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Marogareh
Feb 23, 2011
Well I finished Revelations and it was pretty good even though some enemies were way too bullet spongey. It's pretty funny that they managed to shoehorn a mansion designed by Trevor himself and a lab on a boat.

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Captain Swing
Dec 30, 2006

You should have a little more faith in your captain.

Ximum posted:

PC. Might get it for PS3 later if I really like it.

Well then head on down to the recruitment thread, post your steamID link and let's shoot some zombies together.
http://forums.somethingawful.com/showthread.php?threadid=3544126

Morshu
Sep 30, 2009

Attack monkey! Monkey attack!
So do the console ports of Revelations add anything other than the bonus raid mode characters? Any new weapons or anything like that?

NickRoweFillea
Sep 27, 2012

doin thangs
Anybody want to play RE6 on Xbox? I just got it.

e. Gamertag is my forum name

NickRoweFillea fucked around with this message at 00:54 on Jun 3, 2013

Crowetron
Apr 29, 2009

Does anyone know what that mod was for RE5 that let you swap models around? I'd love to be able to recreate this video, but I also wouldn't mind making my next playthrough the adventures of Chris Redfield and his trusty sidekick Chris Redfield.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

Morshu posted:

So do the console ports of Revelations add anything other than the bonus raid mode characters? Any new weapons or anything like that?

There is a new monster in the game.

ImpAtom
May 24, 2007

Morshu posted:

So do the console ports of Revelations add anything other than the bonus raid mode characters? Any new weapons or anything like that?

A new monster and some new equipment. Nothing hugely dramatic but the monster was a nice surprise if not very threatening.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

ImpAtom posted:

A new monster and some new equipment. Nothing hugely dramatic but the monster was a nice surprise if not very threatening.

Yeah, it's a pushover but at the same time it is a instant kill so if it catches you by surprise, you're dead

Wanderer
Nov 5, 2006

our every move is the new tradition

blackguy32 posted:

Yeah, it's a pushover but at the same time it is a instant kill so if it catches you by surprise, you're dead

Or if you stop to scan the little bastard.

Ineffiable
Feb 16, 2008

Some say that his politics are terrifying, and that he once punched a horse to the ground...


Wait, which monster is it?

ImpAtom
May 24, 2007

Ineffiable posted:

Wait, which monster is it?

The big gorilla monster that hatches from eggs and charges at you while howling. It first shows up in the hold and it can insta-kill you if it grabs you.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

ImpAtom posted:

The big gorilla monster that hatches from eggs and charges at you while howling. It first shows up in the hold and it can insta-kill you if it grabs you.

Monster spoiler
I saw my first one in the solarium

Karasu Tengu
Feb 16, 2011

Humble Tengu Newspaper Reporter

ImpAtom posted:

The big gorilla monster that hatches from eggs and charges at you while howling. It first shows up in the hold and it can insta-kill you if it grabs you.

Oh, I forgot that those even existed, since the first one I saw died in exactly one Windham blast, and the second in just two. I don't think they even show up very often either.

Wanderer
Nov 5, 2006

our every move is the new tradition

Elliotw2 posted:

Oh, I forgot that those even existed, since the first one I saw died in exactly one Windham blast, and the second in just two. I don't think they even show up very often either.

Their spawns are a little weird. I know there's one in the ventilation tunnels you have to take to get to the freight lift from the casino, and another pops up when you're fleeing the ship in Episode 11, but the vast majority of the ones I saw appeared out of nowhere when I was going back through the luxury quarters for extra loot.

Getting caught by one is more gruesome than if a Scagdead one-shots you, though. :gonk:

Good Lord Fisher!
Jul 14, 2006

Groovy!

There's a 'shield' one that spawns in one of the Abyss stages in Raid mode, which actually elevates it to serious threat because it is really hard to put down in time.

Unless you figure out their weakness to shock grenades :getin:

Marogareh
Feb 23, 2011
There's nothing more :black101: than knifing the final boss to death in raid mode. Had a japanese guy with me and we did the misadventures of Keith and Quint throughout raid mode.

Crowetron
Apr 29, 2009



:getin:

Aces High
Mar 26, 2010

Nah! A little chocolate will do




RocketDarkness posted:

Deck Building Game Trip Report!

