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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So, we were playing Deathwatch, one of the 40k RPGs about being a Space Marine, meaning if you aren't bringing in double or triple digit killscores per mission something is wrong. The players have split up and decided to attack an outpost with mechanized support from normal, human troops as a distraction, and sent their heavy weapons guy to ride along with them and help the normal guys serve as a good diversion.

Now, their heavy weapons guy, he has a history of making extremely poor decisions. These decisions lead to him not firing a single shot all mission, as the others mop up and even the normal humans, under the squad's sergeant, are kicking the hell out of the opposition. I mention he's going to lose some Renown for somehow managing to bring back a full belt of heavy weapons ammo and not a single kill on the entire operation, and he gets desperate. He picks the nearest bunker, which the other players have scouted but haven't cleared because it wasn't important and it was full of murderous plasma cannon robots, because some enemy troops had fallen back to take cover and cower in there. He is aware of the robots, but decides 'I've gotta get one kill! I can redeem myself if I run up and knife one of these guys!'.

He reaches one of the enemy troopers, tries to knife him, hits, and the little guy blocks the attack. Then falls back. He realizes why they're falling back; then comes the plasma. He goes down, stunned, but still okay, and starts demanding the others rescue him. Before they can, the little humans he'd been trying to knife manage to do a couple more points of damage and he catches on fire and starts to melt, taking serious, permanent stat damage. Now, at this point, the sergeant, realizing they aren't going to get to him in time, calls on their human allies to try to save him, desperately, and with a couple good rolls, they manage to pull the one ton mass of flaming power armor out of the fire, put him out, drag him aboard a transport, and rescue him. The squad sent this immortal supersoldier to make sure the regulars would be a serious threat, and he ended up causing no damage and being heroically rescued by the guys he was supposed to back up, because he charged into the teeth of an enemy heavy weapons position to try to get a face-saving knife kill.

They decided his character was fired and he rolled up something else once they got back to base, once we stopped laughing. His ammo belt was still full, after all that. How the hell do you gently caress up 'I shoot my heavy bolter at the enemy' that badly? You do all that. The rest of the players also made sure their human buddies got medals and battle-honors all round for their bravery in saving the now-crippled battle-brother, and I ended up getting a good source of extra NPC buddies for the party out of the whole affair, too.

This same guy does the same kinds of things in every game he's been in. He's almost the group mascot by now, the guy we can rely on to spice things up by making incredibly poor tactical decisions and creating amusing stories of defeat snatched from the jaws of victory. It's weird, but it's actually more fun with one terrible player around, because he's not offensive or a creep or anything, he just makes awful decisions and tends to think he's incredibly clever, leading to wonderful tales of hubris gone awry until he decides to make a new PC to wipe the slate clean and make a new set of stories of 'accidents' and mishaps.

Night10194 fucked around with this message at 08:46 on Mar 12, 2013

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So, what was happening in the forest, exactly? And who did Varran have to marry? This sounds awesome, and like it turned into a lot of fun for everyone.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Step 1: Reach across the table.

Step 2: Seize his or her shoulders tightly.

Step 3: Suplex vigorously.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So, I was playing in an Adeptus Evangelion (Basically, Evangelion run with Dark Heresy) game, recruited to join a campaign already in progress as their Ops Director, basically the local adult who herds the crazy little bastards and their giant robots at the enemy. This is a story about the dangers of joining a group without knowing what's happened during a long-running anime-based campaign. This is especially a story about the dangers of an unchecked That Guy.

One of the PCs, the party's murderously crazy stab-girl Berserker (Close combat specialist) has it in her background that he's got this terrifying father figure that suddenly vanished from her life, and the guy was a Mossad agent and former IDF officer. I figure, this looks like a good guy to base my Ops Director on, so I can slot into the story, and so I talk with that player about his PC's dad a bit and work out with him which parts of his character's view of her father were correct and not, and roll up my guy. I make a hardass professional neck-breaker and military man, guilty over his mistreatment of his estranged daughter and trying to protect her in his new position in order to redeem the whole child-abandonment thing. So far, so good. There's some nice drama hooks here, I'm pretty excited to play.

