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ThePhenomenalBaby
May 3, 2011


HORSEPORN posted:

Then again if Seth Killian is to be trusted...

As a current Capcom employee Seth Killian's objective view on Capcom games is not to be trusted at all, but that's a discussion for another thread.

In any case I hope this game is okay, I really like DMC. I don't think it'll top Bayonetta though, which is a shame (where is Bayonetta 2 )

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ThePhenomenalBaby
May 3, 2011


Yeaaaaaaaa, I'm not going to sacrifice combat gameplay for platforming gameplay in a series known for combat. Doesn't seem like a good trade, no matter how good the platforming becomes.

ThePhenomenalBaby
May 3, 2011


That doesn't seem to be bad way to do it actually, as long as the difference between doing well and doing poorly is noticeable. No need to be doom and gloom about every decision.

ThePhenomenalBaby
May 3, 2011


Well if you're going to make me memorize which moves give the most style in what situations in order to get an S Rank you might as well make the bar invisible and tie style to the music so the HUD isn't obstructed in your vision of DMC. Makes it more challenging for me, which I don't really mind.

In any case I still stand by the statement that it isn't inherently bad. It all depends on implementation. There is way more stuff that they've shown that I have problems with. This change to the style system doesn't immediately come out as a bad design decision, even if you are playing for score.

ThePhenomenalBaby
May 3, 2011


Who What Now posted:

DMC doesn't do this. If you try to use the same combos every time in every situation it will eat you alive. It gives you a ton of combos for a reason, you know.

I'm well aware that doing jump cancelled starfalls prorate the build of the style meter by ridiculous degrees even if they do good damage. I also know you have to do about three different moves or so before the first move you did will actually build style meter again (been awhile). I understand these subsystems. I'm just saying that a change to these subsystems that disguises the meter in favor of something else isn't inherently bad without me or someone else giving their opinion on the game in some sort of playable build. It's something that can't be judged at this time. All I can say is "okay, what else ya got?"

Clearly the best answer is to keep the bar as an option that can be toggled. There, those that want the style system "in the background" because of their immersion or whatever but want to score better with music cues have the option. Actually can you even turn off the style meter in previous games?

ThePhenomenalBaby fucked around with this message at Dec 20, 2011 around 01:01

ThePhenomenalBaby
May 3, 2011


People's livelihood or lives shouldn't be destroyed over this game. I'm sure you'd all agree that's a childish attitude to have.

I don't think this game will top Bayonetta or DMC 3 or Ninja Gaiden Black but it'll probably be okay in it's own right. And that's fine.

ThePhenomenalBaby
May 3, 2011


I have two predictions on what this game will achieve on release.

1. It'll be the best Ninja Theory game.

2. It will be better than Devil May Cry 2

Anything else that it actually accomplishes will be a pleasant surprise.

ThePhenomenalBaby
May 3, 2011


I find Dante much easier to control in 3 than I did in the original. He feels faster and more responsive, what with the faster pace and additional movement options. Whether you like that less than the sort of weighted feel he has in 1 is personal preference I suppose, but they both control fine.

I do still feel that DMC 1 still has the best overall regular enemy and level design of the whole series. Bosses are just as good in DMC 3 at least even if the regular enemy design is a little more...subdued is the word I'd use. Still waiting for HD Shadow.

ThePhenomenalBaby
May 3, 2011


The bitterness of this thread is reaching Silent Hill thread levels at this point. Not that I can blame anyone but drat I could probably turn sugar into salt just by putting my laptop in the general vicinity of my sugar jar.

In any case this game can't be worse than Ninja Gaiden 3. It's literally not possible.

ThePhenomenalBaby
May 3, 2011


DMC 1 enemies also have audio cues and typically don't attack from offscreen to my recollection. Same holds true for Bayonetta as well.

I'm all for another Japanese DMC but they really need to change the style system. There really is zero point to Trickster and the whole on the fly switching was super cumbersome and not fun to deal with on either D-pad. Just give me all the powers at once and make them all commands like Bayonetta. Stop wasting my time Crapcom.

ThePhenomenalBaby
May 3, 2011


ImpAtom posted:

Trickster is useless? High mobility air-dashes and teleports are pretty certainly not useless.

