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  • Locked thread
Nickname Pending
Jan 2, 2008

I learned how to play beer pong from the Prince of Uganda at a university party.

skywalker6705 posted:

Stumbled on another ridiculous video

https://www.youtube.com/watch?v=YnbnqJSpj-Q

Man, watching this just makes me really aware of how NOT good I was at these games, even though I loved the hell out of them. Anyone else feel the same? I love watching this crap on youtube, it's like an inspiration to suck less. I seriously don't understand how anyone can't see why people see a difference between this DMC, and DmC.

Seriously though, he does like the entire Credo fight in one SSS combo where he takes one hit. Beautiful.

I can't even comprehend the amount of button presses and quick reflexes that go into that.

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toasterwarrior
Nov 11, 2011


I still enjoy watching DMC combo videos from time to time, and the furthest I've gotten to being a monster at these games like breatoal and company was figuring out that Just Releases and Blocks are more consistent when done in the air and managing to S-rank every mission in DMC4 at all difficulties. I haven't even completed the Bloody Palace legitimately yet, I just use it as a playground.

I'm willing to bet that these videos are way beyond how most people get though. It's a subset of hardcore fans even deeper than people who play for money in Quake or Starcraft, mainly because they don't even get paid for it. I can see why a casual player wouldn't see the difference between the old and new, except for maybe controls; but when you go real deep into the game, that's when you see that it's not the DMC you knew, for better or worse.

brea's DmC video was a real mixed bag for me on that note. Charge shot cancelling is pretty cool, and she actually managed to pull off some cool-looking combos like the air juggle one with two charge shots, but you can see that some moves (especially the Osiris' attacks) take way too long to actually use effectively in an Enemy Step air combo. In fact, Enemy Step juggles enemies now, but most of the video is her fooling around with animation cancels instead of styling on enemies with the buffed mechanic.

vvv: There's talk of a PC port, but I imagine it hinges on the game doing good sales-wise. I get the feeling that the demo's reception was pretty lukewarm though, and who knows if they can tweak the game in the amount of time they have left.

toasterwarrior fucked around with this message at Dec 5, 2012 around 15:56

Zaphod42
Sep 13, 2012

"I find my life is a lot easier the lower I keep my expectations."
-Bill Watterson


skywalker6705 posted:

Stumbled on another ridiculous video

https://www.youtube.com/watch?v=YnbnqJSpj-Q

Man, watching this just makes me really aware of how NOT good I was at these games, even though I loved the hell out of them. Anyone else feel the same? I love watching this crap on youtube, it's like an inspiration to suck less. I seriously don't understand how anyone can't see why people see a difference between this DMC, and DmC.

I'm not nearly that good, but I definitely look back and think, "wow, I used to SUCK at DMC."

I remember Dmc3 kicking my rear end SO, SO HARD when it first came out. I did the Agni and Rudra fight like literally 30 times in a row. (Having to replay the whole level each time, since this wasn't special edition with happy yellow orbs for everyone)

I dunno where it happened, but somewhere along the way...

I can beat every boss in DMC3 now in one try, with nothing more than Ebony, Ivory, and Rebellion. Its easy too, rote. I guess a BIG part of that is just learning the boss attacks and patterns by heart, but... yeah. I used to struggle SO much, and now I can combo between two weapons like its second nature. *shrug*


Man, I really want to like the new DmC, I've long been a huge fan of the series. I was burned hard by Dmc 2 though, so I'm gonna be wary of this one.

I don't like the new art design AT ALL, I'm worried about the change in team, and there's no PC port?

Blagh, I'll just play the DMC HD collection instead. 1, 3, and 4 are amazing games.

Cthulhuchan
Nov 10, 2005

Rose: Sip martini thoughtfully.

Such as this one.

Just a tiny sip couldn't hurt...

Another fellow to look up is Dango:

https://www.youtube.com/watch?v=azLT90VUTJY#t=187s
https://www.youtube.com/watch?v=iWMNIJXiLIU

Unfortunately, he died a few years ago.

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!


