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I haven't played any of the Devil May Cry games, but I sold my 360 last fall so I can't get the HD collection. Are 3 and 4 on the PC any good? I've got an action game itch that needs scratching.
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# ? Mar 4, 2012 17:07 |
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# ? Apr 25, 2024 18:49 |
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The port of DMC3 is an absolute mess, but DMC4 on PC is the superior version.
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# ? Mar 4, 2012 17:17 |
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ThePhenomenalBaby posted:I have two predictions on what this game will achieve on release. Realizing this is likely true just lifted my spirits. Game'll be worth playing at the very least.
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# ? Mar 4, 2012 17:36 |
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Ryaomon posted:http://www.siliconera.com/2012/03/01/dmc-devil-may-crys-dante-grew-up-in-orphanages-run-by-demons/ Sounds better than your typical DMC plot. I mean, let's not kid ourselves here.
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# ? Mar 4, 2012 21:19 |
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Azure_Horizon posted:Sounds better than your typical DMC plot. Nobody wanted a "better plot" in DMC. Everyone was just fine watching dante run down buildings and dance around
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# ? Mar 4, 2012 21:25 |
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dat fukkin dog!! posted:Nobody wanted a "better plot" in DMC. Everyone was just fine watching dante run down buildings and dance around Scenes like Dante test running the Lucifer and rolling out Pandora's Box for the first time compensate for anything you could ask for in a DMC plot.
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# ? Mar 4, 2012 21:33 |
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Azure_Horizon posted:Sounds better than your typical DMC plot. That is sort of the problem. DMC's goofy-rear end plots worked because they existed in deference to the gameplay. They existed to justify the crazy and often nonsensical stuff Dante could do in the game. This is most noticable in the later games where he can do almost everything in-game that he can in cutscenes. Nobody wanted a deep and serious plot from DMC, they want a drat game which is willing to be ridiculous and arcadey. There's a pretty good chance that this isn't going to be like that because they're going to want to make their goofy plot a centerpiece of the game and it would violate the spirit of the story for Dante to get an electric-shooting bat guitar. It sounds like it is going to be an entire game of "I should have been the one to fill your dark soul WITHLIIIIIIIGHT!" Not to mention that doing a plot about an abused child who was tortured in foster care after being abandoned by his father and is now lashing out at society is generally not subject matter that meshes well was "crazy stylish fun." It's a lose/lose situation because either the story is well-done (in which case it's probably going to be depressing as poo poo because, once again, abused child lashing out at a society that failed him) or it's going to be wacky and silly in which case making it about an abused child lashing out at society is in pretty poor taste. (And yeah, I know, it's probably looking too deep at it, but having friends who had serious issues in foster care, using their problems to justify your "adult storyline" that sounds like it was written like a 13 year old pisses me off.) ImpAtom fucked around with this message at 21:48 on Mar 4, 2012 |
# ? Mar 4, 2012 21:42 |
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We just want to see Dante do cool things and be able to play as him doing cool things. Most people don't play DMC for the stories, which vary from "acceptable" to "bad"; it's for the thrill of charging into a group of enemies, launching them in the air with your sword, keeping them aloft with bullets, only to punch the poo poo out of them when they land and then blowing them up with a missle launcher. It's playing the videogame equivalent of a B-movie. The story is just an excuse for the action. It's story is pap, what matters is the gameplay. Having a gritty That said, I agree with others, that it'll probably be the best game Ninja Theory has made, mechanically. [e]: And given the choice between a game featuring campy faux-melodrama, and another with juvenile attempts at being edgy, I'll stick with camp any day. Pesky Splinter fucked around with this message at 22:19 on Mar 4, 2012 |
# ? Mar 4, 2012 21:45 |
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ImpAtom posted:That is sort of the problem. The counterpoint here is that all that silly backstory opens up room for really cool levels. With a minor amount of handwaving, you now have a reason to visit a creepy as gently caress orphanage and mix in horror with badass action scenes where you focus on keepin' it Stylish. I'm not saying it couldn't be done better, but any excuse to get some cool levels to play in is good in my book.
