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Bayonetta sequel exists!...in Hideki Kamiya's mind. Remember that article a few pages back about him wanting to develop a Viewtiful Joe over a Bayonetta sequel? Well this is a rough idea of what he would like to do for a hypothetical sequel. quote:The Bayonetta 2 wheels are turning…but only in the mind of creator Hideki Kamiya for now. What I would give to make this a reality. Oh well. [e]: Yeah. Like that image of Bayonetta 2, which was by him. Still, hope springs eternal. VVV Pesky Splinter fucked around with this message at 21:00 on Aug 15, 2012 |
# ? Aug 15, 2012 20:09 |
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# ? Apr 20, 2024 02:47 |
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You guys know Kamiya is a huge troll who loves to BS the press, right?
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# ? Aug 15, 2012 20:59 |
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Pesky Splinter posted:Bayonetta sequel exists! Why couldn't the sentence just stop there?
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# ? Aug 15, 2012 21:07 |
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The gameplay in that little demo looks a little fun, until I sit back and remember that a lot of those moves require awkward combinations instead of just "hold lock on + back + attack," etc., and remain skeptical. Also, those gauntlets he's wearing just look goofy. They're less "gauntlets" and more "elephantized fists." Also I've noticed that even if it takes the player a while to land a hit, the style meter stays at the same letter, instead of downgrading to a lower one. At least taking damage lowers it a bit, though. BlackFrost fucked around with this message at 22:43 on Aug 15, 2012 |
# ? Aug 15, 2012 22:39 |
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The same thing happened in DMC4, IIRC: only taking a hit, or a really long rear end time between hitting someone lowers Style ranking. With the Chimera parasites and Shadows in the game, I can only thank God that they made it that way.
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# ? Aug 16, 2012 06:29 |
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Vergil looks pretty cool and the new environment screenshots are fantastic. I'm psyched.
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# ? Aug 16, 2012 07:05 |
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Not sure I'd go that far but yeah that last trailer was pretty good. I might consider picking up a copy when they get cheap instead of just renting if they keep on like this.
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# ? Aug 16, 2012 10:25 |
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Box art reveal! And Pre-order bonus from Amazon! And the shotgun reveal. Oh. Well, at least it's better than the HD collection's cover. And now for the Amazon bonus. quote:Transform Dante's shotgun, scythe and axe, into precison crafted "bone weapons". Close-up of said weapons: source:http://www.capcom-unity.com/xantista/blog/2012/08/16/the_official_dmc_ps3360_box_art_awaits_your_eyeballs Yeah...I think I'll pass on the bone weapons. [e]: I was hoping they'd use something a bit more fresh. It'll do though. VVV Pesky Splinter fucked around with this message at 14:53 on Aug 17, 2012 |
# ? Aug 17, 2012 13:47 |
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That's actually not a bad cover. None of the DMC box arts have been particularly good, and this one's just kind of par for the course.
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# ? Aug 17, 2012 14:44 |
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The covers are rockin' that blue/orange contrast thing that movie posters love so much and the "bone" weapons look like untextured models. Laziest. Release. Ever.
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# ? Aug 17, 2012 15:10 |
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I look at that cover and without looking at the title it could pass for The Crow reboot.
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# ? Aug 17, 2012 15:12 |
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Not that I particularly care since I don't plan on buying it, but I don't see a PC version there. Is that a sign? I'm pretty sure the reason behind Capcoms decent PC ports is because they make the game for the PC then port it over to consoles rather than the other way round (correct me if I'm wrong, though), but with NT at the wheel I'm curious what'll happen there.
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# ? Aug 17, 2012 15:17 |
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Gamescon 2012: DmC: Devil May Cry to get a sequel? posted:
source:http://www.t3.com/news/gamescom-2012-dmc-devil-may-cry-gets-new-trailer I think they're reading into what he's saying a bit too much. It's still way to early to tell. Monkey Fracas posted:The "bone" weapons look like untextured models. Yeah, they don't look that great. The orb harvester thing is potentially good, though. Balobam posted:Not that I particularly care since I don't plan on buying it, but I don't see a PC version there. Is that a sign? There is a PC port, apprently. It took them long enough to announce that fact, with them umming and arring over whether or not they would do it.
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# ? Aug 17, 2012 15:18 |
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The port probably won't be as good as DMC4's port. Capcom didn't let Ninja Theory touch the NT Framework, did they?
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# ? Aug 17, 2012 17:18 |
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Schubalts posted:The port probably won't be as good as DMC4's port. Capcom didn't let Ninja Theory touch the NT Framework, did they? From everything I've heard they're super protective of it and don't let any outside devs touch it, so all odds point to them not being allowed to use it.
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# ? Aug 17, 2012 17:20 |
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GUYS! Y'all need to shut the gently caress up, DmC is BETTER THAN EVER. http://www.destructoid.com/gamescom-dmc-devil-may-cry-keeps-on-getting-better-233314.phtml I for one am pumped, especially the platforming part, lord knows that's what DMC is known for.
