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If you're lying as a rouge trader it's because you decided it wasn't worth it to just take what you want at gunpoint.
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# ¿ Apr 17, 2019 15:46 |
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# ¿ Apr 19, 2024 13:35 |
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DivineCoffeeBinge posted:Who among us has not had to issue a ruling that no, Elvish does not have a single word meaning 'punch yourself in the face until you are unconscious' Spoilsport.
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# ¿ Mar 3, 2020 01:09 |
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Agrikk posted:“What have we got to lose?” It's always nice to have a point you can refer back to that can be identified as exactly when everything went wrong.
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# ¿ Apr 13, 2020 06:09 |
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LawrenceFriday posted:All we have to do is kill an angry djinn trying to destroy Lia's hometown, and then we get to retire to the Plane of Fire. While I understand that vast otherworldly wealth is a draw, isn't most of it on fire? Or made of fire?
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# ¿ May 5, 2020 05:45 |
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The Plutomancer literally never has to pay for anything that costs less than $1000 again, ever. That's what a major charge can do. You can break down big charges into smaller ones, but barring a possible change to the game world that happens in one of the premade adventures, you can't combine minor charges into significant charges and you can never combine significant charges into major ones. There are extremely closely guarded rituals (rituals are complicated, but the gist is they just work and most aren't sure why) that can generate charges, but nothing for a major charge. The only way to get a major charge is to perform the most extreme acts of commitment to your particular form of magic. Generating a charge has to be done completely free of magic - absolutely no magic help is allowed, no matter what, and every Adept has a Taboo that will take all their power if they break it. Importantly, charges can be transferred from person to person if you know how. Things you can do with a major charge: Bibliomancers (book magic) can discover or obscure any fact. Want to get rid of nukes? No one remembers how to build them and can never figure it out again. That murder? Never happened. I hope you can get your hands on The Actual Necronomicon, because that's how a bookworm gets a major charge. Cliomancers (belief magic) can change history. More precisely, they can change what everyone in the world believes happened, as long as it is remotely possible. You can't make people believe Hitler won the war, because it's too obvious he didn't. Cliomancers get charges by visiting important places, and all the known major charges have already been harvested. Feel like a trip to the moon? Dipsomancers (drunk magic) can switch bodies as previously mentioned, or can teleport people across the world, or raise the dead as an army of zombies. (Dipsomancy is kind of all over the place.) Entropomancers (risk and probability magic) can actually change history. That lotto ticket you bought last week was a mega-millions winner. The further back you are trying to change history, and the more drastically, the harder it is. (You can't make Hitler win the war either.) To get a major charge, they have to deliberately risk the lives of at least 10 people including their own. Epideromancers (body shaping magic powered by self-harm) can completely redesign their body or another's however they want, become younger, or permanently become able to shapeshift at will. Keep in mind that getting a major charge is on the level of cutting out your own eye. An epideromancer who gets their hands on healing magic that doesn't use up their own power can do incredible things. (Do not let them do this unless you want the hulk in your game, because significant epideromancy can give permanent stat bonuses.) Mechanomancers (magic gadget makers) can create life, or craft immensely intricate constructs powered by otherworldly forces. You only have to forget your spouse to get the charge to bring them back. No one knows how Narco-Alchemists generate major charges, they're kind of new. Their Significant magic is all bound up in the permanent effects of their magic drugs, so their Major magic would be too, as their Great Work allows them to transcend the base limitations of humanity in a perfect union of body and spirit. Personamancers (acting magic) can make an act real - even for someone else. By the way, Personamancy is completely horrible and they should all be killed on sight. They can force someone to be an Avatar (this is really bad) or they can create a mask for their spirit to inhabit after death (which they will use to posses whoever wears it, and then turn that person's body into their own.) They gain a major charge by convincing tens of millions that they are a major public figure - the example given is a fake presidential broadcast. You can't use magic to charges, so I hope you look and sound like the president. Plutomancers (money magic) gain charges by receiving money. Lump sums of dollars, not simply things that are worth that much, but electronic transfers are fine. A major charge takes $100 million. They can get anything into their possession (suitcase nuke, anyone?) or dictate the world economy for a day (let's make Amazon employee-owned!) or get themselves into the presence of anyone alive (punch _____ right in their stupid face, no matter how many guards they have.) Pornomancers are depressing - they are specifically imitating the Naked Goddess, a historical figure. They can't have sex outside of their charging method without losing their power. Their magic mostly revolves around affinities and manipulating other magic, and with a major charge they can undo any spell or attain instant global fame. Urbanomancers (city magic) gain a major charge by getting a city (a real one) named after them, or by changing it on the same scale as the Great Fire of London - getting a public transit system built would also work. Their major magic would let them pick the mayor, or create a new building out of thin air. And that's just what specific adepts can do in their specialties, there are others I didn't feel like looking up. There's also random or gutter magic - which is usually weak and unreliable, but not when you have the juice of a major charge backing you up.
