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lesbian baphomet
Nov 30, 2011

So, anyone have any advice on being able to summon and invade more often? Most of the information I've been able to find is back from when the game first came out and presumably there were a lot more people playing it.

I'm in Anor Londo through everything except Smough/Orstein at SL37 (and the last few levels have been mostly superfluous. The only reason I went past 30 was because I was sick of not finding anyone to Co-op or PvP with past Depths and Blighttown)... and even though I gave myself a bunch of extra levels, I still never seem to be able to invade anyone with the Blue Eye Orb, and it's rare that I get summoned for S/O.

For summoning, is there a better place to put the sign than in the chapel/stairs before the boss door? There are so many bonfires and shortcuts in the area that it's hard to figure out where most people are going to be coming from.

As for Darkmoon PvP, am I just poo poo out of luck unless I find random sinners around my level? The wiki page I read said that the level range of the orb was your SL plus or minus 10+(10% of your SL), so I'd expect to be getting SL 40-50 players as well, but maybe that wasn't accurate information. Is there some trick to blue eye invading, or is it just a matter of hoping that people go into whatever area I'm in with some sins?

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lesbian baphomet
Nov 30, 2011

Dewgy posted:

I'm getting incredible amounts of assists for doing the Depths and Gaping Dragon at around SL50, so I think you're a bit underleveled for O&S.

Wow, I'm surprised people are waiting that long to do Gaping Dragon, considering how easy he usually is.

Then again, I suppose my idea of level scaling was skewed somewhat by reading advice before I played that said it's almost always better to upgrade your equipment than it is to level. Which so far has been completely true, I guess, considering that I must be about 20 levels lower than everyone in Anor Londo.

Guess I'll just throw some stats points at myself after a bit of grinding, then, and hope that I can get more online players when I'm around SL 45-ish.

lesbian baphomet
Nov 30, 2011

FrancisYorkPatty posted:

I'm just moving around in Anor Lando right now and I'm not looking forward to Ornstein & Smough. I'm definitely going to have to call in some goon help on this one. Right now I'm about 40-45, though first I have to get past those loving archers :argh:

If you're on xbox I'd be glad to help. Joined Sunbros earlier in hopes of getting more connections and holy poo poo it's like constant co-op.

e: Though I'm a bit busy with non-game stuff right now, but if you see a DrHappiness summon sign at any point, use it.

lesbian baphomet fucked around with this message at 01:38 on May 3, 2012

lesbian baphomet
Nov 30, 2011

See, I figured the spear guys were there to make you learn how to backstab. Specifically how to backstab while managing two enemies at once.

Playstyles!

I also have yet to kick or parry. The former because I use curved blades (the shotel is loving amazing) and the latter because I don't have a clue what the proper parry timing actually looks like.

lesbian baphomet
Nov 30, 2011

doomfunk posted:

Parry timing depends on what you're parrying with. Assuming a normal shield, you want to time it so about halfway through the (very fast) swing of your shield, you're hitting their attack animation. The tricky part for me has always been parrying too early... So I nail about 1 in 6 parries with a shield, but nearly every time with a curved sword. :getin:

e: For clarity's sake, curved swords have a bitchin' parry animation that lasts a bit longer and just works with my reflexes and antsiness. Parrying daggers and most small shields like bucklers, etc, also have special parry animations. I find it's worth experimenting.

Thanks, that actually is really helpful. I always assumed that the start of your swing had to coincide with their attack, so practicing parries was basically just an incredibly frustrating method of suicide.

I also think I'll try experimenting with some curved sword/dagger/rapier parry animations as well. I'm guessing rapier weapons also get special parry timings?

Also, is there a way to do that rapier-guard stance that some of the undead Baldur Knights do?

lesbian baphomet
Nov 30, 2011

If you plan to get a lightning weapon you can stop with Dex and Str for a while (since the weapon stops scaling with them) so long as you've got enough points to wield whatever weapon you want. Vitality is really good. Or drop some into a casting stat if you want more attunement slots or the ability to cast heal or whatever other spell.

lesbian baphomet
Nov 30, 2011

blowingupcasinos posted:

I decided to go Faith based. Solaire isn't around? Can I still join his Covenant?
You don't need Solitare. There's an altar to pray at in the building behind the bridge dragon that lets you join the covenant.

