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Does anyone have a bigger/clearer pic of that Arino Mii poster? Totally wanna scan that code.
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# ¿ Jun 9, 2012 04:00 |
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# ¿ Apr 26, 2024 22:03 |
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Shady3011 posted:Xseed's expectations for the first game were ridiculous though. 100,000 copies for a game that only a small percentage of purchasers would know the source material for? I mean, this is the same company that put out that Wizard of Oz RPG on the DS and that was even more niche than Retro Game Challenge. From what I recall, they were planning on releasing the game in tandem with a localised broadcast of the show, but the licensees of the show never followed through.
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# ¿ Jun 23, 2012 03:42 |
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Here's the closest thing I can find to an answer about the eggplant thing, from this interview with Toru Osawa (the Kid Icarus creator), Sakamoto, Hiroji Kiyotake (Samus/Wario designer) and Kenji Yamamoto (composer of various Metroid games, Punch-Out, Famicom Wars, etc):quote:Regarding that, it doesn't seem like a Nintendo game, as there is a little bit of "black essence".
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# ¿ Jun 28, 2012 12:56 |
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zari-gani posted:Weird how the joke wasn't explained, but bou = stick (or rod in this case) and nasu = eggplant, so bou-nasu, just so people don't think Toru Osawa is insane. I'm not sure which version I like better - the one where Toru Osawa loves terrible puns, or the one where he enjoyed torturing the player and then telling them it's a "bonus". I guess they're both true to a degree, but it seems so much less sadistic now.
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# ¿ Jun 29, 2012 05:45 |
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That game was supposed to get a DX re-release for GBC which presumably would have been localised, but it went the way of Metroid II DX and Kirby's Dream Land 2 DX. Shame, it's a neat, quirky game.
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# ¿ Jul 1, 2012 05:50 |
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Yeah, I'm guessing it's Famitan.
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# ¿ Jul 22, 2012 05:33 |
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Funny you should mention Ikki... I was reading about Cave Story 3D the other day, and for the Japanese release they added a bunch of extra playable characters, one of which is the farmer guy from Ikki. Major WTF moment.
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# ¿ Aug 3, 2012 06:54 |
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No, the three extra characters are exclusive to the Japanese version. I have no idea if they actually play any differently or if they're just sprite swaps, either. Here they are: Dragon Slayer dude: Crazy Climber: Ikki dude: All really weird choices; I have no idea how they managed to clear them all, either.
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# ¿ Aug 3, 2012 07:10 |
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The Famitan games are still really high-regarded in Japan, aren't they? They seem to show up on "best-of" Nintendo lists a lot, and as far as I know they were the highest-selling FDS games behind Zelda. They're also the games that established Yoshio Sakamoto as the "story guy" within Nintendo, so they're interesting from that perspective.
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# ¿ Aug 9, 2012 00:52 |
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I can't read the link above me, but the tl;dr is that NOA didn't want to follow up the first game with Lost Levels, so when Miyamoto and others noticed that Doki Doki Panic was outselling Lost Levels in Japan they naturally decided to retool it as SMB2 for the international market.
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# ¿ Aug 9, 2012 14:21 |
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Mister Chief posted:What were the major differences between the FDS and the Famicom? Basically all the FDS games were later released on the NES so they differences couldn't have been that great. The three big differences were the cache of rewritable data on each disk that could be used for save files, the extra sound channel that allowed for wavetable synthesis, and the general increase of space afforded by the relative cheapness of disks compared to cartridges at the time. You could also send you disks away to Nintendo to have them re-written with new games for much less than the price of buying new, and there were even kiosks at certain stores that'd let you do it yourself. That being said, FDS games were very easy to pirate, and by the time it actually went on the market people were producing regular Famicom carts that used as much capacity as a FDS disk, so it didn't really take off.
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# ¿ Aug 10, 2012 06:08 |
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"Moai" is just shorthand for "mysterious alien crap", I guess, but I have no idea where it started.
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# ¿ Aug 11, 2012 02:42 |
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The Gradius team added moais as a response to the Nazca-ish environments in Xevious, but I had no idea where the idea originated. Chariots of the Gods seems like a fairly safe guess, though.
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# ¿ Aug 11, 2012 03:26 |
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There's something about Mario games in particular that completely overwhelms him. I really don't get it.
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# ¿ Aug 11, 2012 06:04 |
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Shyguys didn't make any more appearances until Yoshi's Island, did they? When did they next show up after that? I think their addition to the "canon" was basically just Tezuka bringing 'em back for YI because he thought they were neat. edit: actually, they were in Link's Awakening before then, another Tezuka game.
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# ¿ Aug 13, 2012 08:13 |
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Yeah, they show up all the time in the spinoffs and are a staple enemy in the Yoshi games but I don't think they've ever appeared in the "real" games beyond SMB2, have they?
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# ¿ Aug 13, 2012 08:17 |
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Looking at the wiki now, the Shyguy-esque creature from SM64 is this thing which is so close to being a Shyguy it might as well be one. I can't be arsed reading up on the other games but I guess it's a similar deal there, too.
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# ¿ Aug 13, 2012 08:30 |
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Yeah, Ninja Gaiden really isn't that bad given that it controls well and you can beat it through sheer attrition.
