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Astfgl
Aug 31, 2001

The Fallout wiki has failed me, so does anyone know a good list of all the places in Puesta/Salida del Sol where you can deactivate or reroute the Cloud using fans and ventilation shafts?

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Astfgl
Aug 31, 2001

HitTheTargets posted:

Am I dumb or is there no way to change the Tag Skills?

Yeah, you make a copy and save it to your own Docs and then you can edit it. As it stands, clicking on his link just gives you viewing (not editing) privileges. You need to be signed into Docs (or your Google account) to get the option.

Astfgl
Aug 31, 2001

Starhawk64 posted:

Following these steps should go a long way in reducing the amount of crashes, plus it'll make the game slightly more challenging. Or just live with the crashes and pretend it's the Courier having a stroke and temporary memory loss. You did get shot in the head, after all. :commissar:

Also, be thankful you're playing on the PC and not a console. If you were on a console, a crash would mean roughly 10 minutes of down time while you re-booted the console (since there's no desktop to crash to) and then wait for your precious save to load at the speed of molasses in January. When my game goes down on the PC, it's rarely more than a minute or two before I'm back to playing. On the console I would go and make myself a snack and come back after an episode of something.

Astfgl
Aug 31, 2001

Jerusalem posted:

Oh sweet so I can basically continue along both questlines till the point where a decision must be made and then make my final choice? That rules.

No. Near as I can tell, the breaking point for each faction is different. With Yes Man, you can play all sides UNTIL you complete the quest where you get to know the various tribes (Side Bet). Once you complete that quest, you'll get notifications from the other factions saying they are no longer willing to work with you, or actively working against you.

Obviously killing House (Wild Card: Change in Management) will lock you out of that plot, but you can put off killing him for quite some time if you're siding with Yes Man.

Astfgl
Aug 31, 2001

Vastakaiun posted:

I finish up Honest Hearts, come back home to the casino, and I'm greeted by ED-E attacking and killing Veronica. Then everything turns blue.

Reload, he goes after Boone instead. No blue screen. Another reload, Veronica again, no blue.

As soon as I enter the suite, they go into combat mode, so I can't talk to them. Any suggestions?

Could your rep with the NCR or the BoS be in the shitter? Boone and Veronica are both faction-aligned, if memory serves, so is it possible you made them hostile to you and ED-E is actually defending himself?

Dr. Abysmal posted:

You have to change him into God and ask him to do it, he will then ask you to get the meat (you can skip this with an intelligence 7 check) and it will spawn new ghosts.

Just to be clear, you have to threaten him with the possibility that you'll show Dog how to use the switches. If you play it soft, you can pass the check but then still have to get the ghost parts for Dog. So play that one hard right off the bat and tell God that you'll just walk Dog through the process if that's how you want to do it.

Saiko Kila posted:

Thanks. But does that means that these two little add-ons (with gear only) do increase the cap, or are there two more addons planned?

There are four story-based DLCs: Dead Money, Honest Hearts, Old World Blues and Lonesome Road. Each one raises the level cap by 5, comes with its own suite of perks, items, and achievements, and offers about 10ish hours of gameplay, depending on how obsessive you are.

On top of that, Bethesda released two item packs: The Gun Runner's Arsenal and the Courier's Stash. Neither increases the level cap or affects the game in any way beyond providing access to new weapons and items.

Astfgl
Aug 31, 2001

Omnicarus posted:

I just realized that the one thing I've never seen in a Fallout game is that you never discover an intact, inhabited, and unopened vault that you didn't originally come from. It would be pretty cool if at some point in a game you come across a vault, open it up, and end up having to help the vault dweller reintegrate into the rest of world.

Isn't the problem, though, that of the however-many vaults there are, only a small small fraction of them were "control" vaults and all the rest were designed to open early, break down, or prey on their inhabitants? And weren't the control vaults programmed to open after like 200 years or something, a threshold that already came and went? Which, if memory serves, is how we got the NCR?

Astfgl
Aug 31, 2001

Xik posted:

Does anyone play with no companions? I must admit that the thought has crossed my mind. More so for when I do a hard/hardcore run then with my current game. Alternatively, if you always play with companions, do you always use the same ones or rotate them?

