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Bonaventure posted:Mmm, yes, if there's one thing the Devil May Cry series is known for, it's its scholarly and accurate representation of the various mythologies and folklores what it done took names from. Are you implying Beowulf was not actually a giant winged bulldog in the original poem? Edit: I just reminded myself that we'll probably never see a three-head nunchuck made from a frozen Cerberus in a video game again, and made myself sad. Crowetron fucked around with this message at 21:19 on Nov 2, 2012 |
# ? Nov 2, 2012 21:16 |
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# ? Apr 24, 2024 03:46 |
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Bonaventure posted:Mmm, yes, if there's one thing the Devil May Cry series is known for, it's its scholarly and accurate representation of the various mythologies and folklores what it done took names from. This game is just Devil May Cry by name. They're espousing their game like it's a piece of art. We are critiquing as if it was one. Try it! It's easy. And in the minute or two that you put in to just point out something you have done more critical analysis than the devs have ever done.
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# ? Nov 2, 2012 22:03 |
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Pesky Splinter posted:That's good news at least. We said a long long time ago in the thread it would have been better for this to have been an original IP, considering just how little it shares with the other DMC games. And if it plays fine that's okay. I mean if it was its completely own IP the game would be forgettable unless it was as quirky as Bayonetta or Okami (sorry I keep on bringing up Okami but just I couldn't think of any other gmae when I was playing it.) Pesky Splinter posted:The best thing to do is either rent it, or buy it from the pre-owned shelf (it doesn't take that long for it to start appearing like that). That's what I plan to do, anyway. Because gently caress Capcom if this is the direction they want the series to head, and gently caress NT for being up their own arse. Amazon Marketplace here I come.
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# ? Nov 2, 2012 23:30 |
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^^^ [e]: I get you. That's a shame really. I mean it's obvious it's not going to be at the same standard as the other DMCs, but they have put work into the thing, even if I find most of it disagreeable. Oh well, it'll be worth a playthrough at least...at a discount. And after MGR: Revengeance. Achievements. Spoilers abound: --- Time to go to work guys! You purchased your first upgrade Come on Puppy. Let's go! You have defeated the Hunter Thing drives me crazy You have acquired Osiris Only kind of gift worth giving You have acquired the Angel Boost ability Flock off, feather-face! You have defeated the Tyrant It's got to stay in the family You have acquired Arbiter This baby sure can pack a punch You have acquired Eryx He's a demon too You helped Phineas by retrieving his eye You are not a Human, are you? You have acquired the Devil Trigger ability No talking! You have acquired Aquila More than just a few sparks You have acquired Revenant Whatever, Lady You have defeated Mundus' spawn You're not going to shoot me You have acquired Kablooey It's time to finish this! You helped Vergil open the Vault Cleaning up his Dad's mess You have defeated Mundus The end? Don't bet on it You defeated Vergil on any difficulty Looks like it's your lucky day You completed a level without taking any damage Every hero has a weakness You completed Furnace of Souls without taking damage from the furnace It's only the rain You Killed 10 enemies by pushing them into the Hurricane ride A man with guts and honor You reached the end of the descent on Mission 6 having killed all of the enemies Now my coat's all charred You navigated the Sky Bridge without hitting the lasers Where does the time go? You completed a level in 2 minutes or less For Tony Redgrave You killed 50 enemies using nothing but firearms In the name of my father You killed 100 enemies using nothing but Demon weapons You'll never have her fire You killed 100 enemies using nothing but Angel weapons Impressive You have slayed 100 Demons Bring it on! You have slayed 1,000 Demons Looks like we have a winner You have slayed 5,000 Demons Sensational! You gained a SSS Style Rank during combat It's showtime. Come on! You earned 1,500 Style Bonuses This is my kind of rain You have spent 10,000 Red Orbs Absolutely crazy about it You have Spent 50,000 Red Orbs Let’s rock, baby! You have upgraded Dante's health to maximum You can't handle it You have upgraded Dante's Devil Trigger to maximum Power... Give me more power! You have purchased all of Dante's combat upgrades Dude, the show's over! You have found all 21 Keys Let's welcome chaos! You have opened all 21 Secret Doors And you are set free You have found half of the Lost Souls Fill your dark soul with light You have found all of the Lost Souls Keeps getting better and better You have been awarded a 100% completion rank on all missions Stylish! Completed a mission with a SSS rank Too easy! Completed all missions on the Son of Sparda difficulty Devils never cry Completed all missions on the Dante Must Die difficulty This is what I live for! Completed all missions on Heaven Or Hell difficulty And welcome to Hell! Completed all missions on Hell and Hell difficulty Jackpot! Completed all missions on the Nephilim difficultly with a SSS rank This party's just getting crazy! You have completed 10 of the Secret Missions One hell of a party! You have completed all of the Secret Missions --- Oh NT, you're so predictable on a very major one of those New spoilerly stuff of interest The other Angel weapon appears to be a boomerang of sorts, not too dismiliar to one of Pandora's modes. 