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Man the environments and style all LOOK so good and fit right into the DMC universe. And then the combat starts... Jesus it looks like Heavenly Sword 2. All the same issues still seem to be there. If they were trying to sell it as DMC then they certainly succeeded, it absolutely reminds me of one DMC game. That is to say it reminds me of DMC2. From those slow and clunky attacks to the damage sponge enemies that barely react to anything Dante does it just looks so disappointing..
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# ? Dec 26, 2011 03:22 |
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# ? Apr 26, 2024 10:46 |
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Release date for the HD collection in North America and Europe is April 3rd, its coming out on PS3 and 360 at the same time.
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# ? Dec 26, 2011 21:43 |
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Ulio posted:Release date for the HD collection in North America and Europe is April 3rd, its coming out on PS3 and 360 at the same time. For some reason Amazon just gave me a shipping update saying the game is released on Dec 31st? What an odd mistake?
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# ? Dec 29, 2011 20:15 |
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An article/ interview with Tameem Antoniades.Gaming Everything posted:After the announcement of a reboot of the historical saga of Devil May Cry, millions of fans from around the globe have expressed their dissent energetically, wanting the arrival of a true sequel after three years of waiting. Yep. Still making GBS threads on Eva. quote:CONT. This has already been covered. quote:In the trailer we see the city changing before Dante’s eyes. Well, we guessed as much. quote:How important will be the exploration phase of the levels in DMC? Can we expect a lot during the “climbing” and jump like in Uncharted? They seem to be pushing platforming as their biggest asset rather than the fighting...in a game series where the focus is on fighting first, and everything else, second. quote:Can you tell us something about the system enhancement of Dante and his weapons? This is better news - more weapons and red orbs. quote:Will there be some cosmetic changes that emphasize the strengthening of Dante? Maybe showing more demonic traits? If it ends up looking anything like what has been shown in the WIP fight trailer, then you're talking out your arse. This is promising though. quote:The environments are visually spectacular! Where do you draw inspiration for the creation of cities and gigantic end bosses? So a rehash of DMC3 then? Except, with a blander, watered-down Dante? quote:The Dante that we have seen in the last trailer is a little different from the one in the official announcement of the game. You have made changes as a result of comments received on the web? HAHAHAHAHAHAHAHAHAHA! Bullshit. You changed it because the backlash was that bad. Even the magazine doing the interview thinks it's bullshit. quote:With this sentence ends our interview with Tameem Antoniades … and despite what he has said (or perhaps because of what he told us), it reinforces in us the idea that some changes are due to fans’ reactions. Source:http://gamingeverything.com/13305/new-dmc-scans-and-details/
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# ? Dec 30, 2011 03:24 |
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quote:Can you tell us something about the system enhancement of Dante and his weapons? I wonder if this means they're ditching proud souls (I think that's what they were called). I really liked that system.
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# ? Jan 4, 2012 10:01 |
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quote:
Notice how Antoniades doesn't really definitively answer the question here. "Fast, fluid, technical" could describe a number of things- I'm playing Arkham City right now and I would say that about the combat in [/i]that[i] game. He doesn't say it'll be like a typical DMC game- and that would be a very easy and positive thing to say, if it were true. This worries me. Also, remember how in Heavenly Sword you could switch between "fast", "strong" and "balanced" modes of combat? Hmmm... == "angel", "devil" and "human"? Don't give me another reason to dislike you, Antoniades. On the positive side, there will apparently be more than three weapons to play around with!
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# ? Jan 4, 2012 17:19 |
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Monkey Fracas posted:On the positive side, there will apparently be more than three weapons to play around with! I'm kind of iffy on this actually. They talked earlier about the fact that your weapon can transform into different shapes depending on your attacks. I sort of suspect that "different weapons" is going to mean "context sensitive based on attack" instead.
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# ? Jan 4, 2012 17:24 |
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Monkey Fracas posted:This worries me. Also, remember how in Heavenly Sword you could switch between "fast", "strong" and "balanced" modes of combat? Hmmm... == "angel", "devil" and "human"? Don't give me another reason to dislike you, Antoniades. Pesky Splinter posted:
Human's probably going to be the guns or something. I wish there was more information at the moment.