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# ? Mar 4, 2012 22:20 |
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Transient People posted:Stuff There's ways of being subtle about it though. The other DMCs tell us practically nothing about Dante or Vergil's childhood, but what they reveal says everything that has to be said. But yeah, trippy levels are a plus in any game.
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# ? Mar 4, 2012 22:32 |
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Not exactly new, but here's the full quotes for new Dante's backstory and weapons:Dante posted:
Yep. Rebellion and Ebony & Ivory posted:In Game Shame the sword looks pretty meh compared to the guns. source:http://www.capcom-unity.com/gregaman/blog/2012/02/29/dig_these_new_dmc_screens,_weapon_art
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# ? Mar 6, 2012 22:27 |
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An article of possible minor interest for you all:quote:DmC director didn't ask the designers to make Dante look like him source: http://www.computerandvideogames.com/339193/dmc-director-didnt-ask-the-designers-to-make-dante-look-like-him/
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# ? Mar 8, 2012 22:15 |
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God, the current Japanese game industry is the biggest group of self-flagellants since the Black Death.
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# ? Mar 8, 2012 22:23 |
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Bonaventure posted:God, the current Japanese game industry is the biggest group of self-flagellants since the Black Death. I take it your referring to what that Capcom developer said as well? quote:At the Game Developers Conference, a day after Fez creator Phil Fish responsed to an audience question with "modern Japanese games just suck," renowned ex-Capcom developer Keiji Inafune delivered his own damning judgement of the modern Japanese videogame industry. source:http://www.edge-online.com/news/gdc-2012-time-running-out-japan-says-inafune Bring out yer dead!
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# ? Mar 8, 2012 22:34 |
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Bonaventure posted:God, the current Japanese game industry is the biggest group of self-flagellants since the Black Death. I can't think of any other place in the world where this kind of thing would be even close to acceptable: http://www.gametrailers.com/video/the-truth-metal-gear/725032 This is a 30 minute professionally produced and edited documentary wherein the team that made the scrapped version of Meta Gear Rising was put in front of the camera to explain how they failed their supervisors for all the world to see.
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# ? Mar 8, 2012 23:22 |
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Only tagently related to DMC, but it's nice to see Daniel Southworth and Reuben Langdon kicking rear end together again.
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# ? Mar 12, 2012 01:16 |
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NEWS! An interview from PSM3 with Tameem Antoniades Interview posted:PSM: First we're going to read you some pearls of wisdom from the internet; "DMC DOESN'T NEED A loving REBOOT" [sic]. *CoughEnslaved'splatformingcough* quote:
Like abusive orphanages quote:PSM: "Do you regret the way Dante was unveiled to people?" "I smoulder with generic angst." The next part is where he talks about how the design wasn't based on him, but we've already heard that part. Here's a section on how they came about Dante's redesign. quote:This new Dante is really the latest in a long line of Ninja Theory prototypes which, at first, were closer to Capcom's original. "It worked across three territories; us in the UK, and Capcoms Japan and America. Our original concepts were very close to the original DMC, takin mixtures of the previous four games and creating a new interpretation, but very much in that space. And Capcom said "if it was going to be the same as the old DMC, why would we give this project ot you guyss? The reason is to surprise us, to come up with a reinvention. to create something we couldn't have conceived in Japan." HAHA! Oh gently caress me! Crawling in my skin! This chest wound will not heal! quote:Cont: The amount I post in this thread, I know I'm a grumpy pessismitic twat, and I'm sure most of you all think so to. But seriously. Look at this poo poo. Holy loving christ. quote:PSM: "Only DMC fans are going to buy this. It's not going to win a new audience." Nice subtle jab at Bayonetta, you smug dick. Bayonetta may not have realistic character or rules, but it's got it where it counts. quote:PSM Are you trying to prove something to yourself as a designer with this game? If we're to judge the quality of the story from what little has been revealed thus far, then that's because being "edgy" doesn't actually mean, pushing new boundaries. And, honestly, who could give a flying gently caress about how brilliant this story will/will not be. Is it really so much to ask for a flimsy excuse just to do cool things with a sword? DMC isn't Citizen Kane, nor should it be. quote:PSM: Have you binned all the character archetypes from the earlier DMCs? Dare we say it, the massive tits? Source: http://devilmaycry.org/community/threads/psm3-interview.10457/ Pesky Splinter fucked around with this message at 04:45 on Mar 13, 2012 |
