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FractionMan posted:My friend plays a Ramos crew, and constantly loses hard and it gets him down that he's yet to have one win. Is there a trick to using Ramos? He just seems much more limited than other masters and I felt bad that I was chewing through his guys without him putting the hurt on me. I'll go back to the first advice I heard when getting into this game: of the starting boxes, some crew don't work out of the box (Hamelin needs more rats, McMourning needs canine remains and 2 nurses don't workat 20 SS), but they're all pretty well balanced..... Except for Ramos who is vastly underpower, largely because the steamborg executioner sucks. It may just be Ramos.
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# ¿ Nov 10, 2011 10:24 |
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# ¿ Apr 28, 2024 08:26 |
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Crossposting from the painting thread, finished my guild: Now on to paint the dreamer's crew!
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# ¿ Dec 27, 2011 02:09 |
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MisterShine posted:You might get hurt by immune to influence models though, since all of your offense is going to be based on it really, or if your opponent focus fires on your stitched Thanks, it's probably the best thing to do with all that belly. Simple scheme that I executed reasonably well and looks solid. The questions now is whether to make a dreamer crew that's purple, pink and blue (on grimdark basing); or some sensible colours. Oh, and in regards to your first point: when hit by the insidious madness's attack, models lose any immunities to wp duels that they had; so he kind of has that covered. Wazzu fucked around with this message at 06:55 on Dec 29, 2011 |
# ¿ Dec 29, 2011 06:43 |
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Backno posted:If you want to see the February releases The War Store put them up for pre-order Sorry to be daft here, but how are they feburary pre-orders when I know a person who already has avatar marcus (in Australia, so he wouldn't have gotten it at some con).
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# ¿ Jan 4, 2012 09:26 |
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MisterShine posted:I was thinking of getting some base huggers for status effects. Aside from slow and paralyzed, what else should i be getting? Burning and Blight. On a related note, are there any better corpse and scrap counters than just slapping zombie bits for corpose counters and some random tech bits for scrap counters onto lip bases?
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# ¿ Jan 9, 2012 01:20 |
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Just relearned the game last night (ie. played dreamer for the first time). Confusing as hell, but a lot of fun. Mistakes were made, perdita was crushed under the weight of 4 enemies, coppelius was a terrifying monster and I learned a tiny bit about what can be done with these guys. Am I right to think that having the whole crew on the board at any given time is silly? And that the dreamer and the daydreams should never try and deal damage, and just make the crew maneuverable?
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# ¿ Jan 10, 2012 03:42 |
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gently caress magnets, just buy two sets of coryphee eh? Anyway, I've painted up a dreamer crew these last couple of weeks, thought I'd share. Actually had it 'done' a bit over a week ago, but then when I gave my self a present of my next crew, alps were there. Though they're no longer broken, they're just effective now (and summonable my coppellius). It was fun to both limit my pallete to almost entirely the purple triad (purple, pink and blue) except for the bases, and to say gently caress normal good choices I'm painting purple triad and gently caress you. Next goal is to make my leviticus crew, but first I need to decide how to re-theme and convert them because I just don't like a lot of the original models. Any suggestions would be much appreciated.
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# ¿ Jan 27, 2012 02:37 |
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TarDolphinorShark posted:Those are really nice. Any chance you could put up a close up of coppellius? I really like how the pink coat came out. Sure, time for super close up show all my flaws ever photos! I'm not actually totally happy with it. Tentacle pink, wash with baal red, fix with tentacle pink, then highlight with a mix of tentacle and skull white. But, as a friend of mine put it "He looks like he stole the jacket off some hippie" so I guess it kinda works. Plus the eyeball was fun, even if hard to paint. Little lines of baal red to act as veins on the eyeball make it stand out just that little bit when looked at up close. kilran posted:I'm just painting my Lady Justice set right now (for the awesome looking Death Marshalls) but your Dreamer Crew is exactly the crew I want Check out my Lady Justice Crew earlier in the thread My crew is made out of the dreamer box set (dreamer, lord chompy bits, coppelius and 2 stitched together), a teddy, the daydreams blister and the alps blister. Only conversion that I did was move the alps arms so they appear a tiny bit different.... Sure, Lelu and Lilitu are apparently much more competitive, but I just can't bring myself to take a sadomasochistic demon pair with the little boy.