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# ? Jan 4, 2012 18:08 |
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So instead of a style button there are two melee buttons "light" and "heavy"? That what it sounds like. Could be interesting I guess...
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# ? Jan 4, 2012 18:34 |
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ImpAtom posted:I'm kind of iffy on this actually. They talked earlier about the fact that your weapon can transform into different shapes depending on your attacks. I sort of suspect that "different weapons" is going to mean "context sensitive based on attack" instead. Oh this would be the sneakiest bullshit ever and I certainly wouldn't put it past 'em. "Pesky Splinter posted:
Oh, I was wrong. It's a revamped Heavenly Sword system- I know this is kiiiind of reaching here but drat if it doesn't remind me of it. This is supposed to be DEVIL MAY CRY Antoniades! You'd think they would release a trailer really detailing the combat- isn't the release less than a year away (probably)?
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# ? Jan 5, 2012 02:44 |
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Monkey Fracas posted:You'd think they would release a trailer really detailing the combat- isn't the release less than a year away (probably)? Most websites say it's probably going to be released sometime this year. If I had estimate a time, I'd say late fall, at the earliest. Depending on what they have left to do, it could very well be for Winter 2012. Assuming of course, that they don't push it back to the next year or whatever.
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# ? Jan 5, 2012 02:51 |
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ImpAtom posted:I'm kind of iffy on this actually. They talked earlier about the fact that your weapon can transform into different shapes depending on your attacks. I sort of suspect that "different weapons" is going to mean "context sensitive based on attack" instead. Monkey Fracas posted:Oh this would be the sneakiest bullshit ever and I certainly wouldn't put it past 'em.
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# ? Jan 5, 2012 04:18 |
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DmC Devil May Cry “Squarely Competing With Bayonetta” In Gameplay: http://www.siliconera.com/2012/01/04/dmc-devil-may-cry-squarely-competing-with-bayonetta-in-gameplay/quote:Jones says that DmC is an “intensely collaborative” project, especially in the character department, and that Capcom Japan are providing guidance to ensure that the game’s combat is up to par. Upon being asked if Capcom see Bayonetta — developed by the original creator of the Devil May Cry series — as a competitor, Jones replies that DmC is “squarely competing” with Bayonetta in terms of how the game feels in your hands. https://www.youtube.com/watch?v=SoLPDkaM9BE
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# ? Jan 5, 2012 04:44 |
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Competing with Bayonetta. Hahahaha. Oh lordy, he probably believes that to. Nothing made on the unreal 3 can compete with Bayonetta.
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# ? Jan 5, 2012 04:52 |
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I think it's a good sign that they are at least trying to reach the same level as Bayonetta.
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# ? Jan 5, 2012 13:44 |
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Alteisen posted:Competing with Bayonetta. You realize that the unreal engine is just that, an engine, right? The graphics engine the game is using has nothing to do with how gameplay will feel. You wouldn't say that Arkham City plays the same as Gears of War would you?
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# ? Jan 5, 2012 14:13 |
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Mr. Sharps posted:You realize that the unreal engine is just that, an engine, right? The graphics engine the game is using has nothing to do with how gameplay will feel. You wouldn't say that Arkham City plays the same as Gears of War would you? I think he's talking more about the choppiness inherent to games running on it in general. It doesn't matter if the game is Gears or Lost Odyssey, Alien Breed Evolution, X-Men Origins, whatever, Unreal 3 engine gives you an unstable framerate and lots of pop-in, two things I would never want in an action game I want to take seriously. Some games like Shadows of the Damned are well-designed enough visually that they work with it and around it but overall it's not what I'd want for a Devil May Cry game. THAT said, this looks pretty fun and I am still anxious to try it out. I'm not sure why everyone is so upset about the audio cue for the style meter though. Having the music swell or get more intense is going to be much better than having to glance at a meter in the corner now and then. In a era where having a big glowing "YOU CAN INTERACT WITH THIS" prompt on everything is often the default the less intrusive the HUD the better.
