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Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
I finally got around to playing the DLC, even though I bought it all like a year ago. Picked up my pre-final battle Courier and started off with Dead Money.

I really liked Dead Money. Voice acting was great, and even the mute character was well written. I kinda lucked out at the beginning though: I blundered into a conversation with Dog about the Ghost People, and got a perk which basically perma-kills them if you cripple any limb (or maybe it just ups your limb damage vs. Ghost People). Segue to me starting battles by one-shot sneak attacking 1-2 Ghost People. That didn't make the mad dash from the bell tower any less harrowing, though.

Biggest surprise of the campaign was Domino. I mean, it was obvious that he was sugar on the outside, vinegar on the inside, but that last conversation about taking Sinclair down a peg really surprised me with the amount of venom and resentment in his voice. It was like holy poo poo Dom, you're not just an rear end in a top hat, you're a genuinely terrible person. His voice actor really knocked that one out of the park.

Playing Old World Blues now, almost done with it. Nearly got The Sink fully tricked out, sidequests done (I think). This campaign is awesome. Major themes are mad science, loose ethics, and failure to live up to potential. Sorta like The Venture Brothers, actually.

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Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Kalos posted:

It's kind of cool to see someone who really likes OWB or DM. This thread and other discussions about the DLC seem to have a pretty solid split where people who have one of those as their favorite considers the other one the worst. Myself included.
To tell the truth, OWB irritated me for a while because of the goddamn roboscorpions. Then I learned the wonders of the proton axe. The Think Tank might not have come up with a better mousetrap, but they sure as hell made a drat fine can opener. :black101:

Also, how many friggin' unique monsters are in this campaign? Can't go ten yards without running into one, it seems. At least some of them are interesting, like the speed boosted giant cazador, or the Legendary Bloatfly with its astonishingly powerful plasema poop.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Chronojam posted:

I like the radio interviews that would pop up in New Vegas, maybe they'll do more like that.
Some of those are downright magical. "Howdy-do, folks. I'm Sheriff Meyers. Be good, or I'll shoot ya dead."

Edit: I think Three Dog's 'pirate radio' style is appropriate for the Capital Wasteland. It's rough around the edges and held together with spit and a prayer, much like everything else in the Capital Wasteland.

Speaking of this theoretical Fallout 4, it seems by the end of FO3 and Broken Steel, the Brotherhood is in a prime spot to make the Capital Wasteland not a shithole anymore. I mean, the Enclave got stomped, they have both the water purifier and the tech bonanza left in the remains of the Enclave land crawler.

Seeing the first bits of stability take hold in the Capital Wasteland would be a good hook, I think. The land is still wild, but it's not a raider infested shithole either.

Tupperwarez fucked around with this message at 19:01 on Jan 9, 2013

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
Finished up Old World Blues twice last night. First time around, I couldn't resist the "Yep, suppression field's off now, guess what happens now? :smigghh:" dialogue choice and gunned them all down with my SMG. Second time around I played nice and browbeat them into working for me. The whole Sink cheering at the end was a nice touch, especially since I activated and fully upgraded all of them. Blind Diode Jefferson cheering long after everyone else was done was hilarious. You can't take companions to the Sink without modding, correct? Kinda sucks, because the Sink has a much cleaner layout than the suite (plus it's not dark and dingy like the suite either). Either way, I've set the Sink up as my remote manufacturing site: gadgets, ammo, food, and drugs.

Since I'd been gone so long from the Mojave, my buddy Quartermaster Bardon had an astonishingly huge pile of ammo available. Good thing I have all these extra proton axes and energy weapons... Jesus, Lobotomites and Y-17 harnesses keep spawning after the campaign's done, don't they? If I scavenge weapons off of them and repair them with kits, I'm looking at insane money, aren't I? I guess buying up all the unique weapons in the game for my collection isn't so far fetched after all.

