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Well I finished Revelations and it was pretty good even though some enemies were way too bullet spongey. It's pretty funny that they managed to shoehorn a mansion designed by Trevor himself and a lab on a boat.
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# ? Jun 2, 2013 22:52 |
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# ? Apr 25, 2024 21:27 |
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Ximum posted:PC. Might get it for PS3 later if I really like it. Well then head on down to the recruitment thread, post your steamID link and let's shoot some zombies together. http://forums.somethingawful.com/showthread.php?threadid=3544126
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# ? Jun 2, 2013 23:40 |
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So do the console ports of Revelations add anything other than the bonus raid mode characters? Any new weapons or anything like that?
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# ? Jun 3, 2013 00:04 |
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Anybody want to play RE6 on Xbox? I just got it. e. Gamertag is my forum name NickRoweFillea fucked around with this message at 00:54 on Jun 3, 2013 |
# ? Jun 3, 2013 00:51 |
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Does anyone know what that mod was for RE5 that let you swap models around? I'd love to be able to recreate this video, but I also wouldn't mind making my next playthrough the adventures of Chris Redfield and his trusty sidekick Chris Redfield.
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# ? Jun 3, 2013 01:55 |
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Morshu posted:So do the console ports of Revelations add anything other than the bonus raid mode characters? Any new weapons or anything like that? There is a new monster in the game.
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# ? Jun 3, 2013 01:58 |
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Morshu posted:So do the console ports of Revelations add anything other than the bonus raid mode characters? Any new weapons or anything like that? A new monster and some new equipment. Nothing hugely dramatic but the monster was a nice surprise if not very threatening.
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# ? Jun 3, 2013 01:59 |
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ImpAtom posted:A new monster and some new equipment. Nothing hugely dramatic but the monster was a nice surprise if not very threatening. Yeah, it's a pushover but at the same time it is a instant kill so if it catches you by surprise, you're dead
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# ? Jun 3, 2013 02:05 |
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blackguy32 posted:Yeah, it's a pushover but at the same time it is a instant kill so if it catches you by surprise, you're dead Or if you stop to scan the little bastard.
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# ? Jun 3, 2013 03:10 |
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Wait, which monster is it?
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# ? Jun 3, 2013 03:17 |
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Ineffiable posted:Wait, which monster is it? The big gorilla monster that hatches from eggs and charges at you while howling. It first shows up in the hold and it can insta-kill you if it grabs you.
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# ? Jun 3, 2013 03:39 |
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ImpAtom posted:The big gorilla monster that hatches from eggs and charges at you while howling. It first shows up in the hold and it can insta-kill you if it grabs you. Monster spoiler I saw my first one in the solarium
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# ? Jun 3, 2013 03:41 |
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ImpAtom posted:The big gorilla monster that hatches from eggs and charges at you while howling. It first shows up in the hold and it can insta-kill you if it grabs you. Oh, I forgot that those even existed, since the first one I saw died in exactly one Windham blast, and the second in just two. I don't think they even show up very often either.
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# ? Jun 3, 2013 04:19 |
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Elliotw2 posted:Oh, I forgot that those even existed, since the first one I saw died in exactly one Windham blast, and the second in just two. I don't think they even show up very often either. Their spawns are a little weird. I know there's one in the ventilation tunnels you have to take to get to the freight lift from the casino, and another pops up when you're fleeing the ship in Episode 11, but the vast majority of the ones I saw appeared out of nowhere when I was going back through the luxury quarters for extra loot. Getting caught by one is more gruesome than if a Scagdead one-shots you, though.
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# ? Jun 3, 2013 04:39 |
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There's a 'shield' one that spawns in one of the Abyss stages in Raid mode, which actually elevates it to serious threat because it is really hard to put down in time. Unless you figure out their weakness to shock grenades
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# ? Jun 3, 2013 05:50 |
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There's nothing more than knifing the final boss to death in raid mode. Had a japanese guy with me and we did the misadventures of Keith and Quint throughout raid mode.