Then I meet That Guy. Some military-wank guy who somehow got the DM to let him play an adult Pilot (in a game where much of the point is the pilots are kids and thus unreliable and crazy) and who tries to make everything about his crazy gunwank fantasies and such. I figure, not so big a deal. A little silly, but no problem. His PC and mine don't get along too well, but I'm fine with that.

The first session happens, That Guy pulls a gun on my PC for very little reason and whines about it when I respond by having base security escort him to the brig to cool off, etc, but still nothing too bad. I was unprepared for the horror that was to come. Shortly after, my PC gets a surveillance report from all the intel skills and such I'd bought to keep an eye on the team, and particularly on his daughter, for their protection. I discover That Guy's PC is loving my PC's daughter. That Guy's character is 28. My PC's daughter is *14*. The whole group had known about this OOC, too. I'd been invited in and made a PC who was a professional murderer who discovered another character was having a pedophilic relationship with his estranged daughter. The campaign broke up after that session, and I'd have left if it hadn't anyhow, but holy gently caress. What do you do when you find out something like that?

Night10194 fucked around with this message at 22:01 on Mar 18, 2013

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Minutia posted:

If there's anything to be learned from this thread, it's that sticking around and trying to improve godawful games doesn't work. All you can accomplish by staying is collecting more stories for this thread.

Yeah, plus that whole mess was years ago and thankfully, the group tore itself apart anyhow. It's one of those things you look back on and laugh at, really. I mean, while I've had players who've done AdEva and done it well, you've got to be on guard for poo poo to get weird whenever you're playing with people you don't know that well in a game where most of the characters are a pack of child soldier robot pilots. You either get a lot of fun out of that, or it ends in pedophilia and sadness.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So we're playing Rogue Trader, and one of our party takes the opportunity to play a Missionary and fluff herself as a Sister of Battle the Ministorum sent along to keep an eye on House Borgia (My players decided to be pretty upfront that they wanted to be infamously treacherous nobles with that name), because her first Dark Heresy character was a Sister and she loves playing as them. Their current adventure has them aboard a massive, space-station sized worldship from the Dark Ages, trying to salvage the remnants of its technology and calm down the savage tribes that used to be the crew and passengers ten thousand years ago in the hab domes, and originally, they were also going to have to deal with the monumentally bored and slightly insane AI originally left in charge of the ship. I say originally, because Sister Orbiana caused things to go otherwise.

They make it to the bridge, discover the 'Delacroix' that was talking to them on the comms was an AI, and start talking to it, over the objections of the party Explorator. They make a couple good Charm rolls and amuse the thing some, so it doesn't vent the bridge to space, and then they start discussing the tribes and how they all think this AI is a God because it controls their 'worlds'. Sister Orbiana takes offense at this, and begins proclaiming the word of the God Emperor and master of Mankind to the thing. She plays up how the Emperor is the light in the warp that guides everyone through the horrors of daemons and monsters and poo poo, and actually manages to make a couple good points to the computer. It's now actually interested, though annoyed with the Explorator who keeps loudly proclaiming they need to kill it and be done with it, until the Rogue Trader takes him somewhere safe where he can't get the computer to kill everybody and Sister Orbiana continues her spiel. She gives it a fiery speech about how the Emperor would've totally saved everyone in the Dark Ages had He existed and how she has faith in the Emperor's protection and mercy, and asks me: "Have I done enough to try a Charm roll to convert the AI?". I think about it, and then allow a roll at an undescribed penalty, originally planning to just say she's kinda placated it. We roll the bones and get a 01.