Lipstick Apathy

toasterwarrior posted:

I still enjoy watching DMC combo videos from time to time, and the furthest I've gotten to being a monster at these games like breatoal and company was figuring out that Just Releases and Blocks are more consistent when done in the air and managing to S-rank every mission in DMC4 at all difficulties. I haven't even completed the Bloody Palace legitimately yet, I just use it as a playground.

I'm willing to bet that these videos are way beyond how most people get though. It's a subset of hardcore fans even deeper than people who play for money in Quake or Starcraft, mainly because they don't even get paid for it. I can see why a casual player wouldn't see the difference between the old and new, except for maybe controls; but when you go real deep into the game, that's when you see that it's not the DMC you knew, for better or worse.

brea's DmC video was a real mixed bag for me on that note. Charge shot cancelling is pretty cool, and she actually managed to pull off some cool-looking combos like the air juggle one with two charge shots, but you can see that some moves (especially the Osiris' attacks) take way too long to actually use effectively in an Enemy Step air combo. In fact, Enemy Step juggles enemies now, but most of the video is her fooling around with animation cancels instead of styling on enemies with the buffed mechanic.
That demo was only out for a few days when brea put out her video. I'm sure if there's depth to plumb in this game it will take a while longer to see the really impressive stuff.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP



notZaar posted:

That demo was only out for a few days when brea put out her video. I'm sure if there's depth to plumb in this game it will take a while longer to see the really impressive stuff.

I have a feeling it wont be as impressive as the old DMCs. What with all the Trickster and perfect frame Royal Guarding being missing.

Rigged Death Trap fucked around with this message at Dec 5, 2012 around 16:50

wildzero
Apr 23, 2008

"My name is Dante."
"Fuck you say?"



As has been stated before, Dante in DMC4 is crazy flexible and open-ended for combos. Much as I like that though, I can't begin to approach anything vaguely resembling that level of skill. It's just so much and I get overwhelmed. I'm a lot better than I used to be, though; but I do kind of prefer building combos with Nero. I hadn't played DMC4 in about a year until the other day though, but I started an LDK run and S ranked the first two missions; I'm wondering if I should enable Turbo mode to maybe increase my input/response time.

Also, NT has decided the next step in their advertising campaign is some AR game. The EYE of Dante, because nothing fits so well with the "punk" theme NT claims to aim for than people holding up their iPads like cameras to earn "in-game orbs."

Zaphod42 posted:

I don't like the new art design AT ALL, I'm worried about the change in team, and there's no PC port?

I'm pretty sure there's a PC port coming later.

wildzero fucked around with this message at Dec 5, 2012 around 16:27

Pesky Splinter
Feb 16, 2011

A worried pug.


Zaphod42 posted:

Man, I really want to like the new DmC, I've long been a huge fan of the series. I was burned hard by Dmc 2 though, so I'm gonna be wary of this one.

I don't like the new art design AT ALL, I'm worried about the change in team, and there's no PC port?

Blagh, I'll just play the DMC HD collection instead. 1, 3, and 4 are amazing games.

If it makes you feel any better (it won't), the combat is being supervised and assisted by the DMC2/3/4 team. Of course the majority of it is NT, using Heavenly Sword as a base so...

A PC port/demo is coming shortly after the console versions, if the press release is accurate. It's being done by some Polish developer that apparently specialises in ports. And that'll be at 60fps and all that jazz.

wildzero posted:

Also, NT has decided the next step in their advertising campaign is some AR game. The EYE of Dante, because nothing fits so well with the "punk" theme NT claims to aim for than people holding up their iPads like cameras to earn "in-game orbs."

I must be getting old. All I can think of looking at that is, "why bother?"

As for all the Truestyle players, it's amazing watching them do all this crazy stuff on reflex, cutting through wave after wave of enemies.
It's harder to do in DMC3, obviously because they can't flick through styles, but there's still some impressive combos and weapon switching out there.

