Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
closeted republican
Sep 9, 2005

J Bjelke-Postersen posted:

Just cobbled together 400 rounds of .45 Super Hand Load. Oh yeahhhhh.

Try crafting 600+ of it at once. :smug:

Adbot
ADBOT LOVES YOU

closeted republican
Sep 9, 2005

Bash Ironfist posted:

Okay, are all the casinos IN new vegas? I was looking around Primm, but I don't think you can use those slot machines or anything. Is there another place I can bilk of their sweet bottlecaps?


edit:vvv I tried using them, but nothing happened, in the viki and vance. Maybe I need to do something special to use them?

Wiki says that you have to complete "My Kind of Town" before you can use Vikki and Vance's slot machines and Blackjack boards.

closeted republican
Sep 9, 2005

Dush posted:

I think the main thing underlining NCR victory is that they're killing themselves with their constant drive east. Sure, they won the Mojave, and now the people there are going to live in relative peace and stability, but it glorifies Kimball's expansionism (and Oliver's block-headed dipshit-rear end tactics). The NCR aren't going to stop with the Mojave: they want America, and then where?

Ultimately that's NCR's real flaw. Cut them off in the Mojave, toss Oliver off the dam, send them back (and don't turn Hanlon in so he can denounce Kimball's expansionism with a clear name) and let them run their own land the way that's best for everyone :)

Don't worry; I'm sure the Capital Wasteland Brotherhood of Steel will gently caress the NCR over if they ever get that far. I don't think some NCR conscripts will do well against dudes with whatever modified Enclave Power Armor and weapons the Captial Wasteland BoS is going to have. :v:

closeted republican
Sep 9, 2005

quote:

I don't even want to ask but I have a morbid curiosity...

I'm sure NMA has cooked up some bullshit reason why F3 isn't canon. I'll see if I can dig up some dumb reason they made that the people here will agree with.

Imagine that; NMA and SA agreeing with each other. :v:

closeted republican
Sep 9, 2005

Leinadi posted:

I will happily deny that Fallout 3 is canon. A fun game on its own it was, but it was dumb. :p

I think the thing about the Legion is that it's... well, how much can one trust Caesar really? The guy is crazy but he also claims that the Legion will change after destroying the NCR, turning more of its attention to its citizens and such. Meanwhile, Ulysses thinks that the Legion will turn on itself once it finally reaches the shores of the West.

I'd trust the guy who actually served and seen what's going on instead of the leader. Also, I'm pretty sure that it's stated that Caesar's Legion will destroy itself once Caesar dies. Basically, they're hosed no matter what; if they destroy the NCR, they'll start having a civil war amongst themselves, and if Caesar dies before they get there, they'll lose their purpose for fighting because Caesar was the only one that actually knew what the Legion's ultimate goal is. Without him, the Legion is just a band of very violent and cruel tribals who only worked together because Caesar made them do so.

closeted republican
Sep 9, 2005

Omnicarus posted:

Dumb is an understatement. That DLC jumped the shark as soon as they started blaming the nuclear war on Alien Mind Control, which was about 4 minutes into the DLC. It actually got worse both as a game and a plot from there.

A lovely plot fits Zeta's lovely gameplay very well.

closeted republican
Sep 9, 2005
Psycho and Jet abuse with a high AGL character is the best. Eat two Vindicator bursts in one rounds bitches! :black101:

closeted republican
Sep 9, 2005

boneration posted:

The whole karma system is retarded. I gain karma for killing powder gangers, then lose karma for looting their crap. I play like a kleptomaniac sociopath, and I still get to the highest level of good karma.

Karma and the like has always been a bit wonky in the Fallout games. In F1 and F2, attacking someone like a random junkie or prostitute would often have an entire town, including named NPCs, start trying to kill you in a turn or two. I remember one of the sleazy Brahmin guys in Klamath trying to attack me, and as soon as I hit him, the entire city, including Sulik, went nuts and tried to kill me. Apparently people take their sleazy Brahman barons very seriously.

closeted republican
Sep 9, 2005

Fag Boy Jim posted:

The best part was throwing a rock at someone right before taking the tanker to the endgame in Fallout 2, resulting in the entire town of San Francisco going hostile and them getting the worst ending.

