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BOTH VERSIONS PATCHED NOW DLC CHARACTERS COMING STARTING IN JULY PC BETA COMING THIS MONTH FULL PC VERSION IN JULY HOPEFULLY PATCH NOTES HERE http://skullgirls.com/2012/11/skullgirls-1-01-slightly-different-edition-patch-notes/ PC RELEASE EVENTUALLY NO IDEA WHEN What is Skullgirls? Skullgirls is a team-based 2d fighting game in the vein of Marvel vs Capcom 2 that is being released on PSN and XBLA early this year. Why should I care? Because it's AWESOME! Here are a few interesting features that make Skullgirls unique and fun to play: -Variable Team Sizes, meaning you can choose the size of your team: 1, 2, or 3 characters. The fewer characters you have, the more health and damage they have. However 1 character teams cannot call assists, tag, or DHC (more on those later). -Custom Assists: Like the Marvel Vs Capcom series, you can call in your team members from offscreen to do an attack for you. However, unlike MvC where you select from pre-set assists for each character, in Skullgirls you can input any move you want, and that becomes the assist. Normals, special moves, throws, whatever you want. -GGPO netcode, online middleware created by a fighting game player for fighting game players with the express purpose of eliminating input lag. -Infinite Protection System or IPS: A system that is in place that recognizes if you are performing an infinite combo, and allows the other player to break out for free if you are. It isn't based on number of hits, the number of times you've used a move, or anything like that. The game actively checks your combo to see if you are looping a set of moves repeatedly. -Awesome, hand-drawn 2d art: Rather than going the 2.5d route like Street Fighter 4 or Marvel Vs Capcom 3, Skullgirls uses all meticulously hand-drawn 2d art, allowing for crazier and more intricate animations that just aren't possible with 3d models. Here's some videos: Dacidbro (Painwheel) vs Mike Z (Cerebella) https://www.youtube.com/watch?v=XCtNUYmmZD8 Chilldog (That's me!) vs Jayford https://www.youtube.com/watch?v=WkiKwnJAdTE So that's what's new with Skullgirls, and now I'm gonna go over a few gameplay systems that make Skullgirls tick. Assists as mentioned before, are calling in your benched characters to attack for you. These give you better screen control and offensive potential, as well as creating opportunities for team synergy. Supers are the most powerful attacks your character can do. Each character has two level 1 supers that cost one meter each, and one level 3 super that costs 3 meters. You can hold at max 5 meters, and you start each round with 1. DHCs or delayed hyper combos are where you do a super with your first character, and then cancel it into a super with your second character (and optionally cancel that into your third character as well.) This greatly increases damage potential for 2 and 3 character teams, and allows you to switch characters more safely than raw tagging. Raw Tagging is where you swap out your current point character for one of the characters you have benched. This is the only way to swap characters without spending any meter. You might consider doing this if your point character is almost dead and you want to save them. In Skullgirls, every character has a different raw tag entrance, however if your opponent is expecting it they can punish you if they block your tag. Alpha Counters, also called team variable counters, is where you block a move and press forward + tag. This automatically switches out your point character, and your assist character quickly switches in and performs their assist. Alpha counters are extremely useful for safely switching out characters, as well as saving a character that is about to be chipped to death. Alpha counters cost 1 meter. Those are just some of the basic gameplay mechanics in Skullgirls. If you are new to fighting games or just want to expand your knowledge of the genre, I recommend you check out the SA Fighting Game Thread which has an awesome OP with a ton of information on how these types of games work. I also highly recommend the Skullgirls SRK Wiki which has a lot of in-depth info on Skullgirls and its characters. Feel free to ask any questions you have about the game here, and I'm sure I or someone else will be able to help you out. Jmcrofts fucked around with this message at 16:41 on Jun 4, 2013 |
# ? Jan 4, 2012 20:51 |
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# ? Apr 23, 2024 16:40 |