Pesky Splinter fucked around with this message at Dec 5, 2012 around 17:07

SurrealityCheck
Sep 15, 2012


On a similar note: https://www.youtube.com/watch?v=Ipi52lJOg5w

quote:

A PC port/demo is coming shortly after the console versions, if the press release is accurate. It's being done by some Polish developer that apparently specialises in ports. And that'll be at 60fps and all that jazz.

It'll be the second DmC game in a row where the best version is the PC version :o

That same Japanese guy doing DmC: https://www.youtube.com/watch?v=3y9qqEbWGtg

SurrealityCheck fucked around with this message at Dec 5, 2012 around 19:38

Pesky Splinter
Feb 16, 2011

A worried pug.


New stuff:

Someone has uploaded some unseen parts of the Slurm Factory level. The video and audio quality is poo poo, but you can read the subtitles, and sorta see what's happening.

I have no idea where they got the footage, or what difficulty it's on, or if it's a demo build or not. There seem to be more enemies at least. The ice enemies can also accidently freeze the fire ones, it appears.

https://www.youtube.com/watch?v=SNxQa9ud5g4
https://www.youtube.com/watch?v=H-oZwYkxvSM

It appears that Kat and Dante are going to chat endlessly throughout the levels. How nice.
Oh, and Kat has nightmares or something, probably related to killing her demon step-dad or something. She's no Lady, that's for sure.

Pesky Splinter fucked around with this message at Dec 5, 2012 around 20:22

SSNeoman
Jul 19, 2011




wildzero posted:

Also, NT has decided the next step in their advertising campaign is some AR game. The EYE of Dante, because nothing fits so well with the "punk" theme NT claims to aim for than people holding up their iPads like cameras to earn "in-game orbs."

I am embarrassed for them. This is the bottom of the barrel, right here.

This is just a smorgasbord of suck ain't it? We got:
-Trendy people (THEY'RE COOL! DON'T YOU WANT TO BE AS COOL AS THEM?!)
-Trendy music (LOOK HOW HIP WE ARE! LOOK AT US!)
-An application...
-...For the trendy iPhone/iPad...
-...Which is all about anti-establisment. (SO EDGY AND TOPICAL)

And just how the gently caress are those orbs going to transfer to an XBox360/PS3 save file. Magic?

ImpAtom
May 24, 2007



Pesky Splinter posted:

The ice enemies can also accidently freeze the fire ones, it appears

They do this in the demo too. If you play on SoS they appear later on and ice enemies basically wreck the fire enemies. It's pretty funny really.

Justin_Brett
Oct 23, 2012

GAMERDOME put down LOSER

That's another thing the other games didn't have: a whole minute of having to follow someone while exposition plays.

My favorite part is how Dante reads the signs when he gets in there, like you're too stupid too notice them.

Pesky Splinter
Feb 16, 2011

A worried pug.


ImpAtom posted:

They do this in the demo too. If you play on SoS they appear later on and ice enemies basically wreck the fire enemies. It's pretty funny really.

I never let them live long enough to find that out. That's pretty neat. I haven't seen the ice ones take any damage from the fire one though - I wonder if they can?

[e]: Oh...that's a shame. Could have been a nice little detail.
VVV

Pesky Splinter fucked around with this message at Dec 5, 2012 around 20:53

ImpAtom
May 24, 2007



Pesky Splinter posted:

I never let them live long enough to find that out. That's pretty neat. I haven't seen the ice ones take any damage from the fire one though - I wonder if they can?

I don't think so. The ice one was standing on the fire patch and nothing happened.

User0015
Nov 24, 2007

Please don't talk about your sexuality unless it serves the ~narrative~!


Bracelet of Time is cheating. :nofunhavers:

randombattle
Oct 16, 2008

This hand of mine shines and roars! It's bright cry tells me to grasp victory!



skywalker6705 posted:

Stumbled on another ridiculous video

https://www.youtube.com/watch?v=YnbnqJSpj-Q

Man, watching this just makes me really aware of how NOT good I was at these games, even though I loved the hell out of them. Anyone else feel the same? I love watching this crap on youtube, it's like an inspiration to suck less. I seriously don't understand how anyone can't see why people see a difference between this DMC, and DmC.

