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Jetpack Postman
Jun 30, 2011
:siren:A Dark Souls Let's Play has started!:siren:
:siren:Dark Souls: Prepare to Die Edition available on Steam August 24th!:siren:




Release
Prepare to Die Edition
PC: US/EU - August 24, 2012
Xbox 360/PS3 - TBA

Xbox 360/PS3
US - October 4, 2011
EU - October 7, 2011

Come chat with goons on our IRC chat: #FROMGoons on irc.synirc.net.

Links
The Official Website
:siren:Dark Souls WikiDot Wiki:siren:
:siren:Dark Souls Wikispaces Wiki:siren:
:siren:Dark Souls Weapon Damage Calculator:siren:
Goon-made Item Checklist for All Your Completionist Needs
Squint's Excellent Demon's Souls LP


What is Dark Souls?

Dark Souls is the spiritual sequel to Demon's Souls, From Software's critically acclaimed and infamously difficult Action RPG. Published by Namco Bandai, Dark Souls maintains the visual, audio and gameplay style of Demon's Souls with an entirely new story and setting.



What can I expect from the game?

Death. Ridiculous amounts of it. Like its predecessor, Dark Souls offers a vastly different experience from most other games on the market. You won't be able to grind your way to victory or abuse lenient save systems to see the game through. Dark Souls places you in a large, open and hostile world with no map, no adjustable difficulty, no pausing and checkpoints are few and far between.

In this European-style dark fantasy world, you'll face scores of relentless undead, towering knights, fire-breathing wyverns and twisted, living nightmares working tirelessly to toss your vivisected corpse against the walls. Boss fights set you against cleaver-brandishing demons, dire wolves wielding greatswords and all manner of ancient horrors that can effortlessly crush you underneath their heels. Even the world itself assails you with traps, pits and narrow cliffs over steep drops that prey on the fragile lives of unwitting adventurers.



Death is a constant companion and a central element of the gameplay: if you're not dying, you're not learning and if you're not learning, you can't win. Enemies will surprise and overwhelm you, but the enemy layout is set in stone and enemies will always stick to their own certain behavior and attack animations. As long as you play patiently and learn from your mistakes, you'll be able to move forward onto new, even more difficult challenges.

Fortunately, you won't need to rely on experience alone. The game has a vast amount of European- and Eastern-inspired weapons and armor to discover as well as original creations that complement the game's setting and lore. Don't expect just typical swords and maces: you'll be able to equip scythes, whips and even a giant, spiked carriage wheel!



Dark Souls inherits Demon's Souls' vicious challenge and twisted sense of humor, remaining as strangely compelling and rewarding as ever. From Software takes an enormous risk by asking players to do away with their typical expectations and immerse themselves in a game that celebrates constant failure. However, there is no other game like and if you allow yourself to be taken in by Dark Souls, don't be surprised when it's difficult to let go.

What's the story like?

Dark Souls has a slightly more complicated story than Demon's Souls did. In ancient times, the land was uncivilized, covered by fog, giant trees and ruled over by stone-scaled dragons. Then four lords harnessed the power of fire to take the world from the dragons and create a world of prosperity. Fast forward to the time where the game takes place and the flames that helped the world prosper are on the verge of fading. On top of that, the world is plagued by an Undead Curse and those unlucky enough to be marked with the accursed Dark Sign live as the Hollowed: immortal undead who've lost their mind and indiscriminately attack others.

You - the player - are one of the undead, captured and corralled into an asylum in the distant north until the end of the world. By a twist of fate, you manage to keep your mind and escape the asylum, only to be whisked away to Lordran - the land of the ancients and the origin of the four lords. You must put your immortality to use and find an end to the Undead Curse.



What about the actual gameplay?

Dark Souls is a 3rd-Person Action RPG that plays like a slower, more methodical Elder Scrolls: Oblivion. You get to create your own character and design his or her face to your liking with the in-depth facial creation system. Don't like loving around with sliders? The game has random face generation features that allow you to quickly and easily create a face you'll like!

You'll get to choose from one of ten classes suited to different styles of play. Knights and Warriors use their heavy armor to trade blows while the light armor worn by Thieves, Wanderers and Bandits improve their ability to dodge fatal attacks. Hunters take down their opponents from afar, but their bows lack the flourish of the Sorcerer's arcane bolts or the Pyromancer's explosive fireballs. New players may enjoy the edge that the Priest's healing Miracles provide while more experienced players can challenge themselves with the poorly armed and unarmored Deprived. Each class can start with a Gift that you choose; items that can give you an edge at the beginning or provide a reward later on in the game. If you don't like the class you picked or wish to branch out into other playstyles, Dark Souls leveling system allows you to improve individual stats to diversify your abilities or strengthen existing ones.



No matter what you choose, fighting your foes is always easier said than done. What actions you take is limited by your Stamina bar: attacking, guarding with your shield, dodging and running away all drain your Stamina bar. Stamina regenerates quickly, but you must be aware constantly or you may find yourself without enough Stamina to dodge, block or attack when you need to. On top of that, you're also limited by your environment. Weapon swings bounce off walls, sudden drops into pits can kill you instantly and traps are hidden everywhere.

