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graboid posted:I've been catching up with this thread, and I'm glad, because I've now watched those "Thanks" music videos dozens of times, and I laugh like an idiot every single time. What's this? I'm not putting the right stuff into google.
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# ? Jul 13, 2014 04:21 |
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# ? Apr 24, 2024 13:58 |
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SolidSnakesBandana posted:What's this? I'm not putting the right stuff into google. https://www.youtube.com/watch?v=B-ARK2cm-M4 https://www.youtube.com/watch?v=-WOb2O3aJMs https://www.youtube.com/watch?v=moEunC7T7b4 There's some others too, they're all pretty amazing.
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# ? Jul 13, 2014 04:24 |
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Neo Rasa posted:The initial setting of a basically a haunted spaceship graveyard is great but they totally blow it. The graphics are weirdly worse than Dead Space 2 somehow too. I don't know if it's something with how they chose to do the lighting in it or what but I tried them one after the other to make sure when I noticed it. Is it that the framerate isn't quite as smooth? The graphics are probably worse because Revelations was originally a 3DS game.
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# ? Jul 13, 2014 04:32 |
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Geight posted:The graphics are probably worse because Revelations was originally a 3DS game. Revelations took place in a spaceship graveyard? poo poo, I must not have been paying attention at all.
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# ? Jul 13, 2014 05:23 |
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Son Ryo posted:Revelations took place in a spaceship graveyard? poo poo, I must not have been paying attention at all. For some reason I completely missed the SPACE portion of that post and thought somebody was just comparing Revelations to Dead Space. Instead of reflecting on how stupid I am I'm going to post about having all the EX3 costumes and show off how weird Chris' neck looks when he does this attack. Geight fucked around with this message at 05:55 on Jul 13, 2014 |
# ? Jul 13, 2014 05:50 |
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Geight posted:For some reason I completely missed the SPACE portion of that post and thought somebody was just comparing Revelations to Dead Space. Personally I like how his hands don't clench so he's basically doing this to everyone in his own special way.
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# ? Jul 13, 2014 06:05 |
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"In his own special way" is a good way to describe how Chris does anything, really.
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# ? Jul 13, 2014 09:25 |
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So this could be something or nothing at all, but apparently some big Russian online shopping site briefly had a listing for Resident Evil Revelations 2 then took it down when people noticed. Listed for PS4, PS3, Xbox One, and 360.
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# ? Jul 13, 2014 17:36 |
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Naturally we'd have to wait 3-6 months for the PC port, regardless of what Capcom game it is.
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# ? Jul 13, 2014 17:51 |
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So if capcom decided to farm out development to a western developer for the next main entry, who would you want it to be? Remember when Cliff Blezenski tweeted out that he was willing to help capcom fix RE? I would really have liked to see what he came up with.
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# ? Jul 13, 2014 18:21 |
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Of course Cliff would love Resident Evil. He loves any game where the main guy has arms like tree trunks. If only Chris Redfield had a soul patch too...
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# ? Jul 13, 2014 18:43 |
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We already had one western developer gently caress up Resident Evil, do we really want a second ORC?
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# ? Jul 13, 2014 18:46 |
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Bulkiest Toaster posted:So if capcom decided to farm out development to a western developer for the next main entry, who would you want it to be? Obsidian. Yes, I do want Resident Evil: Alpha Protocol Edition. Failing that, give me a BSAA game by Flying Wild Hog. Then you have Resident Evil: Painkiller Edition, where you get the really cool toys and have to blow apart an outbreak site full of mutants and zombies. Failing that, I wouldn't mind seeing Capcom Vancouver/Blue Castle's take.
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# ? Jul 13, 2014 21:19 |
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I'd actually be interested in seeing how Capcom Vancouver could handle a real Resident Evil game, but then I remember Capcom's nearly broke and they probably want to hand off their stuff to other companies right now.
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# ? Jul 13, 2014 21:22 |
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Policenaut posted:but then I remember Capcom's nearly broke and they probably want to hand off their stuff to other companies right now. They're doing fine, they're opening two new studios, and they specifically want to do more in-house development. The "Capcom's nearly broke" thing was a rumor started by salty fans and I have to debunk it every single loving time it pops up on here. Their financial reports indicate it isn't as profitable as its stockholders would like it to be but Capcom is still a profitable company.