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# ? Aug 17, 2012 19:42 |
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Before I click that, and probably be the reason I will never click that, is it Jim Sterling?
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# ? Aug 17, 2012 19:51 |
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Balobam posted:Before I click that, and probably be the reason I will never click that, is it Jim Sterling? No, some Corgi obsessed guy called Dale North.
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# ? Aug 17, 2012 19:57 |
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Well yeah, if your initial offering is mostly met with derision, then it can only get better! I never really liked platforming sequences in action brawler games; there's that one mission in DMC3 with the wall/floor hazards and lovely camera angles inherited from Resident Evil that still pisses me off to this day, and I always end up taking Trickster since the airdash can help bail me out of taking a hit. It's like a legacy feature from those first 3D action-adventure games that never really died out.
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# ? Aug 17, 2012 20:11 |
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Alteisen posted:http://www.destructoid.com/gamescom-dmc-devil-may-cry-keeps-on-getting-better-233314.phtml OH GOD PLATFORMING And even better, sometimes you have to pull the platform towards you, because that's what people want from a DMC, wait, where are you going? So of the comments are interesting. I'm still amazed that people can look at the story they've presented and not laugh at how terrible it is. And that's comparing it to the other DMC games, and the usual standard of videogame stories. Like, it's worse than a 90s B-movie. It's pretty much every single melodramatic cliche or stereotype they could do, but played dead straight. toasterwarrior posted:I never really liked platforming sequences in action brawler games. DMC4 had a few awkward platforming sections too - there's one where Nero has to stand on platforms, and wait for others to spawn while being attacked by some really annoying enemies, and it's basically padding.
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# ? Aug 17, 2012 20:25 |
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Pesky Splinter posted:DMC4 had a few awkward platforming sections too - there's one where Nero has to stand on platforms, and wait for others to spawn while being attacked by some really annoying enemies, and it's basically padding. Don't forget the sphere grabbing sequence over a pit that spawned enemies where the last set of spheres move out of range of each other. It wasn't tough but if you attempted to speed through it you would fail and end up redoing the whole section.
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# ? Aug 17, 2012 20:31 |
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Looking at that boss fight video, this game definitely sucks as a Devil May Cry game. However, holy poo poo, that boss fight is hilarious. I completely lost it when Not-Glenn Beck's quivering digitized jowls appeared, howling at Not-Dante like he was a Krispy Kreme donut. The faces he made while fighting him were gold, too. The little orgasm face Not-Beck made, where his eyes rolled up into his head a bit before spewing lasers everywhere, was just icing on the proverbial cake. Pity this isn't an original setting and game. I could see it being pretty entertaining as a parody of modern culture, given that they seem to be going that route. Even if it is good, Ninja Theory's record isn't that good when it comes to making entertaining games on the gameplay front. So I doubt it'll take off given how many people they hacked off while making it. Plus, Devil May Cry was never much on social commentary, so I doubt that's going to work out too well for them. Archonex fucked around with this message at 20:45 on Aug 17, 2012 |
# ? Aug 17, 2012 20:32 |
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Not only is it platforming, it's incredibly limited platforming. Every video I've seen (and I've seen them all) literally consists of the following platforming skills: Jump and airdash forward, jump and grapple hook. And considering how much platforming they've forced into this game, I hope you reallllly like jumping and airdashing forward!
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# ? Aug 17, 2012 20:33 |
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Look at that cool guy. He doesn't look at explosions. He just walks away...
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# ? Aug 17, 2012 20:40 |
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I don't know why, but something about that cover makes me think it was made in Poser. It's something about Not-Dante's face. It seems off compared to in-game shots of him.
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# ? Aug 17, 2012 20:45 |
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Pesky Splinter posted:DMC4 had a few awkward platforming sections too - there's one where Nero has to stand on platforms, and wait for others to spawn while being attacked by some really annoying enemies, and it's basically padding. I didn't mind those parts, but I loving hated DMC4's platforming when it involved the grappling hook arm thing. I think God of War's platforming is, like, minimum benchmark for a brawler game. If you can't match that or do better, then don't even bother.
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# ? Aug 17, 2012 20:46 |
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^^^ [e]: Yeah, it was pretty dreadful. Picking up enemies and smashing them into the ground, and throwing them around though? Totally worth the lovely grabby platforming. Barudak posted:Don't forget the sphere grabbing sequence over a pit that spawned enemies where the last set of spheres move out of range of each other. It wasn't tough but if you attempted to speed through it you would fail and end up redoing the whole section. That one leading to the first fight with Sanctus? Yeah, that was pretty frustrating too. The really lovely thing in 4 though, was that they kept sticking in those dice rooms. Even knowing how to exploit them, it's not fun. And then the penultimate level is just them. Urgh. 4 had some really terrible design choices at times. [e2]: Oh, wait, the room above the torture chamber? Yeah, that really sucks. I hate having to do then when replaying. User0015 posted:Not only is it platforming, it's incredibly limited platforming. It's basically padding, and for them to try to force the player to use their backwards control-scheme outside of battle. Pesky Splinter fucked around with this message at 20:50 on Aug 17, 2012 |
# ? Aug 17, 2012 20:46 |
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Spiffo posted:Look at that cool guy. I'm just surprised noone picked up on the blatant angel/demon wings of tarmac.