# ? Mar 13, 2012 04:37 |
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I could not care less about the story (which seems like it was penned by a 14-year old that listens to too much Linkin Park) as long as the gameplay holds up. Antoniades is being kinda evasive about what the gameplay is actually going to be like, and that's a little worrying. Ninja Theory is really great when it comes to art direction and visual design, but are pretty bad at getting the feel of the gameplay right. Hopefully they were being led around by the collar by the boys over at Capcom a lot on this. Also, making GBS threads on Bayonetta? Not a good idea when you're trying to sell a game to action game fans, Tameem. The only thing I can really comment on with any certainty is how the game looks right now. Despite all the angsty story bullshit it looks beautiful so far, but if the gameplay blows I'm not buying it. Another thing that pisses me off is that they're trying to make the game "like a Western action movie". Listen, if you want to make a game like that, make it a separate IP because DMC is so incongruous with that idea (well, unless it's an 80's movie maybe) that you're going to wind up completely tearing the whole mutha' down to make it what you want. I guess the worst thing that could happen here is that the game sucks and sells well- would pretty much ensure we'd never get another solid DMC title for a really long time.
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# ? Mar 13, 2012 16:00 |
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quote:...Western games in particular, where levels feel more open and the world feels more grounded - it felt like DMC was a little stucj in its ways. quote:Something with rules that make sense; that has character that feel real, that you empathise with. For that reason, we're not looking at Bayonetta. Seriously? In what possible way do they think anyone is playing DMC for a grounded and realistic world? Half the reason it is fun is because it doesn't even trying to be realistic or grounded, it tries to be insane and meshes that with its gameplay.
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# ? Mar 13, 2012 16:12 |
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There's a possible ID on Dante's new VA and mocap, some guy named Tim Phillips. Of course, nothing has been confirmed yet, but it would appear that he finished some project with Ninja Theory some 10 months ago. There are also pictures of him holding some baton object for mocap, and one of him in a mocap studio with Tameem, and Alex what'shisface from Capcom. Apparently his voice also sounds similar to Dante's from the Fight trailer. Take all this with a grain of salt however. Source:http://devilmaycry.org/community/threads/dmc-motion-capture-cast-and-crew.10543/
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# ? Mar 24, 2012 23:35 |
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Pesky Splinter posted:NEWS! Now, I don't want to sound overly incendiary or insulting, but these people are the dumbest motherfuckers that ever hosed their own mothers Has there been a single piece of PR released that hasn't consisted Ninja Theory doing a little happy dance about how they're going to revolutionize the storytelling of Devil May loving Cry?
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# ? Mar 24, 2012 23:40 |
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Oxxidation posted:Now, I don't want to sound overly incendiary or insulting, but these people are the dumbest motherfuckers that ever hosed their own mothers No. It's mostly consisted of telling people to get over the design (WHICH TOTALLY WASN'T CHANGED DUE TO THE BACKLASH GUYS, YOU GOTTA BELIEVE US!1!), how great this story is going to be and how it's going to set the world ablaze (they're pushing it over to rather ridiculous levels of grimdark and attempts to be edgy), and how deep and complex this battle system is...which we've seen two rather unimpressive WIP videos of. They also seem to be treating the fact that Angels in this may not be good and maybe morally ambiguious, as a somewhat novel idea.