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# ? Jul 13, 2014 21:26 |
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Elliotw2 posted:We already had one western developer gently caress up Resident Evil, do we really want a second ORC? Yes? Is that a trick question?
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# ? Jul 13, 2014 22:13 |
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Atlus should make one.
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# ? Jul 13, 2014 23:01 |
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Elliotw2 posted:We already had one western developer gently caress up Resident Evil, do we really want a second ORC? Except ORC wasn't really all that bad. It wasn't amazing or anything, but it was a fun time.
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# ? Jul 13, 2014 23:04 |
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ORC was a fun time because it was incredibly conservative in its design and ambition, and didn't do anything to differentiate itself from other shooters or use its RE setting to make it feel unique. It's not challenging, there's no depth to add replayability, the guns aren't particularly fun to use. It's a mindless shooter you can play with your pals.
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# ? Jul 13, 2014 23:32 |
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Geight posted:ORC was a fun time because it was incredibly conservative in its design and ambition, and didn't do anything to differentiate itself from other shooters or use its RE setting to make it feel unique. It's not challenging, there's no depth to add replayability, the guns aren't particularly fun to use. It's a mindless shooter you can play with your pals. But only on the harder difficulties. That way you can "accidentally" shoot them instead of the zombie that grabbed them...that you threw at them.
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# ? Jul 13, 2014 23:34 |
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Friendly fire fixes everything!
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# ? Jul 13, 2014 23:35 |
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A platinum game starring Jake Muller and Chris Redfield and for some reason you only have melee attacks. I don't know, magic or something. whatever.
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# ? Jul 14, 2014 09:15 |
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Full Battle Rattle posted:A platinum game starring Jake Muller and Chris Redfield and for some reason you only have melee attacks. I don't know, magic or something. whatever. They don't need guns, fists are always more powerful than bullets.
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# ? Jul 14, 2014 11:42 |
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Firaxis. RE-COM: Enemy Unknown. ...I really want this game.
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# ? Jul 14, 2014 13:28 |
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Good Lord Fisher! posted:Firaxis. RE-COM: Enemy Unknown. Sending in redshirt BSAA members to deal with biohazard threats, while Chris Redfield is training the rookies by teaching them to punch boulders would be the best thing.
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# ? Jul 14, 2014 14:32 |
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Mr. Fortitude posted:Sending in redshirt BSAA members to deal with biohazard threats, while Chris Redfield is training the rookies by teaching them to punch boulders would be the best thing. And occasionally showing up as a special character to punch enemies through cover like a MEC. EDIT: Interrogation is just showing the enemy a live feed of Chris' boulder punching training regimen. Guaranteed to make the guy spill the beans within 30 seconds. Damegane fucked around with this message at 14:51 on Jul 14, 2014 |
# ? Jul 14, 2014 14:49 |
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A game like that would mean most enemies would be Cryssalid-like in nature too.
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# ? Jul 14, 2014 15:33 |
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I dunno, you could probably get pretty creative with stuff like Lickers and Bandersnatches and the like, not to mention the Plagas/Majini/J'avo/EXALT-style Umbrella splinter factions.
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# ? Jul 14, 2014 16:13 |
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Yeah there is no shortage of monster types in the RE universe. I can just imagine the fear you would feel when a Tyrant or Nemesis shows up and decimates your squad.
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# ? Jul 15, 2014 01:51 |
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The key thing that would be missing is the tech progression; the BSAA is pretty much conventional guns and muscles all the way. (Though I've always felt that RE could use a big monster-man on the good guys' team, though I guess pretty much all of the mutagens make you go insane and eventually die in RE.)
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# ? Jul 15, 2014 02:32 |
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I don't see why the BSAA couldn't work up to Resident Evil super weapon unlocks in a tech progression tree. You start with your classics, work up with upgrades ala RE4/5/Revelaitons/etc, then maybe unlock the more bizarre stuff like the abandoned REmake laser gun and the RE5 satellite cannon.
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# ? Jul 15, 2014 02:38 |
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Just so long as the rocket launcher always kills everything in one hit.