The session ended in them baptizing a central processing unit in the name of the God Emperor and converting the ship-AI into a steadfast ally. The Explorator is apoplectic they ended up essentially making an alliance with an Abominable Intelligence, because I'm not sure he understands this is Rogue Trader, not Dark Heresy, and they're supposed to be doing this kind of crazy poo poo.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

They're well aware it's hereteknical but not that it's heretical, really. Plus, I expected them to mostly deceive it and then stab it in the eye later, but we all agreed that managing to convert an AI to worship the God Emperor was awesome enough that it should stand. Rogue Traders, man. They get up to antics.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Your bardbarian is having exactly the right kind of fun and should continue to do that sort of thing as much as possible. :allears:

Night10194 fucked around with this message at 04:59 on Apr 1, 2013

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Not-Russia magic is the best. I, too, have known the joy of ceasing to be a bird and turning into something that can kill the hell out of people on their ship, and it is a glorious experience, though not nearly as awesome as that. I hope your buddy got all the Drama Dice for that one.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

You gotta watch out for those ladder gods, man. They'll burn you to death in an instant. It's a good thing there was a licensed repairman there to calm things down or it could've gotten really ugly.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

In a game of Black Crusade that I was running, one of the players was a scheming, hubristic sorcerer named Vonatar who would never, ever admit he was wrong (and to his credit, was usually right). At one point, while trying to figure out how a possessed transit system worked, he rolled a 100 on a percentile check for his arcane knowledge, and we decided he'd drastically misinterpret what was necessary to control the system. He decided he needed to crush a couple of the dead enemies they fought into jelly and spread 'em on the thing to appease its spirit and get it working, it wasted some time they could ill afford, and they rode right into an ambush as a minor, amusing consequece of the critical failure. End of story, right?

Wrong. He decided he'd failed so badly, and was so prideful, that he always assumed that was how any of these kinds of possessed systems worked, for the rest of the campaign. So every time they'd encounter possessed machines, he'd start making manpaste again, while the party's tech specialists made sure the systems actually worked and humored Vonatar's delusions that this was how things were, because he was easier to work with when his pride was appeased. The rest of the party even started believing he was right, after the sixth or seventh time, because goddamnit he was so certain that was how it worked and he was such a powerful space-wizard, it must be true.

That pretty much set the tone for the entire game, which included such insanity as the party getting themselves swallowed by a giant cthulhu horror using a bunch of captured pirates as bait so that they could shoot it in the stomach from inside, or their constant insistence that the best solution for enemy officers was to just land their personal shuttle on them. It was a story of a group of zany murderhobo Chaos worshippers with no real objectives beyond going from planet to planet, waiting to see when being so goddamn crazy and prideful would catch up to them, and it never, ever did, through a combination of immensely lucky rolling and just being enormous badasses. It was probably the most light-hearted 40k game I've ever run and it was great fun.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So, I just remembered a story from a Feng Shui game I ran. The party had just gotten together from across space and time to begin their epic adventure to bring freedom to all reality and look cool as hell doing it, but they were having some problems; See, one of them was a celtic Pict wizard/knife-thrower priestess from 69 AD. Aoife didn't really fit in in 1998 Detroit. To remedy this, they sent her clothes shopping but made the mistake of sending the 2056 Monster Hunter techno-soldier to watch her, who only had 'approved' knowledge of 1998 and was convinced it was a horrible dark age full of fossil fuels and homophobia/racism, and she knew nothing about fashion or really about blending in. So they're off shopping and the techno-hunter is trying to defuse situations by talking about how Michael Jackson is a cool motherfucker (the approved method of doing so, from her training pamphlets) and loses track of Aoife and the credit card. Aoife assumes dyes and especially purple dyes are a mark of royalty. Aoife has free reign to pick out her own clothing and unlimited funds.