You can also do that with Vault City, which is even more hilarious because Vault City's worst ending states that everybody was killed and everything was stolen, even if you just threw a rock at the first guard you saw and ran back to the world map.

closeted republican
Sep 9, 2005
In my current Energy Weapons run, the NCR guy that gives you the emergency radio spawned when I was cleaning out Vault 3. Imagine my surprise when I see the Fiends getting their asses kicked by somebody I've never seen before. He finished off the Fiends attacking him, ran over, gave me the radio, and left like nothing happened.

closeted republican
Sep 9, 2005

Starhawk64 posted:

Anyone else find Energy Weapons boring? Guns are alot more fun to use.

Melting people with Energy Weapons never gets old, especially if the game slows down while they're disintegrating.

closeted republican
Sep 9, 2005

Happy Noodle Boy posted:

Yeah I'm dropping my energy weapons run mid-through because by level 16 you win the game with poo poo like Meltdown, Vigilant Recycler, the new Optimal GRA ammo, and a quick to find unique like Elijah's LAER or the Repconn HQ Plasma.

I know how you feel, but my reason is a little different; I have an awesome Quake-inspired "kill everyone" Explosives/Shotgun character I want to use that tries to bunny hop everywhere, but right now I'm doing a goony, aspie Energy Weapons guy that works for Mr. House. I'm not sure if I want to finish up my Energy Weapon run first, or take a break from it and do my Quake Guy run.

closeted republican
Sep 9, 2005

Eiba posted:

And for all that, it sounds like the community existed because it was a trade route between the NCR and the Mojave. It was dependent on the NCR from the very beginning.

I mean, what you said is all true... but it would really have driven home the point if he actually talked about the character of the town, and what he thought they could have become. How was it that he thought this random trading town had the potential to unite the country or whatever? Did it have a unique culture? Did it have a well thought out political system? Did it have some sort of military advantage? ... It had American flags. That's all we know. We know what Ulysses thinks that flag means, but we don't know how the people of that town felt about it... if they thought they were heirs to America or whatever.


It could have been done better.

I think the point is that Ulysses is a nutjob that greatly exaggerates things. He's basically a pseudo-intellectual dolt that thinks he's got everything figured out because he's read a history book or two.

closeted republican
Sep 9, 2005

Knuc If U Buck posted:

I found it very hard to not put a bullet into Ulysses' head on my goody good character, so right now I'm doing an evil energy weapons guy just to show him the business end of the GRA gatling laser.

He's a creep that needs as many laser, explosives and bullets put into him as possible. You wanna nuke the NCR for your stupid self-fulfilling prophesy about the Legion and AMERICA and to spite the Courier? Eat a few mini-nukes you pathetic gently caress.

closeted republican
Sep 9, 2005
People that know their poo poo about Explosive weapons: Is the Red Glare a decent weapon for an Explosives character? Having a full-auto Quake Rocket Launcher seems awesome, but the low damage per shot is kinda putting me off of using it when I make an Explosives character. I could probably go with the Grenade Machinegun and do the same amount of damage as I could with the Red Glare, and I don't need to go to a high-level DLC area to get it.

closeted republican
Sep 9, 2005

Starhawk64 posted:

How viable would an explosives only run be? The only thing I'm guessing you should look out for is friendlies getting caught in your explosions.

If you buy the Courier's Stash, you get a Grenade Rifle as soon as you start, so the early part of the game is much more manageable.

closeted republican
Sep 9, 2005

J Bjelke-Postersen posted:

I blew the poo poo out of the Van Graffs and found about two guns since everything had (I assume) lodged itself within walls etc.

That's why you loot them before you start shooting, or at least get the most valuable stuff first (Plasma Caster, etc) then let them attack you because you were stealing.

closeted republican
Sep 9, 2005

Tubgirl Cosplay posted:

Van Buren had a sort of neat concept they never explored all that deeply even in the design document, where the player's sort of an unwitting Typhoid Mary type totally ignorant of what's going on but spreading plague and leaving a wake of destruction behind them everywhere they go and a lot of people benefit from them dying for that. Of course in Fallout players tend to leave a very deliberate wake of destruction behind them everywhere they go sooo...

I like the whole idea behind Van Buren's plot. Basically the bad guy needed to trick a computer into thinking that there was a US-wide outbreak of a virus by imprisoning people with a virus he helped reintroduce into the general population, which would give him access to nukes that were meant to be a last-ditch way to "purge" the virus from the country, but he would use it to nuke everyone and rebuild the world the way he wanted it. It might've been kinda silly (using nukes to get rid of a virus? Really?) but it'd be a nice twist from the usual "collect blah blah blah and suddenly the bad guys appear!" because YOU are a MacGuffin that the bad guy needs to collect.

closeted republican
Sep 9, 2005

CommanderCoffee posted:

I got one.

