Register a SA Forums Account here!
JOINING THE SA FORUMS WILL REMOVE THIS BIG AD, THE ANNOYING UNDERLINED ADS, AND STUPID INTERSTITIAL ADS!!!

You can: log in, read the tech support FAQ, or request your lost password. This dumb message (and those ads) will appear on every screen until you register! Get rid of this crap by registering your own SA Forums Account and joining roughly 150,000 Goons, for the one-time price of $9.95! We charge money because it costs us money per month for bills, and since we don't believe in showing ads to our users, we try to make the money back through forum registrations.
 
  • Post
  • Reply
Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
Hi goons, I'm currently re-installing the game, but I would like to know if Bethesda has fixed all the problems yet, before starting a new game.
Most notable of problems were the "Crash on saving" which only happened late into the game, ensuring you couldn't complete it.

If any one knows, I'd be grateful.

PS: Maybe the OP needs a link/list of know quirks, problems, crashes and so on. I couldn't find one in there.

Wolfsheim posted:

It has! The only reason I even noticed was that, during Boone and I's assault on the Fort, he suddenly stopped shooting and I turned to see him bust out a chainsaw and resume killing.

Boone :allears:

Boone and that Gladius blade. "Where you going you're a sniipeeerrrr!!..."

Death by Cranes fucked around with this message at 22:47 on Oct 4, 2011

Adbot
ADBOT LOVES YOU

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
I'm gonna repost a question from a few pages back:

quote:

I'm currently re-installing the game, but I would like to know if Bethesda has fixed all the problems yet, before starting a new game.
Most notable of problems were the "Crash on saving" which only happened late into the game, ensuring you couldn't complete it.

If any one knows, I'd be grateful.


Hell, if any of you are having problems just write them here. There had probably come up some new stuff with all these patches.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
Since we're talking about the messiness of NV (and FO3 for that matter) I really think that while the level designers and concept artist probably had a firm vision of the feel they wanted to give players, it just kinda backfired with too much clutter. Seriously: if you live in a loving desert, you'd want to keep the indoors clean as best you can. It's bad enough with all the sand flying around.
The old isometric perspective and then level of graphics of FO 1&2 just seemed more in line with how society would keep its immediate living space. Even New Reno mostly had clean streets.

On a completely unrelated note I just discovered the goddamned Fire Axe.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
^^^^^^ Yeah, exactly. Have a look at this invisible ledge I came across. That just tells me the developers weren't particular interested in the quality of their work.
Too bad. (The perspective is kinda bad, but I'm floating 10 meter or so out from the slope.)


Doug Lombardi posted:

There absolutely have to be invisible walls in the Quarry to keep the Deathclaws from wandering out of it and killing low level players and it makes sense that the central mountain range is impassible since there are a bunch of passes through it and they want to funnel you through them.

Ahhh come on, monsters tend to stay within their area. You don't see scorpions from hidden valley run around inside black mountain or coyotes hiking it to NCRCF.
And funnelling players is good, but what if you want to sneak on top of the funnel and have the drop on anything down below.

It's an RPG, not Doom3. There shouldn't be invisible walls at all. It utterly contradicts the purpose of having an open world.

Death by Cranes fucked around with this message at 21:18 on Oct 7, 2011

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

rope kid posted:

Most of the invisible walls constructed in F:NV were done out of concern about sight lines into various locations. Most of these concerns turned out to be exaggerated, unfortunately. You tend to encounter them much earlier/more easily in F:NV than F3 because Goodsprings is located so close to the edge of the world and a number of steep mountains overlooking Primm.

But isn't that the beauty of the open world? Being able to climb up and behold the scenery, getting a glimpse of what you'll encounter later. That is actually precisely what happens the moment you kill the four bloat flies in Goodsprings Cemetery and in the distance you see New Vegas. And at night: in all its neon glory.
I never once found an invisible wall where I could got an idea of purpose. Most times I just found a way around anyway. So if the intent was to have the player wait to discover locations, it seems kinda half-assed. Sorry to say so, but that how I perceived it.