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# ? Jun 3, 2013 07:03 |
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# ? Jun 3, 2013 12:05 |
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RocketDarkness posted:Deck Building Game Trip Report! Your friends either weren't using Wesker properly or are too nice to use him. Whenever I play SOMEONE always gets Wesker and once he gets to level 2 the game is over because every turn you'll think "oh man, I can't risk exploring this turn" and then the person using Wesker will be like "welp, tough poo poo because you're exploring this turn " and proceed to get your rear end handed to you by Nemesis or Uroborous or anything really. While it can be a bitch when you're on the receiving end, there are quite a few characters that have abilities that are basically made for you to grief the other players, like Rebecca's ability to steal cards and trash them "oh you've got an RPG? Mine now"
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# ? Jun 3, 2013 15:57 |
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Just finished my first run through Revelation's campaign on Normal. Is Infernal worth playing, or is it a tedious affair full of bullet sponges?
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# ? Jun 3, 2013 23:40 |
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Snidesworth posted:Just finished my first run through Revelation's campaign on Normal. Is Infernal worth playing, or is it a tedious affair full of bullet sponges? I'm only a few chapters in on Infernal, but it was obviously designed for NG+ only. Nothing I've fought is particularly bullet-spongey with NG+ guns. It's generally more OH GOD WHAT than OH GOD WHAT so far.
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# ? Jun 4, 2013 05:03 |
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Question regarding Resident Evil Remake, if anyone's willing to answer - how bad are the Crimson Heads? I ask because I've always played RE games with cheats, but going back to them now after years have passed and playing them that way is just dull. It robs them of the horror and panic aspect of trying to beat the game normally. Thus, I wanna play through them normally - including REmake, one of the best RE games. So I'd like to ask - in REmake, do the presence of Crimson Heads (that run and can follow you through doors) make the game tough enough that it's nearly unplayable, or is it just another challenge that can be overcome? Just curious Renzian fucked around with this message at 06:54 on Jun 4, 2013 |
# ? Jun 4, 2013 06:51 |
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They add an element of unpredictability, particularly on the harder difficulty. You can take them into account and operate around them once you know the mansion and remember where you "left" them, or make sorties out from a safe room and use up kerosene to take them off the board. There's only so much kerosene in the mansion, though, and Chris in particular can't afford to use up inventory space on the kerosene flask. Like everything else in the "classic" era of the franchise, you can cope with them with relative ease if you know they're there and you have a game plan, particularly with Chris where you can deliberately take out a few key zombies with his flash grenades. Going in cold, though, you should expect that they'll give you at least one very rude shock.
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# ? Jun 4, 2013 06:56 |
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Renzian posted:Question regarding Resident Evil Remake, if anyone's willing to answer - how bad are the Crimson Heads? I ask because I've always played RE games with cheats, but going back to them now after years have passed and playing them that way is just dull. It robs them of the horror and panic aspect of trying to beat the game normally. Thus, I wanna play through them normally - including REmake, one of the best RE games. So I'd like to ask - in REmake, do the presence of Crimson Heads (that run and can follow you through doors) make the game tough enough that it's nearly unplayable, or is it just another challenge that can be overcome? They're harder than the normal zombies but they're hardly impossible to beat or overcome. You can learn to dodge them just like every other monster in the game, and once you do that they will barely register on your radar. If they really worry you that much you can prevent most of them from appearing by burning the bodies of zombies you kill.
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# ? Jun 4, 2013 06:57 |
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In It For The Tank posted:They're harder than the normal zombies but they're hardly impossible to beat or overcome. You can learn to dodge them just like every other monster in the game, and once you do that they will barely register on your radar. If they really worry you that much you can prevent most of them from appearing by burning the bodies of zombies you kill. How exactly does dodging work, though? Do you mean avoiding certain rooms? Because I remember reading way back when REmake first came out that they can follow you from room to room. I'm not legit scared of them, just wondering how much they'd affect the experience of playing the game
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# ? Jun 4, 2013 07:15 |
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Renzian posted:How exactly does dodging work, though? Do you mean avoiding certain rooms? Because I remember reading way back when REmake first came out that they can follow you from room to room. "Dodging" might not be the right word: "evading" is more like it. If I recall correctly, you only ever have to fight one Crimson Head, the rest can be avoided. Evading them is the same principle as evading any other enemy: feint one direction and when they attack swoop round past them. I haven't played the game in a while but I don't think they can follow you into other rooms. Hunters can break down doors, but only in certain areas of the mansion.