I find the extra mobility absolutely pointless in a game with such small arenas plus the ability to parry ever single attack and converting that energy into damage while Dante has an innate dodge that is good enough to avoid any attack I would want to not parry/just straight up hit them out of the attack anyway. I suppose it is more useful in 4 where you have constant access to it but I've always seen little point to it.

Oh, and giving you all the powers as DMC 2 did isn't a bad idea at all, it's just that DMC 2 is a poorly designed game, so it comes off...poorly.

ThePhenomenalBaby fucked around with this message at Jun 12, 2012 around 13:41

ThePhenomenalBaby
May 3, 2011


ImpAtom posted:

Royal Guard is powerful but Trickster allows you to do some pretty amazing poo poo once you get it down. It isn't just about dodging but repositioning.

I'll take your word for it. I never bothered with it since I got more than enough repositioning out of the regular dodge technique in 3 & 4, and really never felt like sacrificing immediate offensive power. That's how I feel about it!

Here's another controversial opinion! I don't care how good Gunslinger is in 3, I thought it was boring as heck until 4 introduced Pandora! Take that everybody.

ThePhenomenalBaby
May 3, 2011


Don't forget the underwater invisible fish boss! Inviso-fish or whatever it was called. Sweet boss bro.

ThePhenomenalBaby
May 3, 2011


I don't know what to tell you if you actually used items in Bayonetta. It's basically like using items in DMC. Also I can't really imagine a person who's good at DMC yet bad at Bayonetta, considering Bayo builds on so many of its concepts and improves on them lets go with exponentially while also making them more intuitive imo.

Guess the universe is full of surprises!

ThePhenomenalBaby
May 3, 2011


I never had a problem with the controls. I was grateful for the ability to change buttons in DMC 4 considering the initial controls are terrible for Nero, since you can't maintain bullet charge during combos without clawing your hands on the buttons, so yeah sure put custom controls in the drat thing. I also never used the lock-on function in Bayo, since so many strings have launch properties anyway and the soft lock is really good.

I guess what I'm trying to say is I'm a God.

Games forum really needs a Wesker themed smilie just to drive the comedy home. Also NotZaar gets it.

ThePhenomenalBaby fucked around with this message at Jun 13, 2012 around 13:52

ThePhenomenalBaby
May 3, 2011


Consider I double tap to run in every fighting game that features a run and I double tap to stinger in bayonetta...no it's not obnoxious at all

ThePhenomenalBaby fucked around with this message at Jun 28, 2012 around 21:23

ThePhenomenalBaby
May 3, 2011


Pesky Splinter posted:

Disco level is so video-gamey it hurts. A literal sign saying "ROUND 1" and "FIGHT" appears and then the enemies spawn in.

Not sure what your problem is with this. DMC has always been one of the more "videogamey" videogames.

ThePhenomenalBaby
May 3, 2011


Alteisen posted:

I won't like to it because gently caress destructoid, but Jim Sterling's latest jimquisition essentially calls all DMC fans assholes, he paints like its the gamers fault for having certain exceptions of a particular franchise and the name associated with it.

I presented what I felt was a good argument, such as when I see Resident Evil, at a minimum I expect a horror game, not an action game with poor horror elements. I was promptly told that I need to lower my expectations. Cause you know, that's the right answer, just gently caress it right?

Truly the greatest lesson to learn from this thread is that destructoid is terrible, and no one should read it for any reason.

Additionally, please buy Anarchy Reigns when it (if?) comes out in your relevant region.

ThePhenomenalBaby
May 3, 2011


Huh? Is that actually a real thing? The ending of ME3 was completely terrible.

ThePhenomenalBaby
May 3, 2011


Pesky Splinter posted:

No Bayonetta yet though.

Sega may not actually have the rights to Bayonetta. They may belong to the actual developer, Platinum Studios. Which is good, because Sega is loving terrible.

vv I like to lean on the positive side of things, however unlikely. I have no problem with them taking out the Sega related things either. I truly hate Sega is what I'm getting at.

ThePhenomenalBaby fucked around with this message at Jul 26, 2012 around 22:09

ThePhenomenalBaby
May 3, 2011


Kamiya is not the director of Metal Gear Rising: Revengeance. He has no involvement at all actually.