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# ¿ Jan 27, 2012 15:10 |
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Oxford Comma posted:So I bought Book 1 today, and I'm starting to read through it. Are there any crews that are supremely awesome or utterly shitastic? As dexefiend said, but in general the book 2 masters are harder to use with some have stronger tricks up their sleeve. I think most masters are generally pretty balanced in their own strange way, but the weaker masters would probably be ramos; and the gremlins are hard to use (especially as a first crew because they have some weaknesses that can be heavily exploited if you have no other options during crew selection). Surprised you could buy book 1, it's out of print and normally hard to find. Wazzu fucked around with this message at 05:27 on Jan 28, 2012 |
# ¿ Jan 28, 2012 05:24 |
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Randalor posted:Colette and the showgirls were introduced in book 2, Rising Powers, along with Kirai for Ressurectionists, Hoffman for Guild and the Dreamer for Neverborn. And Hamelin for the outcasts, as well as all of the henchmen. I'm torn between having money and reading all the fluff...
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# ¿ Jan 31, 2012 00:54 |
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EVIR Gibson posted:So just to confirm with you all. Summoning and Dreamer's Frightening Dream placement of the model is different, correct. Summoning says the model base has to be fully contained in the 6" radius. Dream says placed within 6" so Lord Chompy can toe in the 6" radius and still have most of his base outside. Pg 37 in the mini rulebook is what to look at. Summoning is completely within, Frightening dream is within 6". Therefore you can have your base rim 6" away from the dreamer, not even any of this toe nonsense. So you can have the dreamer put LCB in combat range from 11" away! Wazzu fucked around with this message at 05:02 on Jan 31, 2012 |
# ¿ Jan 31, 2012 04:57 |
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Sweet, iggy incoming! Really can't work out what the hell I want to do with my leviticus crew, I might just start applying green stuff and hope for the best soon
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# ¿ Feb 17, 2012 03:00 |
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Lungboy posted:Can someone explain companions to me please? There seems to be quite a few i can pick to go with McMourning, and they are very cheap on soulstones, but are they just a good way to pick up corpse counters or are they more than that? Themed cool companions. Often very efficient for stones, but die when the master dies.
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# ¿ May 7, 2012 13:17 |
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Lungboy posted:Guild and Ressers confirmed as not being at GenCon, and they won't even be available online. Not quite sure why they won't put them up for order to allow people to get the Miss model, but nevermind. While people want the Miss model, I imagine people hate having to wait 2+ months for models even more. Wyrd won't announce 'we are having some serious problems moving to plastic, with every day being a new experience in the sublime buffet of human suffering', but it sure looks like it. If they think stuff will take long enough that it'll make them look bad, they wouldn't put it up on pre-order. Plus this way they can focus on getting just some boxes/models out in great condition, rather than splitting their attention.
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# ¿ Aug 12, 2012 03:28 |
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The Aberrant posted:So I just played a game at the club today, and now everybody seems to think Papa Loco's "Take ya with me!" is broken as poo poo. How do I convince I really hope you didn't interpret "This model cannot take a resist duel to prevent this damage" to mean "no model can prevent this damage". Everyone not named papa loca gets to try not to take the 6 wounds. He's a low casting ability model that has WP2 when resisting (seriously, WP 2), not particularly tanky and he only gets to use 'take ya with me' reasonably when he's in the thick of your models, without friendly models nearby that he also blows up. Just don't allow him in the thick of your people at the start of an activation, while his friends are away. Wazzu fucked around with this message at 09:11 on Aug 17, 2012 |
# ¿ Aug 17, 2012 08:58 |
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LumberingTroll posted:More progress shots Looking cool, good luck with it. Are the 9 parts just going to sit next to each other, or do you have a mechanism for them attaching yet?
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# ¿ Aug 25, 2012 03:04 |
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gnome7 posted:Worth mentioning, but I am pretty sure the Friekorps Armor protects them against the damage from that. They don't take damage from pulses, blasts, and bursts, and I am fairly certain Detonate Tanks is a Burst. From Malifaux's clarifications page: Freikorps Specialist: NOTE: - 'Detonate Tanks' creates a Pulse that doesn't directly do damage so the Freikorps Armor does not protect against it. Any model in the 'Detonate Tanks' pulse has a Duel directly generated against it, so it is not affected by targeting restrictions (eg. the Specialist being in melee, the target being out of LoS from the Specialist). The duel generated by 'Detonate Tanks' counts as being a ranged attack made by a Flammenwerfer so ignores Armor and cover modifiers.