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# ¿ Aug 21, 2012 07:39 |
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Aside from the Neo Geo Pocket stuff, I can't think of a single handheld fighting game port from before the PSP/DS generation that wasn't complete garbage.
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# ¿ Aug 23, 2012 08:41 |
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I wonder how close it actually is to the real thing... I remember trying the GBA versions of SF2, Guilty Gear, etc and while they looked good at first glance the were actually really hilariously broken.
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# ¿ Aug 23, 2012 09:07 |
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What does Sierra have to do with Comix Zone?
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# ¿ Sep 30, 2012 11:50 |
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Zeether posted:I played one of the games featured in the "Collection" segments just now: The trick to doing well in Nazo no Murasamejou is finding as many secret pickups as you can - there's at least one on every screen, often two. Working out which ninjas are a priority and which aren't is helpful, too, since the game will throw craploads of enemies at you in the later levels. Hideki Kamiya from Platinum said he'd like to make a new Murasamejou game given the chance, which I kinda hope he's allowed to do, even more than Star Fox.
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# ¿ Oct 2, 2012 01:02 |
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That reminds me... I heard that Umihara Kawase Shun went up on the JP PSN the other day.
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# ¿ Oct 2, 2012 06:54 |
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Arino amigurumi!
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# ¿ Oct 7, 2012 00:58 |
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Doc Hawkins posted:The Japanese one already is. I think the fact that they're playing decades-old games instead of contemporary stuff is what keeps it from being completely intolerable. You just know that "Retro Game Master USA" or whatever would end up being an marketing exercise with some dude playing old games in order to push new ones, rather than just playing neat games for the sake of it.
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# ¿ Oct 7, 2012 02:06 |
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Nintendo did a bunch of Robin/Zelda Williams commercials for the anniversary celebrations and OOT3D last year, so I can't imagine she's too irritated by it.
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# ¿ Oct 7, 2012 02:32 |
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I think I enjoy watching him try western-made games the most - the way he reacts to games like Prince of Persia, Battletoads and Flashback is really interesting to me for whatever reason.
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# ¿ Oct 11, 2012 07:02 |
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Just watched the Iwata clip, cool stuff. Pity they didn't play two-player co-op, but Balloon Trip was always the draw of that game anyway. Of all the 3DS ambassador games I think Balloon Fight is the one I've played the most, and it's all thanks to Balloon Trip.a big fwiggen terd posted:Man I was looking forward to this one, as its one of the games I played on the amiga when I was a kid. Although I cant remember anything about it apart from it having cool music. That's pretty much the quintessential Amiga experience - cool music, forgettable everything else.
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# ¿ Oct 29, 2012 01:54 |
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serialrobinson posted:Man, First Samurai just provides more evidence for my theory that EU developed games are mostly just piles of junk shoved together with "craaaaazzzzy" graphical effects. I wouldn't say that's necessarily true nowadays but in the C64/Amiga era that was definitely the case - lots of flashy tech demos masquerading as games but few titles that were actually fun.
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# ¿ Oct 30, 2012 01:19 |
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Shenmue Online was that Korean game where Ryo turns into a phoenix to fight dragon-Lan Di, right? While we're on the subject, here's a trailer for the Korean Makaimura MMO: https://www.youtube.com/watch?v=rexy0wWEGsw
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# ¿ Oct 31, 2012 23:35 |
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Random Stranger posted:For what it's worth it's also available on Steam in the Genesis classics 5 pack for $7.50 or on its own for $2.99. Cheaper if you wait for the Christmas sale, of course. You're thinking of Monster World, one of the Mega Drive sequels. Monster Land, the arcade game which Bikkuriman World is based on, is out on PSN/XBLA/Wii VC but not Steam, and the same goes for Monster World IV.
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# ¿ Nov 4, 2012 00:05 |
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Yeah, even if you just confine things to the six "official" games it can be confusing - there are two games named "Wonder Boy III", for instance, and the one with "Monster" in the title is the one that's NOT part of the Monster World sub-series.
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# ¿ Nov 4, 2012 00:43 |
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zari-gani posted:Ikki. You have my deepest condolences.
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# ¿ Nov 7, 2012 00:51 |
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Phantasy Star is one of my favourite games from that era and definitely the best game on Master System, but it'd be even less interesting as a spectator than something like Dragon Quest. So many virtually indistinguishable dungeons!
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# ¿ Nov 8, 2012 23:46 |
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Here's hoping for Umihara Kawase Shun!
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# ¿ Nov 10, 2012 00:33 |
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Playable dolphin? Probably one of the Aero Fighters games.
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# ¿ Nov 13, 2012 23:40 |
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Random question: are there any other sources for the little 8-bit pictures of the GCCX staff members, aside from the DVD box art?
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# ¿ Nov 15, 2012 05:13 |
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They're gonna punctuate the challenge with footage from the in-house AD rap battle.
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# ¿ Nov 16, 2012 00:43 |
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Tobaccrow posted:Moments where Arino says something seemingly innocuous and the staff laughs really loudly has made me realize there's a lot about Japanese humor I don't understand. Who the hell is that laughing guy, anyway? I swear it's the same guy every time, perpetually hidden off-camera.
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# ¿ Nov 18, 2012 05:01 |
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# ¿ Apr 26, 2024 22:03 |
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You could always give this thing a shot: http://barcodebattler.co.uk/simulator/index.htm
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# ¿ Nov 24, 2012 02:45 |