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Will/Does this play well on a pad, or is it a stick game?
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# ? Jan 4, 2012 23:06 |
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# ? Apr 19, 2024 01:32 |
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Gamest Mook posted:No, this is Skullgirls discussion so it goes in the Skullgirls thread.
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# ? Jan 4, 2012 23:07 |
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Saint Freak posted:Will/Does this play well on a pad, or is it a stick game? It's pretty similar to MvC2/3, mostly 2 so whatever you prefer for that.
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# ? Jan 4, 2012 23:07 |
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Saint Freak posted:Will/Does this play well on a pad, or is it a stick game? it is 6 buttons, if that is your deciding factor
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# ? Jan 4, 2012 23:08 |
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Cat Machine posted:But so often it's simply used as a launchpad to talking about sexism in fighting games and video games in general. It very rarely focuses on the game itself. Every time this debate has erupted, people almost immediately go off topic and start personally attacking each other/accusing each other of being paedophiles. That last one's only a problem if you don't believe that everyone is a pedophile. Because they are. Everyone is. Even your mother. Even you. But not me. I'm not. Cause I'm the only not-crazy one. I'm not crazy. Why are you calling me crazy? I'm not crazy.
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# ? Jan 4, 2012 23:11 |
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NecroMonster posted:The game isn't immature, as maturity isn't a thing that actually exists. I don't think that argument will hold up when you bring home someone from the bar and try to explain why having a bunch of Sailor Moon wall scrolls shouldn't deter them from having sex with you. (USER WAS PUT ON PROBATION FOR THIS POST)
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# ? Jan 4, 2012 23:12 |
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Saint Freak posted:Will/Does this play well on a pad, or is it a stick game? As people said, it's a six-button game, but it seems like it will be pretty pad-friendly regardless. I don't know how tight the inputs are, other than the man Chilldog himself not being able to do a DP on a pad during a WNF - c'mon, dude -, but I'll wager they aren't painfully tight like KoF. So we should be fine.
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# ? Jan 4, 2012 23:13 |
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big duck equals goose posted:I don't think that argument will hold up when you bring home someone from the bar and try to explain why having a bunch of Sailor Moon wall scrolls shouldn't deter them from having sex with you. That's the metric in which I decide what to enjoy, what people at the bars will like.
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# ? Jan 4, 2012 23:13 |
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big duck equals goose posted:I don't think that argument will hold up when you bring home someone from the bar and try to explain why having a bunch of Sailor Moon wall scrolls shouldn't deter them from having sex with you.
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# ? Jan 4, 2012 23:13 |
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Dias posted:As people said, it's a six-button game, but it seems like it will be pretty pad-friendly regardless. I don't know how tight the inputs are, other than the man Chilldog himself not being able to do a DP on a pad during a WNF - c'mon, dude -, but I'll wager they aren't painfully tight like KoF. So we should be fine. If they're as easy as MvC3 I'm fine. The new black 360 d-pads are a huge improvement over the old white ones.
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# ? Jan 4, 2012 23:14 |
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Dias posted:As people said, it's a six-button game, but it seems like it will be pretty pad-friendly regardless. I don't know how tight the inputs are, other than the man Chilldog himself not being able to do a DP on a pad during a WNF - c'mon, dude -, but I'll wager they aren't painfully tight like KoF. So we should be fine. To clarify - KoF13 has many input shortcuts to make doing some sequences of moves easier, but it has very little input leniency (a la SF4). Do we know what the situation is for Skullgirls?
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# ? Jan 4, 2012 23:14 |
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I'm so goddamned excited for this game. I just adore the art and animation. It's got that perfect blend of anime (which I don't care much for) and Tex Avery cartoons (which I love).