Man, this game is a lot of fun, but it takes far longer compared to Dominion. Definitely want to set aside at least an hour, probably two if you're playing with a full house of 4 players. It has a nice pace, where everyone starts out kind of hesitant to explore, and then you can acquire better weaponry and get more confident, before running into a real beast of a monster that slaps you back into your place. Characters can unlock new abilities over the course of the game by killing monsters, which is a great feature. And it's fun to see people building decks based on the different strategies their characters can afford them. For example, in our first game, I chose Sheva. The rifles in this set gain a massive power boost when the top card of your deck costs 40+. Sheva's L1 ability lets her swap a card in her hand for the top card of your deck, which allowed me to always ensure I had a fully-powered rifle. Her L2 ability reduces each rifle's ammo cost by 20, which eventually allowed me to dual-wield sniper rifles to take down Uroboros Aheri, securing me the victory.


For game 2 we tried the Alliance set, which lets you use two characters. All sorts of crazy setups can be made, such as my friend, who used Krauser to acquire every knife in the game, and then used Ada to selectively explore the mansion, slaying a ton of weaker enemies with judicious knife usage. Good times! I'd definitely recommend it to anyone that is intrigued.

Your friends either weren't using Wesker properly or are too nice to use him. Whenever I play SOMEONE always gets Wesker and once he gets to level 2 the game is over because every turn you'll think "oh man, I can't risk exploring this turn" and then the person using Wesker will be like "welp, tough poo poo because you're exploring this turn :smugbert:" and proceed to get your rear end handed to you by Nemesis or Uroborous or anything really.

While it can be a bitch when you're on the receiving end, there are quite a few characters that have abilities that are basically made for you to grief the other players, like Rebecca's ability to steal cards and trash them "oh you've got an RPG? Mine now"

Snidhog
Dec 31, 2007
Just finished my first run through Revelation's campaign on Normal. Is Infernal worth playing, or is it a tedious affair full of bullet sponges?

Good Lord Fisher!
Jul 14, 2006

Groovy!

Snidesworth posted:

Just finished my first run through Revelation's campaign on Normal. Is Infernal worth playing, or is it a tedious affair full of bullet sponges?

I'm only a few chapters in on Infernal, but it was obviously designed for NG+ only. Nothing I've fought is particularly bullet-spongey with NG+ guns. It's generally more :gonk: OH GOD WHAT than :what: OH GOD WHAT so far.

Renzian
Oct 25, 2003
REDTEXTING IS SERIOUS BUSINESS YOU GUYS.

SERIOUS.
BUSINESS.
Question regarding Resident Evil Remake, if anyone's willing to answer - how bad are the Crimson Heads? I ask because I've always played RE games with cheats, but going back to them now after years have passed and playing them that way is just dull. It robs them of the horror and panic aspect of trying to beat the game normally. Thus, I wanna play through them normally - including REmake, one of the best RE games. So I'd like to ask - in REmake, do the presence of Crimson Heads (that run and can follow you through doors) make the game tough enough that it's nearly unplayable, or is it just another challenge that can be overcome?

Just curious :)

Renzian fucked around with this message at 06:54 on Jun 4, 2013

Wanderer
Nov 5, 2006

our every move is the new tradition
They add an element of unpredictability, particularly on the harder difficulty. You can take them into account and operate around them once you know the mansion and remember where you "left" them, or make sorties out from a safe room and use up kerosene to take them off the board. There's only so much kerosene in the mansion, though, and Chris in particular can't afford to use up inventory space on the kerosene flask.

Like everything else in the "classic" era of the franchise, you can cope with them with relative ease if you know they're there and you have a game plan, particularly with Chris where you can deliberately take out a few key zombies with his flash grenades. Going in cold, though, you should expect that they'll give you at least one very rude shock.

In It For The Tank
Feb 17, 2011

But I've yet to figure out a better way to spend my time.

Renzian posted:

Question regarding Resident Evil Remake, if anyone's willing to answer - how bad are the Crimson Heads? I ask because I've always played RE games with cheats, but going back to them now after years have passed and playing them that way is just dull. It robs them of the horror and panic aspect of trying to beat the game normally. Thus, I wanna play through them normally - including REmake, one of the best RE games. So I'd like to ask - in REmake, do the presence of Crimson Heads (that run and can follow you through doors) make the game tough enough that it's nearly unplayable, or is it just another challenge that can be overcome?

Just curious :)

They're harder than the normal zombies but they're hardly impossible to beat or overcome. You can learn to dodge them just like every other monster in the game, and once you do that they will barely register on your radar. If they really worry you that much you can prevent most of them from appearing by burning the bodies of zombies you kill.

Renzian
Oct 25, 2003
REDTEXTING IS SERIOUS BUSINESS YOU GUYS.

SERIOUS.
BUSINESS.

In It For The Tank posted:

They're harder than the normal zombies but they're hardly impossible to beat or overcome. You can learn to dodge them just like every other monster in the game, and once you do that they will barely register on your radar. If they really worry you that much you can prevent most of them from appearing by burning the bodies of zombies you kill.