I usually start with companions because I need/want the extra storage space, but then, usually around the time that I start getting involved in the main plot, I drop them. First, I really hate the dumb mechanic that forces me to either personally tell my followers to wait outside House's penthouse or Caesar's tent, and second, I hate that when the game does it automatically for me, it also doesn't automatically have them rejoin my party. Third, without any mods companions can't follow you to the DLC areas, and once you move into the Sink you can't bring companions there either (again, unless you're using mods). So really I find that they're more of a nuisance than anything, once you've progressed the game far enough. There's also the fact that things like Veronica's and Boone's quest triggers are really easy to miss or blow by or outright gently caress up, the fact that companions often make it difficult if not impossible to sneak, and the fact that most of the companion perks (Veronica, Cass, Arcade, Lily) aren't that great. Once I did all their quests and got the achievement for recruiting them all, I tend to only grab ED-E if I'm in need of storage space at the start of the game, or Raul if I'm getting tired of how quickly my weapons degrade from all the special ammo.

Astfgl
Aug 31, 2001

AlmightyBob posted:

Is there a quest to kill Ceasar or do I just walk in there and tear him apart?

Nope, no one will ask you to kill Caesar. The game will process the act, and certain NPCs will behave differently if you've done so, but there will never be any quest given that asks you to kill him. Doing it is purely optional, and really won't affect the storyline one way or another, outside of certain dialogue variations.

Astfgl
Aug 31, 2001

Astroturf Man posted:

And this is why New Vegas is awesome. In other games there'd be a cutscene and everything.

I had kind of hoped that Caesar would be a Lady-of-Pain-type figure, where you can see her from afar and learn about her, but if you meet her in person and open your mouth you are utterly hosed. As it stands, it's very satisfying to be able to march through the Fort, gunning down everything in your path, but also a little unrealistic. There are what, two distinct areas prior to Caesar's tent? Unless you are literally stealth-killing everything, it's a little improbable that this super-important, powerful figure wouldn't just walk away to cut his losses, rather than sitting in his tent waiting for you to put a bullet between his eyes. Plus, it diminishes the mystique of Caesar when you can just waltz through his camp and take him out.

Astfgl
Aug 31, 2001

Irish Taxi Driver posted:

Hold on here, we know which game series needs the sequel.

But seriously, why hasn't anyone ever remade or updated Arcanum? It's such a good setting. It would blow something like Fable out of the loving water.

Astfgl
Aug 31, 2001

turboraton posted:

Totally unrelated to Fallout but... guys I have never played Arcanum but I have heard MANY good things about the game. Should I play it or has the game aged badly?

Ignore all the naysayers. Arcanum is a great game that holds up well compared to the other 2D isometric RPGs of the era. It has more in common with a game like PS:T in that the focus is very much on plot and story, as opposed to the more tactical-combat focused approach you get in Baldur's Gate or Icewind Dale.

Just make sure you download the Unofficial Arcanum Patch and you shouldn't encounter any real stability or performance issues. The game will be dense, but most people complain that modern games aren't complex enough, so that might be a plus in your eyes. Combat will be difficult, but nowhere near as bad as people say. Play in real-time (as opposed to turn-based) and just don't neglect your combat skills and you'll be fine. The Harm-casting mage is everyone's default answer, but mages are boring in Arcanum. Go with a mean fighter with maxed out melee and dodge, or a crafty klepto gunslinger.

Other than that, the game will be unforgiving. You will want to make a bunch of saves and you may find yourself reloading. If you start playing, I would recommend hitting up the Before I Play wiki from the FAQ thread so you don't gently caress yourself over out of the gates.

Just remember the standard RPG conventions: Talk to everyone with a name, accept every quest, steal everything that isn't nailed down, etc. etc. Arcanum is a game that rewards being methodical and thorough.

Astfgl
Aug 31, 2001

YOURFRIEND posted:

How the gently caress am I supposed to break the ultra-luxe without slots? I don't know how to play any card games at all and I am not going to learn for a video game and roulette never works out for me :(

It's easiest if you can boost your luck to 8+. Then you can play blackjack and double down on almost everything. It shouldn't take you longer than 5-10 minutes per casino, depending on how high your luck is. You literally do not need to know how to play the game for this, although it helps if you can do basic addition and subtraction in your head. It's by far the fastest way to get banned from ANY of the casinos.

SpaceMost posted:

Am I right in assuming the game wont let you cheese it by re-loading if you lose a hand?