The world itself is a multi-layered labyrinth of twisting paths, hidden corridors and shortcuts allowing you to travel quickly between the game's wide variety of gorgeous, hostile locales. The game is absolutely massive with secrets and an enormous cast of enemies that you'll rarely find in more than one location. It will take dozens of hours to finish the game and even then you won't be able to find everything the game has to offer.



Fortunately the game has a New Game + feature that allows you to carry your character over into a fresh game with all their stats intact. Don't think that the game will be any easier the second time around: all enemies get a tremendous boost to their stats, so even the lowest level enemies become deadly once again. Even when you manage to beat New Game +, the difficulty never lets up and those enemies become stronger still each time you clear the game.

What's with the multiplayer?

Dark Souls carries over Demon's Souls unique multiplayer, allowing players to interact with each other in ways you can't experience in any other title! Dark Souls is primarily a single player game and being online isn't necessary to enjoy the game, but the multitude of options you're given are meant to enhance your experience and make the game world more robust and exciting.

Assisting



By using a special item called the "White Soapstone," players can summon up to three other players around their level as friendly Blue Phantoms to help them through areas and bosses that the host can't defeat alone. Don't expect easy mode, as Blue Phantoms can't heal themselves without spells, instead getting healed every time the host player uses their healing item and they disappear after you defeat a boss.

This is an "Oh poo poo, help!" option rather than full-fledged Co-Op. There's no Voice Op on PS3, Party Chat AND Private Chat is forbidden on Xbox Live - the game will kick you to the title screen if it detects Party/Private Chat - and the players that are summoned are the first ones who touch the mark left by your White Soapstone. You can't play privately with friends unless you can constantly and consistently orchestrate some complex, failsafe plan to make sure they're the first ones to reach the mark and you can only chat with them through 3rd Party programs like Skype or Ventrilo.

Also worth noting is that after meeting certain conditions, you can summon certain NPCs to help you with boss fights like you would a regular player.

For the what level range you need to be in to expect summons/to be summoned, refer to this handy image or this post by YorexTheMad:

YorexTheMad posted:

Places where I've had success being summoned/seen other players to summon:

Gargoyles - First floor of the Chapel, near where the Fire Keeper's Soul / stairs to second floor are. There are three ways a player could be approaching this boss (elevator from Firelink, path from blacksmith, front door) but they'll all pass through this room and see your sign. Levels 1-15, maybe 20.

Capra - Right in front of his boss door. No one seems to bother dropping signs or summoning earlier in the stage for some reason. 10-20.

Moonlight Butterfly - Haven't been able to get a bite here in a while, but early on I had luck either outside the Crest of Astorias door and at the bottom of the Butterfly's tower, near the Witch Beatrice's sign. 10-20ish, I think. If you're a Mage or Pyro and you get summoned by a melee character you'll make them very happy.

Gaping Dragon - Either by the Depths bonfire or by the stairs leading to his boss door (where Solaire's sign is). Both are pretty frequent, but I prefer the bonfire as you can farm rats/goops to kill time while waiting on the summon to bite. 15-25, maybe 30. Surprisingly high number of souls for how easy he is.

Queelag - By the Blightown swamp bonfire. You can also get bites by her door, but the bonfire is usually a shorter wait. You can farm slugs if you want to kill time. 15-35. Also rewards high number of souls.

Iron Golem - Either the first room in Sen's or immediately before the boss door. If you drop at the entrance you're probably going to get someone who hasn't cleared the stage and unlocked the shortcut yet, but it's much more reliable than waiting on someone to get to the boss door.

Smough/Ornstein - In the bonfire room inside the Anor Londo castle proper. It's much more reliable than dropping at the boss door. 40-55 seems to be the sweet spot.

New Londo - Weirdly, I've had the best success either dropping at the very beginning of the stage, either in the plaza right near the door from Firelink/Valley of Drakes or down before the first bridge. Level range here is all kind of messed up, since you will have people plenty of people coming here with lower-than-expected characters in order to unlock a Covenant.

Duke's Archives - Bonfire on the first floor near the Crystal Caves entrance.

Tomb of the Giants - Either the last bonfire, or in the room before the boss door. If you choose the latter, you have the added bonus of being able to farm Humanity while waiting.

Lost Izalith - gently caress Lost Izalith.

I don't think I've ever gotten any bites in the Catacombs or the Forest Covenant/Sif area, but those seem to be hot PVP spots.

Invading



If cooperating isn't your style, you can invade players to kill them for fun and profit! By using invading items like the "Cracked Red Eye Stone," you get to stalk a random player as a Black Phantom in their own world to kill them for precious rewards! Be warned however, you can only heal yourself with spells as a Black Phantom while your prey can still use his/her healing items. Players may also be accompanied by whatever number Blue Phantoms they've summoned and the invaded player gets a reward for killing you. Even as the instigator, the risks are high.

The further you play in the game, the more ways you get to invade other players. You can get items that will let you team up with up to two other Black Phantoms to defeat players trespassing in certain areas of the game, increase the number of enemies in a player's game and hunt players that betray their Covenants as a purple Spirit of Vengeance. If you want to kill other players, there's no shortage of options!

