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Samurai Sanders
Nov 4, 2003



Pillbug

I can't play Dark Souls for two more days, until I get these two papers finished. It will be the longest two days ever. I know that I can't play it for just a short time because that's what I tried to do yesterday and I ended up not getting a lick of work done.

This is one of those kinds of games. One of the few left for me.

edit: as for where I am, I rang one bell and am closing in on the other. Oh and I'm CURSED! I had heard about that before but not that it was caused by a grey fog that spreads and fills the entire room.

Samurai Sanders fucked around with this message at Sep 28, 2011 around 05:16

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Samurai Sanders
Nov 4, 2003



Pillbug

jabro posted:

Does anyone know if there are any codes inside the case for online or anything else? I plan on getting it through Gamefly since I have coupons ready to expire but don't plan on actually buying it until the first price drop.
I very much doubt it, they aren't planning any DLC for the game as far as I know, and online is strictly peer to peer.

My Japanese copy didn't come with anything like that, but it is self-published while the US version is Bamco. Bamco loves their DLC, but the phenomenon you are talking about is still entirely a Western thing as far as I know.

Samurai Sanders
Nov 4, 2003



Pillbug

NarkyBark posted:

Also for new people who are curious about combat: realize that every weapon type has it's own move set. For example, a long sword's normal attack might be a swing, and a heavy attack might be a lunge thrust; a claymore's normal attack might be a two-handed full-arc swing, and a heavy attack would be an overhead smash strike. While that in itself is neat (and greatly influences what you feel comfortable with using as a weapon), there's also a tactical point to consider, that your weapon WILL strike walls and stop your swings. A dagger may be wimpy, but you can use it anywhere and it strikes repeatedly very fast- but then you have to close to your enemy to use it, where a spear could nail them before they're next to you. All depends on your playstyle, and that's another reason why this game rules.
Also some weapons do different damage types depending on which attack animation you are using. There are three types (that I know of), blunt, piercing, and "basic", which I guess means slashing. Swords for example, their heavy attack is a piercing attack (a thrust, that is) but the light attacks are basic. In general you can guess which type enemies are vulnerable to by looking at them, piercing doesn't work well on skeletons.

Samurai Sanders fucked around with this message at Sep 28, 2011 around 06:22

Samurai Sanders
Nov 4, 2003



Pillbug

I don't know if "yes there is loot" really encompasses it. The loot in Demon's Souls, and so far in Dark, is spectacular. Weird weapons and items and armor around every turn. It's like say, Baldur's Gate 2 loot, but better.

edit: here, watch this video from Demon's Souls to see what you have to go through to get the moonlight sword.

Samurai Sanders fucked around with this message at Sep 28, 2011 around 08:25

Samurai Sanders
Nov 4, 2003



Pillbug

Blarfo posted:

Has anyone who has been playing the Japanese release noticed an improvement on the netcode? Demon's Souls was pretty great but the laggy combat got kind of exhausting after a while. Being hit by someone who hasn't even started their offensive dodge roll attack by an offensive dodge roll attack is really annoying.
I haven't done PvP yet but have played PvE a bit. I saw some of the same lag that is in Demon's, but less of it I guess. In one boss fight with two companions the frame rate tanked though, when it didn't when I was there alone.


edit: ^^^ I meant more in the sense that it is all hand-placed and a lot of it is unique and weird. It's something I feel has died out from RPGs recently, replaced with either randomized loot or just money and crafting components.

Samurai Sanders
Nov 4, 2003



Pillbug

I found and lit the campfire that is in the sewer maze deep below the city, but I haven't been able to find it again...

Also wandering around trying to find it is tough because cursing is, at least gameplay-wise, the only thing the game can throw at me anymore that really really scares me.

Samurai Sanders
Nov 4, 2003



Pillbug

GhostDog posted:



PO-TEE-WEET MOTHERFUCKER!
Oddly that crow is one of the nicest and most helpful characters in the game so far.