How exactly does dodging work, though? Do you mean avoiding certain rooms? Because I remember reading way back when REmake first came out that they can follow you from room to room.

I'm not legit scared of them, just wondering how much they'd affect the experience of playing the game :)

In It For The Tank
Feb 17, 2011

But I've yet to figure out a better way to spend my time.

Renzian posted:

How exactly does dodging work, though? Do you mean avoiding certain rooms? Because I remember reading way back when REmake first came out that they can follow you from room to room.

I'm not legit scared of them, just wondering how much they'd affect the experience of playing the game :)

"Dodging" might not be the right word: "evading" is more like it. If I recall correctly, you only ever have to fight one Crimson Head, the rest can be avoided. Evading them is the same principle as evading any other enemy: feint one direction and when they attack swoop round past them.

I haven't played the game in a while but I don't think they can follow you into other rooms. Hunters can break down doors, but only in certain areas of the mansion.

blackguy32
Oct 1, 2005

Say, do you know how to do the walk?

In It For The Tank posted:

"Dodging" might not be the right word: "evading" is more like it. If I recall correctly, you only ever have to fight one Crimson Head, the rest can be avoided. Evading them is the same principle as evading any other enemy: feint one direction and when they attack swoop round past them.

I haven't played the game in a while but I don't think they can follow you into other rooms. Hunters can break down doors, but only in certain areas of the mansion.

You probably won't even need to feint. The thing about Crimson heads that sort of make them easier than regular zombies is that they have a huge lunge that takes longer to connect, so if you keep running, then they will most likely miss. And as long as you don't and head straight for your destination, you will probably won't get touched.

Crowetron
Apr 29, 2009

There are only a few specific doors in the game that enemies can break down, and I'm pretty sure both Crimson Heads and Hunters can do it. But, if you're careful, you may never have a Crimson Head in a position where it can reach a breakable door, so you may not ever have to worry about it.

Selenephos
Jul 9, 2010

Crimson Heads are less of an issue as Jill too since her flame rounds for her grenade launcher will also count towards burning bodies so Crimson Heads won't spawn. Chris isn't so lucky but by the time you get to his game you would probably have learned which zombies to kill and which ones to avoid to reduce Crimson Heads spawning.

Astroduck
Aug 30, 2006

Man, I just got Resident Evil 6 for cheap after avoiding it for so long and I am REALLY enjoying it. The campaigns have some lovely spots, but I'm having so much fun beating the hell out of Zombies and j'avo with my fists and feet to care. My faith is restored, after how much I hated RE 5.

Crowetron
Apr 29, 2009

Astroduck posted:

Man, I just got Resident Evil 6 for cheap after avoiding it for so long and I am REALLY enjoying it. The campaigns have some lovely spots, but I'm having so much fun beating the hell out of Zombies and j'avo with my fists and feet to care. My faith is restored, after how much I hated RE 5.

RE6 has a lot of problems, but they all seem to melt away when you're suplexing a bug-man in the middle of a cacophony of explosions. Jake is the best :allears:

RocketDarkness
Jun 3, 2008

Astroduck posted:

Man, I just got Resident Evil 6 for cheap after avoiding it for so long and I am REALLY enjoying it. The campaigns have some lovely spots, but I'm having so much fun beating the hell out of Zombies and j'avo with my fists and feet to care. My faith is restored, after how much I hated RE 5.

Wait 'til you master all the counter timings. You feel like Neo, running into a giant swarm of BOWs and just devastating everything with your bare hands. It is the best feeling.

Renzian
Oct 25, 2003
REDTEXTING IS SERIOUS BUSINESS YOU GUYS.

SERIOUS.
BUSINESS.
Thanks for the advice about Crimson Heads, guys. Appreciated!

Anyways, I'm currently replaying Outbreak and I'm in love with it. It's just a wonderful premise - a group of totally ordinary people going through various parts of Raccoon City trying to survive. Because of that, the basic concept of the game is basically a race and fight to survive against overwhelming odds - which, in my opinion, is the core of the survival horror genre. I'd strongly recommend at least the first one (as that's the only one I've played) to anyone interested in Resident Evil or survival horror in genre.

Bonaventure
Jun 23, 2005

by sebmojo
Outbreak was great, shame about the loading times. The second game's scenarios put a lot of arbitrary roadblocks to encourage multiplayer (lots more key items you need to lug around, and locked doors on the higher difficulties that you either need to be Alyssa to open, or need to stand there breaking them down by yourself for 5 minutes straight), so the first one probably holds up better. Also a shame since I liked File 2's scenarios better online, but they're kind of unplayable single player.