The Monster Hunter comes back to find Aoife dressed up in a full on, rainbow-colored pimp suit, with a pimp hat, and a diamond-topped cane, pleased as punch. The rest of the party could not convince her to abandon this and she wore it proudly during their entire 1998 adventure, while they battled FEMA commandos and fought MIBs with a knife-conjuring, fire-spewing rainbow pimp pict by their side. It was one of the most glorious moments of 'It seemed logical to the character' comedy that's ever shown up in one of my games.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

In an old D&D 3.5 game I played in, I was playing a Marshal, a sort of proto-warlord that wasn't really very good (still had fun, mind), we once caused a massive flood in the campaign setting's biggest and most important city for perfectly acceptable reasons.

You see, the city was currently suffering a major attack by a house of vampires who'd just decided to start turning everyone they could get their hands on, creating a more Dracula-filled version of a zombie apocalypse. Further, in our valiant attempts to recruit the gnomish population to help us fight them, the gnomes had set significant portions of the city on fire. We consulted a bit to try to find what we could do, and our cleric suggested if we could simply get enough water, then a coalition of the city's most powerful clerics could bless it and use it against both the fire and the vampires. Our wizard then suggested a ritual to contact a Water Elemental lord. This was an immense longshot, these things being inhuman creatures with no conception of our struggles or problems. I, however, have a really loving high Diplomacy as it's one of the things Marshals are actually good at. We hatch a plan: I'm going to get Tongues and try to convince the water lord we need a poo poo-ton of water right now while the clerics bless the torrent as it comes in.

We contact the water lord, and I roll the dice, hitting a Nat 20. I describe how I manage to put it in terms he'll understand, that these vampire-creatures are taking our precious FLUIDS and we're harried by fire and you know what, gently caress fire. Then it starts to rain, from a portal in the sky, as the Clerics bless it. The rain puts out the fire, and liquefies the vampires, but pretty much causes the worst flooding in the city's history and destroys huge amounts of property (and probably kills quite a few people). Now, the city's leaders agree that things had gotten desperate and we didn't have much other choice, but at the same time, we could never, ever go back to that town. Ever.

That was a great campaign. One of the best I've ever been in.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It's been a long time, but last night we returned to the Black Crusade game that spawned Vonatar the Hubris-Filled Sorcerer and his critical-failure spawned habit of turning people into chum to spread on machines in order to make them work. His character, due to his hubris, not only still won't admit that that doesn't actually work, but when they were trying to decide what to name their newly acquired ship, got on google translate looking up how to say something in Latin for his suggestion for the newly acquired name. Once he typed it in and hit translate, he just started laughing and laughing.

When I asked him why, he showed me what 'Man-Paste' is in Latin. They are now the proud owners of the dark and powerful raider, the Homo Crustulem.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

ProfessorProf posted:

As the creator of Titan World, I am overjoyed to see people not only playing it, but having the time of their life with it.

Where can I find this thing? I love Titans and the attacking thereof, and after reading that example holy God do I want to run this.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

So I went out and ran a one-shot of TitanWorld to see how it worked, after downloading the rules and getting excited, and my PCs were lucky as hell. We decided, being fans of the show, that we'd run a short story about some of the city guard when the gate was first breached, trying to evacuate a small foresting village ahead of the advancing Titans and get them in to the inner wall and escape the becoming-infested farmlands and countryside.

PC A was a playful guy who loved dicking around with his maneuver gear, high agility and bad Execution, and was designated diastraction.

PC B was a driven washout who couldn't make it into the Survey Corps and had a huge Rage stat, hating the Titans.

PC C was a veteran Garrison cop and expert fighter who'd broken up a few bandit groups and been in a few streetfights before, focusing on Execution.