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# ? Mar 24, 2012 23:54 |
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Pesky Splinter posted:They also seem to be treating the fact that Angels in this may not be good and maybe morally ambiguious, as a somewhat novel idea. Dunno what you're talking about, we've never fought angels in a DMC-esque action game.
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# ? Mar 25, 2012 00:04 |
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Hey, hey guys. What is the guys that people usually think of as good.... what if they're the BAD GUYS? It is a twist nobody will ever see coming. Especially with angels. Man, I should get a writing deal.
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# ? Mar 25, 2012 00:20 |
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ImpAtom posted:That is sort of the problem. I seriously thought the plot of DMC1 was Dante going to a castle that just had its previous owners die and Trish was some real estate agent who wanted him to clean it up so it could be put back on the market. Vargs posted:Dunno what you're talking about, we've never fought angels in a DMC-esque action game. There's also Fallen, gently caress those things. Seriously though I think I'm some weird abberation since I loved the first game, quite liked the third, but I absolutely despise Bayonetta. I think it probably had something to do with how Dante had an extremely small number of powerful and flexible options, as well as being mobile but slow made the entire game really methodical and careful to me. Tthe fights sort of reflected that in how they all felt like puzzles (especially Nightmare and the Shadows). To me the later games (Bayonetta included) gave me an increasing number of tools that all seemed to be too flexible and had way too much overlap, the ones that seemed like they were designed for utility were relegated to gimmicks or combo extensions, and the enemy design went from being either a mobile target dummy or puzzles you have to solve to be able to get mad combos and bonuses to either a generic grunt that had a special move (The Seven Hells in DMC3) or something that just completely neuters the pace and feel of the game (Fallen, Dullhan's, those weird squid things.) I just want a "slow and methodical" action game like DMC1 with a small amount of really well thought out weapons and enemies, but they seem to be getting away from that now.
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# ? Mar 25, 2012 00:28 |
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Chucat posted:I seriously thought the plot of DMC1 was Dante going to a castle that just had its previous owners die and Trish was some real estate agent who wanted him to clean it up so it could be put back on the market. This is now my personal canon. Chucat posted:Seriously though I think I'm some weird abberation since I loved the first game, quite liked the third, but I absolutely despise Bayonetta. I think it probably had something to do with how Dante had an extremely small number of powerful and flexible options, as well as being mobile but slow made the entire game really methodical and careful to me. Tthe fights sort of reflected that in how they all felt like puzzles (especially Nightmare and the Shadows). I s'pose that's just the direction the series has taken (took?)? DMC1 definitely has an atmosphere and ambience that the others lack. And I can certainly understand someone not liking Bayonetta for many reasons. I'd disagree slightly that the enemy design has moved towards the grunt with a special move and neutered pace enemies for say DMC4 (though certain Bayonetta and DMC3 foes though I'd agree with you on; gently caress the Fallen, and gently caress Gracious and Glorious). And DMC2's enemies were just sacks of HP rather than having a set gimmick.
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# ? Mar 25, 2012 00:58 |
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The problem with Ninja Theory proclaiming how the DmC reboot is gonna be story-based, beyond the fact that DMC needs a story about as much as I need a hole in my head, is the fact that Ninja Theory are really, really loving bad at telling good stories. Like, it'd be one thing if it turned out that, hey, Obsidian or Cavia or Supergiantgames were penning the story for the new DMC game, which although still unnecessary is at least somewhat enticing, but we're getting the hacks behind "Journey to the West, but with a romance! And a terrible twist at the end!", "Girl fights army of bad guys to fulfill ancient prophecy!", and uh that's it.
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# ? Mar 25, 2012 01:12 |
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Really old article but it involves another hack and slash game. http://www.vgchartz.com/article/84745/hayashi-ninja-gaiden-ii-and-bayonetta-already-outdated/ The guy that made the disaster that NG3 is says Bayonetta and NG2 are outdated, are all the people that work on these kind of games delusional?
