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HORSEPORN
Oct 7, 2008

LegendofDongslayer. posted:

I don't play these games often. Can someone explain how DMC was different then stuff I compare it to in my head like God of War or Ninja Gaiden? The gameplay trailer looks pretty much like those games so is there a niche I'm missing?

Devil may cry is like if someone put fighting game controls inside GoW. Playing the game itself requires execution with a controller beyond that of just pressing buttons in order. As a professional MvC3 player once told me in a hotel room at Season's Beatings: "Dante is actually harder to play in DMC than he is in Marvel." It's completely true.

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HORSEPORN
Oct 7, 2008

ImpAtom posted:

Established franchises tend to do better for Capcom, and after several high-profile burns, they've retreated heavily into that. It's why we've got things like Dead Rising: Off the Record and Ultimate MvC3.
While this is mostly true it's not really the case for UMvC3. Fighting games are getting really popular again for some reason and it's been industry standard to "patch" fighting games every year or so with a few new characters and balance changes.

This isn't about re-releasing established franchises, it's about tons of players demanding balance changes and stuff and capcom basically going "sure, but only if we can sell it to you for the same price again!" This wouldn't fly in any other genre but fighting game players actually embrace patchless games because the average opinion is that we normally don't play the games long enough to understand their true balance. Case in point is Deejay now being considered upper-mid to high tier instead of lower-mid like he used to be. This recently changed over the last year or so and I'm not talking about Deejay in SSF4, I'm referring to Deejay in Street Fighter 2: Super Turbo.

Then again if Seth Killian is to be trusted then UMvC3 was never actually planned and all of that stuff was supposed to be DLC until the tsunami hit and ruined everything.

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