The plot was simple, they'd run into people fleeing the Titans on patrol, fight a running Aberrrant chasing the refugees, then go to try to buy time for the villagers and refugees to escape, trying to distract and fight a group of six normal Titans of various sizes among the huge trees of the forest. I've never run a 'World game before, so we were kind of fast and loose with the rules, the cop blowing out eyes with his rifle as the crazy rage-girl went for necks and the hotshot flew around distracting Titans, getting them to slam into trees going after him and keeping them from ganging up. Slowly, with many Defy Death rolls made, including someone headbutting their way free of a small Titan's grab and several instances of slicing off fingers, the rage-girl ended up in a Titan's mouth only to have the hotshot fly past, pull her out, slash off the thing's tongue in the process, and the cop, who now had several broken ribs and a concussion, slash by and hack out the neck. Bloody, battered, low on blades, with the cop's rifle exploded from a misfire and all of them wounded, they finally stood among six steaming Titan skeletons, only to hear more thundering footsteps growing closer from the distance. They still had to run, but they'd bought enough time and managed to get the villagers and themselves to safety, coming out of it hosed up and barely alive after a half dozen or more close calls.

What I'm trying to say is gently caress yes Titanworld. I don't know how right or wrong I was running the rules but it was loving intense, and that's what I ask of my Titans and the attacks launched upon them.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Piell posted:

He's pretty clearly not worth his salt considering he's using the BoVD.

Look at all this truth. I haven't seen something try harder to be edgy and fail since pretty much anything to do with the Dark Eldar or Chaos Marines in 40k.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

When I played 7th Sea, I originally had a plot that would involve all kinds of the stupid metaplot stuff (because I was younger and more foolish), but my players, who were a rebellious Ussuran Noblewoman/Pyeryem user who had run off to become a PIRATE QUEEN and an amnesiac Eisen Hero, just pretty much threw it all out the window the second they got a boat. Instead of following the plot, they ran off to get a letter of mark and start hunting famed pirates and naval commanders in their vicious little Corvette, the Feral Vixen. The Eisen would duel them while the Ussuran would keep scampering past as a fox or seagull, turning into a human, and shooting bosses in the back while they weren't looking. It was the buddy cop privateering pirate hunting game.

It was so much better than the crap I'd come up with.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It can also be a sign the GM is 14; I did that when I was that age, though I also did it with the goal of one day making the PCs that awesome, which they seemed to enjoy because we were all 14.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

It's okay to have it as a potential outcome, as in, have a plan wherein 'If the party loses this fight, they're taken captive instead of killed and have to find a way to break out' is one possible way the fight could go. The important thing is also to plan for 'what happens if they kill the hell out of the guy I thought there was a high chance they'd lose to'.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

If it lead to a good time, it was the right call. That's what we're all doing this for, after all.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Use his dead body to recruit battle peasants like a Space Bretonnian.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yes, but with more desperation and French.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Emerald Rogue posted:


What was even more fun was watching them engage with the tournament the mystery was set within. Everyone participated in at least one event, even if they didn't really have the on-paper skills to compete. Especially the gigantic Hida bushi character, who was optimized to smash demons with a massive iron club and not much else. That player took part in every event with a stone-cold serious, competitive demeanor ... and utterly botched almost every attempt, describing the efforts by how well he rolled. He ended up making an origami boulder (which was certainly not just a wadded piece of paper), composing a haiku that ended with the line "More tea for everyone!" and accidentally crushing a set of teacups in his character's giant fists while trying to perform a tea ceremony.


Your players are great sports and Crab Out Of Place are always fantastic.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

This talk of Gungans reminds me of Lt. Karpals, T Karpals, Gungan Military. We tried doing an old Star Wars Saga Edition one-shot where everyone was trying to one-up one another in terms of ridiculous characters, but no-one came close to Karpals, T Karpals. He was a Gungan with enormous Charisma and Constitution, but almost no int, who the player played as some kind of perpetually confused and befuddled Gungan ambassador with a measure of diplomatic immunity, festooned with the many token gifts he'd been given over his long career and felt it would be rude not to wear all at once. So he was a hulking, handsome Gungan dressed entirely in ornate diplomatic robes and a fancy turban, as well as a pair of tiny wire-rimmed specs and a long cigarette holder that he'd never figured out was supposed to contain a cigarette and simply liked to chew on while nervous, constantly bumbling his way just out of reach of the many, many people who wanted to squash him for his annoying idiocy and simply too tough to die from any stray retribution that came his way.