Of course, this means you either need to kill the dragon or find a way to slip past. Weakness: Head. Be wary of fire.


e: Also, shoot his tail off from under the bridge before you kill him, if you haven't already done that.

lesbian baphomet fucked around with this message at 22:36 on May 3, 2012

lesbian baphomet
Nov 30, 2011

So, after all that parrying advice, I tried a lot of different weapons out, and oddly enough I had the most luck parrying with my usual silver knight shield.


Also, I think I've found the most hilarious weapon setup: Put a normal shield in your weapon hand, two-hand it, and spam the heavy attack. It's not particularly good, but it does still tend to beat the early-game undead soldiers and warriors. Most importantly, you look ridiculous doing it.

lesbian baphomet
Nov 30, 2011

So, to anyone having trouble with Smough and Ornstein, try wearing silver knight gear if you have the endurance/rings for it. I mean, holy poo poo, it is so very, very good for that fight. And if you don't have the rings for it, they're worth getting anyway.

I just did the fight for myself, and during the second phase I got impaled by Super Ornstein's lightning spear (supposedly a near-instant-kill), and it didn't even do 400 damage to me. It also helps a ton for blocking and generally surviving the butt pound shockwaves that both of them do. Granted, I also carry about 80 humanity on me which raises defenses as well, but obviously it's good to have high humanity for everything if you're willing to do that much online play.

Really, that armor is just all-around fantastic, especially for PvP given how many people use lightning weapons. Medium-weight metal armor with good physical defense, above-average resistances, and outstanding lightning resistance. And on top of that, it looks really cool.

lesbian baphomet
Nov 30, 2011

blowingupcasinos posted:

Ok, so I'm on my way to beating this son of a bitch! Finally got past Sen's Fortress with my Enduro Knight. That lightning spear you get from the mimic is crazy good. I also never thought about it, but I have a lot of game left to go and I'm already at 40 endurance. I guess some people go over for heavier armor? I don't find heavier armor to be that much more useful... I have been putting a lot more points into faith/vitality instead.

Btw, what is up with that heavy knight at the beginning of Anor Londo? He takes almost zero damage from both my lightning spear and my divine sword...
Anyone who wants heavier armor than an 80 weight limit allows is probably going to go for Havel's Ring or Dark Wood Grain Ring (or both!) rather than putting more points into endurance, at least if they know what they're doing. Heavier armor is good mostly because of how poise works than because of any of the resistances, at least until you reach the poise break points mentioned earlier.

Also, with regards to already having 40 End, now that you're at Anor Londo, you should have access to most if not all of the heaviest armors in the game. And with both rings, you could wear them and maintain full mobility if you wanted to. The way it does gear access is actually one of the things I love most about Dark Souls -- that you can effectively get "end game" gear by roughly the mid point in the game.

With a lot of RPGs, it seems like the game is either over before a build really comes together, or it comes together so close to the end that you never really get a chance to see just how well it can do. Dark Souls lets you get the "best" gear for what you're trying to do just past the halfway point of the game, and then it challenges you even after you've maxed it all out. And then it gives you the New Game+ system if you thought your build was making things too easy.

lesbian baphomet
Nov 30, 2011

The Midniter posted:

I'm about SL22. I am about to fight the Gargoyles in the Undead Parish and went human for the first time, hoping someone would help me since I'm not good at this game yet and I know they can be a pain in the rear end. Just before I got to them, I saw a summon sign for Solaire, which I touched. Immediately, someone invaded and killed me in one hit while Solaire was loading, or something. I have no idea what happened. Can someone fill me in?

Unfortunately, Bell Gargoyles is probably the worst spot in the game when it comes to dealing with low-level griefers using high-level gear. I have never seen an invader in that area that didn't have at least a lightning weapon, and I did about 40 co-op runs of it (at least) when I first got there. They really don't even need to be glitching to do it, since it's plenty possible to get all the way to the Giant Blacksmith at SL20 if they know what they're doing and what is coming up.

Your best bet is to just go back to human form and try again, hoping you don't get invaded. And as someone else mentioned, you can stop an invasion by going through the boss door, though that doesn't really help in the event that you get no warning. Humanity is incredibly easy to get just by dropping a summon sign, especially in an area like Undead Parish which is very short and has a very obvious sign location (right at the end of the bridge coming from Andre's tower and the bonfire), so even if you die in human form, you might as well just give it another go. It's probably a good idea to retrieve your bloodstain before turning human again, though.