Like with assisting, you can be invaded by certain NPCs like you would any other player if you reach a certain points in the game while in Human form.

Environmental



By far, the most frequent way players will interact with each other will be through their environments. By using an "Orange Guidance Soapstone," players can leave pre-made messages throughout the game world that other players can read. With these messages, players can help others find secrets and checkpoints or trick them into falling for traps.

Even without any input the game world is bustling with activity. Players will fade in and out of your game as transparent, white Illusions that can let you see how other players are faring in the same area. Players who die in their own games will leave Bloodstains that you can touch, allowing you to see the last few moments before the player was killed and possibly learn from their mistakes. Other players will also be able to notice significant events that happen in your game: if you ring an important bell, players nearby will be able to hear it ringing. Even items you drop won't go to waste: they'll transform into powerful Black Phantoms known as Vagrants that invade other players' games and have a chance to drop even more powerful items when they're killed.

There are rumors of even more obfuscated and obscure ways that players can interact with each other.

What other changes have been made?

Bonfires have replaced the Nexus as safe havens where players can rest. Littered throughout the game world, these bonfires act as checkpoints where players restore their health, refill their Estus Flasks, restock and exchange their magic, and level up their stats. Players will be able to buy items that will allow them to repair their weapons and stock their items at bonfires. If there are other players resting at the bonfire you're resting at, you'll be able to see them sitting around it.

Estus Flasks are the main health restoring item in the game. There are a handful of other items that can restore health, but Estus Flasks are used faster and can be refilled every time you visit a bonfire. Estus Flasks can also be upgraded to restore more health per-use.

Humanity is a new, secondary resource to the game that you can gain by killing monsters or by using special Humanity items. Humanity can be spent at bonfires to restore your character back to Human form or to strengthen that bonfire up to three times, giving you five more uses out of your Estus Flask for each strengthening every time you use that bonfire. Like souls, Humanity is lost when you die and you only have one chance to regain it if you can get back to your Bloodstain.

Covenants are special factions that your character can vow his or her loyalty to. Joining these Covenants yield special rewards and privileges, but can also hold dire consequences if you betray them.

There's no longer Item Burden in the game, you can carry everything you pick up indefinitely regardless of weight. Of course, this means your inventory will eventually become packed with items you have to sort through. You'll be able to purchase a chest to store items in and eventually you'll find an NPC that will take weapons and armor in exchange for a small amount of souls.

Poise is a new stat that measures hyper armor, or what kind of hits you can take before you get knocked out of 'offensive' animations - attacking, using Est/items, running - and doesn't affect your dodge animations at all. The higher your Poise, the more powerful attacks you can take without getting knocked out of animations. Light armors generally have no Poise, while Heavy armors will have more Poise the heavier they are. Not all Heavy armors have more defense than lighter armors, so remember to check the Poise of an armor with Square before deciding which piece of armor to wear.

gently caress this game! It's huge, difficult and I don't know what to do!

The community behind the wildly successful and informative Demon's Souls wiki have made one for Dark Souls. It's a little bare right now, but it'll be sure to fill up in no time. If you can't wait or don't like going to a computer to reference information, there's this awesome hardcover guide written by Future Press. These are the same dudes who were responsible for the unbelievably comprehensive 400-page Bayonetta guide, so it'll be well worth checking out.

If you want a handy guide that doesn't require you to scour a wiki, GameFAQs or buy an expensive guide, user Sheep-Goats has provided an informative and FREE guide for you to download:

Sheep-Goats posted:

Table of Contents summary:

Getting Started: Character Selection, Starting Gifts, How to Succeed at Dark Souls
Game Mechanics: Humanity, Stats, Poise, Magic, Upgrading Equipment, Multiplayer, Covenants
Preferred Equipment: Armor, Shields, Catalysts, Rings, Farming Equipment, Weapons
Specific Advice: Curing Curse, De-aggroing NPCs, Don'ts, Early Equipment, Farming Souls, A PvM Build to ~SL25, Sticking Points

45 total pages. PDF.


Download options
Mediafire (v1.0, October 15, 2011)
Megaupload (v1.0, October 15, 2011)

I'm stuck in a certain area. Any tips?
Here's some posts made by users to help with certain tricky areas:

Help! I've been cursed and I keep dying in one hit to everything! What can I do?!

Don't delete your character yet and DON'T PANIC. Read the spoiler below for an easy, monster-free way to cure your curse! (thanks to GhostDog for finding this!)

You need to be able to get back to the undead asylum, which requires the elevator in the back of the firelink shrine to be active.

To do so, you must have access to the elevator that goes down to Fire Shrine from the Church, from the bottom, when the elevator starts moving up, you must move forward and drop on top of the area where you exit/enter the elevator at the bottom, follow the path to the right, on top of a little green patch, look down, and you will see a broken column, do a roll towards that broken column and land on it, and go across the beam, from there climb up the stairs all the way to the top, where you will find the craw's nest, when you step in, you will get a prompt to "Curl Into a Ball", if you crawl into a ball, about 30 seconds or so, the craw will pick you up, and bring you back to the Undead Asylum.