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# ? Jan 5, 2012 15:03 |
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Neo Rasa posted:THAT said, this looks pretty fun and I am still anxious to try it out. I'm not sure why everyone is so upset about the audio cue for the style meter though. Having the music swell or get more intense is going to be much better than having to glance at a meter in the corner now and then. In a era where having a big glowing "YOU CAN INTERACT WITH THIS" prompt on everything is often the default the less intrusive the HUD the better. In this case, I don't particularly agree. Devil May Cry is an arcade style action game where things like points are actually a part of the game, not just a holdover mechanic. That is part of why I enjoy it. A lot of games now treat "game" like a bad word and that's honestly less fun to me when I actually want to play a game instead of an "interactive experience." The Style Meter being visible is pretty important because it gives easy and direct feedback to how well you are doing. You instantly know if you're maintaining an A or S or SSS. It's your score meter effectively. It being invisible just makes it more obtuse and strongly implies that they developers are more interested in making an experience then a game.
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# ? Jan 5, 2012 15:26 |
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ImpAtom posted:In this case, I don't particularly agree. Devil May Cry is an arcade style action game where things like points are actually a part of the game, not just a holdover mechanic. That is part of why I enjoy it. A lot of games now treat "game" like a bad word and that's honestly less fun to me when I actually want to play a game instead of an "interactive experience." If the were smart, they would just give the option of toggling it on or off. Problem solved! Watching the video, it seems like they are invested in making this a good action game, but I don't know if that is their primary objective here. The input from the previous designers a Capcom should also really help (hopefully they listened). I guess I'm just upset that they're trying to make the narration and cutscenes "cool" rather than "Whoa gnarly dude I'm going to surf on this missile". There will be nothing like that goofy "opera theater" scene from DMC4 and this saddens me.
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# ? Jan 5, 2012 16:48 |
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Neo Rasa posted:I think he's talking more about the choppiness inherent to games running on it in general. It doesn't matter if the game is Gears or Lost Odyssey, Alien Breed Evolution, X-Men Origins, whatever, Unreal 3 engine gives you an unstable framerate and lots of pop-in, two things I would never want in an action game I want to take seriously. Some games like Shadows of the Damned are well-designed enough visually that they work with it and around it but overall it's not what I'd want for a Devil May Cry game. What this man said, the unreal is pretty crappy in terms of anything fast and fluid, team little devils also had their own engine for DMC which is why it was so fast, I honestly don't see how this can even come close to the fluidness and quickness of Bayonetta. Also agreeing on the style meter thing, that's been in all DMC's and was integral to the gameplay and how well you where doing, removing it is retarded.
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# ? Jan 5, 2012 17:06 |
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I'm just not seeing the competition with Bayonetta. Until you get decent at it, Bayonetta is a game that is wholly too fast to keep up with, in my opinion. The trailers we've seen so far of DmC look super slow in my comparison. I can understand they might try to match the combo system of Bayonetta, but I feel like the gameplay was all about speed and hectic, whereas this gameplay so far looks like that one Nero secret mission where you try to stay in the air as long as possible so you just keep grabbing enemies to stay in the air.
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# ? Jan 5, 2012 18:34 |
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bleep posted:DmC Devil May Cry “Squarely Competing With Bayonetta” In Gameplay: http://www.siliconera.com/2012/01/04/dmc-devil-may-cry-squarely-competing-with-bayonetta-in-gameplay/ I don't get why they seem to be making out this weapon changing system as innovative, correct me if I'm wrong, but isn't that one of the main innovations that DMC3 brought to the table? Also, making a statement about competing with Bayonetta on various parts, is a really, really dumb move; it just makes people compare this game on that level then. And even with what they're promising, and what we've seen, I don't think that they can achieve that level. It's bad enough that we're comparing it to the rest of the DMC games, let alone Bayonetta.