Alabaster White posted:

In terms of Sunbro-ing, what the heck am I supposed to do with all these extra souls? My first attempt went terribly as I was somehow SL65 in Anor Londo and I never got any summons after that :(
For using extra souls, usually I just make completely superfluous purchases or upgrade things I rarely need or sometimes even things I may never use. The Giant Blacksmith sells fantastic upgrade materials, so if you've got souls burning a hole in your pocket, there's no reason not to just turn everything you might use someday into +10. Also, have you gone back to the witch in Blighttown and totally maxed out your pyromancy flame? That's also a very worthwhile soul sink.

lesbian baphomet fucked around with this message at 05:23 on May 6, 2012

lesbian baphomet
Nov 30, 2011

Mastiff posted:

Please offer me tips on how to kill the two black knight snipers in Anor Londo.
Poison Arrows.

It only takes two arrows to poison a dragonbow sniper, and if you manage t hit them in the head, they'll become staggered too long to fire back at you before you can land the second arrow. The poison should take off all of their health, and all you need to do is run back to some safe space with cover and wait.

Equip the Ring of Fog and you should be able to get well within range of them before they spot you.

lesbian baphomet
Nov 30, 2011

redreader posted:

That's what I'm doing, and they're big enough for the scythe to still hit them. I think with my dex, the damage shows as 467 or something. Lightning halberd is more damage but slower.

About the resin: I forgot that! will give it a try.

I haven't done the fight yet, but supposedly Quelaag's Furysword is also very good against them since they're weak to fire (possibly weak to chaos fire in particular?), and with a 40 dex build and 10 humanity, you'll be getting the best possible damage out of it.

Also, the wikidot page says that using a Dark Hand as a shield will actually fully block their magic projectile attacks for very little stamina loss, so if you're having trouble with that attack and have a Dark Hand, it could be worth a shot.

lesbian baphomet
Nov 30, 2011

Chard posted:

Everybody who has a Quelaag's Furysword owes it to themselves to left-hand equip it to check out the parry animation. It's this incredibly :krad: front-to-back wiggle, I don't think the window is any larger than say a parry dagger but it's so cool :swoon:

All the curved swords do this, as far as I know. The falchion one also looks pretty cool thanks to how big it is. And doing it with the shotel clips straight through your character's back and head.

lesbian baphomet
Nov 30, 2011

FrancisYorkPatty posted:

I have the Ring of Favor + Havel's Ring on now so I'm running around with full Black Knight gear :smug: I can't find the Eagle Shield in Blighttown, though. Is it in the first half, the swamp, or the way out by the Valley of Drakes?
The uh... middle-ish part. Here's a snazzy map.


So, I just recently beat S&O and Sif, and I noticed that the recommended levels on the wiki kind of take a jump from 40-50 up to 55-60 around that point. I've been considering ramping my endurance all the way up to 40 so I can wear my armor without Havel's ring, which would take me from SL40 to SL58.

I was wondering what people think is an appropriate point in the game to be SL58-ish, particularly with regard to getting and using summons. I hate the idea of locking myself out of an area's summon level range by going too high, but if I'll still be able to run fun stuff like S&O fairly regularly, I'd go ahead and level without hesitation. And if not, I'll probably wait until I'm closer to more of the post-lordvessel bosses.

lesbian baphomet fucked around with this message at 06:44 on May 7, 2012

lesbian baphomet
Nov 30, 2011

Apparition posted:

So I wanted to buy some basic miracles, Petrus and co has already left for tomb of the giants. Is my next chance to buy miracles only from Rhea after I complete Tomb of the Giants?

edit: okay he's back now... Wtf

Petrus leaves with them for a while and then comes back. Don't worry, that's working as intended.

lesbian baphomet
Nov 30, 2011

Bellend Sebastian posted:

Smough takes increased damage from lightning, just as Ornstein takes increased from fire, if I remember right. Then neither really matter when you hit the second form.
They are both weak to fire throughout the entire fight, but Smough loses his lightning weakness when he absorbs Ornstein.


Since people were asking earlier about the dragon: If you have a strong enough weapon (so far I've done the fight with a +3 Lightning Shotel and a +5 normal Zweihander) and jump-attack his head right when he lands, he should become staggered and allow you to get down the stairs before he gets a chance to attack.

