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Jerusalem posted:I did find that making a conscious decision to stop using VATS so much in FO3 made the game much more enjoyable to me. In New Vegas it's about a 50/50 split, I find. New Vegas made lots of improvements to non-VATs combat balance and it feels much better there. FO3 is just, you got into VATS and win every time, it was so stupid.
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# ¿ Sep 26, 2011 09:18 |
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# ¿ Apr 24, 2024 02:23 |
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poptart_fairy posted:Honestly though, did anyone think Joshua was dead? If the plot went in that direction I think the player would have felt as if it was fairly condescending. The Burned Man lives! no wait he's actually dead
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# ¿ Sep 26, 2011 23:05 |
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IIRC when Interplay went under they sold the Fallout game rights to Bethesda but kept the MMO rights for it. In order to keep those rights they have to look like they're doing something with the license, so they keep pretending to make that MMO or something.
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# ¿ Sep 27, 2011 19:55 |
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Fallout New Vegas - The perk itself is actually homophobic I was running through the DLCs for the first time and got interrupted by the Diablo 3 and BF3 betas, but gonna start OWB today and so excited . I hear you can remove a trait in OWB - can you remove Logan's Loophole? As I'm nearing level 30 and it seems like a cleverish thing to do.
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# ¿ Oct 2, 2011 01:15 |
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Dush posted:Yeah, you get to change both of your traits, one time only. Well my opinion counts for nothing, because I'm one of the few people willing to overlook major trespasses in other aspects of a game when a game tells a good yarn and tells it well. I don't think in five years people would remember the minutia of the gameplay of this game or that, but a good story sticks with you forever. In that regard, open-world games always bored me to tears, because storytelling tends to get left to the wayside as a concession of offering more player 'freedom' or whatever. New Vegas is the first open-world game I've actually liked, because of the way it tempers the open-world aspect with a lot of guidance, so it feels like the player can do whatever they want with the story, and that the developer anticipates most of the possibilities and gives you feedback on it. The way you can flit between the 3 factions and not having the storyline break, or the crazy amount of variations on the Ultra-Luxe quest for example. It's not that no one has thought of doing that stuff before, it's that no one had bothered to make that much of an effort up until now. I think the way they came into an established genre and brought so much freshness and elan to the storytelling and quest design is incredibly ambitious.
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# ¿ Oct 2, 2011 01:58 |
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Cowcaster posted:The best Fallout 3 town is the one that's the nuka-cola fanatic and a single other person living in one shack. Somehow that's enough of a "town" to have its own proper name. That was the exact point in FO3 I gave up and just rushed to the endgame. I had been looking and looking for some sort of real town with people in the game, unaware that Megaton and Rivet City were basically it, I see Girdershade off in the distance and start hiking it, and I finally get there and there's a whole 2 NPCs.
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# ¿ Oct 10, 2011 06:12 |
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Grand Fromage posted:Rivet City is the most sensible settlement in 3. Nice and safe from enemies and the elements. Vulnerable to someone with a lot of explosives who just wants to blow it up instead of invade but you'd have that problem anywhere. I hated it cause it was claustrophobic but I guess that's intentional.
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# ¿ Oct 10, 2011 08:26 |
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Those are pretty interesting reactions. I sided with Joshua, but finding all the logs afterwards made me want to side with Daniel actually. The lesson I got from them was the world was really crappy, and the Sorrows were a chance to start over again. Zion is just Zion, but staying and fighting would erase the whole point of what the Survivalist did with the Sorrows. I felt really bad about siding with Joshua afterwards. Anyway the logs were a great take on religion.
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# ¿ Oct 11, 2011 10:51 |
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Poniard posted:It would've been more interesting if "letting out" the scientists from the think tank would have directly impacted the mojave after a while, maybe even caused the scientists' presence to start recurring in the main game. Yeah every monster spawn would be replaced by cazadores.
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# ¿ Oct 23, 2011 19:26 |
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Did you try talking to him.
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# ¿ Oct 29, 2011 01:27 |
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eating only apples posted:Skyrim has killed this thread Yeah I put aside my current FNV run for Skyrim After the initial honeymoon phase was over I realize Bethesda shouldn't be allowed to script quests or write for games again.
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# ¿ Nov 22, 2011 07:19 |
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Smol posted:You mean "Go to X, kill Y and optionally retrieve Z" isn't a viable formula for every quest in the game? In all seriousness, I agree. Skyrim is pretty fun, but I'm already yearning to play some New Vegas. It'd be nice to even have optional objectives to retrieve Z. What ended up breaking me was a quest to find a serial murderer - I got suspicious, did some snooping around and found out who the murderer was within like 2 minutes, with evidence. But then the game wouldn't let me tell anyone about it, and proceeds to railroads me for the next 15 minutes, trying to make me accuse other people of being the murderer. And this was one of the 'better' quests. The whole time I was doing it, I was just thinking back to the Ultra-Luxe quest in F:NV and the 50 different creative ways to finish that. Also, every time you get into an extended conversation in Skyrim, you get exactly 1 dialogue option to choose from. And it's usually something stupid.
