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Apparently it's an alternate universe type deal. That's why Team Ninja Dante is half-angel now as well. The cynic in me says that this is because of the enormous backlash when the trailer first aired. Oh, and here's Dante's new look. God that's so much better than the first version!
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# ¿ Dec 15, 2011 21:21 |
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# ¿ Apr 23, 2024 10:00 |
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Give me a sec. [e]: Ninja Theory posted:The Dante of DmC is a young man discovering and coming to terms with what it means to be the child of a demon and an angel. This split personality has a major impact on gameplay with Dante being able to call upon angel and demon abilities at will, transforming his Rebellion sword on the fly to dramatically affect both combat and movement. Source: http://www.ninjatheory.com/games.php Pesky Splinter fucked around with this message at 21:27 on Dec 15, 2011 |
# ¿ Dec 15, 2011 21:24 |
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ImpAtom posted:My feeling on DmC is this: Agreed. The combat looks similar to that in Dante's Inferno. Which is not a good comparison to make. I still don't like the really serious feel the trailers seem to be hinting at, considering that, while the plots are taken seriously at various points in the other games, most of it is just Dante having fun at being a badass.
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# ¿ Dec 15, 2011 21:50 |
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OldTimeyProspector posted:I was initially interested in this because I thought Heavenly Sword was hilarious and would have loved to see that kind of incredibly corny (corny-er?) take on DMC. It's apparently not linked with a morality system. It's his heritage (He's an angel-demon half breed). In the regular DMC games, both he and Vergil are half-demon and half-human. I read somewhere that it does link into his attacks, like aerial swipes for angel moves, and ground ones for demons or some such symbolic rubbish like that. It amuses and annoys me when they say he's now a half-angel, considering that it's his humanity, and his mother's humanity that proves to be one of the biggest influences on Dante throughout the game. It's implied the reason why Sparda is said to be so powerful in the games is because he understood and embraced humanity or something along those lines. After all, Devils never cry, but people can.
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# ¿ Dec 15, 2011 22:06 |
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Found a picture of Dante's Devil...er...Human Trigger form. On some of the DMC forums there's an unconfirmed report that Capcom will scrap any future installments of the DMC series if this game doesn't sell. There doesn't seem to be any kind of source on that though, so it's probably just rumour-mill scaremongering. [e]: Some enemy designs have also surfaced. I must say, I do like their designs. And that baby has a very Giger-esque head. [e2]: Someone also made a mock-up of what Vergil would look like in the hands of Ninja Theory. Hehehe! David Bowie? What the hell are you doing DMC? Pesky Splinter fucked around with this message at 23:59 on Dec 15, 2011 |
# ¿ Dec 15, 2011 22:50 |
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Combichrist, the band behind the music for the DMC trailer will also be working on the game soundtrack.Andy LaPlegua posted:
I'm...honestly not sure what to make of this. It's nowhere near as bad as learning that Korn would be doing the title song for the next Silent Hill game.
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# ¿ Dec 16, 2011 00:16 |
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PaletteSwappedNinja posted:Didn't the devs of the new game say something about how the visuals may run at 30FPS but the hit-detection still runs at 60FPS so it'll still feel the same? Can someone explain that to me in a way that makes it seem like it isn't complete bullshit? What!? How the hell does that work!? Antinumeric posted:DMC3 and Godhand have incredibly good gameplay. Heck, you actually need to get good and improve at playing the game to get anywhere, let alone win. The combat system is unforgiving, but once you have the hang of it you can absolutely slaughter the enemies while looking cheezily cool. The same is true for Bayonetta. While Yoshesque makes it look easy, the game can be balls-to-the-walls hard. But it's also insanely fun, once you master the art of dodging and weaving.