Then trade one red invasion stone shard with the crow for two purging stones. This is NOT the nest you're dropped off on - it's on a precipice nearby. You'll hear a message when you find it. Remember to drop the red invasion stone shard IN THE NEST and then reload/commit suicide in order to get the traded purging stones to spawn in the nest.

I'm still not sure... What are the reviews like?

The Reviews posted:

Dengeki - 90/90/95/95 (compare to Demon's Souls - 85/85/95/85)
Famitsu - 9/9/9/10 (compare to Demon's Souls - 7/9/6/7)
IGN - 9.0 (compare to Demon's Souls 9.4)
Eurogamer - 9 (compare to Demon's Souls - 9)
Metacritic - 89 (compare to Demon's Souls - 89)

I want the game, but I can't decide for which system! How do they compare?

According to currently available information, both versions perform nearly identical. The Xbox 360 has only one clear advantage over the PS3, and that's the ability to install the game onto the console. Likewise, the Playstation 3's advantage is that uses a controller more suited to the game; the buttons used for defending and attacking are, respectively, L1/R1 on the PS3 and LB/RB on the 360. Some people find using the shoulder buttons on the 360 controller uncomfortable and there's currently no options to re-assign commands on the controller. The 360 controller also has a worse D-Pad, which is used to switch items and weapons.

If none of the above concerns you, feel free to get whichever version of the game you like.

I'm new to the game. Got any tips?
  • Spend as much of your souls and humanity as often as you can and NEVER horde them. Both resources can be very easily lost forever and you have essentially unlimited income of each, so souls and humanity you spend are worth far more than the ones you save in the long run.
  • If you find it difficult and more time consuming than usual to kill enemies or bosses on a certain path, turn back and go explore someplace else. You may find an "easier" path and the souls/items you obtain there will make you more ready to revisit troublesome areas.
  • Improving Vitality and Endurance is NEVER WRONG. More health and stamina is ALWAYS a good thing.
  • Do not neglect your shield; it WILL save you, time and time again.
Media
A Musical Tribute to Anor Londo
Dark Souls Prologue Video
Bartholomew Trailer
Bosses Destroy Trailer
Dark Souls Gamescom Trailer
Where There's a Whip, There's a Way

Art

Jetpack Postman fucked around with this message at 22:04 on Jul 4, 2012

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Jetpack Postman
Jun 30, 2011

Megafunk posted:

Yep, that's one cool OP. So what's the policy on spoilers? (As if I havent completely spoiled it all on the live streams already.)

For now, pretty much the same as the previous thread: anything other than general gameplay information should be spoil-tagged. For how long is generally up to how the thread feels, but not for a couple months at least.

Jetpack Postman
Jun 30, 2011

Smelly posted:



Is that a loving cat?

It is a cat and it's so much more than a cat. I'll leave that to your imagination until you fight one yourself.

fivetwo posted:

Aside from the controller issue, isn't the 360 version "heavily compressed?"

From all current information, this was just another console-flame war rumor.

Thanks for all the props on the OP, folks. Greatly appreciated. :)

Edit:

Revitalized posted:

So do we have a preview or anything of the futurepress guide? Is it going to be as glorious as the Bayonetta guide?

No, but I ordered it and it should be delivered the same week as the game. I'll be sure to let you know how awesome/awful it turns out.

Jetpack Postman
Jun 30, 2011

Volitaire posted:

Thanks for the OP it looks great.

Been checking out the soundtrack and there are some really great pieces. Like this one. I like that the Souls games leave the music for the boss fights, and just go with ambient noise for the levels. Makes the tracks seem more powerful when you don't hear them all the time.

Thanks for sharing that, I didn't know they had been posted anywhere yet. I loved listening to Demon's Souls music in my car and I'm liking Dark Soul's soundtrack just as much. Especially the larger number of opera-like vocal tracks; I'm always a sucker for that stuff whether or not it's actually any good.

Mercury Crusader posted:

That actually does sound pretty simple. And everything else mentioned in the OP makes it sound like combat relies on stuff like paying attention to attack animations and timing, so that sounds like something I can get into.

You've got it. The most complicated the controls get is sometimes you have to press a direction and a button at the same time; the most advanced any combo gets is tapping the attack button until your stamina runs out. Timing and memorization is key, but don't neglect the tools the game gives you: kicking/pushing an enemy (forward + attack) can cause normally defensively sound enemies to stumble, and the few other moves have their own uses. Have fun with Demon's Souls.

Jetpack Postman
Jun 30, 2011

Talran posted:

Jetpack Postman, just got home today after a night out,two hand the sword and R2 it, it'll do that awesome gravity aura. So much win.

That cuts it, Strength build for-loving-life. I'm hoping the aura is quick enough to troll dudes in PvP. Backstabs? Not anymore!

Jetpack Postman
Jun 30, 2011

Ledneh posted:

Am I liable to get hosed in Dark Souls like I did in Demon's Souls if I spread my stats thin, out of a case of 'ooooh shiny!' weapon / style switching as I play?