Manhattan is sinking. Some trait of yours, be it a pacemaker or a natural radio frequency, makes you the Key to the Underground, and that means you can go in and try to stabilize Manhattan.

Or you can go the Enclave route and let it sink, helping create a City of Skyscraper Archipelagos.

Or Option 3, where you can sink parts of it, but live.

Contrived, I know. And probably suck.

Option 4: The Enclave returns to take control of NYC and make it the capital of the USA they want to rule and you have to wipe them out. Again. :v:

closeted republican
Sep 9, 2005

Kalko posted:

Everyone in the Mojave is a really, really light sleeper. So light in fact that I swear they have higher perception than when they're awake. As you noticed, it's a lot more difficult to pickpocket sleeping NPCs, but it can be done. I've done it a few times when she's sleeping but it's a lot easier to get when she's at the dinner table or sitting down outside (you can push the dogs around to change their line of sight on you, if necessary).

Try grabbing something in red text when someone is sleeping near it. As soon as you grab it, they'll yell "THIEF!", get up and open fire, no matter how small the item is nor how much noise you made picking the item up. Apparently they're were just pretending to sleep, or something like that.

closeted republican
Sep 9, 2005

Wolfsheim posted:

You mean you didn't like it when you were at the end and you intelligently deduced that the best course of action was to send your robot buddy into the purifier, and then Ron Perlman called you a coward and your Mr. Gutsy a hero?

gently caress Mr Gutsy; Fawkes is the true hero of the Capital Wasteland.

quote:

Pretty much. I was a part of NMA from F1, and was pretty active, but then OH NOES! I LIKED FO:TACTICS!!! and that made me some kind of horrible horrible monster. I liked the whole multiplayer thing on it, the fact I could stand up, crouch, or low crawl, the entries about how they totally hosed up NORAD by making it more of a political nuclear war country club than anything useful by removing essential systems to add poo poo like a zoo and golf course , the whole ruins sections, and of course, the APC levels.

Seeing that NMA is pretty much dead these days always warms my heart. It's sweet, sweet revenge for their 10+ years of assholery. Its even better when you see that the "new school" Fallout fans care a lot about "non-canon" things like writing Enclave vs Brotherhood of Steel and NCR fanfics and using nude mods while graphically loving every member of The Kings with their buck-naked female character. Those people are pretty much pissing right on NMA with that stuff, and I love them so much for it.

closeted republican
Sep 9, 2005

SeanBeansShako posted:

Please tell me I'm not the only guy who picks up decapatated heads with Z and wiggle them about going woooooooo.

'cause I do that occasionally, and it still cracks me up.

I prefer putting heads on things like tables and counters. Nothing like going to the Westside co-op and seeing a random head laying on a box near the door.

closeted republican
Sep 9, 2005

SeanBeansShako posted:

It just gets drat hilarious when you get into post mid level gear and you see these skinny dweebs in crudely stitched leather overalls and a crappy cap try and take on some huge guy in power armour wielding a machine gun with just a lead pipe.

I've noticed that followers seem to kill the thugs before I can get a shot on them. Kinda dampens the fun of trying to use overpowered weapons on them when Veronica punched him out before you could see him.

closeted republican
Sep 9, 2005

Bash Ironfist posted:

I figured out I like energy weapons. Yeah, there aren't as many varieties, and that gets a bit boring. But they're fun to play, something about turning dudes into ash/goo just entertains the poo poo out of me. Plus being able to recycle ammo with a high science skill is useful as poo poo. The damaging corona is really good in some situations, a pain in the rear end in close areas though, like vaults.

How do you guys take screenshots of your characters like that? Is there a free-cam command?

I think they're a lot better when you reach the best Energy Weapons. There's a world of difference between tickling someone to death with a Laser/Plasma Pistol/Rifle and blowing people away with a huge orange Tesla Cannon. I was thinking about canceling my Energy Weapons run, but as soon as I got my first high-end Energy Weapon, it became much more fun.

closeted republican
Sep 9, 2005

Cowcaster posted:

I'm actually kind of disappointed because while the Sprtel-Wood/Smitty Special from GRA are fun in a maniacal overkill hose sort of way, the the plain vanilla plasma caster followed by the Q-35 are still the best combination of economy/effectiveness in the game.