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# ? Jun 4, 2013 10:45 |
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In It For The Tank posted:"Dodging" might not be the right word: "evading" is more like it. If I recall correctly, you only ever have to fight one Crimson Head, the rest can be avoided. Evading them is the same principle as evading any other enemy: feint one direction and when they attack swoop round past them. You probably won't even need to feint. The thing about Crimson heads that sort of make them easier than regular zombies is that they have a huge lunge that takes longer to connect, so if you keep running, then they will most likely miss. And as long as you don't and head straight for your destination, you will probably won't get touched.
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# ? Jun 4, 2013 13:12 |
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There are only a few specific doors in the game that enemies can break down, and I'm pretty sure both Crimson Heads and Hunters can do it. But, if you're careful, you may never have a Crimson Head in a position where it can reach a breakable door, so you may not ever have to worry about it.
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# ? Jun 4, 2013 13:24 |
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Crimson Heads are less of an issue as Jill too since her flame rounds for her grenade launcher will also count towards burning bodies so Crimson Heads won't spawn. Chris isn't so lucky but by the time you get to his game you would probably have learned which zombies to kill and which ones to avoid to reduce Crimson Heads spawning.
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# ? Jun 4, 2013 13:31 |
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Man, I just got Resident Evil 6 for cheap after avoiding it for so long and I am REALLY enjoying it. The campaigns have some lovely spots, but I'm having so much fun beating the hell out of Zombies and j'avo with my fists and feet to care. My faith is restored, after how much I hated RE 5.
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# ? Jun 4, 2013 17:09 |
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Astroduck posted:Man, I just got Resident Evil 6 for cheap after avoiding it for so long and I am REALLY enjoying it. The campaigns have some lovely spots, but I'm having so much fun beating the hell out of Zombies and j'avo with my fists and feet to care. My faith is restored, after how much I hated RE 5. RE6 has a lot of problems, but they all seem to melt away when you're suplexing a bug-man in the middle of a cacophony of explosions. Jake is the best
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# ? Jun 4, 2013 17:26 |
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Astroduck posted:Man, I just got Resident Evil 6 for cheap after avoiding it for so long and I am REALLY enjoying it. The campaigns have some lovely spots, but I'm having so much fun beating the hell out of Zombies and j'avo with my fists and feet to care. My faith is restored, after how much I hated RE 5. Wait 'til you master all the counter timings. You feel like Neo, running into a giant swarm of BOWs and just devastating everything with your bare hands. It is the best feeling.
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# ? Jun 4, 2013 17:40 |
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Thanks for the advice about Crimson Heads, guys. Appreciated! Anyways, I'm currently replaying Outbreak and I'm in love with it. It's just a wonderful premise - a group of totally ordinary people going through various parts of Raccoon City trying to survive. Because of that, the basic concept of the game is basically a race and fight to survive against overwhelming odds - which, in my opinion, is the core of the survival horror genre. I'd strongly recommend at least the first one (as that's the only one I've played) to anyone interested in Resident Evil or survival horror in genre.
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# ? Jun 4, 2013 20:33 |
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Outbreak was great, shame about the loading times. The second game's scenarios put a lot of arbitrary roadblocks to encourage multiplayer (lots more key items you need to lug around, and locked doors on the higher difficulties that you either need to be Alyssa to open, or need to stand there breaking them down by yourself for 5 minutes straight), so the first one probably holds up better. Also a shame since I liked File 2's scenarios better online, but they're kind of unplayable single player.