Wanderer
Nov 5, 2006

our every move is the new tradition
File #2 is really a huge improvement in every way you'd care to name. It just bombed because by then, word of mouth had gotten around about the various issues that made the first one a chore, a couple of which got fixed. It's also got what may be the single hardest boss fight in the series.

Renzian
Oct 25, 2003
REDTEXTING IS SERIOUS BUSINESS YOU GUYS.

SERIOUS.
BUSINESS.
Speaking of Outbreak (and this may be easy to answer and I'd forgotten since I just started playing the game yesterday for the first time since 2005), but what's the timeline for them? I mean, if I recall, each game features the characters getting out of Raccoon City. Which one is canon, exactly?

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

File 1's opening scenario is quite possibly one of the greatest sequences in classic Resident Evil horror. The game just dumps you into things without any kind of tutorial with 4 other people (the old security guard included) and tells you to hit the ground running in this hopeless situation where you're racing against the clock to escape a never ending zombie horde chasing you. Coupled with what I think is one of the best intros in all of Resident Evil, it really makes an impression.

Renzian posted:

Speaking of Outbreak (and this may be easy to answer and I'd forgotten since I just started playing the game yesterday for the first time since 2005), but what's the timeline for them? I mean, if I recall, each game features the characters getting out of Raccoon City. Which one is canon, exactly?

Outbreak supposedly isn't canon, at least I believe that's something they said when the game was in development to stop making people scream at them. Then they turned around and used one of its key plot elements in like one of the official manga or something so who knows.

Renzian
Oct 25, 2003
REDTEXTING IS SERIOUS BUSINESS YOU GUYS.

SERIOUS.
BUSINESS.

Policenaut posted:

File 1's opening scenario is quite possibly one of the greatest sequences in classic Resident Evil horror. The game just dumps you into things without any kind of tutorial with 4 other people (the old security guard included) and tells you to hit the ground running in this hopeless situation where you're racing against the clock to escape a never ending zombie horde chasing you. Coupled with what I think is one of the best intros in all of Resident Evil, it really makes an impression.


Outbreak supposedly isn't canon, at least I believe that's something they said when the game was in development to stop making people scream at them. Then they turned around and used one of its key plot elements in like one of the official manga or something so who knows.

Oh, the opening scenario was fantastic, absolutely. Though, in my game, I only had Kevin and the old security guard with me - and now in Below Freezing Point, it's me (Yoko), Alyssa and George, and that's it. Is this normal?

And even though Outbreak may or may not be canon, I'm still wondering about the exact sequence of events in both games.

Selenephos
Jul 9, 2010

I always felt Outbreak simply came out a generation too early. If it came out on current gen consoles with the current online infrastructure, it'd probably have been much better received and some of the issues of the games could probably even have been patched.

Also seconding Resident Evil 6 being fun. It's poorly designed in some places but I'm honestly having more fun with it than I am Revelations.

Policenaut
Jul 11, 2008

On the moon... they don't make Neo Kobe Pizza.

Renzian posted:

Oh, the opening scenario was fantastic, absolutely. Though, in my game, I only had Kevin and the old security guard with me - and now in Below Freezing Point, it's me (Yoko), Alyssa and George, and that's it. Is this normal?

And even though Outbreak may or may not be canon, I'm still wondering about the exact sequence of events in both games.

The deal with Outbreak, as far as I can remember, is that it never 100% definitively lays out just what the sequence of events really is. A bunch of the scenarios in both games have certain normally playable characters as special guests if no one plays as them, and they have story that sometimes gets them killed, so it's not really sure where it goes if you let that happen versus having someone play as that character and they live. I like to think that Capcom purposely made it blurry so they didn't mess with any kind of Resident Evil canon.

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Renzian
Oct 25, 2003
REDTEXTING IS SERIOUS BUSINESS YOU GUYS.

SERIOUS.
BUSINESS.

Policenaut posted:

The deal with Outbreak, as far as I can remember, is that it never 100% definitively lays out just what the sequence of events really is. A bunch of the scenarios in both games have certain normally playable characters as special guests if no one plays as them, and they have story that sometimes gets them killed, so it's not really sure where it goes if you let that happen versus having someone play as that character and they live. I like to think that Capcom purposely made it blurry so they didn't mess with any kind of Resident Evil canon.

Gotcha. I can understand them wanting it to be non-canon so that, as a side-story, it doesn't mess with canon far too much. And just to be clear, it's totally normal for me to only have two other characters with me in a single-player game?

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