I'm pretty sure he also takes double damage when being hit in the face, though it's hard to tell since you don't see numbers pop up. He died in only 3 hits from the shotel, and the wiki says he has 2200 health, so either he's incredibly weak to lightning or headshots do a ton of bonus damage. Possibly both.

lesbian baphomet
Nov 30, 2011

Hahaha, I only just noticed when summoning him that the developers gave Knight Lautrec dual shotels. Presumably to emphasize the fact that he's a huge dick.

The shotel is an rear end in a top hat weapon, for jerks, and I love it so much.

lesbian baphomet
Nov 30, 2011

Alabaster White posted:

It's next to the boulder ramp that Siegmeyer sits at the bottom of in Sen's Fortress. You have to jump off the side from the very top and you'll land on a hidden platform with a Shotel.
Shiva of the East also sells them if you want to get one way before you get access to Sen's.

It's really convenient if you're also going to get the Dark Wood Grain Ring at the same time. Especially since there's a cragspider nearby that you can easily lure towards the ninja to kill him without having to fight (though you'll still be kicked from the covenant and Shiva will still attack once he dies).


It's such an amazing counter to the ultra-cautious lance players. They'll usually try to feel out your playstyle for a bit, so you can just walk right up to them and switch to the shotel and gently caress them over unless they're quick to notice the weapon switch.

Or you can just be gimmicky and cast Hidden Weapon. :getin:

lesbian baphomet fucked around with this message at 06:55 on May 9, 2012

lesbian baphomet
Nov 30, 2011

The nice thing about Depths farming is that you can get both humanity and eyes of death from the same run. So if you need both, it's definitely the best option.

Also, it's easier to get to and there's way less chance of getting killed by poo poo.

lesbian baphomet
Nov 30, 2011

It depends if you're using the Blue Eye Orb or the ring. According to the wiki, the orb has more or less normal restrictions but ring invasions can hit anyone from any level.

lesbian baphomet
Nov 30, 2011

So, guys, what are some light armor sets with a good balance of defense and elemental resistances?

I've got a fairly new ultra greatsword character whose levels are going to go almost entirely towards pumping strength (until I hit 40, at which point she'll be SL34), and since the demon great machete weights 18.0, I'm finding it hard to keep below 50% even with Havel's Ring.

Currently I'm wearing the Crimson Robe and Crimson Waistcloth, since their stats are pretty great even un-upgraded, but I hate the way they look and would love to find something better. I've got the Gargoyle Helm on as well, which I'll probably be keeping regardless, and the gauntlets I've been pretty much switching out continuously.

lesbian baphomet
Nov 30, 2011

EC posted:

I could have sworn that the buff to resistances and defenses kept going after 10. I know various other things max out with 10.

I think the humanity defensive buffs max out at 30, or at least curse resistance does. Item-finding is the stat that maxes out at 10.

lesbian baphomet
Nov 30, 2011

Does anyone know if there's a way to get the Very Large Ember before draining New Londo Ruins, or am I just going to have to settle for +10 weapons until after I get the Lordvessel?

Or, alternatively, is it possible to drain New Londo early?

lesbian baphomet
Nov 30, 2011

SixtySix posted:

You can kill Ingward for the Key to the Seal in order to drain New Londo.

Welp, sorry Ingward. You're pretty useful, but not nearly as much as a maxed-out weapon would be.

lesbian baphomet
Nov 30, 2011

So, my STR 40 build hit SL35 and now has enough endurance with Havel's Ring to wear full Stone gear (including sword and shield) without going over 100%.

I'm torn between just continuing with single player normally and funhaving with Sunbro co-op, or doing an early 4K run to become a darkwraith since I've already killed Ingward. I'd love to have a gimmick invasion build at that low a level, though I'm also really eager to get her through more of the game and see just how powerful a Demon Great Machete character can get at higher levels. If only there were a way to duplicate a save file.

So, I ask you guys who are probably way more experienced with doing darkwraith PvP: SL35 stone knight invasion gimmick - worth it?

lesbian baphomet
Nov 30, 2011

If I remember correctly, the Heater Shield from the male undead merchant and at least one of the shields Andre sells are much better. Roughly equivilant or better stats for even less weight.

And if weight isn't a concern, you might as well just farm Baldur knights since their shield is pretty rad, too.

lesbian baphomet
Nov 30, 2011

HappyHelmet posted:

So I hate asking a stupid question like this, but the information online is pretty spotty and this thread is massive.