I was playing blackjack, saving after every win, and then I lost a hand. When I re-loaded the game it said I couldn't play for a little while (long enough to kill my interest in scamming the casino) because they were changing decks or somesuch.

The game prevents save-scumming in casinos, but if you have the cash to spare and the luck to keep you afloat, you can spam blackjack without needing to continually reload.

Astfgl
Aug 31, 2001

Assumethisisreal posted:

WHOOPS you can actually do it with 4 INT. (1315/1300 total skill points) Also that doesn't take into account the extra SPECIAL point from Lonesome Road and Implants. With those bonus points, could you seriously get max skills with a INT 3 "retard" character? I somehow want my math to be wrong :(

What you're assuming, though, is that the player will be anal enough to retrieve every single skill book. I've done it before, and even though it's not challenging it's hideously time-consuming, especially if you're just starting out. You've also got to consider that people make compromises which sometimes means wasting skill points. You might want your repair at 90 by level 14 for Jury Rigging, but that might mean spending skill points that you'd otherwise get for free from a book. Or maybe you bought one of the implants/picked Intense Training after you'd already maxed out a skill associated with that attribute. Or maybe you missed a book or two in a few areas but can't be bothered to go back because it's for a skill you don't care about.

Point being, most people don't care enough about character optimization to pay that much attention to it. Plus, it's Fallout, and it's never been terribly difficult to turn your character into an unstoppable force of nature.

Astfgl
Aug 31, 2001

Acebuckeye13 posted:

My method was pretty similar, but didn't require manipulating the camera. If you stand right next to the forcefield, you can actually dump stuff through it, to pick up on your way out. In this way, I was able to carry out everything.

This was what I did. In my game, the Q-35 was stuck behind an impassable forcefield and the only way to pick it up was by looking directly down and aiming at the floor. Then I got a prompt to pick it up. So when I was in the Madre's vault, I stood next to the forcefield and tried dropping the bars in the same manner and presto! They fell onto the other side of the forcefield and I just picked them up as I ran past.

Astfgl
Aug 31, 2001

FuhrerHat posted:

This method of getting all the gold from Dead Money worked for me on my first try:

http://www.youtube.com/watch?v=CTMbSQwsaV4

I guess you have to have pretty high sneak though.

There are two problems with that: More often than not, Elijah will spot you (crouching or no) when you're walking to the exit. As soon as he does, the forcefields fly up and you're screwed. The second is that the door the person takes in this video often gets forcefielded before you can get close to it, regardless of whether or not Elijah sees you.

It also has nothing to do with sneak, as I attempted the same technique in that video with 100 sneak and a stealth-boy and I still got hammered. It seems like sneaking past Elijah with the bars is more the exception than the rule.

Astfgl
Aug 31, 2001

Yeah, I tried it many times and it seemed more like it was on some kind of proximity detector or timer.

Astfgl
Aug 31, 2001

poptart_fairy posted:

So PCGamer's UK review of Lonesome Road made me laugh. No online copy yet, so I can't link it, but while I can understand the complaints about linearity there was one snippet that was just....yeah:

I think I understand why Dead Money's theme was smashed into the player's face.

:negative:

We can go back and forth over LR's quality, but when you get right down to it, that's the gist of what happened. The player character ostensibly made a decision many years ago that had an alleged impact on Ulysses. But we, the players, never actually experience, see or even read about the destruction of the Divide. All we have is what Ulysses says and what we see around us. LR is Ulysses confronting you about that event and attempting to make you feel guilty about your role in things.

Some players, if they were meticulous, can engage Ulysses in an interesting discussion about the nature of history and the re-enactment of the past. However, that's just one option to resolve the situation. Kind of like throwing Oliver off the Dam is just one of the many ways to resolve the end game. A lot of players will go through LR without ever having that conversation with Ulysses.

And at that point, the review is kind of spot-on. One of LR's biggest shortcomings is that it didn't totally succeed in making the player care about these things. What happened in the Divide, while it had far-ranging consequences for the NCR and the Legion, never seemed to affect the Courier personally. So when we show up and Ulysses starts ranting at us in that weird broken staccato of his, the player has to either suspend his disbelief and attempt to retcon this new information into what we know of our own history, or react against it. I think the players who appreciate the meta-commentary and philosophical debate are ok with the trade-off, but more casual players are not.