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# ¿ Dec 16, 2011 01:19 |
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The art style is very good. If there's one thing that can be said about Ninja Theory, it's that the art style for the games is pretty solid. Barring of course New Coke Dante. That said, I don't get why this couldn't have been a new IP. As Monkey Fracas said, the only thing linking it to DMC is "Dante", and a similar premise behind the gameplay. Would it have really been that difficult to call it something else? It could at least then stand on its own merits rather than allow itself to be compared to the other DMC games. The stories are really just so much set dressing in these games anyway.
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# ¿ Dec 16, 2011 21:27 |
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ImpAtom posted:Established franchises tend to do better for Capcom, and after several high-profile burns, they've retreated heavily into that. It's why we've got things like Dead Rising: Off the Record and Ultimate MvC3. That's understandable I guess. Speaking of MvC3, I've never really been into these sort of games, but drat. Vergil.
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# ¿ Dec 16, 2011 22:01 |
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Cape Cod Crab Chip posted:Dante/Nero/Vergil/Lady/Trish selection screen, Capcom. Do it. Add Sparda to that list. He must have his own game, full of monocles, and killing, and kicking rear end, and drinking tea.
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# ¿ Dec 16, 2011 22:52 |
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Have a week old interview, about NT and Capcom expecting the tidal wave of negativity when they released the first trailer.Nowgamer.com posted:DmC Devil May Cry direction has full support of Capcom despite fan reaction, says Ninja Theory. Source: http://www.nowgamer.com/news/1161211/dmc_devil_may_cry_were_not_just_a_bunch_of_monkeys_ninja_theory.html Also from the same site, an interview with the Ninja Theory's Tameem Antoniades and Capcom’s lead producer Alex Jones. Nowgamer Interview posted:The specific plot of DmC has been shrouded in mystery so far. Would you consider the game to be a direct reboot, or does it fall in line with the series canon? Nier beat you to it Ninja Theory Nowgamer Interview posted:Say what you will about Dante's appearance, it doesn't really matter if the game is good, right? Can you give us an insight into how Dante handles in the game, and which of his previous Devil May Cry iterations he falls most closely in line with, and why? And Bayonetta, the real heir the DMC throne, beat you to that as well. Nowgamer Interview posted:Combat is looking insanely deep, with tons of juggle and multi-weapon combos.What specific qualities did Capcom see in Ninja Theory that might have landed you the DmC job? Did you have to produce a proof of concept, or prototype to seal the deal? Excuse me for one moment...BWHAHAHAHAHAHAHA! Nowgamer Interview posted:Cont. I think it's a pretty mixed bag all in all. I'll say one thing though, if this thing is good, yay for us. If it bombs, it'll bomb hard, and the impact is going to be loving hilarious.
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# ¿ Dec 19, 2011 01:05 |
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^^^ You mean, their earth-shatteringly original storyline that will transcend all conventional notions of story narrative in games, and be hailed as one of the greatest works of our time, spoke of thousands of years from now by wandering prophets determined to spread forth the word of greatness from that epic tale. Zombies' Downfall posted:Also, I never played Enslaved but I thought people sort of liked it? Like the gameplay was more shallow than a DMC game but I seem to remember it being well-received on SA after it came out. It's okay. Its worst crime is its mediocrity. Pesky Splinter fucked around with this message at 01:32 on Dec 19, 2011 |
# ¿ Dec 19, 2011 01:23 |
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Azure_Horizon posted:As far as Ninja Theory's mo-cap goes, the work they did on Heavenly Sword is still very brilliant. Didn't they get Andy Serkis on as a consultant at point? But yeah, visually, their stuff is fanatastic, but it's mostly been style over substence. As opposed to being Super Smoking Stylish and substantial. [e]: Dante's reaction. Pesky Splinter fucked around with this message at 01:48 on Dec 19, 2011 |
# ¿ Dec 19, 2011 01:43 |
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A new trailer is up! http://www.youtube.com/watch?v=MXXyNlwXQsU It looks rather clunky IMO. Its also looks slow compared to both DMC 4 and Bayonetta. Thoughts?