Just as much, if not moreso do to the enigmatic STR/DEX now increases weapon speed/roll speed mechanic. As much as it hurts (trust me, I was in your shoes too in Demon's Souls), you should ideally keep to a couple main attack stats on your first run and then spread out a little on subsequent playthroughs. Or do whatever, since pain is pleasure in this game. :)

Samurai Sanders posted:

edit: as for where I am, I rang one bell and am closing in on the other. Oh and I'm CURSED! I had heard about that before but not that it was caused by a grey fog that spreads and fills the entire room.

Actually, I've noticed on the streams that the hit detection on the clouds is wonky and there are certain parts of the cloud that you can get near and not fill your curse meter. Though, as always, the best strategy is prevention and those curse-cloud dudes aren't too tough, so just hit and run as often as you can.

Edit:

im a girl btw posted:

If I buy from play-asia will I gently caress myself over in terms of connecting to friends who buy the NZ (PAL) edition?
Nope. Connection is universal in Dark Souls, there aren't any more regional servers.

Jetpack Postman
Jun 30, 2011

Daveski posted:

If you're like me and didn't preorder the game, it looks like Target is gonna have it available with a free $10 giftcard. Non-CE I'm sure, but I'm not into that kind of thing anyway.

At this point, all you're really missing is the art book. The soundtrack is already all over YouTube and mini-strategy guide is already outdated thanks to the FuturePress guide. The Making-of videos will likely find their way on YouTube as well.

Also, thanks to everyone reminding me how great they are I'm going to add the Bartholomew trailer and Squint's LP to the OP. Seems like things I should've done from the get-go, but I reiterate: I am a silly, stupid individual.

Jetpack Postman
Jun 30, 2011

Rexicon1 posted:

I'm not wondering what the optimal min-max class is because that's completely the wrong way to play (eg: Ilkar's mirden hammer faith build). I'm just wondering what everyone else is doing. gently caress, chances are I'll probably play all different permutations of dexxer, str-build, magic-rape because in DeS, all of these we're fun for different reasons. I'm just at a personal impasse of how to spec myself initially.

I'm going to be using a primarily Strength, secondary Dex build while wearing Heavy Armor. Everyone's still kinda down on heavy armor, but from what I've seen from the streams there are dudes rolling around pretty drat fast in heavy armor for some reason and damage mitigation from heavy armor is quite significant this time around. I still don't know which armor is better in the long run, but from what I've seen dodge speed becomes moot in the long run.

Maybe the popular thing will be light armor early, heavy armor later?

Jetpack Postman
Jun 30, 2011

Shumagorath posted:

Do we know if there's more than one backstab animation this time around? Shanking someone in the spine with a whip is going to feel pretty silly.

There are, but the game is still incredibly silly and lazy with some of the weapons. The big one that comes to mind is the scythe, where you shove it through a dude's back like a spear, top of the blade first. I honestly can't decide that shoving a reaping scythe as large as a torso through someone's back with the top of the blade is incredibly stupid or tremendously badass.

Jetpack Postman
Jun 30, 2011

acksplode posted:

Just knowing Dark Souls is out in a few days makes me not care enough to continue playing Deus Ex.

I know what you mean. I've been looking forward to Ico and Shadow of the Colossus Collection for a while, but since Dark Souls is less than a week away and I gorged myself on streams I can't bring myself to play it. It's a shame, because they're both really damned good games that got tremendously improved by the jump to HD.:sigh:

Jetpack Postman
Jun 30, 2011

Mayor McCheese posted:

Here's hoping they added more unarmed punchy weapons. Has anyone bumped into some yet? They were such a pain in the rear end to get (like most things, to be fair) in Demon's Souls, but they solidified your manliness.

Browsing on the JP wikis, they have. Not a there's only about two or three, but they exist.

Jetpack Postman
Jun 30, 2011

NESguerilla posted:

It's annoying as poo poo but I doubt the devs were expecting people to take it as far as they did. I hope they take it into consideration in Dark Souls.

As far as I can tell from the Wikis, there isn't a Soul Steal equivalent in Dark Souls. I don't believe there's a Scraping Spear either, but there seems to be an Acid Spell. It's not Acid Cloud, so take that as you will until someone on the thread gets the guide.

Jetpack Postman
Jun 30, 2011

9999DMG posted:

Wow, that British chick on the IGN stream just did a suicide run past a half-dozen small dragons to get some loot, then ran back past all those dragons again. Now they're reading equipment stats in fake nerd-lisp. gently caress the haters, this stream is good stuff.

EDIT: The non-HD stream was lagging like crazy for me, but the HD stream is smooth as silk. Try watching the HD stream if the normal one is giving you problems.

Double-EDIT: Those are some sweet looking sculptures.

I'm enamored by the dude making the Dark Knight bust LIVE ON CAMERA. It's probably weird, but I like watching the dull, very skillful work that it takes to make that stuff.

Jetpack Postman
Jun 30, 2011

StringOfLetters posted:

Using a weapon two-handed applies 1.5x your strength to the weapon; that means a bigger damage boost to smashier weapons like hammers as opposed to dexier weapons like rapiers, and relaxed equipment requirements. So really, you only need 31 or 32 str to swing that daemonic gently caress-hammer around, which is a bit of a strength-heavy specialization but easily attainable in one playthrough.