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# ¿ Sep 10, 2012 04:40 |
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Binbag posted:That's a touch of luck. I'd be sticking it straight on ebay personally. Looking at the ones schmetterling has they are the same as GW plastics, which is all I want (although the new bases still having a slot is weird as the models lost their slots). I hope they include instructions for future releases, as it's easy as hell to include and fixes any tiny issues they don't even think possibly.
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# ¿ Sep 16, 2012 10:45 |
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Khisanth Magus posted:So I've decided I needed another miniatures game for some reason and have started playing Malifaux. I picked The Dreamer for my first master, and it is going pretty well, finally figuring out how in the heck he works without getting all my stuff killed. Being able to borrow 3 daydreams from my local henchmen definitely rounded out his box and brought it up to a nice solid 25 pts(and got me up to 7 soulstones, whee). What would be the best place to go from here. My own set of 3 daydreams and Teddy to get up to 35? Or should I only start with 1 or 2 daydreams and fill in the extra points with something else and then use soulstones to bring out more daydreams as necessary. Also the alps are now balanced, but I still think they fulfill a neat little role.
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# ¿ Oct 19, 2012 01:57 |
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gnome7 posted:I would've put in Iggy but he doesn't have a model out yet. I just forgot about the zombie chihuahua for McMourning, though, that's my bad. Iggy totally does have a model, it came out a couple of months ago.
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# ¿ Oct 26, 2012 02:11 |
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EVIR Gibson posted:I will have to whole-heartedly disagree. Yeah, I should have said they changed them to no longer be horrifically unbalanced. They fulfill a role, but they aren't great. If insignificant matters (so many missions it doesn't matter) I wouldn't take them.
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# ¿ Oct 26, 2012 03:43 |
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I find von schill's bouncing around shooting people, being terribly hard to attack in melee darn annoying. Also his guys are just drat solid- they feel like they are better than other models at a similar cost because they don't do anything fancy, they just do basic things really drat well.
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# ¿ Oct 30, 2012 12:42 |
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The Aberrant posted:It's not Collete that annoys me, it's that drat Duet. Oh hey, I'm bulletproof 2, evasive 3, you can't charge me, you're at -1 flip to attack me, I get +1 flip to def and resist duels, and assuming I go first I can spend loving soulstones that I have an assload of! Mercurial gives the Coryphee get +1 flip to resist, not -1 flip for attacks towards them (I'm pretty sure). Because +1 flip for your opponent is waaaay better than -1 flip for you. Wazzu fucked around with this message at 14:18 on Oct 30, 2012 |
# ¿ Oct 30, 2012 14:15 |
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EVIR Gibson posted:So this video was found on Wyrd's youtube account Oh that's some lovely, lovely CGI at the end there, what a shame. Also I like how the cowboy seemed to be smoking and enjoying chewing tobacco at the same time.
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# ¿ Nov 1, 2012 01:58 |
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Sticky Beethoven posted:From what I've seen (Mei Feng + crew, some of the new Ten Thunders) they're gorgeous, if a bit fiddly to put together. Instructions would be a godsend for most of them. Though the one model that does have instructions (Lazarus) has useless instructions.
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# ¿ Nov 23, 2012 04:40 |
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Eyespy posted:Sale on at the Wyrd Store! Wake up in the morning, Dead Justice, Nightmare Chompy and Egg Hauler are all sold out already. If you want Yan Lo or McCabe early, the nightmare teddy or war rooster those are still temporarily available.
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# ¿ Dec 7, 2012 02:59 |
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Kayumi posted:I just finished (finally) painting exactly that Kirai list. My Seamus list that I just primed is pretty different though, so far just the box set and Black Bette. Every photo taken of your miniatures makes them look worse, doesn't matter on your skill level. The most incredible miniatures look even better in person, I'm not a terrible painted as my photos would suggest. Set up a light box if you can, adjust your levels before uploading and get ready to feel bad about your photos while we're happy to see more painted crews.