Astfgl
Aug 31, 2001

poptart_fairy posted:

That's...kind of the point though? There are even dialogue options where you blow him off about the guilt trip. Accusing a character of being pretentious and obsessed when that's what he is just makes me :psyduck:

Right, but it doesn't always make for an engaging antagonist. Ulysses is what he is, and I enjoyed the character because I'd been following all the little story clues up until that point and I was excited to see what Obsidian had planned. But I can understand why other players would come out of LR with less than favourable experiences. LR never forces you to care about the story in the same way that Dead Money does, and never drives home the consequences of your actions as effectively as Honest Hearts did. So in that sense, it's very easy for someone who isn't invested in the story to walk away with a lacklustre experience. The theme of Dead Money was built into every aspect of the game, whereas the themes in Lonesome Road are really only there if you go searching for them. If you don't, it can come across as a very linear slog with an annoying angry voice periodically pestering you.

Astfgl
Aug 31, 2001

JawKnee posted:

I'm pretty unhappy with how you cannot stealth-kill Lucious (sp?) or Vulpes (in the fort at least) without everyone going hostile no matter what. I wanted to knife fight Caesar one on one.

You can if you're very, very patient. It's the guards stationed in the open-air area that are the toughest. You can take out the dog and the guard right by the door without too much trouble, but those other guys are incredibly hard to pick off without being detected. But once you've dealt with them, Lucius won't be much trouble, and then you can easily take Vulpes out.

Astfgl
Aug 31, 2001

Neutron Bandit posted:

I wasn't a big fan of Fallout 3 but whenever I heard people talk about that there was a way for the Megaton Sherrif to go up to arrest The Bad Guy in the Suit and then The Bad Guy shoots Sherrif in the back of the head and I never figured out how to trigger it.

Talk to Burke (in Moriarty's), accept his quest, then tell Sheriff Simms. You will have to follow him until he gets to Burke, which can be frustrating as NPCs sometimes fail to trigger these kinds of events.

Astfgl
Aug 31, 2001

Does he? I mean, maybe he played it well when he was looking for the chip all those years. But he's a terrible judge of character, based on his trust of of Benny and his subsequent trust of you. Even regardless of whether or not you betray him, House thinks he has everything figured out when 9 times out of 10 he's relying on luck and some extremely flimsy predictions.

In fact, you could say that House plays a very strong hand very badly, given that he manages to lose control of his securitron army in three of the four resolutions to the game. He opens himself up to getting murdered the minute he lets you through his improbably armored doors.

Astfgl fucked around with this message at 15:23 on Nov 10, 2011

Astfgl
Aug 31, 2001

Astroturf Man posted:

He's not infallible, he just plays the odds well and doesn't have many other options. Without the couriers help he's dead anyway, either the NCR or the Legion will win and then take New Vegas for themselves. So he has to gamble and try to get the courier on side because he's the best chance for getting the platinum chip to the bunker under the fort.

It comes down to what House's priorities are, though. He has some charmingly romantic and idealistic notions about preserving society and maintaining a sense of decorum that are woefully at odds with the reality of the wasteland. You're right, he's a gentleman and a gambler and that's why he winds up dead in three of the four endings. I guess I'm not saying that his plans are necessarily unsound, just that you're correct about him having to rely on the kindness of a stranger in order for his elaborate plan to succeed. That's quite an extraordinary gamble to take. He gambled once on Benny and that turned out about as badly as it possibly could have.

Edit: If you walk into the Lucky 38 with the Chip at any point in time the smartest thing for House to do is mobilize the entire securitron force in and outside of the casino to move against you simultaneously. He shouldn't have ever relied on you giving him the chip out of charity or loyalty. Remember, he doesn't need the platinum chip to get to the Fort. He can do the upgrade from the Lucky 38. There is quite literally no reason not to take the chip from you by force once you retrieve it, just like there was no reason for him to allow Benny to hold on to it in the Tops. Send the securitrons into the Tops, kill everyone, bring the chip back to the Lucky 38 ASAP, upgrade the army, kill anyone on the streets who resists. Easy-peasy.

Astfgl fucked around with this message at 15:52 on Nov 10, 2011

Astfgl
Aug 31, 2001

You Am I posted:

I tried playing Dead Money last night and gave up during the second mission. It was loving hard, even in normal. God just kept on rushing for the Ghost Hunters, not staying back as I commanded him to, I kept on running out of Stimpacks healing God and when I tried taking Christine to her spot in the second mission, well I gave up.