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# ? Jun 4, 2013 20:37 |
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File #2 is really a huge improvement in every way you'd care to name. It just bombed because by then, word of mouth had gotten around about the various issues that made the first one a chore, a couple of which got fixed. It's also got what may be the single hardest boss fight in the series.
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# ? Jun 4, 2013 20:37 |
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Speaking of Outbreak (and this may be easy to answer and I'd forgotten since I just started playing the game yesterday for the first time since 2005), but what's the timeline for them? I mean, if I recall, each game features the characters getting out of Raccoon City. Which one is canon, exactly?
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# ? Jun 4, 2013 20:39 |
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File 1's opening scenario is quite possibly one of the greatest sequences in classic Resident Evil horror. The game just dumps you into things without any kind of tutorial with 4 other people (the old security guard included) and tells you to hit the ground running in this hopeless situation where you're racing against the clock to escape a never ending zombie horde chasing you. Coupled with what I think is one of the best intros in all of Resident Evil, it really makes an impression.Renzian posted:Speaking of Outbreak (and this may be easy to answer and I'd forgotten since I just started playing the game yesterday for the first time since 2005), but what's the timeline for them? I mean, if I recall, each game features the characters getting out of Raccoon City. Which one is canon, exactly? Outbreak supposedly isn't canon, at least I believe that's something they said when the game was in development to stop making people scream at them. Then they turned around and used one of its key plot elements in like one of the official manga or something so who knows.
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# ? Jun 4, 2013 20:42 |
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Policenaut posted:File 1's opening scenario is quite possibly one of the greatest sequences in classic Resident Evil horror. The game just dumps you into things without any kind of tutorial with 4 other people (the old security guard included) and tells you to hit the ground running in this hopeless situation where you're racing against the clock to escape a never ending zombie horde chasing you. Coupled with what I think is one of the best intros in all of Resident Evil, it really makes an impression. Oh, the opening scenario was fantastic, absolutely. Though, in my game, I only had Kevin and the old security guard with me - and now in Below Freezing Point, it's me (Yoko), Alyssa and George, and that's it. Is this normal? And even though Outbreak may or may not be canon, I'm still wondering about the exact sequence of events in both games.
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# ? Jun 4, 2013 20:45 |
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I always felt Outbreak simply came out a generation too early. If it came out on current gen consoles with the current online infrastructure, it'd probably have been much better received and some of the issues of the games could probably even have been patched. Also seconding Resident Evil 6 being fun. It's poorly designed in some places but I'm honestly having more fun with it than I am Revelations.
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# ? Jun 4, 2013 20:48 |
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Renzian posted:Oh, the opening scenario was fantastic, absolutely. Though, in my game, I only had Kevin and the old security guard with me - and now in Below Freezing Point, it's me (Yoko), Alyssa and George, and that's it. Is this normal? The deal with Outbreak, as far as I can remember, is that it never 100% definitively lays out just what the sequence of events really is. A bunch of the scenarios in both games have certain normally playable characters as special guests if no one plays as them, and they have story that sometimes gets them killed, so it's not really sure where it goes if you let that happen versus having someone play as that character and they live. I like to think that Capcom purposely made it blurry so they didn't mess with any kind of Resident Evil canon.
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# ? Jun 4, 2013 20:51 |
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# ? Apr 25, 2024 21:27 |
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Policenaut posted:The deal with Outbreak, as far as I can remember, is that it never 100% definitively lays out just what the sequence of events really is. A bunch of the scenarios in both games have certain normally playable characters as special guests if no one plays as them, and they have story that sometimes gets them killed, so it's not really sure where it goes if you let that happen versus having someone play as that character and they live. I like to think that Capcom purposely made it blurry so they didn't mess with any kind of Resident Evil canon. Gotcha. I can understand them wanting it to be non-canon so that, as a side-story, it doesn't mess with canon far too much. And just to be clear, it's totally normal for me to only have two other characters with me in a single-player game?
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# ? Jun 4, 2013 20:56 |