Edit: And about Goodsprings being close to the world border, I was always well-aware that I couldn't go beyond that.

Doug Lombardi posted:

Coyotes can't get into the NCRCF and Black Mountain because of their mighty fences.

And the deathclaws are surrounded by huge lime stone blocks. There are two ways out, one being north of Sloan, which is already infested with deathclaws and the other being the back of the quarry which leads to a high level area anyway. So when the player uses either path he's either ready or about to load his game over.

Death by Cranes fucked around with this message at 21:48 on Oct 7, 2011

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Tewratomeh posted:

I've fast-traveled to Vault 19 before and spotted a Deathclaw from the quarry waiting for me right outside. It was practically standing on top of the vault door, and the quarry is about 75 yards away. You know what's not between the quarry and Vault 19? An invisible wall.

That whole area is high(er) level with cazadors, Vipers in combat armor and so on. The deathclaws live in the surrounding hills.

You should be able to kill them. Otherwise you're just exploring too fast :)



The way I see it;
we have the red area with giant mantis, Viper gang (w. Combat armor, plasma granades), deathclaws. Need .44 rounds - high damage.
Orange area with deathclaws. Same deal as above.
Purple area with fiends, ants and powder gangers. .357 magnum/Ratslayer and go for the head.

Death by Cranes fucked around with this message at 22:17 on Oct 7, 2011

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Galewolf posted:

Now drop it and go to the Camp Searchlight Fire Station and get the Knock Knock because its special move can launch Deathclaws to air and kill them from fall damage.

... starting up FOMM.. going to searchlight..

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

YOURFRIEND posted:

Yeah hey. After you shut it (BM radio) down is the music is plays lost forever?

I didn't seen an answer for this and: yes, I'm pretty sure it is. Rhonda and Tabitha are dead man! Dead!

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
I read somewhere (this thread probably) that you can talk with Tabitha - this means there might be a peaceful way out?

..or maybe I just making stuff up. I like shooting mutants, always have liked it.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
So I should sneak past all the mutants to get up to the top, find and talk to Tabitha? All without being seen? Sounds like too much hassle.

*cocking hammer*

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Berk Berkly posted:

It is actually rather easy.

There is a bear-trap and Indiana-Jones style rock trap up a little nook of the mountain which takes you around the majority of the mutants. Just stealth-boy the rest of the way through the Nightkin to the storage building and repair Rhonda. As soon as you exist, Tabitha is right there and initiates a dialog.

Might try that. Gotta squeeze the game for everything!

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
Okay, really stupid question, but here goes.

I'm on my third playthrough and I figured I might try some other companions than Boone and E-DE. Thing is: I'm really nervous what will happen when I tell Boone to go hang around in Novac. Will he disappear? And if so; when? Now? In a month? At all?

I guess my fear comes from Fallout 1&2 when there were so many bugs, you never knew what the hell was gonna happen if you told Ian or Marcus to stay put. So please goons, tell me how the companion system works. I trust only you.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
poo poo, I'm at least four pages behind..

Thanks the serious, albeit silly, answers - going with Veronica and E.. what the christ - MY FISTS!

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

FrozenVent posted:

There's Johnny Fiveaces nears Goodspring, and those three grannies that jump you with rolling pins. Otherwise there's nothing that really stands out; most of the time that "SOMETHING WEIRD IS HAPPENING!" icon appears and I have to stand there for a while trying to figure out what's happening...

First time playing I experienced this walking out of Nipton.
Idiotic.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Sheen Sheen posted:

Regarding the BoS's philosophy about hording technology, which is the other thing that leads to lots of BoS-hate around here--the BoS hordes tech because they feel that the "unwashed masses" of the wasteland can't be trusted to wield something so dangerous. Sure, that seems like something an elitist prick would say. And what gives them the right to make such a decision?