Samurai Sanders
Nov 4, 2003



Pillbug

Pornographic Memory posted:

So...is heavy armor actually viable in Dark Souls, instead of a trap that totally gimps you, or is fast rolling still far superior?
Some level of heavy armor (I don't understand what yet) causes your animations to not be interrupted by enemy attacks, so that is a big boon for heavy armor. However, I'm still going with light myself, especially since, like in Demon's, the black leather armor gives you all kinds of status effect resistances.

edit: also the general idea that if you are getting hit over and over again to the point where heavy armor is making a big difference, it probably means that you are doing something fundamentally wrong and need to improve.

Samurai Sanders
Nov 4, 2003



Pillbug

Consensus? We all like different play styles, as I assume you do.

Samurai Sanders
Nov 4, 2003



Pillbug

Rexicon1 posted:

I'm not wondering what the optimal min-max class is because that's completely the wrong way to play (eg: Ilkar's mirden hammer faith build). I'm just wondering what everyone else is doing. gently caress, chances are I'll probably play all different permutations of dexxer, str-build, magic-surprise sex because in DeS, all of these we're fun for different reasons. I'm just at a personal impasse of how to spec myself initially.
Oh, it's that word "consensus" you used that confused me, usually that means multiple people agreeing, not just you.

Samurai Sanders
Nov 4, 2003



Pillbug

The.GreyWolf posted:

Probably the same. Give me that heavy armor so I can take maybe one more hit.
I also started with heavy armor until I got back into the Souls groove, then took it off. That's probably the better way to go, since heavy armor is expensive and/or a rare drop in the beginning of the game but light armor is common. So, better to bring some heavy armor with you into the game.

Oh, with light armor on you can JUMP. Like, horizontally, over empty space. You could never do that in Demon's. It is a game changer as far as exploring goes.

Samurai Sanders fucked around with this message at Sep 28, 2011 around 22:48

Samurai Sanders
Nov 4, 2003



Pillbug

In this playthrough I am keeping str and dex mostly the same, so I can make use of the largest number of (non-magical) weapons and see how they all behave. My next time through I will choose one or the other to specialize in I assume.

Samurai Sanders
Nov 4, 2003



Pillbug

The question is, can it open doors that don't have keys, rather that are locked from the other side?

Samurai Sanders
Nov 4, 2003



Pillbug

Depths posted:

Think i'll start out as a bandit because that battle axe sounds great, do bandits start with light or heavy armor?
Looks like light to me. The same weight as the black leather armor I use. But really maybe saying "light" and "heavy" armor is a misnomer, the only clear division between the two is in YOUR stats, not the armor itself. If your stats are high enough then all armor is light to you.

edit: well, metal armor makes more noise than leather though, which means enemies will hear you coming from further away. I think that's independent of your stats.

Samurai Sanders fucked around with this message at Sep 28, 2011 around 23:50

Samurai Sanders
Nov 4, 2003



Pillbug

The Wise Teen posted:

Wait, bring it with you? You can't import a character from Demon's can you?
No I mean, the equipment you start the game with is effectively introduced to the game world. Everything else being equal, it's better to introduce expensive equipment than cheap equipment, and heavy armor is more expensive than light.

Samurai Sanders
Nov 4, 2003



Pillbug

Pankratos posted:

How does that work? Is it like a Zelda 64 "Build up enough momentum and you auto-jump to the next ledge" kind of thing?
You hold down circle to run (it seems you need at least two or three steps), then tap it to jump. Either you make it to the other side or you fall to your death. Nothing is automatic and safe in this game, you should know better than that.

Samurai Sanders
Nov 4, 2003



Pillbug

qbert posted:

I'm not asking because I want to use it, I'm asking because it's an annoying as hell weapon and I hope this is NOT the case. Unless you're laughing at me for another reason that's over my head.
People been talking about the scraping spear for half the page already.

Samurai Sanders
Nov 4, 2003



Pillbug

Fargin Icehole posted:

I realized a couple of days ago that I never was good at Mario games, and that also my controller veers forward or left with the slightest poke. I'm still feeling pretty confident though.
What the hell? Does it jump out of your hand or something?