God, I wish I could find the picture his player drew of him.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Yawgmoth posted:

I've noticed this with both oWoD and L5R both so I'm wondering if it's caused by having a metaplot or just comorbid for other reasons, but a oddly large number of people seem to have this idea that PCs should never be people of note, ever. Like you should start out as the most bland, boring, inconsequential character and end on the "high note" of getting to watch a bunch of NPCs way cooler than you could ever hope to be finish the plot that they also started. It doesn't make a lick of sense to me, but I guess that makes me a dirty funhaver. v:shobon:v

It can be really fun to start as a relatively unassuming character and by repeated successes and increasing stakes become one of the great heroes or movers of your setting, but most of these games that have a strong Metaplot kinda omit that second part. Like, starting out as an Ordinary But Talented Guy with lots of potential to be a hero and ending up as one? Good. Watching two NPCs fight it out because the game's advancement rules and milieu are designed to never let your PCs actually achieve anything? Bad.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Plus, it's always nice to hear stories of players actually being merciful instead of total murderhobos.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I'd like to see this game and its melee system. It sounds like fun, or at least like something that might possibly be cannibalized for other systems.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The Greatest Perils of the Warp ever happened during one of my Only War sessions awhile back. The party's battle psyker pushed his powers enormously (on purpose, he loving loves causing Perils) and accidentally caused his mind to swap places with the party's Ogryn. And also a rain of blood. The psyker, now in the body of the Ogryn, proceeded to dodge through a hail of gunfire with impossible grace while the Ogryn took the Psyker's body for a test-drive by exploding an enemy's brain with lightning, before they switched back and decided they want that to happen like all the loving time.

I love Perils.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Talkc posted:

Also Double Cross is an awesome system.

In the Double Cross game I was playing in, I was able to use my powers to turn a forklift's blades into massive swords and set the entire thing on plasma fire, then ram two abominations into a building and dive to safety as it (and them) exploded, in this system. This person is speaking the truth.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

I was running a game that was a sort of Fantasy Invades Alternate 1700s Europe thing, and the party made a group with a very heavy Church/Scholarly bent; a Turkish chemist and scholar of the esoteric, an Italian Inquisitor who was more used to examining books for theological error than monster hunting, and a Polish Kabbalah scholar. We then decided to move the game to another night and add two more people, one of whom made an English noblewoman turned monster-hunting crusader, and the other...well. We'd explained the theme of the group and stuff, and he made a Viking. Like, an actual Viking, like a Vesten from 7th Sea.

Thankfully, after a session of realizing the concept didn't work, we just talked it over and he made a French deist scholar and everything went fine from there on, but it just seems to happen. Every now and then, one player just misses the general theme of the group and game.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

What's funny is his second character ended up being a guy who DID a bunch of exposition dumps. Also, both those alternate interpretations would've been cool.

Still, fun times were had by all anyway.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Christ, that reminds me of another of my hilarious experiences running Adeptus Evangelion near its main IRC channel. We had one guy who none of us knew in person who joined the game, and he seemed okay at first, until he realized 4 out of the 5 characters in the party were girls. Two because their players were women, two because that just happened to be what two of my friends felt like playing. So this guy immediately assumes the game is going to be a goddamn harem anime, starring him (though it took us a short time to figure it out).