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# ¿ Dec 19, 2011 20:51 |
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Jetpack Postman posted:No style meter in sight is also plenty worrisome; does anyone know if they're even keeping it? Apparently, they are not fully removing it, it simply won't be on a HUD, and you'll be able to tell how well you're doing by how the background music changes. Ha. Ha. Ha. H...a.....h........a. I can see that working well [/sarcasm] [e]: Yeah, I know I shouldn't be all gloom and doom about every new bit of info, I don't like feeling like that about these things, but..... VVV Pesky Splinter fucked around with this message at 00:40 on Dec 20, 2011 |
# ¿ Dec 20, 2011 00:26 |
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Devil May Cry HD Collection release date announced for April 2012. Source: http://www.eurogamer.net/articles/2011-12-20-devil-may-cry-hd-collection-release-date-announced
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# ¿ Dec 20, 2011 20:42 |
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^^^ As long as it seems to play okay, I'll probably end up getting it, and like you said, just pretend it's a completely differnet IP, with some dude named...ur...Tony Redgrave or something. I know story isn't really important in these games, but I wonder what parts of the regular DMC mythos they're going to draw from. Is Sparda still present? Or Vergil? The use of Devil Arms? (Only Rebellion and the sythe/sword-whip have really been seen, as well as Ebony & Ivory). The only things that seem to have been told about the story is that "It's set in a city named Limbo, which Demons run, while keeping the human population either oblivious or under observation. And Dante seems to be this lone rebel, with this as-of-yet unnamed chick or something. But he can fight them on their own turf by going into a purgatory world, where everything is against him." Not to be confused with being set in a city named Vigrid, which Angels run, while keeping the human population either oblivious or under observation. And Bayonetta has this mysterious past, with this red-garbed chick or something. But she can fight them on their own turf by going into Purgatorio, where everything is against her.
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# ¿ Dec 21, 2011 01:39 |
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Not news, but I had a look at Capcom's DMC Devil May Cry homepage. Using the power of Google translate, and trying to fathom what the information means, here is some of the profiles. Dante - Half Angel/Demon With his pistols, Ebony and Ivory, and trusty sword Rebellion, this youth hunts demons. "Dante create an aura of hard-boiled newborn" (Uh...he's tough and a punk?) The City of Limbo A mix of neo-Gothic buildings and modern architecture, Limbo's strange atmosphere is not only because of the architecture. It's also the place of contact between the real world and "Makai" (a supernatural world where demons live in - a parallel world in the City of Limbo, just called "Limbo" or something). There's something about the town dragging Dante into there because the demons target half Angels and Demons or something. Stylish Action Angel Power for Speed! Slicing the enemy with a scythe-like sharp blade. Angel weapon power is used for speedy attacks. Use it near obstacles to change the weapon's form and demonstrate the various capabilities of it. Yeah, so speed attacks, and possibly used for jumping puzzles and things. Demon Power for Strength! Crush the enemy with a weapon such as a heavy axe. The Demon power can pull enemies towards you using a grab move. Heavy attacks basically. Devil Trigger Aerial combat is also one of the keywords in DMC. Use "Devil Trigger" and soar into the air and slash at the enemies around Dante. In addition, the DT is reminiscent of Dante's traditional appearance, don't miss him wearing a crimson coat when he changes. ...gently caress you Capcom, don't remind us. Pesky Splinter fucked around with this message at 02:37 on Dec 22, 2011 |
# ¿ Dec 22, 2011 02:17 |
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I think the heavily Gothic influence on the atmosphere can be attriubted to its Resident Evil heritage for DMC 1. It is interesting to see how the series made the transition from semi-Survival Horror to full on action, and I'm glad they changed it. With survival horror, one of the key factors is often that the protagonist is a fairly average Joe, and has limited fighting capabilites (i.e limited ammo) often having to rely on sneaking past enemies and conserving ammo for the boss, and that sort of thing. With DMC, Dante doesn't have to worry about saving ammo, and sneaking round enemies goes against the nature of the gameplay, and is impossible in most cases.