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# ¿ Nov 22, 2011 08:40 |
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Fag Boy Jim posted:It's honestly almost worse that they half-assed the choice system rather than actually just give you no choice at all. I had a god ask for my soul in servitude and I could only reply with 'yes'.
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# ¿ Nov 29, 2011 04:22 |
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Wade Wilson posted:So I finally get to the vault in Dead Money, but every time I access the last control computer to trigger the conversation with Elijah, the game bugs out and closes the video panel before he speaks and I'm just sitting there unable to move, look at my pip boy or anything. Welcome to the Hotel California?
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# ¿ Nov 29, 2011 22:24 |
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Yeah in the Fallout world, the NCR's style of government nuked the Earth within a couple of decades, you can't blame people for being a little reluctant.
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# ¿ Nov 29, 2011 22:29 |
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Man Whore posted:I'm honestly looking forward to Bethesda's Fallout 4 after how much better Skyrim was to Oblivion. Sure the story will suck but they got that world building where I can find corpses with valuable poo poo on them that tells a story. Something that New vegas was missing in my opinion. I dunno, I prefer live people to tell me stories and not dead ones.
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# ¿ Jan 10, 2012 05:04 |
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Oh god, the guy in the comments complaining about catering to 'LARPing in a computer game'. That's precious.
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# ¿ Feb 17, 2012 22:19 |
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FAT WORM OF ERROR posted:Sorry to ask a question that will have been brought up countless times, but is Unarmed/Melee a fun playthough in this game, is there a decent selection of stuff to use? Well, you get to run around with a shotgun attached to your wrist.
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# ¿ Jun 25, 2012 08:40 |
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There's a widescreen mod, but since the edges of the map aren't squared off like in the Infinity Engine games it doesn't look quite as good.
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# ¿ Jun 26, 2012 09:50 |
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CommissarMega posted:Isn't Chris Avellone the only Obsidian guy working on Wasteland? Think someone mentioned a few ex-Obsidian Storm of Zehir people are involved as well.
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# ¿ Jul 28, 2012 00:17 |
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02-6611-0142-1 posted:I have this recurring problem where I get all 37 gold bars, put them in my safe, and then can't bring myself to sell them. They just look so good in there. Let go.
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# ¿ Jul 31, 2012 07:15 |
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Samopsa posted:Yes, lots of things are pretty much made up in New Vegas, but it still makes sense. I don't think Helios One is there in real life either, or the REPCONN test site. There's a solar plant there in real life where helios one is.
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# ¿ Aug 1, 2012 13:32 |
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Hamlet442 posted:Maybe the Big MT is Area 51? Big Mountain is Big Mountain http://tinyurl.com/8el266x.
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# ¿ Sep 11, 2012 23:52 |
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Teen Hero Greg posted:This is the weird thing about Dead Money. They go to great pains in the terminals and diaries to explain most every environmental element that you encounter- two different contractors built the casino and the villa so the former held up better, they bought way too many steak knives so that's how the Ghost People are armed, and so on- and then make no mention whatsoever of the eighty thousand bear traps placed next to every container and in the middle of every floor. The story about the knives in Dead Money is my favourite bit of the DLC I think.
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# ¿ Sep 19, 2012 04:36 |
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This a pretty sweet monitor setup oh wait aaaa
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# ¿ Sep 25, 2012 09:21 |
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https://www.youtube.com/watch?v=LZfItlZG97Q Gotta include Johnny Cash's version of Big Iron in that.
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# ¿ Oct 18, 2012 00:46 |
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Wolfsheim posted:Goddamn. Two years ago today I was staying up all night playing New Vegas. Same here And then I got hit with the Steam Cloud save bug and had to start over the next day
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# ¿ Oct 20, 2012 23:59 |
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I think I did it at level 5, it's alright.
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# ¿ Nov 5, 2012 02:34 |
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The main quest sends you to the 4 corners of the game to explore so just do that.
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# ¿ Feb 2, 2013 08:25 |
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http://www.rockpapershotgun.com/2013/02/12/and-heres-obsidians-idea-for-fallout-new-vegas-2 RPS tries to talk to Feargus and Todd Howard about possibly a New Vegas 2 at DICE.
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# ¿ Feb 12, 2013 14:57 |
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Well House was smart enough to invent a billion things, shoot down incoming nukes and make himself immortal. Meanwhile the Courier is some random dude/gal who got brain damaged by a sudden case of bullet. I'd rather leave House in charge thanks. I just wanted an ending where House would let me run the Lucky 38 but alas. Plus House just wants to go to space. I want to go to space.
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# ¿ May 15, 2013 01:05 |
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Blast Fantasto posted:It's okay for me to be hated by the NCR right? You can do whatever you want.
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# ¿ Jun 22, 2013 16:05 |
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# ¿ Apr 24, 2024 02:23 |
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So you get the good ending then.
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# ¿ Aug 10, 2013 22:32 |