Anyway, I'm finally trying to figure out which one handed sword I ultimately want to use as my primary. My build so far is something like 23 Vit, 38 End, and 23 Dex. My general strategy since Demon souls has always been to wall poo poo out with my shield and use mobility to get behind enemies for a few whacks with a sword and maybe a back-stab.

Any suggestions? I did just get Qualaag's Fury Sword, but I'm rather disappointed that the damage it does is less than the old +4 Drake sword I've been using the rest of the game. I have Priscilla's Dagger too, would that be a good main weapon for me?

Quelaag's is great, though a bit slow (never use its heavy attack), and it should be easily outdamaging the Drake Sword if you've got decent dex and 10+ humanity (assuming you've also upgraded it), especially if you have low strength since I'm pretty sure that's what Drake scales with mainly. Quelaag's is a chaos fire weapon that also scales with stats, which gives it a lot of potential.

If you plan to PvP you might as well upgrade a shotel, if ignoring shields seems like your thing. Falchion is a good dex sword as well; it's got decent damage and good range for a curved blade, plus A scaling at +15.

I don't know much about rapiers and daggers, but if you like backstabs then I'm sure they're not a bad choice.

lesbian baphomet fucked around with this message at 06:48 on May 15, 2012

lesbian baphomet
Nov 30, 2011

Mighty Dicktron posted:

It's not huge, and I think it's even the second-smallest, but I'm pretty sure it's still slightly longer than the medium shield parry. Followed by (By experience and mostly guessing,) small shields, curved swords, thrusting swords, buckler/target shield/parrying dagger.

I did notice it was slightly easier to do on my no-shields run than normal.

I'm pretty sure thrusting swords actually have a smaller parry timing window than the other weapons with parry animations, and that their advantage comes from being way faster to start up and end than everything else (which unfortunately isn't really as much of an advantage for pvp parrying).

I could be wrong, of course, but when I was trying to test all the animations, I got the impression that the "active" window for rapier-like weapons was very small. Though it's always possible that I just wasn't using them quite right.


Mr.Fuzzywig posted:

i just got this game for 360 and im now 56, i put 34 points into str early on because i liked swinging huge axes around everywhere, i feel that i should level my vitality and endurance to at least 30 each, but after that, is there a good build for using giant mondo axes/hammers?

also, i havent been seeing many summon signs but i think thats because im a higher level, im 56 and i just woke kaath so im wondering what areas are populated on the 360 around level 60, id like to do more co-op as i love fighting bosses with another person.

Most of the bosses post-Lordvessel should have a good number of people around levels 55-70, especially since there's no set order to do them in. You're at a very appropriate level for the point in the game that you're at, and you could probably go somewhat higher and still easily find plenty of signs/summoners.

As for giant mondo weapon builds, I've had the most luck pumping STR to 40 and running around one-handing the Demon Great Machete. It's got fuckoff-huge damage and at +11 to +15 it gets A scaling with strength, which is relatively rare (and very strong). And you'll still be able to two-hand the 40+ strength weapons and get great scaling with them. I definitely don't advise putting more than 40 into strength, though, even though some weapon requirements go all the way up to 50.

And it is virtually never bad to put points into VIT and END, at least until they hit 40. I'd say END should be a higher priority, but they're both great stats.

lesbian baphomet fucked around with this message at 10:50 on May 16, 2012

lesbian baphomet
Nov 30, 2011

Dewgy posted:

He's gonna keep chasing you til one of you is dead, just so you know.

From my experience, Black Knights will break off chase if they lose vision on you for a long enough amount of time, though it can be hard to outrun them like that.

lesbian baphomet
Nov 30, 2011

Rotten Red Rod posted:

Sometimes when I'm playing I randomly gain another use of my estus flask or a liquid humanity. Is there any explanation for why these happen? I thought it was someone rating my messages, but as far as I can tell they've never been rated.

Sometimes you get liquid humanity from killing a lot of ordinary enemies. It just happens, though it's much rarer than most (if not all) drops.

You get extra flasks whenever someone who is "close" to you online-connection-wise kindles the local bonfire. I'm not exactly sure what "close" means from a technical perspective, but basically if you sit around in a certain area for a long time you can end up with up to 20 flasks regardless of what level your bonfire is.

lesbian baphomet fucked around with this message at 23:00 on May 18, 2012

lesbian baphomet
Nov 30, 2011

Hey guys, is there anyone on Xbox who wants to help me do an SL35 run of Four Kings?