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# ¿ Dec 23, 2011 15:21 |
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Spermando posted:I know the gameplay has nothing in common, but the background art, the score, and the overall tone of the game take me back to games like Fatal Frame and Resident Evil. In the rest of the games the backgrounds are just generic and bland. It's things that wouldn't change the gameplay one bit, and its absence is something I can look past, but it definitely made DMC lose part of its appeal for me. It probably as well that DMC1's story is rather more grim and serious (or rather, has more grim and serious moments) than the more light-hearted and campy 3 and 4 (2 doesn't count because christ knows what's going on with 2), but yeah, there's a heavy forboding atmosphere in 1 that isn't in the other games. I'd agree with the backgrounds bit, aside from the stuff in the Demon Worlds, because, visually, they're often the most interesting things in the game. I'd say the music though has been consistantly good throughout the series, even 2's (though I couldn't remember a single theme from it) is okay, just unmemorable. My favourite though is 3. For me, it has the best soundtrack, best battle system and most solid plot.
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# ¿ Dec 23, 2011 15:39 |
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An article/ interview with Tameem Antoniades.Gaming Everything posted:After the announcement of a reboot of the historical saga of Devil May Cry, millions of fans from around the globe have expressed their dissent energetically, wanting the arrival of a true sequel after three years of waiting. Yep. Still making GBS threads on Eva. quote:CONT. This has already been covered. quote:In the trailer we see the city changing before Dante’s eyes. Well, we guessed as much. quote:How important will be the exploration phase of the levels in DMC? Can we expect a lot during the “climbing” and jump like in Uncharted? They seem to be pushing platforming as their biggest asset rather than the fighting...in a game series where the focus is on fighting first, and everything else, second. quote:Can you tell us something about the system enhancement of Dante and his weapons? This is better news - more weapons and red orbs. quote:Will there be some cosmetic changes that emphasize the strengthening of Dante? Maybe showing more demonic traits? If it ends up looking anything like what has been shown in the WIP fight trailer, then you're talking out your arse. This is promising though. quote:The environments are visually spectacular! Where do you draw inspiration for the creation of cities and gigantic end bosses? So a rehash of DMC3 then? Except, with a blander, watered-down Dante? quote:The Dante that we have seen in the last trailer is a little different from the one in the official announcement of the game. You have made changes as a result of comments received on the web? HAHAHAHAHAHAHAHAHAHA! Bullshit. You changed it because the backlash was that bad. Even the magazine doing the interview thinks it's bullshit. quote:With this sentence ends our interview with Tameem Antoniades … and despite what he has said (or perhaps because of what he told us), it reinforces in us the idea that some changes are due to fans’ reactions. Source:http://gamingeverything.com/13305/new-dmc-scans-and-details/
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# ¿ Dec 30, 2011 03:24 |
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Monkey Fracas posted:This worries me. Also, remember how in Heavenly Sword you could switch between "fast", "strong" and "balanced" modes of combat? Hmmm... == "angel", "devil" and "human"? Don't give me another reason to dislike you, Antoniades. Pesky Splinter posted:
Human's probably going to be the guns or something. I wish there was more information at the moment.
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# ¿ Jan 4, 2012 18:08 |
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Monkey Fracas posted:You'd think they would release a trailer really detailing the combat- isn't the release less than a year away (probably)? Most websites say it's probably going to be released sometime this year. If I had estimate a time, I'd say late fall, at the earliest. Depending on what they have left to do, it could very well be for Winter 2012. Assuming of course, that they don't push it back to the next year or whatever.
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# ¿ Jan 5, 2012 02:51 |
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bleep posted:DmC Devil May Cry “Squarely Competing With Bayonetta” In Gameplay: http://www.siliconera.com/2012/01/04/dmc-devil-may-cry-squarely-competing-with-bayonetta-in-gameplay/ I don't get why they seem to be making out this weapon changing system as innovative, correct me if I'm wrong, but isn't that one of the main innovations that DMC3 brought to the table? Also, making a statement about competing with Bayonetta on various parts, is a really, really dumb move; it just makes people compare this game on that level then. And even with what they're promising, and what we've seen, I don't think that they can achieve that level. It's bad enough that we're comparing it to the rest of the DMC games, let alone Bayonetta.