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# ¿ Dec 13, 2012 02:25 |
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EVIR Gibson posted:What do you think of the following procedure to setting up a game? Some crews have in-built weaknesses, and if you know which master your opponent is taking, some can be exploited to a much greater extent. It would allow you to target what your opponent is going to take, rather than simply taking the best crew possible for the terrain, scenario and faction you're facing. Simplest example: Gremlins have lots of things that just absolutely crush them, but if you don't know whether you're facing Von Schill, Leviticus, Hamelin, Som'er Teeth Jones you don't simply take models that beat the poo poo out of gremlins.
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# ¿ Dec 16, 2012 01:35 |
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EVIR Gibson posted:It doesn't need to be a high tome either. The damage is done after the replacement and with the Mannequin's Object 2 and Armor 3, you'll need to do a lot of damage to one-shot kill it (well, unless it's Kirai and her bumbling circus of ignore-Armor train) What? It doesn't need to be a high tome because you have the values of 2 cards on top of her CA of 7, against their defense value and a card. That you get a free mannequin out of the deal is icing on the cake, I don't understand why you're talking about hurting the mannequin?
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# ¿ Feb 28, 2013 15:15 |
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Aramoro posted:I have massive problems with Lynch. I played against him the other day with my Friekorps crew, killed Kang on turn 2 and Mr Graves turn 3 for no losses then Hungering Darkness just murdered everyone. Very related, played my first game of Malifaux is ages last night, using my Jacob Lynch crew for the first time against Friekorps. Crew of 3 depleted, 2 beckoners, 2 Illuminated and 1 soulstone as well as Lynch and Hungering Darkness/Huggy. With a little card manipulation my opponent regularly didn't have a hand, and fear of the hungering darkness actually causing 6 people to fall back throughout the game. However, damage was a bit of an issue. I found that the Depleted's 5" push was drat useful, but that they didn't really do any damage or give brilliance once they got there; the Illuminated were able to do some damage, but not really 6ss worth of damage; I almost certainly used the Beckoners wrong but they didn't really deal much damage. What this left me with was Huggy dealing heaps of damage and making everyone afraid, while no one else really did the damage I needed them to do. Anything obvious I did wrong? How on earth does this crew do the damage I need them to do?
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# ¿ Apr 9, 2013 03:42 |
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Aramoro posted:Kang is a pretty good damage dealer and his regen makes him a good sponge for huggies wound sucking power. The basic idea seems to be use Beckoners to shoot people and make them brilliant, Lure them in and have Huggy/Kang/Illuminated kill them. You can't lose Brilliance near a Beckoner so once you're there it's bad new. Also make good use of Huggies 'I can't believe it's not obey' because even if you can't do much damage your opponent probably brought someone who did. My Strongarm suit beat Von Shill to death. I meant 1 bonus, plus 2 from only doing 1 scheme, for a total of 5SS throughout the game. I was astounded by how often 'i can't believe it's not obey' had nothing good to target. Thanks for the advice, though.
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# ¿ Apr 9, 2013 12:53 |
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JoshTheStampede posted:Every time the master activates, you flip a card. You may cheat this card. It is removed from the deck completely and put into a Manifest Stack. When that stack reaches a total equal to a certain target number (varies by master), the master Manifests. Then, every turn, one CARD is removed from that stack and put back into the deck. When the stack is empty, the master reverts to normal form. I would have thought they'd keep it as ye olde "no cheating on the black joker' rule. EVIR Gibson posted:McMourning: Resser/Guild I get that McMourning is technically the head of the morgue in town, but I always pictured his ressurectionist activities as secret. I think the guild guard might cotton on to something when they see the town's morgue doctor running around summoning zombies and eating the bodies of people he's hacking to pieces. JoshTheStampede posted:Fluff-wise I can't really see any of the Arcanists making sense as a dual, unless they do something like making Rasputina or Marcus dual with Outcasts, since they each are sort of their own little faction (cult of december or unaligned beasts). Ramos/MeiFeng/Kaeris/Colette are solidly in the "M&SU secret union workers rights gently caress the Guild" theme, and don't really have much in the way of links to other factions. But Marcus and Rasputina each have so little to do with that that it's almost surprising they are even really Arcanists to begin with. I always saw that as the somewhat weak excuse that Ramos brought them in to work with him as they couldn't work with the Guild, didn't want to work with the weirder factions, and could have a profitable working relationship where they do work for the Arcanist faction is return for stuff. More general comment: yay Malifaux v2! All the changes seem positive, and like they're going to improve the game. I approve of pre-measuring personally, I think it removes a skill that wasn't particularly fun or friendly to new players. Really, the things I dislike most about the game is when there are too many triggers (hard to remember and use, harder for your opponent to do the same) and when models are too complicated. Last game I played I started by explaining my crew to my opponent (because he wasn't familiar with Lynch) which took forever as there is so much to talk about.