Samurai Sanders
Nov 4, 2003



Pillbug

Yeah I think you need your controller in good working order for this game. Maintaining the ideal range to the target is very important.

Samurai Sanders
Nov 4, 2003



Pillbug

KezzKezzan posted:

That armor can be equipped by men too, I watched a stream with a male character who used it when loving around.
Armor is all unisex this time around!
The design changes somewhat depending on which gender equips it, but so far not very much it seems.

Really, since my character looks like raw hamburger most of the time anyway, the only thing that really identifies her as female is that she runs in a slightly girly way.

Samurai Sanders
Nov 4, 2003



Pillbug

Darth Windu posted:

For people who have the game, how does invading work with the new open world? Do fog doors appear like in Demon's Souls, cutting off other levels? Or can you run anywhere?
Yeah, fog doors, just like usual. Also sitting down at a bonfire is basically like returning to the nexus, it instantly resets everything. What's funny though is that if you walk into a bonfire room with an enemy chasing you, it will stop chasing you and slooowly back out of the room.

Samurai Sanders
Nov 4, 2003



Pillbug

der juicen posted:

Do the magic classes use shields? That might be my best bet if they don't.
You can equip anyone with anything you want.

Samurai Sanders
Nov 4, 2003



Pillbug

der juicen posted:

How viable are two handers early on.
With heavy armor, probably pretty good. Without, you'd take a lot of block damage.

Samurai Sanders
Nov 4, 2003



Pillbug

der juicen posted:

I'm guessing heavt armor takes a little bit to get?
The knight class starts with heavy armor.

edit: the issue is that shields typically absorb 100% of damage when you use them to block, but blocking with your weapon absorbs only 70%. Other than that, blocking is the same. The advantages of two-handing weapons is that they do more damage, need a lower strength stat in order to use (since your strength stat is effectively per arm), and your weapon is less likely to glance off walls and enemy shields.

Samurai Sanders fucked around with this message at Sep 29, 2011 around 17:55

Samurai Sanders
Nov 4, 2003



Pillbug

der juicen posted:

I'm just trying to find the easiest route, since I cannot use the block button, unless I can change it. Which I probably cannot. If anyone can point me to a fully programmable controller for the xb360, that'd be sweet.
Uh...are you missing a finger or something?

Also if you are two-handing a weapon than both the left trigger and the left bumper block. Does that help?

Samurai Sanders
Nov 4, 2003



Pillbug

der juicen posted:

I can't use my left hand. I use my wrist to move and stuff. I mean, I guess I can quickly hit LB with my right hand.
Oh, I see. Sorry, I don't know how you could play this game effectively with only one hand.

Samurai Sanders
Nov 4, 2003



Pillbug

LLCoolJD posted:

This game looks like Castlevania, except every single enemy has the potential to kick your rear end.
Well, only at first, eventually you will get good enough and gain enough levels that the enemies in many areas will be much less of a threat. You will slowly move outwards from the center, making a bigger and bigger area that you are comfortable moving through, until eventually almost the whole map is like that. That was my experience with SOTN as well.

Samurai Sanders
Nov 4, 2003



Pillbug

Darth Windu posted:

SOTN didn't really have areas where I thought "Let me come back here later, these enemies are too strong." I just kept fighting through. Is that possible here? I mean, I expect to die a lot in the process, but I don't care about that. And there is always NG+ for a whole new level of challenge.
Well, the two areas that I have access to that are like that, I think they are both because I don't have the right kind of equipment, not that they are too strong as such. The real thing is the environment and not knowing where the enemies are.

Samurai Sanders
Nov 4, 2003



Pillbug

Jetpack Postman posted:

I think it's safe to say that "strength" is still closely tied to equipment rather than stats. The guys on the IGN stream exploited their dozens of hours of experience to get a great early-game sword and are easily rolling through the early areas. So yeah, if you have crap equipment you probably won't get very far very quickly.
Well, more like a specific kind, there is one group of enemies that my weapons all do a flat 10 damage per hit to, and another that my attacks go right through without touching.