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Characters Filia Filia is a rushdown character through-and-through. She is a high schooler who one day woke up with a parasite named Samson stuck to her head, and no knowledge of her past. Samson can transform into many different creatures and items, and uses these transformations to help Filia fight. Filia is extremely fast, particularly in the air, and plays a lot like Magneto from MvC2, with a little SF2 Ryu thrown in as well. Cerebella Cerebella is a grappler character, kind of like Zangief from SF or Iron Tager from BlazBlue. Unlike those characters, however, she can move very fast and has a variety of useful movement options. Cerebella is a circus performer with ties to the mafia. She uses her Living Weapon hat, Vice-Versa, to perform feats of acrobatics, and to rough up anyone who crosses the Medici crime family. She uses Vice-Versa's massive arms for most of her attacks and throws, and she can also use them to glide through the air for a short time. Cerebella is a highly damaging character, and if she is played on a solo team she can decimate other teams extremely quickly once she gets in. Peacock Peacock is a young girl who loves cartoons, and was transformed by the Anti-Skullgirl Labs into a biomechanical tool of destruction. She uses a wide variety of weapons and robotic friends, like her mechanical bird Avery, to massacre opponents from afar. She is primarily a keepaway character, using projectiles and traps to hold the other player at bay. Up close she has a few options, but her movement is very slow and her normal moves don't have much range, which means that she works best with a close-range assist backing her up. Her humorous personality and wide variety of pop-culture references make her a fan favorite. Parasoul Parasoul is a well-rounded character that has quick normals with very good range and powerful projectiles. She is the crown princess of the Canopy Kingdom, and commands the kingdom's military forces. She can call in soldiers to perform attacks for her, or to act as bodyguards. She wields a living umbrella named Krieg that can hurl napalm at the opponent. She can lay napalm traps on the screen, limiting the opponent's movement and giving her the opportunity to set up her potent close-range mixups. Parasoul is considered by some (myself included) to be the best solo team character. Ms Fortune Ms Fortune is a CAT burglar (get it) who stole an item called the Life Gem from the Medici mafia. The life gem has made her undying, which allowed her to survive being cut into many pieces in retribution for her crime. Now she can use her detachable body parts to fight, allowing her to stretch her limbs to have longer range, spray blood out of her legs to propel herself forward, and even remove her head and use it to attack from afar. She can leave her head anywhere on stage, and use it to apply pressure from wherever she moves it to. Painwheel Painwheel is a young girl who was captured by Anti-Skullgirl Labs and turned into a monster. She is infused with Skullgirl blood, and she has a large blade wheel fused to her spine. She can use this wheel to attack, and she can also spin it to fly around like a helicopter. The more pain Painwheel is in the stronger she becomes, so a lot of her attacks have her contorting herself in unpleasant ways to damage the opponent. She can also charge up many of her attacks, and absorb damage the opponent inflicts to deal it back to them. Her fast fly speed makes her play somewhat like MvC2 sentinel, and her armored normals are kind of like The Incredible Hulk or Juggernaut. Valentine Valentine is a former employee of Anti-Skullgirl Labs, and she is very evil. She attacks with a variety of medical equipment like bonesaws, poisoned hypodermic needles, defibrillators, and IV stands. She is very quick on the ground, and is inspired by ninja-like characters such as Strider or Ibuki with her kunai throws and izuna drops. Double Double is a shapeshifting abomination. Normally she looks like a pulsating blob of assorted body parts, but she can turn herself into anyone she wants on a whim. She has several attacks that are stolen from other characters, and some that are new to the game, and others that are based on stolen moves, but have different properties and effects. Jmcrofts fucked around with this message at 02:57 on Apr 1, 2012 |
# ? Jan 4, 2012 20:51 |
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I was hoping the thread would be titled "Marvel vs. Capcom 2.5" Why you should care about this game:
Broken Loose fucked around with this message at 22:45 on Jan 4, 2012 |
# ? Jan 4, 2012 20:53 |
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Who is everone's favorite skullgirl? Mine is Peacock
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# ? Jan 4, 2012 20:56 |
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I was watching a stream of this during SCR and my girlfriend was watching over my shoulder and asked why there are so many panty shots. It was embarrassing and I was wondering if they're going to tone that down for release, or is "anime underpants" the artistic motif they're sticking with? It's a shame too because mechanically, it looks like a really solid fighting game.