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# ¿ May 5, 2013 15:21 |
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JoshTheStampede posted:That would not fix the problem. The problem is the flipped card gets removed from your deck and that happening to the black joker is (arguably) way too powerful. It doesn't matter if you CAN cheat when you flip the joker there, because generally you won't want to. Sorry, I misunderstood and thought the manifest deck things only happening IF you cheated a card in (thus, you have to lower your hand size if you want to ever manifest).
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# ¿ May 5, 2013 16:58 |
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Jonas Albrecht posted:https://twitter.com/ericjgames/status/333326612198211584/photo/1 I liked the rasputina one in theory (wasn't sure about some things, like how active the ice golem looked). But gently caress this, particularly the death marshall doing a jaunty jig on a coffin.
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# ¿ May 12, 2013 10:35 |
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Slimnoid posted:I feel alone in liking the art there Wyrd has always stuck pretty close to the concept art, to a new extreme since they've moved to plastic. I'll agree that you don't want the alternative sculpts to be too similar (such as the executioner model that it seems like no-one has painted up his new version) but that doesn't mean the new ideas can't be terrible.
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# ¿ May 12, 2013 16:12 |
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JoshTheStampede posted:Well, you could play Guild. Cowboys and robots city guardsmen and little magic munchkin dudes, no hookers to speak of. Or Arcanists, unless like, bare midriffs on otherwise nonsexualized female models like Kaeris and Myranda are over the line for you, other than that they are again about robots and wild animals. Quick note: the proportions in malifaux have often being weird, particularly the heights. Now I find it weird that most wargames have all people be the same height, but Malifaux is much weirder because of how often the women just TOWER over the men. With Lady J's crew it kind of makes sense, making her more of a hulking behemoth; but why does colette tower over the death marshals? I really like the plastic sculpts for how they seem more sensible, with tiny limbs and heads (by comparison to other ridiculous wargames). Wazzu fucked around with this message at 07:21 on May 13, 2013 |
# ¿ May 13, 2013 07:10 |
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EVIR Gibson posted:Another "useless goggles" user. Nonsense, he/she's learning from all the factions, and you never know when the arcanists will force you to suddenly do some welding. JoshTheStampede posted:It's a 50mm, yeah. He looks like he was made to fit a 60mm dreadnaught base. That's optimistic.
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# ¿ May 14, 2013 06:37 |
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Jonas Albrecht posted:I agree that the 2.0 criticism has been running silly. The art though, I feel, stands on its own merits. Or lack there of. So the boobs pose may be silly, but Myranda never looked like a beast lady. She barely looked like someone who worked in the circus with the animals. Parasol Prophet posted:I'm just not feeling the pigtails on Myranda. With the mask, it really looks like a costume. That said, yeah pigtails are not a feral hairstyle. Wazzu fucked around with this message at 14:30 on May 22, 2013 |
# ¿ May 22, 2013 14:23 |
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JoshTheStampede posted:Yeah, but saying someone doesn't look like a shapeshifter is sort of a self-defeating statement. Grad student who discovered shapeshifting powers is possibly the worst fluff, though I'll take all your well thought out opinions and put them in a box. I may in general just be biased because I don't much like Marcus and co.
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# ¿ May 23, 2013 01:27 |
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# ¿ Apr 28, 2024 08:26 |
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Love the new Malifaux rules from what I've seen, I'm delighted by how much simpler everything is, hopefully there is still the same feeling of uniqueness. Review of new rules: holy crap is the electrical creation awful now. It just dies within three turns, possibly it'll do some minor damage before it dies. Possibly. You just bum rush it at your opponent and hope they take some minor shock by all being clumped.
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# ¿ Jun 1, 2013 17:11 |