Samurai Sanders
Nov 4, 2003



Pillbug

Well, its not a big deal since you can travel back to the tutorial area any time you want, I assume in new game plus as well. New enemies are there though.

Samurai Sanders
Nov 4, 2003



Pillbug

Darth Windu posted:

The former. The girl has played it the most, I think, and one of the other guys has played a bunch too. They're both very good, beating several bosses on the first try. The third person is a catch-phrase screaming, awful-bearded idiot.
Was there a catch-phrase screaming, awful-bearded idiot quota that they had to fill or something?

Samurai Sanders
Nov 4, 2003



Pillbug

Yeehaw McKickass posted:

I was pretty iffy about buying this until I saw GB's quick look. It seems that if you play smart, you generally will be okay.


...Right?
Well, there's smart, and then there's knowing that less than a second after you walk into that boss room, the boss will lunge at you and knock you down.

Samurai Sanders
Nov 4, 2003



Pillbug

So uh...I ran into a normal enemy that took six critical hits in a row to kill, with a knife that is +100 to critical hits. I think I might be underleveled.

I'm still amazed that I was able to do six parries in a row. I doubt I will be that lucky again.

Samurai Sanders
Nov 4, 2003



Pillbug

I just wandered into the realm of the dragons and for some reason my first thought was "Oh, dragons! Maybe they'll be my friend!"


They were not.

Samurai Sanders
Nov 4, 2003



Pillbug

Dan Didio posted:

Uh, did you fix your character's age slider into the range of 'moody pre-teen with a dark secret'? Clearly that's why.
My character is so clad in heavy armor right now (including the awesome metal boar helmet), the only thing that lets me remember that there is a person under there is her saying "ugh!" occasionally when hit.

My GOD it is going to be hard to keep track of this place. The world is loving huge and I have apparently only seen a fraction of it. I keep forgetting which areas are connected to which others.

edit: Jane Doe right now

Samurai Sanders fucked around with this message at Sep 30, 2011 around 09:33

Samurai Sanders
Nov 4, 2003



Pillbug

Talran posted:

My god, where are you? and did that drop from the giant armored boar?
In a place full or horrible monsters that want to kill me. And yes.

Samurai Sanders
Nov 4, 2003



Pillbug

Smelly posted:

Okay, I have to know:

I read somewhere (Might have been the previous thread) that going off the beaten path from the start you could run into Ghosts that will ruin your day

Is this true? I want to know if I'm going to be attacked by Slimer if I decide to take a left than a right.
Yes, one of the first directions that you can go has enemies that will almost certainly kill you instantly and you have no way of fighting at that time. Solution: get killed (or just run like hell), and don't go there again.

Yes, being killed goes in the "solution" category. That's the kind of game this is.

Samurai Sanders fucked around with this message at Sep 30, 2011 around 17:37

Samurai Sanders
Nov 4, 2003



Pillbug

Smelly posted:

Yeah, but the Old King this time around wouldn't have an exploitable AI.
Speaking of that, I fought an NPC black phantom a while ago. He was a pushover, just stood there flailing away pointlessly while I pumped him full of fireballs.

Samurai Sanders
Nov 4, 2003



Pillbug

Back in the old thread I mentioned that there is a gate that is locked from one side (like in Demon's, the ones that allow you to shortcut areas you have already been in) that even though I opened it, for some reason kept being closed when I came at it again after dying. I thought it was a bug, but just now I saw an enemy see I was coming, and run to the other side of the gate and close it to keep me from getting through.

This game, man...

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Samurai Sanders
Nov 4, 2003



Pillbug

Wow, the valley of defilement in Demon's looks so incredibly quaint compared to its equivalent here.

edit: the most important thing that the IGN review said was in the first paragraph: Dark Souls is pure game. It's not trying to be a movie, it's not trying to be a novel. It's just a game.

Samurai Sanders fucked around with this message at Sep 30, 2011 around 21:33

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