I don't know if that strength bonus gets applied to damage. I'm not sure about Dark Souls, but every weapon you two-handed in Demon's Souls gave close to a %20-30+ damage boost regardless of weapon, even Dragon weapons that didn't scale with any stat.

Jetpack Postman
Jun 30, 2011

Darth Windu posted:

How about the Witch's Ring, does that do anything?

It lets you talk to a certain NPC that you won't normally be able to. Don't feel to pressured to use it as your Gift, through; you can get it normally through the course of the game.

Jetpack Postman
Jun 30, 2011
But of a crap post, but click my link: http://goo.gl/xJ5sS

Let's goon the hell out of this poo poo.

Jetpack Postman
Jun 30, 2011

Samurai Sanders posted:

Well, the two areas that I have access to that are like that, I think they are both because I don't have the right kind of equipment, not that they are too strong as such. The real thing is the environment and not knowing where the enemies are.

I think it's safe to say that "strength" is still closely tied to equipment rather than stats. The guys on the IGN stream exploited their dozens of hours of experience to get a great early-game sword and are easily rolling through the early areas. So yeah, if you have crap equipment you probably won't get very far very quickly.

Jetpack Postman
Jun 30, 2011

calbruc posted:

I feel exactly the same way. I'm going to try so hard to stay away from the wiki for my first play through, but it'll be difficult. What if I miss out on something as important as the cling ring? :ohdear:

I've been clicking links as well, so here's mine: http://goo.gl/Y5ZRz

I wouldn't worry about that; there's nothing anywhere NEAR as vital as the Cling Ring or Thief's Ring this time around. From what I've seen, people running through the game blind are far, far less disadvantaged this time around than in Demon's Souls. Granted there still are plenty of items and tricks that will make your game easier if you know about them, but it's no longer necessary to be able to enjoy the game without getting your rear end handed to you in areas like the cliffsides in Demon's Souls' 4-1 with the flying stingrays that destroy you with liberal amounts of flying stalactites without a Thief's Ring.

Jetpack Postman
Jun 30, 2011

Samurai Sanders posted:

My character is so clad in heavy armor right now (including the awesome metal boar helmet), the only thing that lets me remember that there is a person under there is her saying "ugh!" occasionally when hit.

My GOD it is going to be hard to keep track of this place. The world is loving huge and I have apparently only seen a fraction of it. I keep forgetting which areas are connected to which others.

That's one reason why I'm not too concerned about the streams dulling my appreciation for the game: The game's so goddamn huge I'll never be able to remember which area goes to which until I end up committing it to muscle memory.

Also, I don't know if anyone confirmed this before but I'll post it just in case: Weapon upgrades can STILL change weapon parameters, even to stats that the weapon didn't get bonuses from initially. Sorcerers/Clerics no longer have to feel cheated out of a majority of the weapons in the game. Also Poise is still in the game and is a visible stat from the status screen to debunk that whole "Poise might be a hidden stat" thing that came from the TGS Demo. I'll change the OP to include Poise as a new stat once I'm actually certain of how it works.

Jetpack Postman
Jun 30, 2011

StringOfLetters posted:

IGN rates Dark Souls a 9.0.

http://www.ign.com/videos/2011/09/30/dark-souls-video-review?objectid=86621

The biggest mark against it in their final line? "-Not for the timid."

I know it's kinda stupid to piss on good reviews, but I'm starting to get a clearer picture of why so many people call most game reviews crap. It reads like a laundry list and lady sounds like she took a bottle of valium before recording. ("Dark Souls is unmissable" :geno:) She did a lot better selling the game during the stream.

I still don't know what the links do, but if anyone can figure it out and it ends up being worthwhile (worthwhile being defined as actual, physical goods or downloads that you'd normally have to buy) I'll compile a master list and do what I can to help out and get everyone the most clicks possible.

Jetpack Postman
Jun 30, 2011

Ornamented Death posted:

Most likely this.

For those that don't want to click, Namco has made some pretty slick, incredibly limited statues and are going to give them away via the website. I just hope they don't decide to do the top whatever players and instead just have a random drawing for all the people that linked their FB accounts to the site. That seems a lot fairer since site functionality is complete poo poo.

And the referral probably doesn't actually do anything - it doesn't take you to any kind of signup page, and based on what I've read on the forums, the only way to really fill up that soul bar is to "play" the screenshot game on the pre-order page.

To be more specific, people can win this stuff in the picture, not just the statues.

Stinks that the referral doesn't actually do anything though, but them's the breaks I suppose. Good luck to all you ARG-people who can wrap your head around this contest!

Jetpack Postman
Jun 30, 2011

coyo7e posted:

I'd assume they have some weighting involved, as a 9.5 in sound is not as important as a 9.0 in something else.

As silly as going over the nuances of review scores is, I think it's worth noting that IGN says that the final score that they give isn't an average. It's up to the reviewer's discretion to determine the final score; how they score the individual parts of a game in completely unrelated and has no impact on the overall verdict. That begs the question why they even score individual parts of a game, but I just chalk it up to the silly, arbitrary numbers games that most review sites are completely enamored with.