'Aquila' is Latin for 'Eagle', and is a constellation representing the bird that carried Zeus' thunderbolts. See it here. Can't make out what Kablooey is, some kind of gun though - grenade launcher maybe? See it here. How is babby deformed? Baby boss. It's hard to make out Mundus, but it looks very similar to Temperantia's smashed-in face from Bayonetta. And Vergil as the final boss. With the most hilarious loving face ever. You must CLICK! It hasn't got all the bosses on there oddly. No Glenn Beck or Slurm Queen. So there may be more achievements out there, not yet released, as well as more bosses, perhaps? Pesky Splinter fucked around with this message at 03:09 on Nov 3, 2012 |
# ? Nov 2, 2012 23:53 |
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So Lady confirmed for showing up?
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# ? Nov 2, 2012 23:55 |
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Bonaventure posted:Mmm, yes, if there's one thing the Devil May Cry series is known for, it's its scholarly and accurate representation of the various mythologies and folklores what it done took names from. Which would be fine, if it was awesome instead of Consider the following: Hey guys! Instead of Pandora's Box being a thing that has all the evils (and hope) in the world, let's make it into a briefcase with Tron lines and a skull that transforms into a bow, a chakram, a missile pod, a goddamn laser cannon and other poo poo! And in NT: Hey guys! Nephilim = Human + Angel but let's make it so Nephilim = Demon + Angel! It's close enough! Sorry, I know I'm being a pedantic about this, but it's a sticking point for me for some reason.
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# ? Nov 2, 2012 23:57 |
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ZenMasterBullshit posted:So Lady confirmed for showing up? No, it's literally just Mundus' and Lilith's monster babby. [e]: Well at least we fight Vergil - that's gotta be something right? Predictable as gently caress, but better than a kick up the arse. VVV Pesky Splinter fucked around with this message at 00:10 on Nov 3, 2012 |
# ? Nov 3, 2012 00:00 |
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Pesky Splinter posted:No, it's literally just Mundus' and Lilith's monster babby.
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# ? Nov 3, 2012 00:04 |
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Here is the artwork for the rather sleek Shotgun: It's an odd feeling to not recoil in disgust or apathy at one of DmC's weapons. Dare I say it, I think it looks rather...'cool' I'd better lie down...
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# ? Nov 3, 2012 00:26 |
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Pesky Splinter posted:Achievement list If there's one thing Silent Hill has taught me, it's that when the creators of a game just can't help but make literally all of their achievements quotes and/or references to previous titles, it means the game will likely be bad. I'm lookin' at you, Homecoming. In all seriousness though Homecoming did have that funny B-Movie quality that made it somewhat entertaining throughout, maybe that'll be the case here, too? At this point it's all I can hope for. E: Pesky Splinter posted:Here is the artwork for the rather sleek Shotgun: I have to admit, that's a pretty sweet looking shotgun.
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# ? Nov 3, 2012 00:35 |
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BlackFrost posted:If there's one thing Silent Hill has taught me, it's that when the creators of a game just can't help but make literally all of their achievements quotes and/or references to previous titles, it means the game will likely be bad. Are the creators responsible for the achievement titles though? Or is it a third party? And Homecoming I like in a tastless kitschy way. If the plot of DmC is as hilariously horrible, I could possibly forgive some of it. In spite of, or despite the developers' intentions. [e]: Just as call backs I guess. I don't mind them to be honest. They could have made some more fitting I guess, but what're you gonna do. vv VVV Pesky Splinter fucked around with this message at 01:37 on Nov 3, 2012 |
# ? Nov 3, 2012 00:40 |
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Why is every single achievement a reference to the older games when they're specifically divorcing themselves from them?