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# ¿ Jan 6, 2012 16:32 |
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Apparently Ninja Theory Are recieving death threats over DmC.quote:It seems some gamers really, really don't like Dante's look in DmC, the upcoming reboot of Devil May Cry. Ninja Theory's Tameem Antoniades revealed in a new interview that the studio received death threats over the game. It's one thing bitching about a game, and the choices made for it, but death threats to the people working on it? Urgh, idiotic zealotry! quote:While it's disturbing that someone would actually threaten the lives of video game developers, I'm very curious about these "death threats in comic book form" and "anti-DMC death metal songs." Ninja Theory should bundle them with a Collector's Edition or something. Sources: http://www.cinemablend.com/games/Devil-May-Cry-Reboot-Studio-Received-Death-Threats-38384.html http://www.oxm.co.uk/37409/ninja-theory-has-received-death-threats-over-devil-may-cry-reboot/ In that same interview, they seem to hint that character redesign was something of a marketing ploy, without actually saying it. quote:"Though I must say, lots of people have come and said that they are now interested in DmC whereas they had previously lost interest in the series. We'll see how this plays out." I'm torn as to whether this is the greatest marketing ever (there's no such thing as bad publicity), or the worst marketing ever (people are going to hate this from the start). It also says that there will be more info released soon.
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# ¿ Jan 7, 2012 00:26 |
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Interested in the sense of "what the gently caress are you doing to Dante" , rather than "Oh cool a new DMC!"
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# ¿ Jan 7, 2012 00:36 |
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Minor info from Official Xbox Magazine:quote:Playing as the son of the legendary devil, Sparda, DMC's story has always been a guilty pleasure. Creating the angst of an unrefined devil-bastard without resorting to cliche is a task few developers could handle. Why are they bringing angst to perhaps one of the least angsty characters in games? Sake of drama perhaps? The article continues: quote:"If we do out jobs right, the story and character performances should be strong enough to hold up to CG movies, never mind video games" says Antoniades. Despite being given access to information regarding "Capcom's combat system", it appears that they're still sticking with 30FPS, but: quote:A speedy framerate is all important to Dante, and it's "something we're determined to achieve." says Antoniades, "however, having said that, we're doing things with the visuals and a dynamic world in DmC: Devil May Cry that haven't been done in any DMC before." Meaningful meaningless words. Views? [e]: Likewise, considering how important this "plot" is, they sure haven't said alot of things about it. It took them long enough to reveal that this takes place as like an alternative universe type place, rather than being part of the "regular" canon. VVV Pesky Splinter fucked around with this message at 00:47 on Jan 9, 2012 |
# ¿ Jan 9, 2012 00:02 |
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Touche. Except I'd argue that "Fill your dark soul with liiiiiiiiigggghhhhhttt!" is more melodrama than angst. I know, I know, that's not the point you were making, but it still frustrates me that they go out of their way to mention it, and I'm finding it hard to try to disconnect this Dante, from the regular Dante. "Ninja Theory presents: DmC: Debbie makes Cakes - Play as Debbie, a half-demon, half-angel and use your devil-slaying powers to free Limbo from..." Is it Nero's playstyle you aren't liking?
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# ¿ Jan 9, 2012 01:42 |
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More info from OXM:quote:Ninja Theory’s Tameem Antoniades has once again tried to calm fan concerns, saying that the new game will still respect core elements of the series and doesn’t change anything important just for the sake of change. "if you're entirely new to the series you won't start the game with a disadvantage or feeling that you need to catch up with the story of the previous games first." I honestly don't think the stories are that complicated enough to make people catch up to them. Hell, there's a recap at the very begining of 1, 2 and 3, and a five minute video on 4 on the whole plots of the previous games. This also confirms that this a complete reboot at least, seperate from the others. About drat time.