Finally, I started up Honest Hearts, played the intro. It's a shame Ricky had to die so soon. It was like having a 'roid raging version of Fantastic. Also, count me in the 'hosed Up the Honest Hearts Intro Club". I had heard about people shooting Follows Chalk accidentally and vowed to be careful when shooting. But sure enough, after I double tap a tribal in the head, I end up tagging the person behind him, who of course was Follows Chalk. He aggros, quest failed. I kill him in self defense, another quest failed. I am the worst tourist ever. :( Oh well, I'll restart tonight.

That being said, holy poo poo the hardware these assholes are packing. Brush guns, anti-mat rifles, and tommy guns? Not really complaining, since a .308 to the skull kills 'em just fine, and it's more ammo and cases for me, but gatdrat son. I'm guessing a high Guns character is gonna be very happy in this campaign?

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

ClearAirTurbulence posted:

I bought it a few years ago at Gamestop for 49 cents or so. Gameplay-wise, it wasn't that bad...it was basically like the Baldur's Gate action RPG for PS2 with even uglier graphics. Even had a rat-killing under a bar mission at the beginning. The story is crazy, though, the BoS is even further from the traditional version than in Fallout 3. I remember a mission collecting missing body parts for a ghoul. The first boss is an embarrassingly half-naked punk rock lady. I think I only played it a few hours.
Hahahaha, that loving game. That's the one that had the Texas offshoot of the Brotherhood, right? Their purpose had been boiled down to basically KILL ALL SUPER MUTANTS RAAAARGH and their insignia had a pair of crossed pistols instead of a sword. And yeah, it used the same engine as the Baldur's Gate hack n' slash. Not a terrible engine, but not a great one either.

Oh god, the token sexy evil lady boss... I swear, every game that used that engine had one.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
Well, just finished Honest Hearts both ways. Both outcomes were bittersweet, but Daniel's path felt more bitter to me. So in my game, the White Legs got pasted and Salt-Upon-Wounds got sent packing back to his hole. I liked Honest Hearts, maybe not as much as Old World Blues or Dead Money. There was not as much focus on the central theme in this campaign, although I would argue that OWB and DM would sometimes go too far in the other direction and beat you over the head with their themes.

Honest Hearts seemed more content to let you wander and explore the pristine wilderness, interact with the people and critters, and let you decide: Is this place worth fighting for? I mean sure, Daniel and Joshua are very vocal about their approaches, but they are both preachers in a sense. In the end, it was a combination of The Survivalist's journals and Zion Valley itself that convinced me to side with Joshua. I figured it would be better for the place to be kept under the stewardship of people who gave a gently caress about the land, instead of it becoming a raider trash dump and potential warzone. Also, this campaign is aces because you can get hosed up on tribal drugs and fight a flaming mutant bear.

So now I can go back to Zion whenever I want, but it seems like it's just for show and harvesting HH-only drops like datura root and such. It also seems like every named character packed up and left, so now it's just critters and random Sorrows rolling around the park. I think I'll stick to Big MT for my money harvesting needs.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Trustworthy posted:

I wonder what sort of design thought went into that. Did the devs like the character concept so much that they were thrilled to use the character motif twice? Was a Hughes character just so vital to the FNV storyline that they just had to make peace with that bit minor repetition? Or, perhaps, did they think they didn't do a good enough job with the concept the first time (it did feel a little shoehorned in), and Mr. House is a second, more whole-hearted attempt to really nail it? :iiam:
Obsidian and Bethesda are different studios. It was not so much a refinement of an idea as it was a case of Obsidian having better writers. Or at the very least, a better understanding of the character they wanted to create and how to work him into the narrative. If it was Bethesda's intention to evoke Hughes with Tenpenny, then they made some really weird choices.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
So I've been putting off starting Lonesome Road in lieu of getting those GRA challenge achievements, and doing some quests that I hadn't gotten around to finishing (would you believe I still don't have 50 star bottlecaps? Shameful.). I'm still finding all kinds of places and sidequests that I never even knew existed. I don't know how I missed half of these drat spots because they're all clustered around Vegas (Aerotech Park, North Vegas Square, etc.). I should gear up, travel to a corner of the world, and try to discover everything on the map in a series of marathon treks.