Actually he might be credited as executive producer, like he is in Anarchy Reigns iirc. But that amounts to him looking up periodically from his manga and going "yea that looks pretty good" and then continuing to read said manga.

ThePhenomenalBaby
May 3, 2011


Have you never seen what a rich person and/or a douchebag wears in real life?

That costume and the things like it...are all too real. If fits what they're trying to do, which is fine.

ThePhenomenalBaby
May 3, 2011


toasterwarrior posted:

I wonder sometimes if this is how MGS fans feel after seeing Revengeance...

Ultra late but the cool thing about this is that reading any comments section of a posted trailer or video for Revengeance really makes it evident that this thread can't even begin to approach the sheer blubbering madness that MGS fans approach in regards to the upcoming game.

I swear those motherfuckers could use the sheer kinetic force of their tears to type posts about that game, it is amazing. Basically, I hope Snake's ghost appears to Raiden Obi-Wan style at various points of the game, but voiced like the Great Gazoo from the Flintstones. Anything that would make those people mad. You know, the guys that take a game with a history of a dude crapping his pants far too seriously.

ThePhenomenalBaby
May 3, 2011


I'll gladly welcome it with open arms if it's Milia Jovovich as Dante.

ThePhenomenalBaby
May 3, 2011


I'm not sure how double tapping a direction to use Stinger is awkward. Bayonetta allows you to do so and it's easy as gently caress. But maybe I'm just godlike as poo poo ya know?

ThePhenomenalBaby
May 3, 2011


Blame Sega. They're the ones responsible for the shoddy port. To avoid that difficulty in the future Platinum just decided to build there games with PS3 as lead.

loving Sega I swear to god

ThePhenomenalBaby
May 3, 2011


I think the overall level and environmental design is pretty cool in this game, the political and social commentary aside. It reminds me of the hosed up otherworlds that you see at the end of DMC 1 & 3, and something that was sorely lacking in DMC 4 now that I think about it.

Besides the inside of that big rear end statue I guess, but I'm not gonna count that because that's just a lame boss arena.

ThePhenomenalBaby
May 3, 2011


I think the real question is what Sparda's demon form is supposed to be now. It will most likely not be some kind of Kamen Rider bug man.

ThePhenomenalBaby
May 3, 2011


Well I played it. Here are some positives:

Adding a visual and audio cue to pause strings is nice. Not really necessary for someone with my experience with action games but it is nice.

Environmental design is interesting at least. Things breaking apart and reforming is cool. The visual shift brought on by Devil Trigger is also enjoyable.

Jumping still has invincibility frames, which is a nice touch. I honestly wasn't expecting it.

Making the enemies bounce around with the axe is kind of satisfying.

And some negatives:

The pace of combat is slow. Not glacially or anything, but definitely not on the level of Bayonetta or the original DMC's. Seems comparable to God of War from my recollection.

I find the controls...cumbersome? Having to hold triggers to get different weapons isn't terrible, but it might just be me adjusting poorly to it.

Despite what I said above I still got SS in style in both scenarios. Scoring is very generous to the player, possibly to a fault.

The boss is pretty lackluster, and bad if we're comparing it to your typical high-speed action game. Bayonetta and DMC have had really cool first bosses, which makes Slurm Queen seem bad by comparison. At least she's better designed than most of the DMC 2 bosses. She's not fun, but she's not a chore really. Boss mechanics in this game could improve later of course.

The command for Devil Trigger is kinda dumb considering there are two dodge buttons for some reason. It builds super slow, but I guess it does put all (?) enemies in juggle state. Maybe they wanted to give it something like DT Explosion naturally, and making the bar build slow was the answer? Who knows.

The music in the first scenario was fine, but that song with the boss was terrible.

Anyway best Ninja Theory game yet. It'll probably be okay and definitely is better than DMC 2.

Oh yeah, the dialogue between Dante, Vergil, and the girl character was totally fine if a little eye-rolly, but man his interactions with the Slurm Queen was insufferable. Hey Ninja Theory, I'm a college graduate who has played every DMC. Hire me and I will write all the monster related dialogue interactions for you.