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# ¿ May 16, 2020 19:23 |
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Kavak posted:Entropomancer seems like a quick route to serious loving power if you're lucky. The key word here is "if" you are lucky. You absolutely cannot cheat this because the risk is what fuels the magic, and there is a good chance you will die chasing a major charge.
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# ¿ May 17, 2020 01:09 |
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Asehujiko posted:Does the gun wizard's self-made weapon have to actually be a good modern gun? Or would cosplaying Primitive Technology until you have something on par with a fire lance suffice? It would have to shoot a bullet and be easily recognizable as "a gun", as the general public understands it.
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# ¿ May 17, 2020 22:57 |
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Ok. There's this thing called the Invisible College, which has 333 members, each of whom are Archetypes: the True King, the Fool, the Messenger, the Mother, and so on. The College "resides" in the Statosphere, the super-reality that exists above our own. When it fills up to 333, the world is unmade and remade in the image of the archetypal humans who best exemplified the beliefs of humanity last time around. Usually this is overseen by the Comte who I hate for being a boring gmpc, but he no longer has that job. Between UA 1st edition and UA 2nd edition this happened (on 3/3/03, of course.) All the adepts and avatars went to sleep and woke up in new lives that they hadn't ruined with the pursuit of magical power. Most of them immediately burned these happy lives to the ground, but: history doesn't matter in UA. People matter.
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# ¿ May 18, 2020 22:54 |
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Bieeanshee posted:We had a collection of elemental planes like that. Is it a plane full of tarrasques or a plane made of tarrasques?
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# ¿ May 23, 2020 06:19 |
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Evard's Uncomfortable Examination
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# ¿ May 31, 2020 04:19 |
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Never, ever underestimate an entropomancer on a hot streak. Just enjoy it when they go bust.
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# ¿ Jun 5, 2020 18:03 |
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CobiWann posted:According to my GM, I am not longer allowed to try to combine the best aspects of automatic weapons and manual transmissions. If it doesn't involve a general plane motion calc, are you really making the most of your crafting skills?
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# ¿ Jul 1, 2020 15:19 |
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Gigantic percussion cap revolvers, with caps the size of a dinner plate.
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# ¿ Jul 2, 2020 20:53 |
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Preechr posted:What about “Summon A Shitload of Dimes” ? It's a material component.
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# ¿ Jul 22, 2020 15:49 |
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Melf's Cured Ham Quintessham Ham Stop Ham Blank Hamskin
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# ¿ Aug 1, 2020 18:37 |
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CobiWann posted:How would a Ham Breath Weapon work? Material component: 1/2 lb of black forest, sliced.
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# ¿ Aug 4, 2020 03:54 |
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CobiWann posted:According to my DM, when I say my character was "raised by wolves" that doesn't mean a pack of wolves cast Raise Dead on him. Just say it's sort of like cranium rats.
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# ¿ Sep 2, 2020 16:17 |
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True randomness is streaky, as is pseudorandomness. It's probably observation bias, if only because I can't imagine roll20 actually putting the effort in to make code that would pick a patsy and give them all the bad rolls instead of dumbly going to the seed and grabbing the next number.
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# ¿ Oct 8, 2020 17:14 |
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Ravenloft is best when your pcs can just flex all over its bullshit.
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# ¿ Oct 15, 2020 16:21 |
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What's the deal with the vampire? Is the an NPC, or a pc?
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# ¿ Oct 19, 2020 06:48 |
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Force powers take a lot of xp to get actually usable, but lightsabers are absolutely terrifying.