Also, I'm kicking myself for not trying out the higher tier shotguns sooner. I picked up Shotgun Surgeon on a whim and holy poo poo I'm gibbing clowns left and right. And I haven't even tried out all this crazy super-ammo that GRA added. Dragon's Breath, EM Slugs, 4/0 Mag? :flashfap: If I pick up And Stay Back as well, I'll basically be unstoppable with shotties, won't I?

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
I started Lonesome Road last weekend or so, been playing it on and off, and I seem to be pretty far in. Ulysses is asking me to cross the Divide to meet up and settle things.

So far it's been pretty good. Feels a whole lot more linear than the other add-ons, though. I guess that was intentional though, to give you the sense that this is all ordained by fate, guiding you down a single path to your inevitable confrontation with Ulysses. On the other hand, it lets you fast travel back to base and tell Ulysses, "Sorry bro, I got this sweet riot armor and some crazy rocket machinegun, so I'm gonna opt out now. Enjoy chilling out in a ruined-rear end city with the Harlequin Baby Brigade." :v:

Also, I think the level scaling is finally biting me in the rear end. Holy poo poo these Deathclaws. Thank god I opted for And Stay Back when I did. Riot shotgun saved my gatdamn life. On the other hand, it's kinda refreshing having to fight dirty again. Is it just me, or is the hunting rifle more accurate than the sniper rifle when manually firing? I can't seem to pull off manual headshots as often as I can with the hunting rifle. Still, sneak critting with Christine's rifle loaded with JSP is pretty sick. Instakilled even those super deathclaws.

Or, I could stop being such a miser with my .50 cal and start using it more instead.

Lastly, there's going to be a section where I go through the Tunneler home hive or whatever, isn't there? Seems like the thing to do when you introduce an enemy like that.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

StandardVC10 posted:

I dunno, hunting rifle has a nice tight spread but unless I use the scope mod I find it difficult to make shots because I don't think the default iron sights are as well aligned as they are on some other guns. Also yeah, Divide deathclaws are tougher than the regular kind- at near-max level for both, a sneak attack AP .308 shot will blow a Mojave deathclaw's head off, but a Divide one will usually still have about one-third of his health. And yeah, you will be seeing more Tunnelers, there isn't ever an explicitly described "home hive" but the encounters do sort of build to a crescendo.
Oh yeah, I'm definitely using the scope. Hunting rifle is pretty beast when you fully trick it out. I guess I'm just complaining about not being able to have my cake and eat it too. It's not like the vanilla game needs more overpowered weapons. :v:

So about that tunneler encounter, is it worth stocking up on extra party favors to deal with it, or can I just do the usual: take all the drugs and spray hand load ammo everywhere (Take drugs! Kill a bear!)?

niff posted:

I'm still using Ratslayer at level 25 because of the crit multiplier.. I am convinced it is the most accurate gun in the game. I find it much easier to pull off accurate shots from a jillion miles away.
Yisssss fuckin' Ratslayer. Used that bad boy for the longest time on my first play before I switched it out with my fully modded hunting rifle. Such a great little gun.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

2house2fly posted:

Riot Shotgun + Rushing Water = blasting through the climactic tunneler encounter with such murderous efficiency that you don't even realise it was the climactic encounter until you're looting the bodies afterwards.
Rushing Water: No Turbo? No Problem! I'm also carrying around a small stack of Slasher, Med-X, and Battle Brew. A quick trip to the Pip-Boy, and EL DIABLO IS REAAAAAAAADYYYYYYYYYYYYY. The Yao Guai meat is for special occasions.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Speedball posted:

Haha. I never crafted coffee before. I made several units of it, but when I drank the last part, I got a message that I had just smashed my coffee cup.

edit: On the flipside, it is a little weird how "empty soda bottle" is used to craft Nuka-Cola but "Empty Nuka-Cola Bottle" can't be used that way. In fact, it's useless. Development oversight?
If one attempts to fill and re-seal a Nuka-Cola bottle with a liquid other than the authentic Nuka-Cola formula, it will explode into a cloud of glittering shrapnel. Taste the sting of the invisible hand, you recycling pinko hippie!