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# ¿ Jan 10, 2012 01:10 |
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Another article, this time about the use of mo-cap:quote:A Cambridge video games developer has shot a new blockbuster in the same LA studios and using many of the same crew that James Cameron used for Avatar – the highest grossing movie of all time. Source: http://www.businessweekly.co.uk/hi-tech/13357-avatar-crew-on-ninja-theorys-la-video-game-shoot
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# ¿ Jan 10, 2012 14:33 |
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toasterwarrior posted:Speaking of Ninja Theory and Enslaved, didn't its DLC get some surprisingly positive reception? Yeah, apparently it was quite highly praised. The story and visuals for Enslaved were really highly praised. And to be fair to Ninja Theory, yeah. The visuals are stunning and the characters are very likable, well-rounded and well voiced. It was just the clunky controls and combat, added with non-threatening platforming that were criticised. And as people said earlier in the thread, there also seems to be a slight delay between clicking the button and having Monkey reacting. The worst for me was trying to dodge - I saw the attack coming, clicked the dodge buttons, and then he gets hit, because he didn't move his lumbering (but very well-rendered) rear end quick enough. And the combat mostly consists of 1) Use Light Attack. 2) Use Strong Attack. Or if the enemy had a shield. 3) Charge Light Attack (then spam the attack buttons). In say, Bayonetta, the millisecond you click the button, she reacts, and trying to do it with Enslaved, really throws off the timing. What was Heavenly Sword like in general? I've heard (yet again) that it had a good story, visuals and characters, but what was the gameplay like?
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# ¿ Jan 12, 2012 22:15 |
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I lack a PS3 unfortunately, and they didn't seem to bring it out on Xbox. Shame really, I'd have liked to have tried it. I like Enslaved, but its one of those things where it feels they were trying to make more of a "visual experience", than they were a "game". [E]: Monkey also coundn't cancel out of his taunt animation, which was annoying. At one point you face an enemy which you have to get to charge at you by taunting, but by the time Monkey's finished taunting, it's too late to roll out of the way and the enemy rams into you. If they could have fixed up the combat sections, this would have been recieved alot better I think. Pesky Splinter fucked around with this message at 22:31 on Jan 12, 2012 |
# ¿ Jan 12, 2012 22:25 |
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IGN has an article up on DMC: It's a bit too much at times, but it does make "some" good points. Mostly about the visuals and story and-okay, I can't do this. He's talking out his arse. There's also too much talk about the story and enviroments, rather than the combat, aside from the fact that it will have air combos. It also, unfairly, fails to mention one of the reasons people are so wary of Ninja Theory with this, is because the combat in the other games sucked rear end. IGN posted:Capcom's Devil May Cry series is one of the most beloved Japanese action franchises ever made. Its smooth, action-packed gameplay and incredible sense of style are just two of the many reasons it has such a large and loyal fan base, but perhaps its biggest weapon is Dante. The series' iconic white-haired lead is playful, ridiculously cool and a bad-rear end fighting machine. In short, he's an icon. Source: http://uk.ps3.ign.com/articles/121/1216590p1.html [e]: I wish I could get paid for it. VVV Pesky Splinter fucked around with this message at 21:41 on Jan 16, 2012 |
# ¿ Jan 16, 2012 21:00 |
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"Amy is Ico With Zombies and It's Totally Brilliant"-IGN's E3 2011 Preview of Amy "Horrifyingly bad - 2.0." IGN's 2012 Review. Hahaha. Pesky Splinter fucked around with this message at 22:17 on Jan 16, 2012 |
# ¿ Jan 16, 2012 22:14 |
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^^^ Nah, I just wanna look underneath her wireframe. Ohhh yeahhh. Schubalts posted:Or make the scythe turn into an electric guitar and also shoot lightning bats (or lightning cupid-style cherubs). O'come on. That's just too ridiculous. Nobody wants to see that nowdays. You see, modern audiences have evolved beyond such base desires. And it's only in PS2 graphics. Urgh! You can almost count the pixels. Pesky Splinter fucked around with this message at 22:36 on Jan 16, 2012 |