Seriously though, he does like the entire Credo fight in one SSS combo where he takes one hit. Beautiful.

See this right here is the problem with the new DMC game. Look how long he has to do well to get to SSS. Sure the path to S is short and quick and he can maintain SS in the start but he really has to bust his rear end to get to and then maintain that SSS rank.

It's not just OH I CAN HIT ONE BUTTON and then you are awarded with the best ranking ever.

Agnostalgia
Dec 22, 2009


User0015 posted:

Bracelet of Time is cheating. :nofunhavers:

Also who sets a video game clip to music from another video game?

Chucat
Apr 14, 2006

Childrens' stories about witches and wizards, especially those written by middle-aged women, are an integral part of the current face of literature. I think you would do well to give them the respect they deserve.


ImpAtom posted:

The primary focal point of the DMC combat system was aggression and variety. The style mechanics rewarded you for being aggressive and all-in, discouraging 'safe' defensive play and rewarding you for staying in on enemies even when they are attacking/being aggressive themselves. Likewise, your score would not allow you to use only a small subset of moves so you not only had to stay in AND switch up what you were doing. It was a game that encouraged basically being crazy balls-in as often as possible. There were a lot of little things you could do to basically be aggressive in the way you chose. A lot of action games encourage a "turtling" sort of gameplay where you stay back, wait until the enemy is vulnerable, do a simple combo and repeat. Even if it offers an aggressive option (the parry mechanic in God of War or Lords of Shadow for example) it's still a fairly defensive-minded game. DMC (and Bayonetta) are extremely aggressive games with your special mechanics designed to encourage and reward going full-in even though it is dangerous.

That is the primary problem with the new system. The Style mechanics does reward variety (to a degree), but not aggression. Likewise, the variety we're shown in the demo is dire. In DMC1, 3 and 4, new weapons represent a completely different playstyle. Here the axe is literally "heavy attack" and the scythe is only slightly better. Maybe upgraded they'll show more variety but the demo gives a poor showing. So the variety you're encouraged to do basically amounts to "do an air combo" and "hold a button and do a slightly different combo" instead of a different playstyle. Again, this could be a bad demo, but the implication is worrying.Not to mention that it appears that style counts damage dealt more than variety, discouraging lengther-but-weaker combos in favor of just whatever deals the most damage. This goes hand-in-hand with the removal of taunt, which reduces the emphasis on style (The DMC system's defining characteristic) and increases the emphasis on pure damage dealing.

The boss battle suffers from the same discouragement of aggression. There's no reason to take risks. You easily SSS rank the boss by hanging back (forcing the boss into one of two attacks, only one of which is remotely threatening) and parrying attacks. You don't even have to watch your footing because falling off the cliff doesn't reduce your style meter. There's no reason to go balls-in and put yourself at risk for greater reward. Play defensively and safely and the SSS rank is yours.

I preferred DMC1 so I took something completely different away from how the combat system worked.

Foreword: I apologize for butchering the word tempo also for writing so many bad words about DMC1

Basically the entire game is based on tempo and who holds the tempo and how you as the player manages to get said tempo (the ability to do sick combos) and don't lose it (namely by getting hurt). It's like a puzzle game crossed with a tug of war crossed with what it's actually seen as (an action beat 'em up)

The game starts with enemies who just give you the tempo on a silver platter, Marionettes are slow, clumsy, can be staggered by looking at them funny, and have easily telegraphed moves. They're quite simply target dummies that have the possibility to be dangerous enough that they're fun to style on, as opposed to just something dull and boring.

Later enemies take said tempo away from you by doing things like turning invincible, floating through walls, becoming immune to weaponry and so on and so forth, however, all of the enemies have clear weak points and rules that can either be followed or completely circumvented in order to reclaim the tempo and beat them to death (best examples are critical hits on Sin Scissors and Shadows' Spear rapid gunfire).