That said, review scores (and by extension most reviews) are silly things that aren't worth taking too seriously.

Jetpack Postman
Jun 30, 2011

enojy posted:

Not entirely so, since casters will be able to equip rudimentary weapons and/or shields. Odds just swing in favor of the opponent when the caster runs out of casts. Backstabs can still happen, resulting in a good deal of damage, even from a caster.

There's enough low-power, high stock spells that you're set until the next bonfire. Caster-centric upgrades still exist, so you can't take it for granted that the weapon they're wielding doesn't have some kind of crazy modifier on it. Not to mention there are weapons that are enchanted with elemental damage and don't scale with stats at all, but just have baseline high attack power.

Casters are juuuuust fine. Still somewhat boring, but fine.

Jetpack Postman
Jun 30, 2011

Nelson Mandingo posted:

Yes I should have mentioned that.

Well in that case, I forgot to mention that generally there are spells, and then stronger versions of the spell. For instance there is a Flame Toss spell that has 8 uses, but then a Strong Flame Toss which has only 4, but is more damage.

I think there is also supposed to be over 30 spells in the game if I recall correctly.

Oh, there's more than that. Quite a bit more.

Jetpack Postman
Jun 30, 2011

ErIog posted:

The fool that told you that was most likely referring to the fact that the arrows actually arc with physics and lose force over time resulting in less damage. To some this can be seen as "those arrows don't go where I put my crosshairs so this is bogus!"

Bows can certainly be aimed, but it's almost ALWAYS better to shoot using the lock-on than manually. The tough thing about manual aiming is that it's almost impossible to hit a moving target when you have to take re-aiming, the arrow's speed, and the arc into consideration. Lock-ons follow targets automatically and they're usually close enough so they can't dodge out of the way in time.

Then again, I'm not sure what enemies are in Dark Souls so things could be a lot different than shooting Storm Beasts and crystal geckos.

Jetpack Postman
Jun 30, 2011

serling posted:

I'm horribly stuck, guys. I need some help.

I don't know how far in I am, but as it stands right now I have nowhere to go.

I've basically uncovered three or four gates with yellow fog, sealed by the dark lord. There's no way into them. Most of the land is otherwise discovered, baring a small portion down in the red, fiery demon caves. Other than that, I have that weird tooth demon who gobbles up my items in the main hub. He's telling me to go to Anor Londo, through Sen's Fortress. I have, but again, there's just a huge gate there, sealed by the dark lord. I've also explored the ghost ruins, without really finding anything of value.

At this point, the only formidable enemies left on the map are the Drakes in Drake's Valley, and the giant, club wielding demons down in those hellish landscapes.


Any tips?

Have you beaten Ornstein and Smough (the fat and skinny knights) yet? The item that you need to get rid of those golden mists - and the main reason why the serpent sent you to Anor Londo - is only available after you beat them. They're in the castle that's filled with Silver Knights. They're also rather hard, so save up some humanity so you can kindle a bonfire for more flasks.

Jetpack Postman
Jun 30, 2011

serling posted:

No, I have not. But I recognize their statues in Anor Londo. How do I proceed, and what castle is filled with silver knights? Are we at Sen's Fortress again? Because I've searched that place to death!

Naw, we're in Anor Londo. Have you gone through that one chapel with those white-robed assassin-types? The one where you need to walk across some thin banisters high above the floor.

Jetpack Postman
Jun 30, 2011

serling posted:

In Arnor Londo I have the option to slay six armored knights and rest at a campfire. Earlier, I killed a gargoyle down by a walkway that ends nowhere. There's an elevator down there too. Other than that, I have one place to go, and that's into the golden mist gate.

I have a feeling I'm missing something crucial here?

Edit: Haw, beaten. Good luck, it gets a lot tougher from here on!

Jetpack Postman fucked around with this message at 12:36 on Oct 1, 2011

Jetpack Postman
Jun 30, 2011

GhostDog posted:

:siren:How to heal a curse if you have no access to the healer or vendor:

You need to be able to get back to the undead asylum, which requires the elevator in the back of the firelink shrine to be active. Here's how you get back to the undead asylum (copied from the wiki):

To do so, you must have access to the elevator that goes down to Fire Shrine from the Church, from the bottom, when the elevator starts moving up, you must move forward and drop on top of the area where you exit/enter the elevator at the bottom, follow the path to the right, on top of a little green patch, look down, and you will see a broken column, do a roll towards that broken column and land on it, and go across the beam, from there climb up the stairs all the way to the top, where you will find the craw's nest, when you step in, you will get a prompt to "Curl Into a Ball", if you crawl into a ball, about 30 seconds or so, the craw will pick you up, and bring you back to the Undead Asylum.

Then trade one red invasion stone with the crow for two purging stones.

Phew, that was close. Happy again.

Wow, that's awesome information and I'm going to put that in the OP right the hell now so no one has to restart a game due to curse-stacking. Curses-stacking is really one of the only "What the gently caress were they thinking?" decisions so far, even though they thought the impact of curses would be dulled a bit by internet communities/online functionality.