# ¿ Jan 16, 2012 22:29 |
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Exmond posted:To me Dante is angsty. They just never went over the top with it, maybe resentful would be a better word. Check out the DMC3,DMC1, the manga, the animated tv series... To me, angst implies moping and dispossession. He's pretty grim at times, certainly nostalgic when it comes to his mother and his brother, and angry when he compares Trish to his mother (as well as getting really pissed off with Mundus). He certainly got a playful streak to him, and likes the thrill of the fight. The only real resentment comes when its to do with his father. DMC3 he's not angsty, DMC1 he's not angsty, DMC4 he's not angsty, DMC2 yeah, probably. It's hard to tell with that one. And I'm gonna assume you're talking about the DMC3 manga, it's been such a long time since I've read it I couldn't say, and I've only watched 1 of the animated series so I can't really say. [e]:I'll be sure to avoid it then. VVV Pesky Splinter fucked around with this message at 23:20 on Jan 16, 2012 |
# ¿ Jan 16, 2012 23:08 |
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temple posted:I disagree. Angst is better defined as an immature frustration and the devil may care attitude is a typical manifestation of that. Its in the game's name. The new Dante is a familiar Western interpretation of that. I think that's why people recognize it so well. We are talking about the same definiton of angst right? And the same Dante? 'cause I'm talking about white-haired Dante. Angst: "A feeling of anxiety or apprehension often accompanied by depression." "A feeling of anxiety, apprehension, or insecurity." Obviously it's only my interpretation of the character, but I don't think he's anxious, apprehensive, depressed or insecure. He's brooding in DMC1, but I wouldn't say that's the same thing. [e]: I dunno, he's never come across that way to me, like his using his rebellious attitude to hide something, but that's just my opinion. I can't deny however, that he has issues with his dad, and sibling. VVV Pesky Splinter fucked around with this message at 01:16 on Jan 17, 2012 |
# ¿ Jan 16, 2012 23:58 |
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I arise once more from the underworld to fill your dark souls with quote:DmC will have 'US and European flavour' [duh] Source: http://www.computerandvideogames.com/333510/dmc-will-have-us-and-european-flavour/ This seems to be a recurring trend that Japanese game developers seem to be going through - "it's not doing so well over here, the problem is that it's too oriental, we need this to be more occidental! Quick! Get a western developer on the phone!" rather than examining why their games aren't selling like they're used too. I also like the implication that the reasoning behind New-Coke Dante's rather more bland look, is simply because regular Dante dresses only for the rule of cool. It's also completely hypocritical judging by the designs of the enemies and characters in their other games *coughMonkeyandNarikocough*. I'm not sure if the cowboy boots is a slight dig at 4, but it's probably me trying to read into it too much. Pesky Splinter fucked around with this message at 18:38 on Jan 26, 2012 |
# ¿ Jan 26, 2012 17:21 |
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Alteisen posted:Except that DMC4 was the best selling Devil May Cry game of them all, so the franchise still is still doing fine. Well was anyway. Evidently, it didn't sell enough for Capcom. Though I'd say 2 million copies isn't something to be sniffed at. [e]:My mistake if it is that then. VVV Pesky Splinter fucked around with this message at 18:15 on Jan 26, 2012 |
# ¿ Jan 26, 2012 18:08 |
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# ¿ Apr 23, 2024 10:00 |
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Alteisen posted:And Bayonetta is the bar most of those games will be compared to now, thus far nothing I've seen of this re-design looks even remotely close to the speed and control that game offered. To be fair to them, only WIP videos have been released at this time, so it could change. I doubt it though, and have the same opinion as you. DMC1 started the genre, Bayonetta perfected it. DmC will probably be a step backwards more than forwards, despite how agressively it's "story" and visuals are being marketed.
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# ¿ Jan 26, 2012 19:40 |