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# ? Nov 3, 2012 01:29 |
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Pesky Splinter posted:Here is the artwork for the rather sleek Shotgun: I don't remember exactly what Ebony & Ivory look like, but I remember them looking decent too. Maybe they should have released a "shoot everything" game instead.
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# ? Nov 3, 2012 02:16 |
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E&I aren't too bad: The older ones certainly had a more "put together" feel though. Rebellion is rather dull though. [e]: Holy poo poo, a plethora of CA - and it's not awful! Hunter Demon (First Boss) Rage Demons Their gimmick is that they spawn in pairs, and if you kill one, then the other enters a sort of DT (which is that white glowy form) and gets more aggressive. Pesky Splinter fucked around with this message at 03:30 on Nov 3, 2012 |
# ? Nov 3, 2012 02:22 |
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Diablo 3 tried to pull demon + angel = super being thing too, didn't it?
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# ? Nov 3, 2012 02:53 |
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The hunter demons seem to have a sort of Grace & Glory thing going on.
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# ? Nov 3, 2012 03:14 |
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This is something straight out of the Empty Spaces video from Pink Floyd's The Wall. Not that that's bad, if you're looking for psychedelic imagery then taking from Gerald loving Scarfe is one way to achieve that.
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# ? Nov 3, 2012 03:37 |
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Holy poo poo that Vergil face is hilarious. That is a strong contender for funniest thing I've seen come out of this game, and that's really impressive.
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# ? Nov 3, 2012 03:54 |
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If it were bigger and in colour, it'd be avatar worthy, I think. God that is so loving goofy.
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# ? Nov 3, 2012 04:07 |
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Looking at that concept art just kind of reinforces how weird of a choice Ninja Theory is for Westernizing a game.
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# ? Nov 3, 2012 05:47 |
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Pasteurized Milk posted:Looking at that concept art just kind of reinforces how weird of a choice Ninja Theory is for Westernizing a game. You mean the developers who have only ever tried to make Asian style games?
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# ? Nov 3, 2012 05:58 |
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Holy gently caress that concept art is gorgeous. Definitely considering a purchase.
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# ? Nov 3, 2012 08:20 |
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Those interviews are laughably wrong. I don't expect everyone to get every pop culture reference ever, but how do they not know what "emo" is. Or that going to gigs and browsing magazines to study cool, obviously defies the definition. It's like a plotline from an 80s teen sitcom. Tired of being picked on at school, Bradley and Phyllis sneak into the exclusive Rave9 club to learn how to be cool. They meet Venice, a hip DJ who takes them under their wing. Venice eventually reveals he was just like them when he was in school, and the kids learn everything will be "cool" in the end. I'm sure there's smart, talented people at Ninja Theory, because some of that concept art is hot and some of their systems are interesting. But I'm getting a Brett Ratner vibe from those interviews and the high concept aesthetic - they don't set out to maliciously offend, but they inevitably do so by accident and through incompetence.
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# ? Nov 3, 2012 19:50 |
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isk posted:Those interviews are laughably wrong. I don't expect everyone to get every pop culture reference ever, but how do they not know what "emo" is. Or that going to gigs and browsing magazines to study cool, obviously defies the definition. It's like a plotline from an 80s teen sitcom. It's Antoniades and his gang. I think the rest are just using a no-objection strategy.
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# ? Nov 3, 2012 20:19 |
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isk posted:I'm sure there's smart, talented people at Ninja Theory, because some of that concept art is hot and some of their systems are interesting. But I'm getting a Brett Ratner vibe from those interviews and the high concept aesthetic - they don't set out to maliciously offend, but they inevitably do so by accident and through incompetence. Pretty much. They think they're creating an arts project which will change how games and interactive media are seen and experienced. The problem is, they're just not capable of it. Far from "an opportunity to elevate the games experience into one that can rival film and literature", they're just kinda sucky at making good games. Good visuals, yes, but bad game designs, and rather sloppy writing. And with DmC, they keep making these misguided, passive-agressive, foot-in-mouth comments about various things. Like they value the aesthetic more than the actual game. Or are just plain deluding themselves about its quality.
