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Xik posted:At what point in the main quest is there a "point of no return"? It'll pop up with a message box saying you need to commit to go forward.
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# ¿ Sep 28, 2011 04:17 |
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# ¿ Apr 19, 2024 00:15 |
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Ddraig posted:Dead Money made me paranoid as gently caress, which was a real problem when you've got hordes of near invincible ghost people coming after you and oh god my gun's out of ammo and Dog is nowhere around. Three stealthboys.
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# ¿ Sep 28, 2011 18:28 |
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DaveWoo posted:How the hell did you get three Stealth Boys in Dead Money? I found them.
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# ¿ Sep 28, 2011 19:12 |
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Wolfsheim posted:You mean a suit of Power Armor with a giant bear head shoulder-piece was your idea According to the wiki it was a mod someone made on NVNexus that inspired it.
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# ¿ Oct 8, 2011 07:33 |
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J Bjelke-Postersen posted:Obsidian ARCANUM loving 2 confirmed. Fire up the hype machine. Hold on here, we know which game series needs the sequel.
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# ¿ Oct 12, 2011 16:50 |
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Acebuckeye13 posted:That being said, the Deathclaws that you do encounter, particularly Rawr and the Irradiated Deathclaws, are loving murder machines. They level with you, so at 45 even a regular deathclaw's going to have 700 HP and deal 350 damage per attack. SO THATS WHY they're destroying me. Goddamn.
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# ¿ Oct 20, 2011 16:57 |
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Francois Kofko posted:Worth noting that the only people from black isle are Avellone and Urquhart, so it's not really fair to say that 'the fallout people made new vegas' ropekid was at black isle as well, he was project director on FNV.
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# ¿ Jan 30, 2012 18:21 |
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Speedball posted:Didn't the manual for Fallout 2 have a bunch of recipes in the back? Good times... One of them did. The mushroom clouds were loving delicious.
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# ¿ Feb 24, 2012 06:03 |
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rope kid posted:Tim Cain wrote those recipes. He has been bringing in cookies for the South Park team. You'll get your mushroom clouds when you convince him to start work on Arcanum 2.
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# ¿ Feb 24, 2012 17:51 |
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These are mushroom clouds:Survival Recipies posted:Mushroom Clouds
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# ¿ Feb 24, 2012 18:25 |
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I figured they're putting Fallout into their rotation because making fantasy stuff cycle after cycle gets awful.
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# ¿ Mar 9, 2012 21:58 |
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Rinkles posted:I'd really like to read a transcript, because most of the slides themselves don't provide enough context of the talk. That bearded guy is everything I've ever wanted in a protagonist in a video game.
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# ¿ Mar 14, 2012 02:10 |
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Naky posted:Dusty from Medal of Honour does indeed have the look right down. You can get a face mask of him for FNV to wear as a mod, but the lips obviously don't animate and you won't find it on Nexus since it's a rip of commercial assets. Oh, didn't know hes an MoH guy. At least I know who that picture is of now.
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# ¿ Mar 14, 2012 02:19 |
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poptart_fairy posted:Go and play Alpha Protocol. I did start it a while ago. I will keep playing it.
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# ¿ Mar 15, 2012 01:16 |
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Police Automaton posted:..maybe I'm confused by all of this. FO1 had a bunch of timelimits that made you lose if you took too long (in at least 2 ways), and the companions in both games were more than capable of staying alive and are crazy good.
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# ¿ Apr 6, 2012 00:33 |
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Inzombiac posted:This guy has never given Sulik an SMG... Super sledge and combat armor Police Automaton posted:I should've been clearer. You can't really "lose" by making a char so badly skilled that he's unable to survive. You can lose the game, you also can always get killed. If you follow the story somewhat though, it's pretty difficult to gently caress up at least the first time limit the game throws at you, the other one is a slightly different story. Alright, yeah I get what you mean then. I honestly never had any problems keeping companions alive, Ian was a huge jerk with his SMG but besides that Dogmeat owned in every way possible. Rinkles posted:The bigger problem was staying alive yourself. In this year's GDC Tim Cain did a retrospective on Fallout's development, according to which companions were coded in a day (or in some similarly ridiculously short period of time) on a whim, and with no added scripting. There was effectively no companion AI. This results in a lot of friendly fire, some from your careless followers, some directed at that motherfucker Ian. This isn't really an issue in FO2. Yeah ensuring my survival was more of a problem than my companions. I was usually melee or rifles and everyone targets me
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# ¿ Apr 6, 2012 00:52 |
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Wiggles Von Huggins posted:Fallout 2 is to this day still my favorite game of all time, and I wasted so much time in college playing an outdated game (it was outdated when I was in college 10 years ago). My friend and I used (location spoilers?) Vault 13 as a storage place. We had so many jimmy caps.
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# ¿ Apr 6, 2012 06:07 |
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rope kid posted:In Skyrim (as far as I can tell) no one needs to actually witness you doing something. I've stolen/killed folks with no witnesses and had bounty hunters/assassins come after me. Can't chickens count as witnesses or was that killing them upset towns?
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# ¿ Apr 16, 2012 16:21 |
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Saoshyant posted:Both. rope kid was talking about "hired thugs", which uses a different routine from the one we refer as the witness system, i.e. it depends on if the NPC has a scripted flag for something to happen after s/he's dead and your influence in said death. Ah okay, so its just a "your notoriety brings in bounty hunters" type thing. I've always played a goody two shoes so I never encountered that.
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# ¿ Apr 16, 2012 16:35 |
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rope kid posted:Or in my case, I shot a guy from 100 yards away in a forest and he dropped dead on the spot. Hours later: bounty hunters. But you left trace evidence at the scene and the investigation is happening in real time its so immersive. CSI: Skyrim
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# ¿ Apr 16, 2012 18:03 |
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# ¿ Apr 19, 2024 00:15 |
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RagingBoner posted:BTW, I'm preparing for the coming nuclear war with North Korea: I have a bowl full of bottle caps in my apartment. I counted them out (was around 200) and silently figured out how much space the 35,000 caps my NV character was carrying take up. Including ammo, I now can't think of him without having a town sized backpack on his back.
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# ¿ Apr 25, 2012 18:02 |