The coolest bit about all of this is how the game's File lets you know when you inadvertently did something cool and then can start to repeat it and have fun learning ways to style on enemies that should be really hard, and the fact that another game like this doesn't have the enemy design to sustain a constantly updating file on enemy habits, gimmicks and weakpoints is a tragedy.

The ultimate example of this is something like Nightmare, a boss with slow, absurdly powerful attacks, during which the boss' core is revealed. However, there's three ways to deal with them, each of which result in a different level of risk and reward and a difference in how the tempo is allocated. I'll use the example of an attack where Nightmare detaches a part of himself and sends it spinning around the field, for around 10 seconds, albeit in a predicatable pattern.

1) Get hit by it, you take absolutely massive damage and Nightmare takes none, the attack continues until it ends, meaning you could get hit again and again. (No risk, no reward)
2) Dodge the attack, you take zero or very low damage but Nightmare only takes minimal damage because the core retracts quickly after the spinning blade retracts. (Low risk, low reward)
3) Directly counter the attack by hitting the blade and sending it back into Nightmare early, you feel like a complete badass and Nightmare is so in awe of you he just sits there depressed and lets you just wail on him so hard you get a stylish combo, however, failing to directly counter an attack can lead back to number 1. (High risk, high reward)

What makes it really interesting is how the counters to these attacks work, some involve directly hitting the part of the boss that is trying to hurt you with really good timing, something that's so comically dangerous it's a wonder it works. Others involve getting into a decent position, using specific weapons and so on and so forth. However, the game is deep enough that there are multiple solutions to deal with the same problem.

PS I can't fit Nobodies into this thing at all so I hate them also they're unfun to fight but I guess it's like a little kid taking said tempo kicking you in the shins and then running away.

Quite simply what I'm saying is the game starts off as an agressive game and then turns into something more reactionary and defensive but only so you can take advantage of things and turn aggressive once again once you've rendered the enemy vulnerable. Basically Dante turns into a giant mousetrap.

ImpAtom
May 24, 2007



Chucat posted:

Quite simply what I'm saying is the game starts off as an agressive game and then turns into something more reactionary and defensive but only so you can take advantage of things and turn aggressive once again once you've rendered the enemy vulnerable. Basically Dante turns into a giant mousetrap.

I don't disagree, but even there it's aggression-oriented. As you pointed out, you can't really do well if you just go for low-risk/low-reward sort of attacks. The game encourages you to get in there. Not stupidly, not mindlessly, but playing it safe is a losing tactic. I mean you can TECHNICALLY win by being safe and cautious but it isn't anything really enjoyable. The "puzzles" are solved with risk. There's not a lot in the game which rewards you for nonaggression.

That isn't to say aggression is the only way to play. In comparison, something like Ninja Gaiden is absurdly defense-oriented. It focuses primarily on finding that one brief moment to attack and discourages aggression. It's fun because finding that hole or creating that hole is an interesting challenge. You have to keep track of all of the environment to make sure that you're not engaging in aggression when it's going to get you killed. You really have to commit.

(This also, in a related note, is why Ninja Gaiden 3 sucks. It forgoes anything defensive in favor of a bland aggressive gameplay with very little risk/reward and very little commitment.)

Pesky Splinter
Feb 16, 2011

A worried pug.


I followed the link from that trailer for the app to the linked webpage.
http://theorderblog.net/Home

Good loving god is this all cringe worthy:

Part 1 posted:


Active fighters: 243
TOTAL ATTACKS: 1,526
CITIZENS REACHED: 10,892

YOUR MISSION

Citizens,

The Order is proud to launch a revolutionary tool in our fight against the demonic conspiracy: The Eye of Dante. It will transform your cellphones into a lens of truth, and allow you to see the demonic puppetry that rules our reality.

You can download it here and ignite your spiritual insurrection.

How do you use it?
Learn more here

Once you grabbed the app, get started by scanning the banner of this post.

Welcome to The Order.

Rewards posted:

Complete Mission: 750 Points (earn a new badge?)
Share Mission: 250 points (Exclusive content!)