My gimmick build is pumped up to 40 STR, so I've barely put any points into END and none in VIT, so while it's not hard to hurt them badly, surviving is really problematic.

I'm not online at the moment though I will be later tonight. Gamertag is Dr Happiness, if you want to message or add me.

lesbian baphomet
Nov 30, 2011

Deceitful Penguin posted:

I'd actuallyr recommend people did Spidergirl before Capra, if only because that's what I did and it went great. Just make sure you return to the asylum first for the rusty ring and everything goes hunky dory.

Hell, I didn't figger out where the depths were until I was going back to the merchant for a few more arrows to kill the dragon and ran into the door. That was after getting the ring in the valley of the dragons and everythang.

For the record, I'm pretty sure you can't do this unless you selected the Master Key as your gift.

That said, Master Key is totally and obviously the best gift except maybe the firebombs.

lesbian baphomet
Nov 30, 2011

Do Pyro spells strike against magic resistance or fire resistance? Or some combination of the two?

lesbian baphomet
Nov 30, 2011

Captain Diarrhoea posted:

Oh dear that was naughty of me. On the upside his shield, bracers and helmet look rather dashing at the moment!

I hope Oswald wasn't the man with the UFO helmet.

You've killed the two kindest people in the game. I hope you're happy with yourself.

Murderer.

lesbian baphomet
Nov 30, 2011

Shima Honnou posted:

EDIT: The only exceptions to "don't kill NPCs" should be Lautrec and the Undead Male Merchant, for obvious reasons.

Ingward is totally worth it, at least if you want to become a Darkwraith. I still felt bad afterward, though.

You can also save Reah from being killed by Petrus if you kill him before he does it.

lesbian baphomet
Nov 30, 2011

Waroduce posted:

Hey so a few questions. I ran back to the bridge, down the long rear end ladder and hit the bonfire. What door were you talking about as to where to go now? Also, while I was killing the rats I got poisoned. Where can I get an item to remove it? When I hit the bonfire it went away but obviously I'm not going to be able to do that all the time.

Is the repair box worth it? Or just use repair powder?

The door is at the very beginning of the bridge, not below it. It's up the stairs from where you first meet Solaire, directly across from the door you emerged from right after beating the Taurus demon. The opposite end of the bridge from the one that the dragon is guarding.

The repair box is totally worth it and I have yet to use repair powder on any playthrough. Neither are strictly necessary, though. As for poison curing, you'll eventually find a merchant for that, but for now the best plan is simply to avoid being poisoned. The treants also drop it sometimes, though farming moss from them is generally lame and boring.


e: Whoops, that wasn't meant to be a double post. Oh well.

lesbian baphomet fucked around with this message at 04:10 on May 20, 2012

lesbian baphomet
Nov 30, 2011

Waroduce posted:

I opened that door and now I'm lost as to where to go though. I'm back in like the first area with the undead merchant

If you didn't go down a very long ladder and end up in a place you've never seen before, you went in the wrong door.

There is a shortcut from Lower Burg (the new area you want to be) to the area near the merchant and bonfire, but you would have needed to see part of the new area first to get to it.

lesbian baphomet
Nov 30, 2011

Yeah, the Heater Shield and either of the Kite Shields that Andre sells are probably the best early-game shields (in terms of balance between defense, stability, and weight) until you get the Spider Shield, upgrade your END to use something bigger, or get a lucky drop from a Black/Silver knight.

Personally, I hate the heavy shields/tower shields (the ones that sacrifice parry for a bash) and really don't see much point in using them, especially given how stable the upgraded Black/Silver Knight shields become. You've also got to pump your strength to use a lot of them, which restricts your build unless you were planning to go strength-heavy already. I could see 90+ Stability being very situationally useful if you've already got the strength for it, though.

lesbian baphomet fucked around with this message at 05:34 on May 20, 2012

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lesbian baphomet
Nov 30, 2011

Shima Honnou posted:

I think you have to be within 10% of the levels of the people summoning you? Or was it +/- 10 levels. One of those two, I believe. So if you're too high for the area, you won't get anyone summoning you.

Summoner Level = Your Level +/- 10 +/- (15% of Your Level)

I think it used to be 10+10%, but the wikis claim they widened the requirements to 10+15%.

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