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# ? Jan 4, 2012 23:28 |
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Dias posted:As people said, it's a six-button game, but it seems like it will be pretty pad-friendly regardless. I don't know how tight the inputs are, other than the man Chilldog himself not being able to do a DP on a pad during a WNF - c'mon, dude -, but I'll wager they aren't painfully tight like KoF. So we should be fine. UltraDavid backed me up on that, the pad was hosed up. YOU ALL HEARD IT. Mike Z is going out of his way to make sure this game is pad-friendly, and is trying to make setting button macros and stuff as easy and useful as possible. He's also been consulting with MvC2 and 3 tourney player Fanatiq (who plays on pad) to get his advice. I've played it pretty extensively on a 360 pad and have been able to do all the stuff I need to do just fine. E: quote:To clarify - KoF13 has many input shortcuts to make doing some sequences of moves easier, but it has very little input leniency (a la SF4). Do we know what the situation is for Skullgirls? The game has some input leniency, more than the SF2 series, but less than the SF4 series. If you've played SF3: Third Strike, the input leniency is just about what it was there. There are also some tricks being used to make inputs more user-friendly. There are input buffers during jumps and airdashes that make it so you can do instant airdash attacks as low as possible off the ground without having to time it perfectly. Same goes for flying attacks with Painwheel. Also, there is a script that detects if you are doing a 360 motion, and if you are it prevents you from jumping. That way you can easily do Cerebella's 360 super raw without jumping. Jmcrofts fucked around with this message at 23:31 on Jan 4, 2012 |
# ? Jan 4, 2012 23:28 |
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big duck equals goose posted:I don't think that argument will hold up when you bring home someone from the bar and try to explain why having a bunch of Sailor Moon wall scrolls shouldn't deter them from having sex with you. I'm not interested in wasting my time on arguments that you'll never understand, but, "maturity" is an outdated social construct, in the same way that gender roles are, and is largely a tool of control over a population, primarily wielded as a tool of the Patriarchy. Now, if you'd like to argue ceaselessly over first principles, might I suggest you head over to Debate and Discussion? NecroMonster fucked around with this message at 23:38 on Jan 4, 2012 |
# ? Jan 4, 2012 23:31 |
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This game looks pretty cool gameplay-wise but the character designs look like they jumped right out of some teenager's Deviantart. What's with the movie motif, is that relevant to the game/plot in some way or did they just think it was something neat to put in?
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# ? Jan 4, 2012 23:35 |
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NecroMonster posted:I'm not interested in wasting my time on arguments that you'll never understand, but, "maturity" is an outdated social construct, in the same way that gender roles are, and is largely a tool of control over a population, primarily wielded as a tool of the Patriarchy. Now, if you'd like to argue ceaselessly over first principles, might I suggest you head over to Debate and Discourse? Liar Lyre posted:I'm so goddamned excited for this game. I just adore the art and animation. It's got that perfect blend of anime (which I don't care much for) and Tex Avery cartoons (which I love). What? I can kinda see the Tex on one fighter with the cartoon theme, but that is it. The rest kinda seems like straight anime to me. I guess with all the prettty gurlies you can put a tiny bit of John Kricfalusi in there.
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# ? Jan 4, 2012 23:39 |
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raditts posted:This game looks pretty cool gameplay-wise but the character designs look like they jumped right out of some teenager's Deviantart. What's with the movie motif, is that relevant to the game/plot in some way or did they just think it was something neat to put in? It's not directly plot-related, just an overarching theme. For example, supers are referred to in-game as Blockbuster Moves and DHCs are Ensemble Attacks, and other stuff like that. It's meant to fit in with the art deco/golden age of cinema motif.
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# ? Jan 4, 2012 23:39 |
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big duck equals goose posted:
The reason you can't see it is because you're a huge idiot noob.
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# ? Jan 4, 2012 23:49 |
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big duck equals goose posted:Amazing rebuttal.
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# ? Jan 4, 2012 23:50 |
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Skullgirls will probably be one of the best FG of 2012, and if you don't believe that... die, just die.
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# ? Jan 4, 2012 23:51 |
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Will the Boss (Currently assuming it's going to be Parasoul's Mother the Skullgirl but hey it could be one of the guys or Powered Up Skullgirl Mode <Random Other Playable Character>) be a playable character? Unlockable? Secret code? Laughably overpowered, or will a playable version be normal strength? How SNK Hellboss are you planning on making it?
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# ? Jan 4, 2012 23:52 |
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Niddhogg posted:Amazing rebuttal. No, you see, my new avatar was the real punch behind his post. Now everyone will know that I pissed someone off. And if they check my post history they'll see how. I've been owned forever. Social sciences = Aspergers. You've heard it here folks.
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# ? Jan 4, 2012 23:58 |
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NecroMonster posted:No, you see, my new avatar was the real punch behind his post. Now everyone will know that I pissed someone off. And if they check my post history they'll see how. I liked the part where the dude who quoted you is hiding behind a feigned air of feminism when in reality he clearly is just terrified of people thinking he's a weirdo, and also has an avatar from a comic where the protagonist engaged in "justified rape."
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# ? Jan 5, 2012 00:01 |
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dat fukkin dog!! posted:The reason you can't see it is because you're a huge idiot noob. Here is a Tex cartoon Here is Skullgirls. I guess I just don't see it?