The exculsive content is:

quote:

EXCLUSIVE ARTWORK
EXCLUSIVE CONTENT
EXCLUSIVE RINGTONES
EXCLUSIVE WALLPAPERS

Part 2 posted:

YOUR MISSION

Citizens,

We are The Order. We refuse to live on the margin of the state, on the margin of demonic theories and laws. Comrades, you are not alone in this fight.

The Eye of Dante will allow you to discern allies from threats, and trash from hope. The community will guide the way...

Part 3 posted:



YOUR MISSION

Citizens,

Listen to the ads. Keep drinking that coffee. That amazing kick in the grinder that gets you going for the rest of the day. It will chase all your worries away.

Do you still hear that nagging feeling that youíre sleepwalking through the days?

Get real. You need more than overpriced coffee to wake up from your life.

Scan this poster and see the truth beneath it.

We like our coffee the way we like our Citizens: strong and bitter.

Part 4 posted:

YOUR MISSION

Citizens,

This is how they watch your every move. A CC TV society. Our democracy has become a demonocracy. Use the Eye of Dante to see how the demons try and enslave you with morbid spectacles and illusions of truth.

Itís time wake up from this dead dream and fight back.

WHAT THE gently caress HAS THIS GOT TO DO WITH DMC!? What kind of PR is this? Why do they think people interested in playing a urban fantasy, hack and slash, are going to be interested in this knock-off Anonymous/"We are the 99%" bullshit. What!? What is this garbage? The Not-Fox one was bad enough, christ! What is wrong with the PR people for this game?

Is it really so hard to market an action game?

Pesky Splinter fucked around with this message at Dec 5, 2012 around 23:56

That Fucking Sned
Oct 28, 2010



Chucat posted:

I preferred DMC1 so I took something completely different away from how the combat system worked.

This is really good. I've found it hard to explain why the first game is still my favourite, but this pretty much sums it up.

While the combat isn't quite as fast as later games, it really benefits from the impact a weapon has, such as the grunt Dante makes when he does a high riser, or the rumble in the controller as you let off a fully-charged Ifrit attack. In DmC, every attack makes Dante feel like he's wielding a Styrofoam sword, and and DMC3 the enemies barely flinch to your attacks.

Temascos
Sep 3, 2011



Ifrit is still probably the best Devil Arm when it comes to sheer 'impact', that crunch made you feel quite powerful and badass. So when you're facing powerful enemies that need to take a lot of punishmet from it showed that they were hardasses of the highest degree.

FedEx Mercury
Jan 7, 2004

Me bad posting? That's unpossible!


Lipstick Apathy

DMC didn't have as much sheer variety as DMC3, but every enemy was so well designed and the sword and gauntlets were so fun to use that the game was just awesome. There was a lot of hard work poured into that game, it comes through in all the details.

Rigged Death Trap
Feb 13, 2012

BEEP BEEP BEEP BEEP



That loving Sned posted:

This is really good. I've found it hard to explain why the first game is still my favourite, but this pretty much sums it up.

While the combat isn't quite as fast as later games, it really benefits from the impact a weapon has, such as the grunt Dante makes when he does a high riser, or the rumble in the controller as you let off a fully-charged Ifrit attack. In DmC, every attack makes Dante feel like he's wielding a Styrofoam sword, and and DMC3 the enemies barely flinch to your attacks.

Yeah. Alastor really had serious heft to it.
I think the slower combat is a bit of a relic from the original vision, a fantasy survival horror not very unlike the first three Resi games.

The lack of variety available to the player compared to 3 allowed them to make the enemies interesting. But I still believe that 3 is a lot more fun while DMC1 is the better game, at least in terms of design.

Some bits were superfluous IMO, like Starfox Sparda and the plane escape.

Rigged Death Trap fucked around with this message at Dec 5, 2012 around 23:23

Pesky Splinter
Feb 16, 2011

A worried pug.


Rigged Death Trap posted:

Some bits were superfluous IMO, like Starfox Sparda and the plane escape.