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# ? Jan 6, 2012 16:32 |
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Apparently Ninja Theory Are recieving death threats over DmC.quote:It seems some gamers really, really don't like Dante's look in DmC, the upcoming reboot of Devil May Cry. Ninja Theory's Tameem Antoniades revealed in a new interview that the studio received death threats over the game. It's one thing bitching about a game, and the choices made for it, but death threats to the people working on it? Urgh, idiotic zealotry! quote:While it's disturbing that someone would actually threaten the lives of video game developers, I'm very curious about these "death threats in comic book form" and "anti-DMC death metal songs." Ninja Theory should bundle them with a Collector's Edition or something. Sources: http://www.cinemablend.com/games/Devil-May-Cry-Reboot-Studio-Received-Death-Threats-38384.html http://www.oxm.co.uk/37409/ninja-theory-has-received-death-threats-over-devil-may-cry-reboot/ In that same interview, they seem to hint that character redesign was something of a marketing ploy, without actually saying it. quote:"Though I must say, lots of people have come and said that they are now interested in DmC whereas they had previously lost interest in the series. We'll see how this plays out." I'm torn as to whether this is the greatest marketing ever (there's no such thing as bad publicity), or the worst marketing ever (people are going to hate this from the start). It also says that there will be more info released soon.
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# ? Jan 7, 2012 00:26 |
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I find it really hard to believe that DmC Dante has somehow made "lots of people" suddenly interested in the franchise.
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# ? Jan 7, 2012 00:34 |
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Interested in the sense of "what the gently caress are you doing to Dante" , rather than "Oh cool a new DMC!"
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# ? Jan 7, 2012 00:36 |
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Schubalts posted:I find it really hard to believe that DmC Dante has somehow made "lots of people" suddenly interested in the franchise. Ninja Theory is on its last legs (as they deserve to be, far as I'm concerned) and Capcom doesn't have many franchises left to whore out, so it shouldn't be too surprising that there's a PR hurricane around this title.
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# ? Jan 7, 2012 00:36 |
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People's livelihood or lives shouldn't be destroyed over this game. I'm sure you'd all agree that's a childish attitude to have. I don't think this game will top Bayonetta or DMC 3 or Ninja Gaiden Black but it'll probably be okay in it's own right. And that's fine.
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# ? Jan 7, 2012 00:42 |
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ThePhenomenalBaby posted:People's livelihood or lives shouldn't be destroyed over this game. I'm sure you'd all agree that's a childish attitude to have. If and when Ninja Theory sinks, it won't be because of this game. It'll be because their development history consists of basic and clumsily executed titles that banked on their mocap engine and nothing else. They're all sizzle and no steak, which leads to me to think they only got ahold of this IP in the first place because Capcom tossed it at them before realizing what a bomb Enslaved was.
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# ? Jan 7, 2012 00:48 |
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quote:It's one thing bitching about a game, and the choices made for it, but death threats to the people working on it? Urgh, idiotic zealotry! No that shocking, when Kojima said he wanted to stop after Metal Gear Solid 2 he received death threats. Some fans are just retarded.
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# ? Jan 7, 2012 00:51 |
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I actually remember people being fairly positive about Enslaved when it was first hitting, what was so terrible about it?
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# ? Jan 7, 2012 00:54 |
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Gwyrgyn Blood posted:I actually remember people being fairly positive about Enslaved when it was first hitting, what was so terrible about it? A game that comes as close to playing itself as you can get without being a point-and-click (the battle engine is basically Beyond Good & Evil's with a few extra gimmicks and the platforming literally doesn't allow you to fall most of the time), the plot starts off fairly unremarkable, gets aggravating with the addition of Pigsy, and goes completely loving sideways in the final act, and the much-vaunted overgrown city environments give way to a lot of brown-gray junkyards sooner than you'd like. It was less game, more tech demo. Also I heard there was a serious delay between button press and reaction for a lot of people, but don't recall experiencing it myself.
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# ? Jan 7, 2012 00:57 |
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It might be because I'm a n00b scrub who never played DMC before 4, but I think I preferred Nero's style. Dante's was just too complex to master without putting in thesis-grade levels of study. I'm liking the new look, but I'm not sure, it seems like a strange combination between DMC and Half-life 2.