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

sector_corrector posted:

Ulysses has regenerating health, and there's a dumb gimmick to the battle. Even when I fought Elijah he still died like anything else.
I thought Ulysses regenerated health because he had those eyebots healing him. Either way, there's very little a medical eyebot could do after I dumped a mag 12.7mm into his face. He barely got away from the steps. :v:

Other hilarious anticlimaxes encountered during Lonesome Road:
- Killing the Tunneler Queen without realizing she was the Tunneler Queen. Saw a knot of them approaching, hosed them down with 12.7mm, only realized when I was looting the bodies.
- Chemming up to fight Rawr in what I thought would be a pants shittingly close fight, then reducing his health to two pips with a single sneak crit headshot. 4/0 buck magnum finishes the job.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Speedball posted:

Then I need to pump up my skills enough to be able to melee deathclaws with boxing tape for that last GRA challenge. Foof.
The Deathclaw Hunter challenge? You just have to kill them with the weapons on the list, so you can soften them up with your usual weapon first. That's what I did when I got it. Shot them in the legs from afar, then shot them in the face with the .22 pistol.

At one point I hosed up and aggro'ed three at once, but I managed to get their legs with panicked SMG fire, then capped them with the .22. Just about had a heart attack when poo poo was going down, though. Armor was shredded, lost an arm, and I had a powerful hankering for Med-X, but I got me that challenge, goldurnit!

Now, to kill cazadores with Long-Fuse Dynamite... :suicide:

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Speedball posted:

There's one system that's no longer in place that I wonder what it'd be like if they included it again. The first two Fallouts had a "mood" thing for the important people with facial portraits that you talked to. Piss 'em off, their neutral expression would darken, and so on. Sometimes it was a useful barometer of how the conversation was going.
As mentioned before, Vampire: Bloodlines knocked it out of the park when it came to facial expressions. The game was made with a prototype version of Valve's Source engine, which had really good facial animation and lip-synching features. The current version of Source is even better at it. An RPG that used the current Source engine would be loving bananas, provided you could invest the time and money to properly create all the facial rigging and set up the phonemes for the lip-synching.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
Ok, so I've run through all the DLC with this character, which was basically the standard sniper-nerd/diplomat that I roll for Fallout games. Now I want to start a fresh game so I can tackle the House and Legion endings.

These two endings seem to be very at odds with each other (eg, House wants President Kimball to live, Caesar wants him dead, etc.), so my thought was to leave off getting into Vegas until way later. I figure that way I can do all the sidequests and DLC first, then have all my reputation reset when I get to the Strip, create a backup save, then do one quest chain to the end, then reload and do the other. Seems pretty straightforward to me, but is there anything that could trip me up?

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Lord Lambeth posted:

Nope! You could even nuke both the ncr and legion if you want. Just be aware that stepping inside the lucky 38 or pursuing benny in the tops will reset your reputation with the ncr and the legion when you leave either casino.
Hmm, so entering the Lucky 38 or Tops is the specific trigger? So I can say, visit the other Strip locations for all that juicy sidequest XP? Not that I'd be hurting for XP, really. There's tons of poo poo to do out there in the wasteland, and the DLCs give out XP like candy.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

2house2fly posted:

I liked the voice actors for the old men, so I guess they would be my favourite NPCs. Just all the old men. Jericho was a fun companion, in that he yelled funny slogans. Charon was boring, but the first thing he does when you recruit him is blow his previous master's head off, which was hilarious. And John Henry Eden and Three Dog had great voice acting, and Eden was pretty interesting on the radio. I wish he'd had some Mr New Vegas style dialogue based on the quests you did. Three Dog was too obsessed with the player character. One quest I did, he said he had no idea who'd helped save the soldiers trapped on the hotel roof but then he congratulated me anyway. That's hosed up.
Yeah, Malcolm McDowell knocked it out of the park with Eden (haha, baseball metaphor). Friendly, casual tone with a slight hint of menace. He even did a great job with the American accent, I think he only slipped up when pronouncing a few words like 'military' and 'nonsense'.

I agree that Three Dog would have been way better if he didn't fixate on the player's actions to that degree. Mr. New Vegas was a bit better in that regard, much less omniscient and more like a newsman reporting whatever info reporters could gather. I think there's an interesting contrast between Galaxy News Radio and Radio New Vegas, how they each reflect their environments. GNR feels more like a pirate station because hey, it's all cobbled together from junk, just like the rest of the Capitol Wasteland. RNV has a more mainstream/traditional setup, which fits with the relative slickness of New Vegas and Mr. House.

Edit: Jesus, how sick would it be to have had Malcolm McDowell do some Clockwork Orange poo poo on the radio? "Now what you need to do, O brother, is to get some milk-plus. That's milk plus Buffout or Psycho or both. That will sharpen you up and make you ready for a bit of the old ultra-violence."

Tupperwarez fucked around with this message at 04:28 on Jan 30, 2013

Tupperwarez
Apr 4, 2004

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you sure?

SpookyLizard posted:

I would totally listen to a radio station run by No Bark Noonan.
My god, that might be even funnier than Coast to Coast AM, if such a thing is possible. And if he accepted mail-in questions, holy poo poo. You could even work in hints to sidequests that involve weird poo poo happening, sorta like the 'chupacabra' sidequest in Novac.

I. . . I think I need to learn how to use the GECK tool.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

thrakkorzog posted:

drat, now I want Alex Jones as the radio host for Fallout 4. (Sorry but Coast to Coast AM went downhill after Art Bell retired.)
Yeah, Noory doesn't quite match Art Bell, but at least he's not an ill-mannered crypto-racist gun nut (that I know of).

SpookyLizard posted:

Radio New Vegas Extender has features to help you make your own radio station in addition to expanding RNV. They were beta-ish last time I checked it out but I don't know the status of it now.
Hmm, might look into that. But I want to take it one step further. One of the best parts about No-Bark was that nestled between the crazy bullshit, there were legit leads on quests, like the 'chupacabra' quest or finding out what happened to Boone's wife. I want to extend that into a paranoid, conspiracy nut radio DJ who will provide clues to minor sidequests. The clues suggest some weird things going on in X location, and the player can investigate to see what's really going on. Sorta like the 'bug-men' quest from Fallout 2, I guess.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Kalos posted:

Was that a common bug? This is the first I've ever heard of that. Guess Three Dog's been fighting the good fight with his time machine on Galaxy News Radio.
This is a glitch that happens with Broken Steel installed, but as mentioned earlier there's a quick fix available.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

khwarezm posted:

That's tenuous, House wants to make money, so he creates an affable and chill atmosphere so people can feel more comfortable feeding money into his casinos. Radio New Vegas is useful for that, how would pumping the airwaves with "HOUSE IS GOD" convince people to loosen their purse strings? Besides being an Objectivist doesn't require you to shout your name from the rooftops.
Exactly. Mr. New Vegas is designed to be this friendly old guy to make the listener feel at ease. Actually, when I think about it, two things come to mind. First, Mr. New Vegas being an archetypical old-time radio DJ fits nicely with New Vegas' theme of chasing memories of the old world. Second, in that context Mr. New Vegas is kinda like John Henry Eden in some ways.