That seems to be a thing of Kamiya's, it seems, if Bayonetta is anything to judge by. While it made for a bit of varity, it wasn't as polished as the regular combat. 1's combat definitely had that crunch that the others somewhat lacked, though they make up for that in sheer action fun.

SurrealityCheck
Sep 15, 2012


Yeah, they like the random shout outs to previous games. They're ok the first time through, but the space harrier section in Bayonetta made me want to punch myself after a bit.

wildzero
Apr 23, 2008

"My name is Dante."
"Fuck you say?"



Chucat posted:


The coolest bit about all of this is how the game's File lets you know when you inadvertently did something cool and then can start to repeat it and have fun learning ways to style on enemies that should be really hard, and the fact that another game like this doesn't have the enemy design to sustain a constantly updating file on enemy habits, gimmicks and weakpoints is a tragedy.


I miss this feature so much. I specifically remember spending many, many hours with every enemies just trying to fill out the File page by baiting them into moves and experimenting with them. I wish they had kept this feature in, because I don't count any of those hours as wasted, and it was a nice reward for being patient with the game.

That Fucking Sned
Oct 28, 2010



It's amazing how much DMC1 got right for not only being the first in the series, but practically creating its own genre. DmC, with the benefit of not only the series' own innovations, but those of all the other action games made in the last decade, barely comes close to being as polished.

It's a shame about things like the underwater section, though. DMC games can easily stand up just on its combat, so all the gimmicks and minigames in Nero's levels were completely unnecessary.

charismaslover
Dec 3, 2006

Too stylish for this world...


SurrealityCheck posted:

Yeah, they like the random shout outs to previous games. They're ok the first time through, but the space harrier section in Bayonetta made me want to punch myself after a bit.

The worst part about the space harrier section was that one of the best boss fights in the game is after it but I can't be bothered to play through the tedious shooter section to get to it.

Pesky Splinter
Feb 16, 2011

A worried pug.


That loving Sned posted:

It's amazing how much DMC1 got right for not only being the first in the series, but practically creating its own genre. DmC, with the benefit of not only the series' own innovations, but those of all the other action games made in the last decade, barely comes close to being as polished.

It's a shame about things like the underwater section, though. DMC games can easily stand up just on its combat, so all the gimmicks and minigames in Nero's levels were completely unnecessary.

That's really the most disappointing thing about DmC - the just seem to be pushing aside all the innovation, and tight, taut combat the series had become, and, starting from scratch, almost. Like just pretending that the genre innovations hadn't happened. I mean, it's not like the one they've devised is unplayable, it's just really loose, and nowhere near as refined.

You gotta wonder what they were thinking with those dice rooms in 4, and then the penultimate level with those dice steps and a boss rush (I've never been a fan of endgame boss rushes, it's just padding). Dante had the best idea.

[e]: If they cut it down to a third of its length, it'd be so much more bearable. Same for the biking bit in the middle of the game.
VVV

Pesky Splinter fucked around with this message at Dec 6, 2012 around 00:30

ImpAtom
May 24, 2007



charismaslover posted:

The worst part about the space harrier section was that one of the best boss fights in the game is after it but I can't be bothered to play through the tedious shooter section to get to it.

Yeah, that level is my least favorite entirely because of that. I'd replay it a billion times if not for Space Harrier.

BlackFrost
Feb 6, 2008

Have you figured it out yet?


Pesky Splinter posted:


You gotta wonder what they were thinking with those dice rooms in 4, and then the penultimate level with those dice steps and a boss rush (I've never been a fan of endgame boss rushes, it's just padding). Dante had the best idea.


This bit isn't so bad if you know the trick; Nero's a bit of a cheater, you see. If you use any of the Buster moves (grabbing or uppercutting), the die will automatically land on whatever side was face-up. Since the die always rotates through all six numbers in the same order, it was easy to cheese those sections. Even before I knew that, I enjoyed the second iteration of the dice minigame because it gave me a chance to reacquaint myself with Nero for the final boss, after dicking around (and dying, a whole, whole lot) with Dante.

Of course, as you say, Dante's version of "The winning move is not to play" is far superior. As is literally everything Dante does in comparison to Nero.