But isn't that why we vote for politicians today? Hoping they will impose regulations that will keep the uninformed masses from corrupting and slaughtering themselves?
I have always seen the BoS as the best solution to the wastelands problems. Mutants, raiders, fanatics, A.I.s and whatnot we've seen throughout the PC series never had the vision to help any party than their own - a key factor making the BoS the best solution.

Addendum: A lot of goons see the BoS' actions only in relation to the wanderer. They have had contact with other people before the first vault dweller.

thrakkorzog posted:

Even if you survive The Glow, if you go around the brotherhood base, you're still not really one of them, you're just an honorary Brotherhood member. Basically, if you're not raised in the brotherhood, you're just another worthless tribal trying to slap two laser rifles together to see if you can get a spark.

Are you totally forgetting Maxon?

STOP HATING THE BROTHERHOOD! JOINS US AND LIVE IN PEACE!

Death by Cranes fucked around with this message at 20:52 on Jan 30, 2012

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Caufman posted:

The difference between elected officials and the Brotherhood is two-fold. Elected officials govern with the implied consent of their constituents, as opposed to the Brotherhood, which stake their claim on all pre-War technology without the consent of wastelanders. Second, the Brotherhood does not govern wastelanders for their own benefit. If anything, they're an isolationist faction (which is, as Veronica rightly points out, killing them from the inside), and you couldn't say that politicians isolate themselves from citizens since they need citizens to vote them into office. They have to at least ostensibly be improving the lives of voters, whereas the Brotherhood just has to be stronger than anyone who is holding technology they want or anyone who wants the technology they have.

Maybe so (and very well put) - I still want to bring light to the fact they kill individuals who are very very bad for the wasteland's greater populace. I'm also fully aware of the different political situation between our western democracy and the wasteland law.
I still find that the Brotherhood has proven themselves as saviours instead of fanatics.

As for Veronicas insight, it can't be applied to the Brotherhood as a whole since she has never lived with others than that particular group.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Crigit posted:

...

I just realized I'm talking about the Brotherhood in a NV thread.
I need to get my head out my rear end.

That particular chapter was so inbred and idiotic - so you're completely right.
The old Brotherhood at least remembered their own ideals.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
I have a question on Dead Money (and DLC in generel, I bought all of them at christmas time, but haven't had the chance to begin before now):

I've just left the villa and entered the casino finished the "Trigger ..." quest and levelled up to level 37. I know everything scales (enemy-wise), but for every skill check I feel horribly over powered. Guns, lockpicking, science, repair (and more probably) are at 100/100.
I can't really see how the rest of DM or the other DLCs are going to be as challenging as I'd hoped for.. not to mention the rest of the vanilla game.

Am I just pms'ing or what?

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
Ahhh double post - sorry. Reply is not edit.

Death by Cranes fucked around with this message at 18:34 on Feb 6, 2012

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

MegaGatts posted:

I just got lonesome road and decided to replay the game. What did Obsidian do for the DLC? The voice acting is so much better than the main game it's not even funny. In NV proper, there're maybe a half dozen voice actors that are worth a drat, but in all the DLC the voice acting is amazing. It's really jarring to go from the majestic vocal deliveries of Honest Hearts back to the monotone wasteland.

It was the same thing with Oblivion's DLC the Shimmering Isles. The bad/good guy Sheogorath was expertly voiced and after completion, you went back to the dreary old vanilla voice acting.

Fag Boy Jim posted:

Both OWB and LR get pretty murderous at high levels, but yeah, you're pretty much a god in the vanilla world now. One of the nice things the Rope Kid Mod does is really crank down the amount of quest EXP you get (it's ridiculous in the DLC, you can get like 3 levels before leaving The Sink for the first time in OWB)

Ahh ok - thanks. Need to find that mod. This time around I made the mistake of taking the "Swift Learner" perk (twice!) which has rocketed my levels throughout the game. I hadn't even cleared out Vault 3 when I was level 33'ish.