If you care about being efficient you're playing the game wrong. Overkill is what F:NV (and F3, but to a lesser extent) is all about.

closeted republican
Sep 9, 2005

HoveringCheesecake posted:

At least one of those MPs is bugged.

I just pretend that he's a hardcore :patriot:/Tea Bagger-type that's pissed because you did something like visit the BoS or Caesar's Legion.

closeted republican
Sep 9, 2005

eating only apples posted:

Yeah, once I got out of Dead Money I knew I was due a Legion spawn so I went wandering north of Vegas to try out Two Step Goodbye.

It was awesome :smug:

They usually shred Arcade even with 10 CHA, but I can take 'em down easily. Not so sure about other companions, though Veronica seems to get shredded too. They seem to go for companions over me. On my next run I'm going to pop Vulpes at Nipton and get assassins spawning at low levels.

What difficulty are you playing? In Normal mode, Veronica and ED-E with 1 CHA can wipe them out with no problem.

closeted republican
Sep 9, 2005

Galewolf posted:


I thought people just wanted to live another American Golden Age where everything looked promising and future was "amazing" (with the shadow of nuclear apocalypse as a recurring theme because people get deperate/bold when resources get even tighter) so everything looked like it is the good old fifties.

IIRC both the background lore for 2 and 3 (mostly 3 though) pretty much outright say that America was a police state when the nukes started flying. I like to think that the optimistic, 50's-style ads and tone you see throughout Fallout 3 and New Vegas are desperate attempts by corporations and the government to clam down an unruly population.

closeted republican
Sep 9, 2005

Rand alPaul posted:

When I tried playing for Caesar I found there being very few if any missions. Did I miss something? I ended up playing for NCR and then No Gods, No Masters.

Caesar's Legion has a lot less quests than the NCR does and it locks you out of the many quests that you can get if you don't piss off the NCR. You can, however, somewhat make up for the huge potential XP loss you get from joining Caesar's Legion by massacring every NCR location. :black101:

closeted republican
Sep 9, 2005

Saoshyant posted:

Exactly this. Either the conversation wasn't implemented in the game or there is a bug not triggering it. Usually Paladin Todd just stares at Moore and Moore stare at Todd. Sometimes Moore isn't even there and Paladin Todd is all alone.

I used the spare the BoS while working for House mod, and after convincing him to spare the BoS, Paladin Todd appears at the Dam for whatever reason, but there's no Moore. I guess there's some sort of script bug that makes Todd appear if you spare the BoS from House, even if it doesn't make sense. Poor dude just wants a to be a friend with someone in the NCR. :smith:

closeted republican
Sep 9, 2005

notZaar posted:

Yeah, do those things have more HP than the behemoth monster mutants you see in the vanialla game? It sure feels like they do. And that's just ridiculous.

The Fallout wiki says that the Albino scorpion has 1,500 health, while the Behemoth has 2,000. For reference, the Super Mutant that appears when Broken Steel is installed has 1,250 HP, while the Broken Steel Ghoul has 1,100.

closeted republican
Sep 9, 2005
Is the Luck stat involved with Caravan, or can you do fine in it with lovely Luck?

closeted republican
Sep 9, 2005

Ghost Head posted:

This is what I love about New Vegas. There's always something interesting to talk about with friends who I normally don't have much common ground with on the topic of games. I have a few friends who just like to break a game apart, book it for the most powerful items and accumulate as much loot as they possibly can. This side of the game has absolutely no interest for me, but New Vegas allows you to make interesting choices about every level of the game from the direction of the entire civilisation, down to the smaller factions and even the lives of individuals. I was always able to talk to these friends about the decisions they made in New Vegas and why. I find that I can have no interesting conversations with them about Skyrim. In NV, you are a moral force in the world of the mohave. In Skyrim, you are a player trying to see all the "content".

I actually think that's one of New Vega's strengths. There's enough world-building content, moral choices and interesting characters if you want to get really immersed into the game world, you can. Or, you can make a beeline straight to the best weapons and treat the game like your average FPS while butchering everybody that's mean to you. The game doesn't penalize you for picking one of those playstyles over the other. You don't see that type of flexibility very often in RPGs.

closeted republican
Sep 9, 2005
According to my latest run I have very good karma even though I cleared out Novac and an NCR camp or two with a Grenade Rifle. :v:

closeted republican
Sep 9, 2005

YOURFRIEND posted:

This is generally how games should work. This is precisely how games with a sense of humor, like Fallout games, should work.