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# ? Mar 25, 2012 01:27 |
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Alteisen posted:Really old article but it involves another hack and slash game. I think I read it in another thread, but isn't that the one where the main character feels bad about killing people, and then mindlessly kills a whole room of people less than 10 secs later without a shed of remorse?
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# ? Mar 25, 2012 01:31 |
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Obsidian's Devil May Cry ends with Dante convincing God to fight alongside him against both Heaven and Hell in order to rewrite the cosmic afterlife through a SSStylish combo. I know that Japanese developers have been stuck in a creative rut for a while, but interviews like these are convincing me they're taking the entirely wrong way in revitalizing their market. toasterwarrior fucked around with this message at 01:36 on Mar 25, 2012 |
# ? Mar 25, 2012 01:33 |
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Alteisen posted:Really old article but it involves another hack and slash game. It's true. Fun games are outdated. Multiple weapons? Outdated. Coherent tone? SUPER outdated.
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# ? Mar 25, 2012 01:51 |
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Pesky Splinter posted:I think I read it in another thread, but isn't that the one where the main character feels bad about killing people, and then mindlessly kills a whole room of people less than 10 secs later without a shed of remorse? Yep, Ryu's left arm is all hosed up because of all the people he's killed, which makes no sense from a story point since Ryu kills bad guys and has saved the world twice. After you kill enough people your arm glows red, you then press Y and the game auto kills about 4 enemies for you. So your penance for killing "innocents" is another tool to kill them easier. This is on top of the fact that the combat in NG3 is significantly dumbed down, the game is much easier and it has a multiplayer that is the very definition of tacked(which requires an online code I might add) and it has don't get lost button(in a linear game). Yep, Bayonetta and NG2 are 2 ancient pieces of poo poo next to the masterpiece that is NG3.
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# ? Mar 25, 2012 02:28 |
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Anybody going to pick up the HD collection next week? I'm strongly considering it, since it's such a pain to get emulation working right on my PC. It is pricy though, $40 for two games I already own :I
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# ? Mar 29, 2012 08:52 |
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Man all this is just making me wonder when we are gonna see a Bayonetta sequel or something along those lines. Everything Ninja Theory has does has been completely unimpressive, boring, or flat out bad. I really cant imagine them doing much better with this when it is basically the same kind of game they have shown they can't do so well and sounds like it's focusing on every area no one ever asked about.
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# ? Mar 29, 2012 09:13 |
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Considering how Operation Raccoon City is getting a bad rap, I'm losing a lot of faith in Capcom's ability to choose good western developers for their franchises. This remake is going to vindicate their push for western studios or condemn it, and the lack of substantial gameplay footage isn't helping.
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# ? Mar 29, 2012 13:51 |
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notZaar posted:Anybody going to pick up the HD collection next week? I'm strongly considering it, since it's such a pain to get emulation working right on my PC. It is pricy though, $40 for two games I already own :I Hopefully. But I might wait and see what the general recepetion is first; bugs, glitches, that sort of thing. randombattle posted:Man all this is just making me wonder when we are gonna see a Bayonetta sequel or something along those lines. As much as I'd love a Bayonetta 2, I'm not sure where they could really go with it. Unless they go the DMC2 route and make Bayonetta say very little, scowl constantly and have gameplay mechanics that don't work for the game, but will be vastly improved upon for Bayonetta 3 (which will be a prequel, and better recieved). And then Bayonetta 4 will come along, and we won't play as Bayonetta for half the game, only for Platinum Games to reboot it by outsourcing it to a western developer, where she'll smoke and have been raised in an abusive orphange run by angels, because original flavour Bayonetta wasn't cool enough. And she'll look like the director. I can't speak for Heavenly Sword, but Enslaved isn't what I'd call a bad game. It's an average game with some really bad gameplay decision, and a story of questionable quality. It looks fantastic, and the voice work and animation is fluid, and the characters are likable, if