Question: should I just start the game over and do the DLC in order from level 15?
And is hardcore fun? It sounds a bit fun..

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
That was two great replies. Thanks.

Especially doggiebiscuit's take on what's badass. And that's why we play these great fallout games - to be really goddamned badass.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Wolfsheim posted:

I don't know what you're talking abPATROLLING THE MOJAVE ALMOST MAKES YOU WISH FOR A NUCLEAR WINTER

Hahahah - oh god yes.
I never understood why Bethesda insists on doing this with every game their develop.
Why record the same line in 5-6 different male voices and again in female voices.
Also when speaking to an old lady for instance - her voice frail with age. Until she says "Goodbye" with the warmth and robustness of a butch 30-something woman.

VVV Yeah yeah, but the phenomena still persists.

Death by Cranes fucked around with this message at 20:59 on Feb 6, 2012

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
Nuclear winter would be awesome/metal as a tattoo.
This is just horrible..



Own hosting - and sorry if it has been posted 50 times already.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
This whole talk of using present day landmarks and/or cities in the Fallout universe is something that is getting a bit out of hand.
The great thing about F1 and F2 was that you might have a big city from before the war, but it was re-birthed as a completely different thing. Adytum and San Francisco comes to mind.
After F3 and NV San Fran would probably be inhabited by mutant gay people with pink guns. The first games were a lot more realistic in that sense and the newer are generally more gimmicky - even without Wild Wasteland.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

redmercer posted:

Caps? Gold? The ONE thing I ever needed more of in DM is Microfusion Cells; the one thing there isn't a tape for.

Never had that need; somehow I found all the MF cells I needed. But in the very beginning - yes one quickly runs short on MF cells.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
I might be halucinating, but how about a FO:NV2 (4) in Europe. Guns and ammo are sparse and thus melee is encouraged. Yadi yadi yadi..

I'm afraid I just created my first fan fiction :cripes:

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Eau de MacGowan posted:


Currently I'm doing Dead Money at level 38 ...

That's your problem right there. Why do it, when you're so overpowered? The idea is to do it around level 20, so you're not skilled to 100 in almost everything.
And how can you run out of bullets? They cost next to nothing and you find money for the vending machines all over.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

SplitSoul posted:

:stonk:

You have spent literally every waking hour of almost half a year in this game. That's, uh... that's something.

I really hope he meant 260. That's what I got.. god, think of the amount of time.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
*Stretches*

Ok, I'm on the doorstep of Lonesome Road - which has been a long time coming. I played Dead Money when it came out, but never got around to the rest, so I'm doing all four now. Just finished OWB at level 42 and I feel I gotta get right to it. Ed-E and Boone can rot in the Lucky for all I care now. The DLC is just so good!

Dead Money was in my opinion - as others said - just a great experience. The tension, the idea, the feel and the ghost people. Great DLC all in all.

Honest Heart was just too short - good ideas, but rushed like it's going out of style.

Old World Blues was on the other hand loving awesome! Even though the stealth suit is overpowered and the goddamned robo-scorpion should get the first bus out of town (to hell). But I must give my best regards to the dialogue writers; I haven't laughed like that since Fallout 2 or Baldur's Gate. Awesome conversation and a great twist at the end.

So Lonesome Road up next - can't wait!


But I do have a question after this: are any of you using the Sink as a base or is it too much of a hassle. I'm using Novac right now, because I never like the many transition screens going into the Lucky (38?). The Sink is just so damned well-equipped.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

achillesforever6 posted:

But you nailed it on the head, that a benevolent dictatorship is usually a short term thing for a prosperous nation because once the good dictator dies, his successor could be a huge rear end in a top hat and gently caress up everything.

Like promoting his horse consul?

E: On topic - just got past the first warheads after Hopeville. Goddamn, I missed blowing stuff up. F3 did that really well.