Agoat
Dec 4, 2012


Lipstick Apathy

Gumdrop Larry
Jul 30, 2006



Lipstick Apathy


Had to finish watching the whole thing. In light of DmC that final cutscene cuts loving deep man.

Coughing Hobo
Jun 29, 2005

Dante's allowance - $100


To think we might never see this Dante again. I'm seriously all bummed out, now.

Coughing Hobo fucked around with this message at Dec 6, 2012 around 07:51

Vanderdeath
Oct 1, 2005

God was a dream of good government.



Pesky Splinter posted:

WHAT THE gently caress HAS THIS GOT TO DO WITH DMC!? What kind of PR is this? Why do they think people interested in playing a urban fantasy, hack and slash, are going to be interested in this knock-off Anonymous/"We are the 99%" bullshit. What!? What is this garbage? The Not-Fox one was bad enough, christ! What is wrong with the PR people for this game?

Is it really so hard to market an action game?

I own all of the old DMCs and I have absolutely zero faith in the new one but I don't see what's wrong with a little world-building, even if the world-building is trite as all hell. DmC's schtick seems to be that demonic influences are ruining the economy and the world so those advertisements don't seem too out there at the very least.

...I don't know, I'm just trying to find something positive about this. After this and the new SimCity, it feels like every franchise I like is going up in smoke.

toasterwarrior
Nov 11, 2011


We've already seen combo videos where people annihilate bosses without getting touched and dodge fullscreen explosions, but there are ways of making it even more ridiculous:

https://www.youtube.com/watch?v=qjWZiIu25rg

The dude made another video (round 3 in the annotations) with even more impressive combos and blocks, but it's using a graphics mod so feel free to check it out if you're cool with that.

vvv: Yeah, but Shadow Credo looks lame with wings and a shield that don't match. It's all personal taste anyway.

toasterwarrior fucked around with this message at Dec 6, 2012 around 10:36

Alacron
Feb 15, 2007

-->Have tearful reunion with your son
-->Eh

Fun Shoe

toasterwarrior posted:

We've already seen combo videos where people annihilate bosses without getting touched and dodge fullscreen explosions, but there are ways of making it even more ridiculous:

https://www.youtube.com/watch?v=qjWZiIu25rg

The dude made another video (round 3 in the annotations) with even more impressive combos and blocks, but it's using a graphics mod so feel free to check it out if you're cool with that.

In terms of graphics mods, I'd say Green Coat Dante is pretty inoffensive.

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Pesky Splinter
Feb 16, 2011

A worried pug.


Vanderdeath posted:

I own all of the old DMCs and I have absolutely zero faith in the new one but I don't see what's wrong with a little world-building, even if the world-building is trite as all hell. DmC's schtick seems to be that demonic influences are ruining the economy and the world so those advertisements don't seem too out there at the very least.

...I don't know, I'm just trying to find something positive about this. After this and the new SimCity, it feels like every franchise I like is going up in smoke.

I think it's just my reaction to the whole, whatever it is they're trying to do with the whole social media revolution thing (not that it has any real bearing on the game, mind), and it's just baffling to me, why it's the route they chose to go down to advertise an action game.

Like I know they're going for a "They Live" vibe, I just feel that it's a bit...well perhaps I just don't get it
I am enjoying the irony though of what amounts to "gently caress advertisers and corperations! Obey our ads and buy our poo poo to fight back!". And that NT took a joke from Futurama (which managed to be more subtle than what DmC has been), and then tried to turn it into "serious social commentary".

If I didn't know any better, I'd've thought that the whole game (and its publicity) was just an exercise in farce - like, no-one could do this poo poo with a straight face. It has to be a joke, right? Right?

Also, there's a new SimCity?

Gumdrop Larry posted:

Had to finish watching the whole thing. In light of DmC that final cutscene cuts loving deep man.

Look on the brightside, at least he ends the way we met him - shooting stuff on a fiery background, and saying "Let's rock!". Even if they don't make another normal DMC (though it's too early to tell), it's a nice send off.

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