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# ? Nov 3, 2012 21:33 |
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isk posted:Those interviews are laughably wrong. I don't expect everyone to get every pop culture reference ever, but how do they not know what "emo" is. Or that going to gigs and browsing magazines to study cool, obviously defies the definition. It's like a plotline from an 80s teen sitcom. I'm just confused as to who they think finds malnourished male-model types to be cool? Sure emo rock has its fanbase but if they are going for widespread appeal its a terrible idea. They should have modeled new Dante off of Sam Jackson or something.
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# ? Nov 4, 2012 18:00 |
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Uncle Wemus posted:I'm just confused as to who they think finds malnourished male-model types to be cool? Sure emo rock has its fanbase but if they are going for widespread appeal its a terrible idea. They should have modeled new Dante off of Sam Jackson or something. Samuel Jackson could probably make "Flock off, featherface!" sound like actual fighting words.
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# ? Nov 4, 2012 18:08 |
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Game Trailers review of DmC (or the first ten levels or so): http://www.gametrailers.com/full-episodes/clljgm/invisible-walls-episode-231-----the-games-have-arrived Rather mixed, with the telling "This is the best game Ninja Theory has made" backhanded compliment, while also pointing out what they liked/disliked about it. [e]: Yeah, but it's to be expected though. It's like comparing DMC1 to Bayonetta - it's just a whole 'nother level of complexity. VVV Pesky Splinter fucked around with this message at 19:30 on Nov 4, 2012 |
# ? Nov 4, 2012 18:29 |
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Seems like it's pretty much what we expect at this point. The fact that it's "not fair" to compare DmC to the Revengeance demo is pretty telling though :\
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# ? Nov 4, 2012 19:02 |
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Oh come on, at least that reviewer should've told us why it's not fair to compare these two games. That "review" did touch upon why I consider the DMC series one of the best action series out there: that plenty of the mechanics in the games have their roots in the fighter genre. I didn't have the chance to really get into fighting games, but I love the combo mechanic and the flexibility that cancelling gives the player in combat. It's fun to both watch and do, and it's a whole different kind of thrill than competitive shooters or RTSes that I find fascinating. vvv: Oops, sorry, I should've made it clearer; I was also talking about how the reviewer just stopped at "that's not fair". toasterwarrior fucked around with this message at 19:43 on Nov 4, 2012 |
# ? Nov 4, 2012 19:19 |
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toasterwarrior posted:Oh come on, at least tell us why it's not fair to compare these two games. I think you've misread what he's written. One of the guys in the video is asked which he had more fun with, DmC or MGR, and he answers with "That's not fair". Pesky Splinter fucked around with this message at 19:34 on Nov 4, 2012 |
# ? Nov 4, 2012 19:23 |
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...No hardlock? I can only ever have the game predict who it is I want to hit rather than let me? I seriously hope they change that, considering in that video I saw numerous enemies that have shields which you need to either work around or smash through, so if you're fighting a group with a couple of them in, having the game just throw your attacks into the unhittable rather than the soft little mook to the left will be endlessly infuriating on harder difficulties. Also, way too much platforming by the looks of it. DMC was enter room, kill enemies, jump up two blocks and fight more things before opening a door and fighting more things. That video looks like they're breaking up platforming with fighting sections, rather than fighting with platform sections.
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# ? Nov 4, 2012 19:30 |
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Balobam posted:...No hardlock? I can only ever have the game predict who it is I want to hit rather than let me? They're not going to. The lack of lock-on has been a complaint since early on and it's been in every demo despite that.