Now, no-one else in the game wanted to really get into romance much. One of the PCs had survived some pretty rough poo poo as a refugee and was written to be twitchy and paranoid, and generally carry a knife with her. Dumbass misses all of that and keeps trying to bear-hug her PC, until she finally let him know OOC she was on the verge of responding violently due to past trauma and he was missing all the signals. Dude just could not get the hint none of the other PCs were interested in putting 'shipping' in the game and they just wanted to play traumatized teens in giant robots fighting Cthulhus and discovering a horrible conspiracy and building their friendships and rivalries. He started assuming the female PCs were all lesbians and 'shipping' them, at which point I just told him to leave and we went on without him. It was like the guy couldn't conceive of a campaign where all the underage PCs weren't boning or characters having close relationships that weren't sexual.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

SALT CURES HAM posted:

Napoleonic fantasy :getin:

I've run this (well about a century back) and let me tell you, my players loved it. The problem was really more that we were using Pathfinder and eventually the rules bogged down enough that it wasn't fun interacting with the system anymore, but seriously, Napoleonic/Early Modern/Musket and Rapier fantasy is a ton of fun to run.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Dareon posted:

In a similar vein, I have an idea in a text file somewhere where a fifty-year-old prince is mad as hell about the succession he got shafted on because his father the king got turned into a vampire and still looks to be in his mid-20s.

I remember in Warhammer Fantasy this is literally the only reason the Not-Russians of Kislev actually overthrew their vampire Tsarina; she was doing a fine job and no-one really minded her ruling until someone pointed out she wasn't going to die of old age and thus no-one else would ever get to be Tsar, so, well, rebellion time.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

Arivia posted:

The thing you're all ignoring is that this is Pathfinder Society - the GM can't adjust encounters or anything like that (because he's running a specific premade adventure with arbitrated results), and the basic social contract as set out in the Field Guide thing is that you are doing standard stab monsters and take their poo poo play most of the time. God of Paradise is literally pissing in everyone else's cheerios and not interacting with the actual game they all agreed to play.

Why would anyone play in this? Why would you want to GM a game where you have no freedom to rewrite or change any of it?

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

bathroomrage posted:

It's often used as an avenue for meeting new players/getting your bearings as a player, and then some people just really like that kind of game. I know a few people that really just like playing the combat portions of Pathfinder for some reason. Game how you want, your own personal elfgame, etc etc. :shrug:

True enough, I suppose. Just seems very alien to me. But you're right, everyone's got their own fun and it's up to them to have it, and meeting new players and people is a good enough reason anyway.

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

If your players are gaining Infamy fast, it means they are doing amazing things, which is basically what they're supposed to be doing. Gods don't impress themselves!

Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

A critical failure on a search check once led to my Soldier in a Spycraft game mistaking a Nigerian Prince scam for a vital clue that she ran to the rest of the group to show off eagerly, only for them to recognize it and have a good laugh at her expense. Patricia Gallagher was not very good at the spying part of things, and always failed in hilarious ways when she tried to help.

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Night10194
Feb 13, 2012

We'll start,
like many good things,
with a bear.

The first time we ever tried playing 7th Sea, one of our PCs was a Castillian noble with the crazy fire blood magic stuff. He was solely a duelist and wandering fop, with no knowledge of the ocean. At one point we stole a boat, and realized that between a Russian Peasant Hero, a Fate Witch, and a Noble Fop none of us knew a drat thing about ship sailing or fighting, so Miguel steps up to take a crack at it with just his 3 Wits dice, rolls a 50 after the explosions, and ended up navigating us into not eluding, but rather ramming, boarding, and capturing a frigate that was pursuing us, then convincing the crew to join us and become awesome pirates.

The GM just straight up gave Miguel a couple ranks in sailing and captaining after the session, with the explanation that he was obviously a one in a million natural. We would later go on to defeat an entire armada by means of seagulls (I was the sea gull, Russian magic is awesome for turning into a bird, landing on a sloop, and turning back into a stern, badass Russian hero) and naval forts, at which point we signed up a bunch of them and formed a new pirate nation. Sadly, the game ended right after that as the GM discovered the setting metaplot and suddenly had us fighting demons and things and sorta went off the rails, instead of us just being awesome, accidental wizard-pirates.

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