It's good you managed to find that trick before restarting the game. poo poo like that really is unfair.

Jetpack Postman
Jun 30, 2011

KezzKezzan posted:

There are at least four different spears that I've seen so far, with there being possibly more. The animations don't seem to be changed much, though.

Not true. They changed animations for at least two big weapon series that I can think of off the top of my head: 1-handed Halberd attacks are a simple spear-like thrust, rather than those really clumsy swings. 1-handed Katanas now attack with a vertical swipe rather than a horizontal one. Spears are mostly unchanged, though.

Jetpack Postman
Jun 30, 2011

Agnostic watermelon posted:

Your best bet would have been amazon a few weeks ago since they automatically give you 50% of what they sell it for new.

Gamestop might be your best bet for retail chains on such short notice.

Best Buy also accepts trade-ins nowadays and I think they give you a bit more credit than GameStop does, but only a bit. Of the two, I'd go with Best Buy since GameStop has gotten into the nasty habit of horrendously understocking games that they aren't absolutely certain are going to sell amazingly well, whereas Best Buy generally has a decent stock of spare copies.

Jetpack Postman
Jun 30, 2011

Zebrasectomy posted:

Do certain weapons, like daggers, make it easier to backstab?

No, but daggers and rapiers make backstabs and ripostes hit quite a bit harder.

Danthrax posted:

Fully paid off my preorder yesterday, can't wait for Tuesday. I loved Demon's Souls and I'm glad I've got Tuesday and Wednesday off so I can spend all my time playing this. Does anyone know if Gamestop will have the big Futurepress guide or can I only buy it online? I'm sure the little guide that comes with the collector's edition will be fine (especially when coupled with the wiki) but the big hardcover one looks awesome too.

Apparently GameStop will carry the guide. Even if you don't plan on using it, I'd get it anyway. It's the closest thing to awesome Dark Souls merch that you'll be able to buy.

Jetpack Postman
Jun 30, 2011

Zebrasectomy posted:

Balls, although the extra damage sounds good. I'm guessing there are other benefits to using light weapons/having high dex though?

High dexterity supposedly increases your ability to dodge in heavier armor. There are also a number of weapons that have good parameters for Dex.

Jetpack Postman
Jun 30, 2011

Captain Beans posted:

What is the deal with people posting these codes? You get souls for having people watch the trailer or something?

It's some weird thing that the official site is doing. You're supposed to post a referral link, get some referrals and then solve some unintuitive puzzle for a shot at winning a statue, a beerstein or whatever. It's all contest voodoo to me at this point and way over my head.

Jetpack Postman
Jun 30, 2011

Specto posted:

It turns out that you can shoot off the wyvern's tail in the Undead Berg (the castle area near the start) for a pretty decent sword. There's a youtube video of it already. Guy is a bit annoying, but it is a decent find regardless. The sword itself is pretty neat - 200 phys attack and a long range "wave" attack 2-handed

I hate being that guy, but I believe this qualifies as a spoiler dude. Please tag it.

Other than that, nice find!

Jetpack Postman
Jun 30, 2011

Samurai Sanders posted:

Actually this time it seems blunt weapons don't do extra damage to skeletons.

Is there still the blunt/slashing/piercing trinity in Dark Souls? Now that I think about it, I don't think I've seen little symbols on weapons to determine what's what and the Dark Souls Wiki (which has gotten SIGNIFICANTLY more fleshed out for items) says that maces, axes and swords do "normal" damage.

Jetpack Postman
Jun 30, 2011
For you guys who've pre-ordered from Amazon and took Release Day Delivery: Did any of you get a delivery notification yet? The last time I did release day delivery from Amazon was for Bayonetta, and while it arrived on time I can't remember when I got the notification for it. I'm just hoping one full delivery day will be enough to get it to me on time.

Jetpack Postman
Jun 30, 2011

Mug posted:

I got 3 copies for my and some work buddies, I think the street date is Thursday in Australia, though. Also got the hardcover book.

Assuming you mean the Hardcover guide, is it as impressive as it looks in the pictures? Also, is it a fairly good size?

A bit late, but good show Zero000 for creating a character with bright teal pigtails. From Software did well in appealing to the Anime Girl made out of a giant Slim Jim crowd.

Jetpack Postman
Jun 30, 2011

The Moon Monster posted:

If they actually were doing it then the online being disabled for a bugfix would have put a stop to it.

I figure that the multiple updates they needed to churn out in succession would've cut the fun and games short. It's barely been two weeks and they're already on patch 1.03.

Speaking about patch 1.03: someone may have already said this, but one of the early merchants now sells Curse cures. (It's the one hollowed woman behind the bars in the aqueduct that goes to the sewers.)

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Jetpack Postman
Jun 30, 2011

Hatter106 posted:

Are the Covenants mostly focused around Multiplayer elements, or are there some that affect the PvE game as well? Not looking for spoiler specifics, just in general.

Covenents are technically all multiplayer focused, but a number of them have benefits that you can enjoy without being online. Namely spells, items, etc.

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