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# ? Nov 4, 2012 19:35 |
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ImpAtom posted:They're not going to. The lack of lock-on has been a complaint since early on and it's been in every demo despite that. I'm sure there's an interview somewhere where they said they removed it because of the difficulty that the casual playtesters had using it, or something like that? I'm trying to find the quote, to be sure. [e]: Here we are, during one of the Q&As, they felt that the lock-on was something that was an obstacle for "non-hardcore" people, so they got rid of it. - I'm paraphrasing. But either way, a DMC with a terrible lock-on, no taunt and the ability to spam the same move over and over again to get a SSS rank. At least they seem to have a nice variety of weapons - 1 sword, 2 angel and 2 demon weapons, and 3 guns. Pesky Splinter fucked around with this message at 20:03 on Nov 4, 2012 |
# ? Nov 4, 2012 19:44 |
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toasterwarrior posted:Oh come on, at least that reviewer should've told us why it's not fair to compare these two games. I can compare DMC1 to Bayonetta and argue in favor of the FORMER because I'm a stupid idiot assshole, the following few words will prove this. I actually wrote about this way back when I was comparing DMC1/3 to Bayonetta (in some 2000+ word polemic article oh my god) but this was one of the differences that really, really bugged me in the latter game. Essentially DMC1 has a bunch of moves that are essentially command normal inputs with the properties of specials, for example Forward + Attack doing C.Viper's Thunder Knuckle (Stinger), or Back + Attack doing a Dragon Punch (High Time). Except the trick was each move had specific uses so you'd want to use High Time to launch an enemy and either combo him in the air or keep him there or you'd want to Stinger to clear space or close a gap or you'd want Inferno to murder a group of people or Meteor to snipe something and all the moves combo into each other and they all have specific uses and they're easy to execute but the trick is working out how and when to use them for maximum effectiveness and coolness. On the other hand, it felt like Bayonetta had like 40 combos that were variants on XXXYYXXXY and without going through each of them and remembering that Combo 16 had a spinning kick halfway through that you could use for crowd control you just wouldn't go near it outside of "Gotta hit this boss for damage when he's weakened". It's almost like too much variety made everything feel samey in the end. PS My fave Bayonetta move was the one where she breakdanced and shot everything around her and then posed for the camera. PPS DmC is the worst of both worlds.
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# ? Nov 4, 2012 20:19 |
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So the "no taunt" thing is confirmed, then? gently caress NT, did you play any of the other games or just give the concept art a cursory glance? After the price for this load goes down I'll probably buy it in a way that ensures Capcom sees no money from it.
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# ? Nov 4, 2012 20:27 |
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Chucat posted:DMC1 and Bayonetta, and their moveset design You've brought up great points on the combat differences between Bayonetta and the DMC series. In fact, I find that DMC made such good use of its pseudo-fighter system that it's no wonder that the twins' moveset transitioned seamlessly into Marvel VS Capcom 3 and that they would end up as top-tier characters because of how their movesets were designed. I'm with you though on how I find DMC's combat more compelling than Bayonetta's. It's weird; I still think that Bayonetta is a worthy successor to DMC, but DMC's button input system jives with me better for some reason.
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# ? Nov 4, 2012 20:53 |
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Other than the aesthetics, the thing that made DMC1 better than any other game in the genre was the feedback. They really nailed the feel of the weapons. As much as I like DMC3, it feels like I'm cutting through paper with a kitchen knife most of the time. I agree that the fact that every move has a clear purpose makes it even better.
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# ? Nov 4, 2012 21:07 |
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Bayonetta's combat is basically a deep goodie-bag, where the developers have gone "We've made all these toys for you to try out - have fun", and then you have fun experimenting with various weapons and moves and everything else. It's very open and free, and allows the player to tailor it to their preferred playstyle. DMC1's combat is more limited but focused, but the fun comes from using those limitations to the players' advantage, but with just enough combo variety that the player isn't just hammering the same attack over and over like in DMC2. (That said though, the ability to cycle through Alastor and Ifrit as in the other games wouldn't have gone amiss). I don't get the point of this new one basically allowing the player to spam the same move over and over and still give them a high ranking. Yeah, they might have a large variety of combos available, but what's the point if you're still rewarded with just spamming heavy attack?
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# ? Nov 4, 2012 21:11 |
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# ? Apr 24, 2024 03:46 |
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Chucat posted:I can compare DMC1 to Bayonetta and argue in favor of the FORMER because I'm a stupid idiot assshole, the following few words will prove this. Variety isn't a bad thing though. If it made it feel samey to you it was likely because you prefer a small number of moves with distinct purposes to a more free-flowing system which allows for greater variation and variety. That isn't a bad thing though. Arkham (x) is that as well and it has a fantastic combat system because each move has a distinct purpose that combos directly into one-another so it becomes a game of "use the right move in the right place." DmC, if it succeeds, is going to be the latter. The problem is that they imply they're designing it like the former and they clearly have no idea how to do that.
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# ? Nov 4, 2012 21:20 |