I completely ignore the recommendations during the DLC. I'll grab Dog and Christine in order, but once I get Dean all bets are off. Generally, once I nab Dean I explore EVERYWHERE even the maps like Puesta and Salida that I don't need to yet. He's pretty good at sneaking, or waiting, and the Cloud-damage reduction means I can go exploring or hunting without worry. So by the time I have to trot the companions to their various locations, the maps are empty and totally devoid of enemies.

Totally not helpful for you now, but if you replay DM it makes it a hell of a lot easier.

Astfgl
Aug 31, 2001

Lonesome Road is the culmination of the DLC's storyline. If you've been following it, or if you want to start, then go with Honest Hearts first. If not, then Honest Hearts is very openworld exploration-centric. Lots of fetch quests in a big sandbox map and all that. Lonesome Road is a linear slog through some really striking setpieces, but some very challenging enemies. Honest Hearts has lots of stuff for a Survival, Melee or Small Guns build while Lonesome Road is all about explosives and such.

Astfgl
Aug 31, 2001

Radios absolutely control your routes in the game. Shielded ones must be avoided until they can be disabled, and lots of times the signal would broadcast through a wall forcing me to avoid a specific area even though I wasn't sure where the radio was. Then you get to levels like the vault or Vera's suites, where radios combined with other mobile threats really force you to make quick decisions, which sometimes turn out very badly.

I don't really get how it was "ill-thought out" since the radios seemed pretty well-implemented and, you know, actually created a lot of tension. :confused:

Astfgl
Aug 31, 2001

Hieronymous Alloy posted:

Anyway, I've got a weird problem: my Pulse Gun seems to have disappeared, or at least I seem to have not left it in the place where I normally leave things. Is there any way at all to figure out where the gently caress I left the thing? I've tried going into an old save, pulling the refID from the console, and then using player.moveto, but that doesn't seem to work.

edit: looking back it seems to be that I went into Gomorrah with the pulse gun and salt-upon-wounds' power fist in Veronica's inventory and they weren't given back on exit for some reason; both of them seem to be missing. Any solutions?

If you're already using the console, why not just add the item to your inventory directly?

Astfgl
Aug 31, 2001

So Steam tells me I have sunk 205 hours into New Vegas, and that's AFTER I switched over from my 70+ hour PS3 savegame.

I'm doing a fun everything-and-the-kitchen sink run, determined to see and do almost everything possible. Here are some things I had never seen before:

- North Vegas Square. I mean, I always saw the doors, but some part of me stupidly figured that it just referred to a section of Freeside and wasn't, you know, its own entirely distinct area with several quests.

- The North Vegas sewers. I wandered around in them a little from the Thorn once, and figured I'd seen everything there was to see. Definitely did not realize there were a full four zones.

- Joana's quest in Gomorrah. Yeah, I had literally never walked into that garden area. For some reason I just always assumed the doors were decorative, or not important, and I always had way too many other things to do in Gomorrah. But lo, another entire area I'd never seen before.

- Also, in all that time I thought I'd seen every glitch New Vegas had to offer, especially after playing on the PS3. But here are some new ones that I'd never seen before, and these were all from unobtrusively-modded games:


Sometimes my plasma shots will freeze in mid-air. The first time it happened was relatively mild.


And it persisted from a distance.


The next time it happened was a little more pronounced.


The other glitch happened down in Vault 11 when I was exploring the underwater areas. My character was swimming in the water while Arcade was just walking around normally. I'd float and paddle by him, and he'd just waltz along.

Astfgl
Aug 31, 2001

Captain Walker posted:

So anyone who doesn't loving hate Bethesda really, really should, because they are directly responsible for this mess

Fallout 3, on the other hand, is sitting at a cool 91. There really is no justice in the world.

Astfgl
Aug 31, 2001

Can't we just buy a reviewer like Eidos did?

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Astfgl
Aug 31, 2001

I can almost accept the lovely state of building exteriors and landscapes, but what has never made sense to me are places like Camp Golf or Casa Madrid. Why are people living in the midst of so much filth and rubble when it would take literally a couple hours to tidy up a bedroom? Why are some homes pristine inside and show clear signs of use, while others show signs of use but still look like the bombs fell yesterday? Why would anyone be ok living in a home with rubble in the bed, or a skeleton in the bathtub?

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