But you don't understand the well-crafted, nearly-hopeless, gritty and emotive Fallout setting! Are you seriously trying to have fun in a game that's hopelessness defined? You truly don't understand Fallout at all! How can you play these games not not notice how integral the setting is to the game's themes! :goonsay:

*shoots up orc with power armor and minigun, impregnates crime lord's daughter then slaughters her family while trying to leave her room, kills the president of the USA with healing items while giggling like a teenage girl, talks to people that speak and dress like Victorian-era African stereotypes, then sasses a power armor-wearing soldier over a radio, casuing him to bomb your location with dragonfly-shaped helicopters*

closeted republican
Sep 9, 2005
One thing I really liked about F3 was that F3 did a great job establishing background lore for the Fallout world and giving it a unique identity. F1 and F2 were basically "Max Max with thinly veiled orcs and gothic buildings", but F3 really applied the 50's aesthetic that was briefly touched on in F1 and F2. I've seen some NMA-types whine about how the 50's stuff wasn't REALLY a key part of Fallout 1, but I think the "ruined 50s" look F3 had made the series look much more unique than F1 and F2.

I was also a fan of the information about the pre-war world F3 had. If you read the logs in places like the Citadel, you really got a feeling that everyone in the pre-War world was hosed, nukes or not. The government basically let the USA decay into nothing while they went off developing things like power armor, FEV and energy weapons with shady corporations and waging war. The pre-war world was barely touched on in F1 and F2, but F3 helped flesh the pre-war world out to where it wasn't brief background lore to explain why X item exists.

The main plot was garbage, but F3 did a great job expanding the Fallout world, despite a few wrinkles here and there.

closeted republican
Sep 9, 2005
I'm interested in how they'll handle Caesar's Legion in future games. Any future games westward would be a bit hard to sell because the Legion controls Arizona, New Mexico, most of Utah and some of Colorado. However, if they say Caesar and and Lanius are dead, it would give them an excuse to reset the area into various warlords and bandits with Legion equipment and tactics fighting each other by saying the Legion collapsed after Caesar and Lanius were torn to bits. It would probably piss off the handful of Legion supporters, but would make it much easier to set a game a little bit farther west than the Mojave.

closeted republican
Sep 9, 2005

Seashell Salesman posted:

Personally I hope new FO games are set before FO: NV. I don't want to play inside NCR or Legion territory, and as much as I love FO: NV I don't want to play another game in the middle of a big war.

I wouldn't mind another NV-like game, but they factions should work differently. Instead of having everything decided by the final quest, have it so that your character can take territory for a faction they've joined to help the faction expand. I'm thinking of a system similar to Stalker: Clear Sky, but actually make it work and affect the game besides locking you out of a few sidequests and giving you some extra gear. Let the player start out by grabbing territory from Raiders so they get a feel for taking places over without pissing off any other factions, then let them attack other factions directly. The final quest is affected by the faction you've joined and the amount of territory your faction has.

closeted republican fucked around with this message at 03:13 on Sep 15, 2013

closeted republican
Sep 9, 2005

Byzantine posted:

Like the Gang Wars in GTA San Andreas, maybe?

I like the idea, but it seems like the problem would be the player is a demigod. Lvl 1 Courier could eject the Legion from the Mojave all by themselves.

A way around that would be to make it so that the player has to activate a raid (such as by hitting E when a prompt appears when you reach a location you can take over), not just simply wander into a location, clear out the area by themselves, and leave. When you start the raid, the characters currently in the location are replaced with more powerful foes and some allies from your faction join you. For example, if you enter location X normally, the bandits will have 10mm Pistols and a basic shotgun. However, when you activate the raid, those bandits are replaced with higher leveled ones armed with 10mm SMGs and the Combat Shotgun. In addition, clearing out the bandits in a raid event is the only way to make the area your territory for good. If you just wander in and clear the place out, the enemies will respawn. The story explanation is that there were no reinforcements from your faction to secure the area when you killed everyone without starting a raid event, so the area has been taken back by the bandits or enemy faction. This would help prevent a smartass from clearing the place out at level 2 and allow people to have enemy bases they can take over for good when they want to, not when they first clear the area out.

Adbot
ADBOT LOVES YOU

closeted republican
Sep 9, 2005
If this is your first time playing a Fallout game, you should go with Fallout 3 first. It's designed to be an intro to the Fallout world for those that've never played any Fallout games before.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply