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Double Agent
Mar 28, 2005

Maybe we're not just a bunch of frak-ups after all.

2house2fly posted:

A lot of them could probably be turned into perk checks. Going through a list of 70 perks, each with multiple levels that are gated by XP level, seems unwieldy though. You'd have to either make all checks Science Level 1 or guess roughly what level a player might be when they get to X area for the first time so you know how many levels of a perk it's realistic for them to have. It's an incredibly unfriendly system for dialogue checks, which I guess just shows how low a priority that kind of thing is to Bethesda.

With those it would probably be easier to tie those checks to the appropriate attribute rather than try to figure out which specific perks to tie it to.

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Double Agent
Mar 28, 2005

Maybe we're not just a bunch of frak-ups after all.
https://twitter.com/falloutnewdril/status/1017485062168829953

Double Agent
Mar 28, 2005

Maybe we're not just a bunch of frak-ups after all.

2house2fly posted:

There's no way your companions are dying with that many stimpaks

Never said they were giving any of those stimpaks to their companions.

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