Chronojam posted:

Mr. New Vegas is just some old guy who goes on the radio. If he were an AI, how would he conduct the interviews with people like the NCR lady whose husband's body you recover? That was a good touch with the stations, and that one interview in particular, having guests come on. Far better than the already-mentioned Three Dog omniscient dicksucking.
I could have sworn there is some dialogue with House where he outright says Mr. New Vegas is an AI that spouts canned lines. In any case, I was under the impression that the interview snippets were recorded by roving reporters or prospectors. I figure if House can hire all those prospectors to look for the Platinum Chip, it wouldn't be too much of a stretch to hire a few of them to gather news and/or gossip.

Kinda surprised there wasn't a sidequest involving that sort of stuff, come to think of it. Then again, it probably would've ended up being a chain of FedEx quests. Although raiding vaults and other ruins to loot their music holotapes for Radio New Vegas would've been kinda neat.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

Daionus the 23rd posted:

I don't think it's possible for anyone to like Myron, and that most playthroughs either kill him on the spot or left him alive because of his ending slide.
I dropped him off in the middle of centaur country, handed him that lovely needler pistol, crippled his legs, and drove off. I regretted nothing.

Tupperwarez
Apr 4, 2004

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you sure?

Speedball posted:

Apparently Perlman was a bit pissed off at some of the awkward epilogue dialogue of Fallout 2 since it hadn't been passed by an editor or anything so it was really difficult for him to read some of the lines.
Apparently they have a couple outtake mp3's of Perlman threatening to kill the writer (Avellone in this case), his family, and his dog. So basically the Fallout version of the Orson Welles "In July" rant. :v:

Come to think of it, Perlman doing that skit would be pretty hilarious.

Tupperwarez
Apr 4, 2004

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you sure?

Ravenfood posted:

Could try killing them without bullets. :black101:
Yeah, my impression of OWB when I went through it was that it's pretty unfriendly to Guns focused characters. Armor piercing ammo helps a little. I had good results with energy weapons and melee weapons. It also helps that the proton axe and its variant are pretty beast, doing extra damage to robots, with a chance to stun on top of that.

Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?
I was pretty disappointed that I couldn't hack or otherwise gently caress with the simulation with my Science 85 character. There was the armory exploit that allowed you to get all the available weapons, but that was about it.

Regardless, I'll always have a soft spot for Operation Anchorage because it's basically Fallout: Arcade Edition. You're playing a video game inside a video game, complete with all the usual 'gamey' FPS constructs like bottomless ammo caches and conveniently distributed first aid stations. It just feels so bizarre to play, a complete disconnect from the rest of the game.

Tupperwarez
Apr 4, 2004

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you sure?

Pope Guilty posted:

Bah, you're right. I'm thinking of Flak and Shrapnel, the gun dealers in the Rivet City Market.
a.k.a. the best store in FO3, because it allows me to say sentences like "drat, low on ammo. Better go to the grounded aircraft carrier in the Potomac and buy more from those gay weapons dealers."

Tupperwarez
Apr 4, 2004

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you sure?

SpookyLizard posted:

Presumably either by eating it or application to the wound. Applying it to the wound makes the most sense, that it's some sort of homebrew disinfectant/clotting agent.
Yeah, I figured they packed it onto the wound. The flower provides disinfectant or anesthetic, while the starch from the root helps clot up the blood.

Tupperwarez
Apr 4, 2004

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you sure?

2house2fly posted:

Edit: I guess my point is that in New Vegas the more realistic/petty characters are deliberately that way. It feels like one of the story's themes is "the man behind the myth is just a man".
"Also, sometimes the man is a broken, world-weary husk."

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Tupperwarez
Apr 4, 2004

"phphphphphphpht"? this is what you're going with?

you sure?

LogicNinja posted:

I'm playing through Honest Hearts.

Did... did this shaman just tell me to take drugs and then kill a bear?

Hey dude, you ever kill a bear, ON DATURAAAAAAAA?

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