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# ¿ Oct 30, 2020 23:45 |
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Lemniscate Blue posted:Sorry, what system is DX? It sounds like a neat game. Double Cross or XX , it's a Japanese system meant for semi-monstrous (or not so semi) anime superheroes with a lot of granularity between different power sets.
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# ¿ Oct 31, 2020 17:43 |
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Let us begin by establishing our postulates, to wit, that people who punch walls are literally subhuman. In this 34 page essay I will
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# ¿ Nov 19, 2020 02:56 |
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I can't imagine not bring madly addicted to cheese.
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# ¿ Dec 1, 2020 04:27 |
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True randomness is streaky, and a very large pseudorandom number approximates true randomness well enough to be indistinguishable to a human. What people tend to want when they lament the RNG is bad luck protection, and many successful products include it because feeling like the RNG alone is beating you is a bad feel.
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# ¿ May 17, 2021 04:46 |
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Kaza42 posted:The trickier part is writing something that feels random while also feeling good. One thing that I like is to create a "deck" of dice results rather than generating an actual random number each time. So for a d20, you'd have each number 1-20 in the list 2 or 3 times, and then pull out a random entry from the list when you roll, only replenishing once you've exhausted them all. It's indistinguishable from randomness to anyone who isn't running moderately advanced statistics on the results, and it feels a lot better when you can't get streaks of 5 1s in a row This is one way to do bad luck protection (I stealth edited, my bad.) Gambler's fallacy is built into the human brain and playing to it makes people feel like they're "putting in the work" to get the result they want and that makes the happy juice flow.
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# ¿ May 17, 2021 05:09 |
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JustJeff88 posted:The problem with investigation mechanics in most games, tabletop and video, is that it can be very hard to differentiate between 'there's nothing here, try something else' and 'there is something here, we just haven't found it yet'. Gumshoe does this really well - if you spend some of your investigation resources, you find everything.
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# ¿ Jun 8, 2021 16:26 |
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Kavak posted:I rode the London Eye when I was a teenager, it was nice. Sure, that's what you remember.
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# ¿ Oct 21, 2021 18:51 |
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A brilliant deflection -- but don't be fooled. It's a lesser known but critical part of the Ravenloft canon.
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# ¿ Jan 13, 2022 05:19 |
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Tunicate posted:All this effort to avoid creating Tasha's Hideous Daughter The typo that she regretted forever.
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# ¿ Apr 6, 2022 20:55 |
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Reclaimer posted:Also, one of the Conventions is run by a Weaver incarna, and one or more other Conventions is run by the gently caress-ing Nephandi. Control is never really defined, right? It could possibly be the emergent decisionmaking will of the entire technocracy, no-one knows.
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# ¿ May 12, 2022 02:16 |
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Kavak posted:Just the one, for all nine? The dread archdevil Ka'Ren permits no obstacles to stand in the way of the iron law. The sulfurous fields will conform to the standards set down in times immemorial. The blackened shackles will have the necessary low reflectivity. Thus it is written.
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# ¿ Jul 2, 2022 01:40 |
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There's two ways to play VtM: The boring way, in which you're cursed to eternal highschool drama with other depressing assholes who can't go out during the day, or The cool way, in which you're a magical blood elemental controlling a supercorpse gundam and you use your powers once in a while.
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# ¿ Jul 17, 2022 22:43 |
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Local volcano spirit makes trouble, but can be subdued or bargained with to get access to a hot spring.
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# ¿ Aug 23, 2022 06:43 |
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JustJeff88 posted:Sounds like the American privatised healthcare system Ah, so pure evil does exist in this universe.
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# ¿ Sep 1, 2022 16:15 |
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CobiWann posted:So sake? Bourbon, surely.
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# ¿ Apr 14, 2023 18:19 |
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# ¿ Apr 19, 2024 13:35 |
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Major Isoor posted:w-what could this even be used for? I don't know Shadowrun very well, but is it possible to make a bunch of clones or fleshgolem-typed deals using that flesh? Anything that feeds on flesh will need essence bearing flesh to get anything out of it long term. Magically created material won't have essence, it needs to come from a real person. But it will cover some dietary needs of ghouls in the short term.
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# ¿ Nov 2, 2023 07:08 |