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# ? Jan 7, 2012 01:22 |
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Oxxidation posted:Also I heard there was a serious delay between button press and reaction for a lot of people, but don't recall experiencing it myself. This cannot be stressed enough. Enslaved had a visible one second lag between when you'd press the button and when the action would perform; you can see it for youself if you download the demo off of XBL/PSN. I mean, it didn't affect anything, because you literally couldn't fail at the platforming and the combat was QTEs: The Combat System, but still. NieR Occomata fucked around with this message at 02:26 on Jan 7, 2012 |
# ? Jan 7, 2012 02:21 |
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Aidan_702 posted:It might be because I'm a n00b scrub who never played DMC before 4, but I think I preferred Nero's style. Dante's was just too complex to master without putting in thesis-grade levels of study. Nero was simple but he still had a fair bit of depth to him, it just relied more around mastering the gimmicks he had (and the Exceed system) compared to Dante's switching-between-stuff. It doesn't really make you a n00b scrub, he's still fun and interesting to play, just for different reasons than Dante. My only real complaint is that a lot of his upgrades were really boring instead of neat new abilities. A lot of them just functioned as keys instead of actual combat-use powers.
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# ? Jan 7, 2012 02:24 |
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The thing about Nero is that he had as many moves as Dante did, he just didn't need to switch styles for them. I actually preferred Nero to Dante a lot of the times.
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# ? Jan 7, 2012 04:31 |
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Alteisen posted:The thing about Nero is that he had as many moves as Dante did, he just didn't need to switch styles for them. I actually preferred Nero to Dante a lot of the times. I like using Nero more just because he has a reliable, easy way to kill blitzes (blitzen?) I know Dante can use RG to absorb their shocks, but I could never get the timing of it.
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# ? Jan 7, 2012 05:59 |
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Minor info from Official Xbox Magazine:quote:Playing as the son of the legendary devil, Sparda, DMC's story has always been a guilty pleasure. Creating the angst of an unrefined devil-bastard without resorting to cliche is a task few developers could handle. Why are they bringing angst to perhaps one of the least angsty characters in games? Sake of drama perhaps? The article continues: quote:"If we do out jobs right, the story and character performances should be strong enough to hold up to CG movies, never mind video games" says Antoniades. Despite being given access to information regarding "Capcom's combat system", it appears that they're still sticking with 30FPS, but: quote:A speedy framerate is all important to Dante, and it's "something we're determined to achieve." says Antoniades, "however, having said that, we're doing things with the visuals and a dynamic world in DmC: Devil May Cry that haven't been done in any DMC before." Meaningful meaningless words. Views? [e]: Likewise, considering how important this "plot" is, they sure haven't said alot of things about it. It took them long enough to reveal that this takes place as like an alternative universe type place, rather than being part of the "regular" canon. VVV Pesky Splinter fucked around with this message at 00:47 on Jan 9, 2012 |
# ? Jan 9, 2012 00:02 |
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The constant focus on "OUR PLOT" is never going to stop making me lack confidence.
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# ? Jan 9, 2012 00:40 |
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Pesky Splinter posted:
http://www.youtube.com/watch?v=H8qG4AlK1qk I've said it before in this thread, but I feel it bears repeating: If the gameplay in this is solid, I can just pretend in my mind that this is a completely different IP and DMC is instead short for a game called "Don't Murder Children", in which there is no child murder from the protagonist. Edit: Also, I wound up buying DMC4 again for PC during the steam sale just so I could try out legendary dark knight mode and I've forgotten how much I've disliked Nero. DeathSandwich fucked around with this message at 01:33 on Jan 9, 2012 |
# ? Jan 9, 2012 01:25 |
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# ? Apr 26, 2024 10:46 |
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Touche. Except I'd argue that "Fill your dark soul with liiiiiiiiigggghhhhhttt!" is more melodrama than angst. I know, I know, that's not the point you were making, but it still frustrates me that they go out of their way to mention it, and I'm finding it hard to try to disconnect this Dante, from the regular Dante. "Ninja Theory presents: DmC: Debbie makes Cakes - Play as Debbie, a half-demon, half-angel and use your devil-slaying powers to free Limbo from..." Is it Nero's playstyle you aren't liking?
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# ? Jan 9, 2012 01:42 |