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# ? Jan 4, 2012 20:58 |
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The Hater posted:Who is everone's favorite skullgirl? Mine is Peacock Mine is the one that looks like hot topic/suicide girls both vomited into a jar.
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# ? Jan 4, 2012 20:58 |
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Broken Loose posted:I was hoping the thread would be titled "Marvel vs. Capcom 2.5" Why? Skullgirls will not include a lot of things that made MvC2 so awesome (broken rear end combos, massive roster, crazy screen-filling attacks, etc)
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# ? Jan 4, 2012 21:03 |
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Fishmonkey posted:Why? Skullgirls will not include a lot of things that made MvC2 so awesome (broken rear end combos, massive roster, crazy screen-filling attacks, etc) It has the team fighting, the physics, a lot of the characters are direct analogues to Marvel 2 characters (Filia = Magneto, Painwheel = Sentinel, Peacock = Cable, Parasoul = BB Hood + Storm, etc), and it was designed by a Marvel 2 top player for Marvel 2 players. All the Marvel 2 players who have played it so far have called it the Second Coming. It has the lengthy combos you desire, but they're not infinite and require more finesse than just jump LP LP LK HP ad nauseum. https://www.youtube.com/watch?v=qmoqIYzba38 The only things that got cut from Marvel 2 are the bad things. A big roster isn't a good thing when it's bloated and full of copy/pastes (Why pick Rogue when you can pick Magneto? Why pick Ryu when you can pick Akuma? Why pick Zangief when you can pick Colossus? Literally 85% of the cast is a worse version of one of the top 10 characters). The big supers are still there (see: Cyber Peacock and Egrets Assemble) but they're not covered by so many rainbows you can't see the characters. There are still superjumps but the height is lower so you don't obscure your opponent's view of their character. It's the same game, mostly, but less broken.
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# ? Jan 4, 2012 21:39 |
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The Hater posted:Who is everone's favorite skullgirl? Mine is Peacock I like Cerebella, thank you for asking.
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# ? Jan 4, 2012 21:51 |
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Finished the character section and added some match videos to the OP. The Hater posted:Who is everone's favorite skullgirl? Mine is Peacock Painwheel.
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# ? Jan 4, 2012 21:53 |
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gently caress the haters, this game is going to own. I don't even give a drat about the blatant sex appeal; I'd still buy this game if every character looked like Woody Allen. The mechanics are what make this game worthwhile.
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# ? Jan 4, 2012 21:54 |
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Jmcrofts posted:The 8th character has not been announced yet, but I'll update this as soon as they are. Feel free to speculate in this thread in the mean time I guess! It's Bloody Marie what's there to speculate?! edit: also my favorite skullgirl is not in the game yet :|
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# ? Jan 4, 2012 21:55 |
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MvC2's infinite prevention is not "mostly cosmetic" at all.
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# ? Jan 4, 2012 21:57 |
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My favourite skullgirl is Panzerfaust.
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# ? Jan 4, 2012 22:02 |
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Cerebella and Valentine are the main ones I'm interested in, but I have no idea whether they'll actually work well teamed together, not that it really matters at my crappy level. I wish I had more information on Valentine other than what's in the OP and that she looks like she has some Frank West normals. Also KOF 13 does sort of have comeback mechanics, but not on the same level as ultra combos or x factor. But that's not what this thread is about.