wildly inconsistant, it's just the combat and the platforming sections that really really let it down. I mean, if I can't fall to my death for the most part, and it locks me onto a set path, then why bother with the platforms? It's just a straight pathway. The combat in the game is really loving wretched though. Monkey takes too long to dodge out of his animations, and there's a slight delay from me pushing the button to him actually moving or attacking. Then there's the awful camera which likes to work in the worst possible way to make it so you can't see what you're fighting. The combo system is also useless and unrewarding, since you'll only ever just spam the regular attack button. The actual story itself starts off pretty strong, but then just plateaus and becomes really dull and overwrought. As I said, the characters are likable, but they can't seem to make up their mind on what they want to be. To qoute from the Zero Punctuation review: "Tripitaka, are you a vulnerable flower, or a sassy action girl?...And Monkey, are you a feral, amoral, beast, or a put-upon, cynical, everyman?" Hopefully DMC or working with the DMC team will teach them that, yes, they are infact making a game, not trying to make a playable movie with a really mediocre story. Pesky Splinter fucked around with this message at 14:55 on Mar 29, 2012 |
# ? Mar 29, 2012 14:03 |
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Pesky Splinter posted:As much as I'd love a Bayonetta 2, I'm not sure where they could really go with it. Unless they go the DMC2 route and make Bayonetta say very little, scowl constantly and have gameplay mechanics that don't work for the game, but will be vastly improved upon for Bayonetta 3 (which will be a prequel, and better recieved). And then Bayonetta 4 will come along, and we won't play as Bayonetta for half the game, only for Platinum Games to reboot it by outsourcing it to a western developer, where she'll smoke and have been raised in an abusive orphange run by angels, because original flavour Bayonetta wasn't cool enough. And she'll look like the director. Not to sound like a dick, but I don't really get how you get from "Enslaved isn't what I'd call a bad game" to talking about how every element of the actual interactive gameplay isn't very good.
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# ? Mar 29, 2012 14:08 |
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Pesky Splinter posted:Hopefully DMC or working with the DMC team will teach them that, yes, they are infact making a game, not trying to make a playable movie with a really mediocre story. They seemed to make a big deal about how they were getting help from Capcom Japan to nail down the DMC gameplay, so hopefully they just watched Ninja Theory like a hawk in that respect. Enslaved had great production values other than the gameplay- the art direction was particularly memorable for me. (But not enough to make me forget the crappy gameplay.) I guess how the gameplay stacks up in DmC will determine whether it's a rental or day 1 purchase for me. Concerning a Bayonetta sequel I would be totally for it. Everything was so perfect in terms of the gameplay that they don't really need to change anything, just give us new venues to use the fantastic assets they already laid down. I refuse to believe the team that put that together is creatively tapped, based on the crazy poo poo that was in the game. However, I guess I would rather have an excellent new IP from Platinum than another Bayonetta game...
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# ? Mar 29, 2012 14:32 |
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ImpAtom posted:Not to sound like a dick, but I don't really get how you get from "Enslaved isn't what I'd call a bad game" to talking about how every element of the actual interactive gameplay isn't very good. You're not sounding like a dick, it's a fair point to make. How can I put this? Having played worse games than this, I just found the overall experience of it to be really really average, but with bits that I really gripe about, but somehow I still enjoyed it. I think that it was more liking the characters, and getting lost in the visuals rather than the gameplay. So yeah, from a purely gameplay perspective, it is awful. And judging it but that, then yeah, it's a bad game. It's just I didn't mind it so much for whatever reason. I suppose I just enjoyed the overall experiance, even if the indiviual pieces that made it were kinda shabby. I can't really find the words to explain it.
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# ? Mar 29, 2012 14:42 |
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# ? Apr 25, 2024 18:49 |
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Pesky Splinter posted:You're not sounding like a dick, it's a fair point to make. No, I understand you. I felt pretty much the same way about Enslaved. It was shiny and likable enough that I could overlook the gameplay (and incredibly stupid ending and Pigsy and... okay, maybe I can't overlook a lot in retrospect.)
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# ? Mar 29, 2012 14:45 |