Death by Cranes fucked around with this message at 23:23 on May 10, 2013

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Wolfsheim posted:

Okay, but what exactly is crazy about House? I mean, other than the robot sex slave thing, but honestly, the guy's stuck in a capsule, he doesn't have a lot of other options.

I'd say he kept it together pretty well. He didn't go crazy like the Think Tank, start making people worship him, nothing like that: he just wants the NCR and the Legion to leave him the gently caress alone and let him quietly push civilization forward. I mean, he's kind of arrogant I guess?

On another planet, Sim City is where you play as Mr. House and the Courier is the Godzilla equivalent. Fun at first and then you just want it to gently caress off.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Police Automaton posted:

In Fallout 1 the Brotherhood literally sends the player to his death just as a sort of joke.

Actually reading this thread in recent days I really want to revisit Fallout 1&2. Even though some of it is really broken badly. I am asking even though this is the NV-Thread: Where there any good mods that fix the worst issues?

Yo, I've put up the Unofficial Fallout 2 Restoration Patch (as it's called) along with a high-res patch. You have to use the "Palette-stealer" application, to shut off 64-bit windows graphics to make it work. It too me forever to find the right combination, but go ahead and try it out. Otherwise just play in normal 800x600px size.

Start with installing the resto-patch and make sure your game works. The patch fixes numerous bugs, like the disappearing High Way Man. It also adds a quest to save Sulik's sister, but I found it to be pretty boring (it features a bunch of fetch x of y quests, like WoW).

The files are on my private server: http://www.definedesign.dk/lol/FalloutFiles.rar
Enjoy :)

Death by Cranes fucked around with this message at 11:35 on May 12, 2013

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Sheen Sheen posted:

(also gently caress the Khans who are nothing more than Raider Scum).

The same goes for the well dressed families, who are mobster scum.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

King Doom posted:

Right, because New Vegas under the rule of a courier who can be charismatic enough to convince anyone of anything and at least as intelligent as some of the smartest pre war scientists is doomed, right? especially if those scientists now work for the courier exclusively? the same scientists that made vending machines that can turn scrap metal into anything?

The yes man ending was so vague because it's the one you tell yourself based on who the courier is in your head. It's also potentially the best ending by orders of magnitude.

And Ulysses uses hella lot of time, explaining how :allears: SPECIAL :allears: the courier is.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Mordaedil posted:


House was made to appeal to Scandinavians or something like that, from what I remember rope kid posting about.


This is a statement I whole-heartily concur with. This wishy-washy good and evil is too common and boring.

But seriously - really? Scandinavians? Did I miss the memo that puts us in the moral grey zone?

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Mordaedil posted:

Our ~*~Socialism~*~.

I guess the reason I picked House for my first playthrough was the ruthlessness with which he slides bullshit off the table and focuses on how the human race can survive to strive for more. I'd wish we had a Mr. House in Denmark right now; we're turning into USA with only two blocks in politics. Good or evil, blue or red - same loving thing. Both without vision.

Death by Cranes fucked around with this message at 20:34 on May 15, 2013

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.
I would disagree there. You play F1+2 for the humour in the information box (and a million other things). Not for iron sights.

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

Chronojam posted:

You get a lot more out of New Vegas if you've been through FO1 and FO2. However the references aren't in your face "Remember that thing that happened?" Family Guy style callbacks.

Except for the female Vertibird pilot. "Crashed in Klamath!"

Adbot
ADBOT LOVES YOU

Death by Cranes
May 3, 2006

These Blockbuster bombs don't go off unless you hit them ju-u-u-u-st right.

SpookyLizard posted:

They don't so much really really like their stealth boys as they have become utterly dependent on them and somewhat totally insane. It'll come into play more and more later on at several different things, but Nightkin and "batshit crazy" kinda go hand in hand.

I liked the nightkin in Fallout 1 - standing guard in the Cathedral, being senior soldiers in the masters army. Also; not completely insane.

Uhhh and the Lieutenant.

  • 1
  • 2
  • 3
  • 4
  • 5
  • Post
  • Reply