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# ? Jan 4, 2012 22:04 |
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chumbler posted:Cerebella and Valentine are the main ones I'm interested in, but I have no idea whether they'll actually work well teamed together, not that it really matters at my crappy level. I wish I had more information on Valentine other than what's in the OP and that she looks like she has some Frank West normals. I have a feeling that team compositions are going to be very loose in this game, simply because every character has approximately infinity-billion possible assists, so you'll almost definitely find something that covers the others' weaknesses.
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# ? Jan 4, 2012 22:05 |
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You can see some valentine play in this video and a couple others: https://www.youtube.com/watch?v=utTkNKi5epc Also, if any midwest goons are gonna be at Frosty Faustings this saturday in Chicago, I'm gonna be there and so is Skullgirls.
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# ? Jan 4, 2012 22:08 |
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AXE COP posted:My favourite skullgirl is Panzerfaust. Make Big Band DLC, I will throw sacks of money at Reverge for it.
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# ? Jan 4, 2012 22:08 |
Looks fun, but I suck at these types of games Wasn't there some big stink about this game recently? A group being offended or something.
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# ? Jan 4, 2012 22:09 |
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Countblanc posted:I have a feeling that team compositions are going to be very loose in this game, simply because every character has approximately infinity-billion possible assists, so you'll almost definitely find something that covers the others' weaknesses. Cerebella's spinny arms thing that looks like Orbital Grudge seems really popular as an assist though, I reckon it'll be a staple since it locks down for so long.
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# ? Jan 4, 2012 22:10 |
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JammyLammy posted:Looks fun, but I suck at these types of games I don't recall any specific entity/organization being offended, but it's not exactly difficult to see what might bother some people about the game (honestly I'm one of said people). However it's one of those things that isn't really any worse than the options presented by other companies - it's harrowing when Arcana Heart 3 has some of the least sexualized women in fight games - and the game itself looks solid so I'm personally looking past that and am excited to play it. I don't think that excuses those issues and wouldn't fault someone for having problems with it, but I also think it's been discussed a great deal in the main FG thread and there's a thread specifically for such issues, so those might be better places to continue that sort of thing.
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# ? Jan 4, 2012 22:13 |
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The Hater posted:Who is everone's favorite skullgirl? Mine is Peacock
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# ? Jan 4, 2012 22:14 |
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I'm hype for this game. Out of curiosity, does this game have wavedashing? My favorite skullgirl is Ms. Fortune. I love the head removal mechanic and her win animation, and I guess it's nice to have a cat thing that doesn't act like Felicia. Felicia is the worst character in any fighting game ever, don't let James Chen tell you otherwise. As far as play styles go, I'd probably pick Cerebella because holy poo poo, a fast grappler character. E: AXE COP posted:My favourite skullgirl is Panzerfaust. If we're gonna do unreleased ones, it's the big saxophone dude. PalmTreeFun fucked around with this message at 22:21 on Jan 4, 2012 |
# ? Jan 4, 2012 22:17 |
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The Hater posted:Who is everone's favorite skullgirl? Mine is Peacock ms fourtune b.c her head makes the 'take it easy' face (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 4, 2012 22:18 |
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Like the idea of a cheap well-made hardcore fighting game, dislike the focus on anime girls.
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# ? Jan 4, 2012 22:19 |
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PalmTreeFun posted:I'm hype for this game. Out of curiosity, does this game have wavedashing? Yes. However Parasoul, Painwheel, and Cerebella cannot wavedash as they can't crouch-cancel their dashes. You can also hold forward during a dash to run (the aforementioned characters also cannot run).
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# ? Jan 4, 2012 22:20 |
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sleeps-chan posted:ms fourtune b.c her head makes the 'take it easy' face Peacock shoots out a yukkuri for one of her attacks
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# ? Jan 4, 2012 22:22 |
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I can't wait for this game to come out I've been looking forward to this game for a long time now.