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# ? Aug 17, 2012 20:55 |
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Rigged Death Trap posted:I'm just surprised noone picked up on the blatant angel/demon wings of tarmac. Mmhmm, yes, they were too subtle. Should have gone with one angel wing and one demon wing.
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# ? Aug 17, 2012 20:59 |
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Archonex posted:Pity this isn't an original setting and game. I could see it being pretty entertaining as a parody of modern culture, given that they seem to be going that route. That's the thing. If this was just a brand new IP, we'd be nowhere near as harsh on it. And wouldn't be comparing it directly to the other games in the series, and Bayonetta. It'd fit in that niche with things like Darksiders, and just be "an action game", not "DMC through the lens of Heavenly Sword". Rigged Death Trap posted:I'm just surprised noone picked up on the blatant angel/demon wings of tarmac. We're just speechless in awe of NT's lack of subtlety. [e]: I've redesigned the cover taking into account the subtleties that NT has shown thus far: Don't worry, NT, I'm available for work. Pesky Splinter fucked around with this message at 21:27 on Aug 17, 2012 |
# ? Aug 17, 2012 21:00 |
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If it were a new IP I'd be thinking "well here's a game that looks like some Dante's Inferno poo poo and that I will never ever buy or rent" as opposed to "oh it's a new Devil May Cry maybe I'll buy it when it's in the 10 dollar bin, 'cause it looks like it's gonna be pretty bad."
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# ? Aug 17, 2012 21:02 |
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Some other guy playing the game. https://www.youtube.com/watch?v=1niIjJx3Ay8 Nothing that wasn't seen in the other video, just you can hear the music more in this one. And them allowing you to hear those music layers the more you spam your way to SSS rank.
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# ? Aug 17, 2012 21:32 |
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Everything outside of the combo meter being piss-easy is looking absolutely fantastic, can't wait.
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# ? Aug 18, 2012 00:42 |
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That didn't look all too bad, although I hope they at least include a Turbo mode like DMC3 and 4 had. I find it impossible to play those two without it.
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# ? Aug 18, 2012 00:55 |
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The enemy animations are pretty great - Dante's look really strange and goofy though. I wish they'd release more info on the PC version. Literally all they've done is confirm one. And them getting to say that was like getting blood out of a stone.
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# ? Aug 18, 2012 01:12 |
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Yeah, it looks like a competently-made action game, and something I'd definitely pick up at a discount. I'd have been more willing to pay the full price had it been in the style of the main series though, but we can't have everything. I wonder sometimes if this is how MGS fans feel after seeing Revengeance... vvv: Fair enough, comparing Platinum and Ninja Theory is going to be skewed, and there wasn't an absolute change of genre involved. toasterwarrior fucked around with this message at 09:32 on Aug 18, 2012 |
# ? Aug 18, 2012 09:10 |
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toasterwarrior posted:Yeah, it looks like a competently-made action game, and something I'd definitely pick up at a discount. I'd have been more willing to pay the full price had it been in the style of the main series though, but we can't have everything. I am a massive MGS fan and I am hyped as gently caress for Revengeance because a)there's a proven developer behind it, b)it looks awesome as hell, and c)it isn't being made at the expense of MGS5 or whatever next Metal Gear game is coming down the pipe. Namnesor fucked around with this message at 09:19 on Aug 18, 2012 |
# ? Aug 18, 2012 09:15 |
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Pesky Splinter posted:I wish they'd release more info on the PC version. Literally all they've done is confirm one. And them getting to say that was like getting blood out of a stone. Thankfully, Capcom has hired the experts behind Dark Souls' PC port to ensure that we all get an equal experience.
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# ? Aug 18, 2012 10:17 |
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Woah. I had no idea MG:R even existed. Thanks DmC bitch thread for making my day.
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# ? Aug 18, 2012 17:24 |
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# ? Apr 20, 2024 02:47 |
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Coughing Hobo posted:That didn't look all too bad, although I hope they at least include a Turbo mode like DMC3 and 4 had. I find it impossible to play those two without it. I haven't played a DMC (though I do have Bayonetta despite being godawful aw it), what exactly is turbo mode? Just making everything faster? Also, I remember there being a Bayonetta thread here but I don't see it, is it still alive and does anyone have a link to it? I want to read through to figure out how to stop sucking so much at it. Normal mode kicks my rear end and I'm using items all over the place, but easy mode feels too easy for me.
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# ? Aug 18, 2012 18:03 |