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# ? Jul 15, 2014 02:43 |
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Anonymous Robot posted:The key thing that would be missing is the tech progression; the BSAA is pretty much conventional guns and muscles all the way. (Though I've always felt that RE could use a big monster-man on the good guys' team, though I guess pretty much all of the mutagens make you go insane and eventually die in RE.) So Pierce?
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# ? Jul 15, 2014 02:44 |
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Yeah, that's one of the things they've left on the table, and I don't think it's a deliberate omission or anything. That stuff they shot Jill up with in RE5 would be the most valuable thing in Wesker's files by an immense margin: a drug that requires constant exposure, but imbues a person with superhuman levels of strength, speed, and agility while simultaneously making them unable to disobey orders. The fact that stuff is still theoretically out there is practically a plot hook by itself. The Code Veronica virus is still out in the wild as well, so as long as you don't mind waiting fifteen years, you could theoretically field your own army of intelligent, pyrokinetic mutants. There's enough crazy tech in the games that you could populate the upper levels of a gun progression chart relatively easily. Start with pistols, rifles, and other conventional hardware, then move up to the mine launcher and the weirder specialized grenades (like the electric rounds in RE5). Go from there to the spark shot, an ampoule launcher that kills viral monsters by overdosing them on counteragents, the particle rifle from Dead Aim, and the linear launcher from CV/DSC.
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# ? Jul 15, 2014 02:58 |
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There's also the fact that Chris and Jill have been exposed to so many different viruses and bitten/stabbed/chewed/slapped by so many horrors, that their bodies may as well BE Tyrant level superhumans. Seriously, I don't think even two hands is enough to tally up the number of viruses those two have suffered secondary exposure to. If one of them died they'd probably explode into a Lovecraft-level endboss.
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# ? Jul 15, 2014 09:34 |
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Chris canonically has never actually been infected I think. All those bites/monster impairments/whatever are written off as "not actually happened." I think he and Claire are the only regularly reoccurring characters to avoid a virus infection though. Must be the Redfield genes. Well, I guess Ada hasn't either.
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# ? Jul 15, 2014 09:38 |
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ImpAtom posted:Chris canonically has never actually been infected I think. All those bites/monster impairments/whatever are written off as "not actually happened." I think he and Claire are the only regularly reoccurring characters to avoid a virus infection though. Must be the Redfield genes. Oh, I don't mean direct infection, more secondary. It's mentioned Jill has been exposed to the T-virus enough to alter her biology, and I'd imagine the same goes for Chris and other veterans, like Leon, Claire, and Ada. Sherry herself is superhuman from her direct and stabilized G-virus infection, though the game fails to really capitalize on it. If anything, it's a nice little explanation for why they've managed to survive so long and take on increasingly absurd threats while showing escalating levels of power and competence. They're all like lesser Wesksers from sheer exposure and years of punching horrors in the face.
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# ? Jul 15, 2014 10:00 |
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Honestly, if there's a new game I half expect Jill to finally turn into an end boss creature from all the poo poo that's happened to her. But instead of going crazy and murdering people, she just shrugs and continues on like nothing is wrong.
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# ? Jul 15, 2014 10:30 |
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Black August posted:Oh, I don't mean direct infection, more secondary. It's mentioned Jill has been exposed to the T-virus enough to alter her biology, and I'd imagine the same goes for Chris and other veterans, like Leon, Claire, and Ada. Sherry herself is superhuman from her direct and stabilized G-virus infection, though the game fails to really capitalize on it. If anything, it's a nice little explanation for why they've managed to survive so long and take on increasingly absurd threats while showing escalating levels of power and competence. They're all like lesser Wesksers from sheer exposure and years of punching horrors in the face. It manifests differently for everyone. Weaker got superspeed and yellow eyes, Chris got huge muscles and indestructible fists, Leon's infection settled in his hair and sense of humour.
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# ? Jul 15, 2014 10:32 |
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# ? Apr 24, 2024 13:58 |
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The GIG posted:Honestly, if there's a new game I half expect Jill to finally turn into an end boss creature from all the poo poo that's happened to her. But instead of going crazy and murdering people, she just shrugs and continues on like nothing is wrong. BOW May Cry? Valentinetta? Viewtiful Jill?
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# ? Jul 15, 2014 10:37 |