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# ? Jan 4, 2012 22:22 |
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JammyLammy posted:Looks fun, but I suck at these types of games Countblanc posted:I don't recall any specific entity/organization being offended, but it's not exactly difficult to see what might bother some people about the game (honestly I'm one of said people). However it's one of those things that isn't really any worse than the options presented by other companies - it's harrowing when Arcana Heart 3 has some of the least sexualized women in fight games - and the game itself looks solid so I'm personally looking past that and am excited to play it. I don't think that excuses those issues and wouldn't fault someone for having problems with it, but I also think it's been discussed a great deal in the main FG thread and there's a thread specifically for such issues, so those might be better places to continue that sort of thing. In addition to this, there's this: http://www.eurogamer.net/articles/2011-12-13-skullgirls-artist-responds-to-sexism-controversy Where a designer responds to the criticism in basically the same way one would defend a racist joke with "some of my best friends are black".
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# ? Jan 4, 2012 22:23 |
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ChewyLSB posted:In addition to this, there's this: He's not a designer. He was a random PR dude, the quote was taken way out of context, and Eurogamer can't even get the facts straight enough to know that Peter isn't even a programmer.
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# ? Jan 4, 2012 22:25 |
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Is Cerabella's grab super a 720
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# ? Jan 4, 2012 22:26 |
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Broken Loose posted:He's not a designer. He was a random PR dude, the quote was taken way out of context, and Eurogamer can't even get the facts straight enough to know that Peter isn't even a programmer. What is the correct context, then? I'm legitimately curious, I haven't really followed the issue that much besides what I've heard off hand.
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# ? Jan 4, 2012 22:26 |
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Countblanc posted:Is Cerabella's grab super a 720 No it's a 360. Side note, all moves that are throws are done with the throw input (lp+lk). Cerebella's regular command throw is qcf+throw. Her anti-air throw is DP+throw. Her air command throw is qcf+throw in the air, and her super throw is 360+throw.
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# ? Jan 4, 2012 22:27 |
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Jmcrofts posted:Side note, all moves that are throws are done with the throw input (lp+lk). Whoa, that's cool.
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# ? Jan 4, 2012 22:28 |
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My favorite Skullgirl is the one made specifically to masturbate over, she fits extremely well with my basement decor and Cheeto-themed furniture. In all seriousness, I think I'd want to play the game a lot more if it wasn't as ridiculous as it seems based on those character profiles.
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# ? Jan 4, 2012 22:29 |
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As I understand it the release cast of 8 is not all the characters we're expecting to see, there is a DLC schedule (not visible to us, but there appears to be plans for it) to expand the roster to keep the game constantly moving forward. Whether or not that forthcoming DLC is going to include male characters is also up for speculation (like a majority of this game is)! Skullgirls also features a soundtrack done by Michiru Yamane, whose previous work consists numerous Castlevania games, a couple of Suikoden games, and more besides.
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# ? Jan 4, 2012 22:30 |
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Jmcrofts posted:No it's a 360. Holy poo poo, hallelujah, a grappler character with a QCF throw input. Definitely picking Cerebella.
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# ? Jan 4, 2012 22:31 |
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The button config sounds great, I'd really like to see it give a conformation code unique to each configuration so that you can hammer out your buttons as fast as possible and be confidant that you'd input it properly with just a quick glance. I'll probably play Peacock and Cerebella, but I'm hoping the 8th character really jumps out at me because none of the characters so far really have (though I imagine a character or two will grow on me once I get a chance to actually play the game).
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# ? Jan 4, 2012 22:31 |
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aldantefax posted:Whether or not that forthcoming DLC is going to include male characters is also up for speculation (like a majority of this game is)! There will be dudes as DLC.
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# ? Jan 4, 2012 22:32 |
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# ? Apr 23, 2024 16:40 |
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Really looking forward to the game. I just hope the team balance feature pans out because I am mostly looking forward to playing either a duo team, or a solo character. I don't have much interest in a team of 3.
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# ? Jan 4, 2012 22:32 |