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# ? Jan 5, 2012 00:02 |
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Countblanc posted:I liked the part where the dude who quoted you is hiding behind a feigned air of feminism when in reality he clearly is just terrified of people thinking he's a weirdo, and also has an avatar from a comic where the protagonist engaged in "justified rape." Oh, I noticed, why do you think I felt the need to mention the connection between the machines of social conformity and Patriarchy.
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# ? Jan 5, 2012 00:03 |
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Countblanc posted:I liked the part where the dude who quoted you is hiding behind a feigned air of feminism when in reality he clearly is just terrified of people thinking he's a weirdo, and also has an avatar from a comic where the protagonist engaged in "justified rape." He also used autism as a pejorative.
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# ? Jan 5, 2012 00:03 |
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I wonder if he'll call me a human being next?
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# ? Jan 5, 2012 00:05 |
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big duck equals goose posted:Here is a Tex cartoon What's the timestamp on the 15-year-old webcomic panties? Are you sure this is Tex Avery?
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# ? Jan 5, 2012 00:05 |
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Jmcrofts posted:The game has some input leniency, more than the SF2 series, but less than the SF4 series. If you've played SF3: Third Strike, the input leniency is just about what it was there. This is awesome.
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# ? Jan 5, 2012 00:12 |
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Archenteron posted:Will the Boss (Currently assuming it's going to be Parasoul's Mother the Skullgirl but hey it could be one of the guys or Powered Up Skullgirl Mode <Random Other Playable Character>) be a playable character? Unlockable? Secret code? Laughably overpowered, or will a playable version be normal strength? How SNK Hellboss are you planning on making it? I'm hoping it's something like SNK's mid-nineties game where the boss is completely insane but has a toned down/different version you can use in versus like non-Omega Rugal in '98 or King Lion in Savage Reign/Kizuna Encounter.
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# ? Jan 5, 2012 00:16 |
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Jmcrofts posted:The game has some input leniency, more than the SF2 series, but less than the SF4 series. If you've played SF3: Third Strike, the input leniency is just about what it was there. I love everything I'm hearing so far. I wasn't really thinking much of playing Cerebella, but having QCF + DP command throws and the 360 motion aid is great. So much of this stuff really should become a standard.
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# ? Jan 5, 2012 00:22 |
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Let me put it this way: I'm excited for the game and will buy it. But I'm extremely glad I won't have to look a real human in the eye and hand them the box to scan.
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# ? Jan 5, 2012 00:30 |
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Will this have a pc release? I really cannot see a company working hard to make this viable on an ipad (...really? I mean, really?) and not port it on to steam or something.
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# ? Jan 5, 2012 00:40 |
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Yonic Symbolism posted:Will this have a pc release? I really cannot see a company working hard to make this viable on an ipad (...really? I mean, really?) and not port it on to steam or something.
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# ? Jan 5, 2012 00:41 |
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Yonic Symbolism posted:Will this have a pc release? I really cannot see a company working hard to make this viable on an ipad (...really? I mean, really?) and not port it on to steam or something. Where did you hear about an iPad release?
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# ? Jan 5, 2012 00:56 |
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big duck equals goose posted:Here is a Tex cartoon Tex Avery girl Skullgirl The big comparison comes from the over exaggerated proportions and the eyes just a bit. Anime on the other hand has more realistic proportions except for in the face. If you need more comparisons and sources, I'd be happy to provide. I just love talking about animation and character design.
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# ? Jan 5, 2012 00:56 |
Oh god, I didn't mean to ruin the thread with that one post. Sorry OP for bringing that up, I was just curious
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# ? Jan 5, 2012 01:01 |
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Broken Loose posted:Where did you hear about an iPad release? Top of this page, a string of posts talk about pad controls. Maybe it's not specifically iPad.
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# ? Jan 5, 2012 01:02 |
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Yonic Symbolism posted:Top of this page, a string of posts talk about pad controls. Maybe it's not specifically iPad. The guys talking about pads are referring to what you probably know better as controllers, not iPads.
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# ? Jan 5, 2012 01:03 |
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# ? Apr 19, 2024 01:32 |
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Yonic Symbolism posted:Top of this page, a string of posts talk about pad controls. Maybe it's not specifically iPad. Pad means gamepad, as in the standard 360 or PS3 controller. By "pad controls" they mean how playable the game will be on a gamepad compared to an arcade stick.
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# ? Jan 5, 2012 01:03 |