Oh, and Happy Thanksgiving everybody! Gobble Gobble

ThePhenomenalBaby fucked around with this message at Nov 22, 2012 around 13:42

ThePhenomenalBaby
May 3, 2011


Crowetron posted:

No, no please. Leave Onimusha alone. I loved those games, and already watched them die an ignoble death with Dawn of Dreams. Either leave Onimusha dead or give it to Platinum Games.

I don't think Dawn of Dreams was that bad honestly. It had Punch Priest. That guy was cool. It's main problems were taking the skill out of Issen and some of the bosses being really terrible.

ThePhenomenalBaby
May 3, 2011


It's not awful but Monolith (?) could have put more effort the music. Maybe the size limitation of the cart prevented them from using higher quality samples i dunno.

ThePhenomenalBaby
May 3, 2011


Pesky Splinter posted:

Could be. That's a pretty decent thing, if so, and if they present a challange.

Hey Pesky, I put more info in the Anarchy Reigns thread.

These new enemies seem pretty cool I guess.

ThePhenomenalBaby
May 3, 2011


Dan Didio posted:

It goes on for so long and it's so garbage, what were they thinking? Anytime the game flashed up an image of a controller with new controls plastered over it I just sighed and sat the controller down for a while.

If you're interested, over at the Platinum Blog Kamiya has basically been doing director's commentary for Bayonetta using a copy he's playing himself for the better part of a year now.

It can be informative if you wanna see some of the decisions they made/didn't make/forgot about during the making of the game.

ThePhenomenalBaby
May 3, 2011


If Old Dante is a gay cowboy then sign me up for the Butt Rodeo

ThePhenomenalBaby
May 3, 2011


I'm pretty sure Platinum can do better than ubisoft or whoever the hell was making GBS threads out those terrible previous avatar games just sayin'

ThePhenomenalBaby
May 3, 2011


if you wanna be big courage mcgee you can try driving on the other side of the road the whole way through

ThePhenomenalBaby
May 3, 2011


ImpAtom posted:

Ninja Gaiden 2 is a harder question to answer. The original version of the game was rushed out and it is incredibly janky in places. The higher difficulty levels are also incredibly poorly tuned and a lot of people don't like them because of that.

I'll clarify this with an example. In NG2 there are these enemies that look kind of like the Hydralisk from Starcraft. They come in purple and red variants. In the Master Ninja all instances of this enemy get replaced by the stronger red variant. However, this is an enemy that appears pretty early in the game (Venice I believe). In that part of the game their most dangerous attack (a sweep grab) is a one shot even taking into account having all possible +health pickups at that point and full life. It is impossible to survive if you get grabbed. I don't think I can think of a single instance of that being possible in any other well designed action game, that early in the game (DMC and Bayonetta tend to have a buffer that will always leave you with 1HP regardless of what hit you).

Granted the attack can be jumped over, but sometimes there is just no opportunity to do so given the mix of enemies/whatever else is happening on-screen.

NG2 is still a decent game though. Replay feature!!!!!!!!!!

ThePhenomenalBaby
May 3, 2011


Sir Ilpalazzo posted:

I dunno, I can't see Sigma 2 being an improvement on the original version, or even a sidestep. It seems like a pretty putrid game; basically like NG2 spliced with some of the terrible poo poo that later got worked into NG3 (like turning enemies into damage sponges with amazingly powerful grabs).

https://www.youtube.com/watch?v=VDAiYc_sy8A&t=2m00s

That's crazy. By 2 minutes in you would have been attacked by 50 demon spider ninjas in vanilla (which was probably a little too much but still)

Also powerful grabs were already a problem as seen in my previous post

ThePhenomenalBaby
May 3, 2011


My problem with them is that there really isn't much reason to use any attack string longer than 4 attacks. With any weapon. In any of the games. Against any enemy or boss. In any difficulty.

The risk/reward is way out of wack for longer strings, so they aren't worth doing in the majority of cases. Now if Ninja Gaiden had Bayonettas Dodge Offset mechanic I could see a point, but it doesn't, so if you're fighting regular enemies do 3 hit or 4 hit attacks strings until an enemy is dead, then chain UTs

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ThePhenomenalBaby
May 3, 2011


RIP to the Beef Waifu when Bayonetta 2 is still the best action game after DMC4SE's release

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