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Scalding Coffee posted:I wouldn't worry about conserving ammo. poo poo...I would. I think learning to conserve ammo is about half the game's learning curve, especially for a first timer. Don't listen to this man.
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# ? Jun 22, 2020 23:57 |
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# ? Apr 19, 2024 20:40 |
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on easy you could probably get away with shooting all the zombies, but id focus on learning to dodge those grabs while they arent doing much damage, esp if youre using the new controls
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# ? Jun 23, 2020 00:04 |
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So long as you don't kill everything in your path and take the most efficient path when backtracking, you should be fine I think. Just don't kill too many zombies that you can easily avoid, they come back as Crimson Heads and burn the bodies of zombies in areas you'll revisit constantly to prevent Crimson Heads.
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# ? Jun 23, 2020 00:39 |
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oh yeah thats a good point, even on easy the game doesnt give you nearly enough kerosene to burn every corpse
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# ? Jun 23, 2020 00:55 |
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If memory serves you’ll get enough kerosene to burn 6 zombies from each fuel container, and there are 5 containers in the game, so you can torch 30 zombies. There isn’t nearly enough to kill every zombie but more than enough to kill all the ones in the areas you revisit constantly. Oh, and do not attempt to burn the downed zombie in the far west 2F corridor leading up to the key trap/3F.
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# ? Jun 23, 2020 06:25 |
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I just did it on Normal and ended up with more ammo than I needed. Don't forget about the taser and knife that you pick up. I would try to avoid shooting crows that are flying around. They are very hard to hit and are a waste of bullets. Some areas even let you avoid them attacking you if you are quiet. When you get a shotgun, you aim up on every zombie closing in and it should explode heads. Half the boss fights allow you to avoid wasting ammo and you sometimes have an ally doing the shooting. Scalding Coffee fucked around with this message at 07:12 on Jun 23, 2020 |
# ? Jun 23, 2020 07:05 |
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Lord Ludikrous posted:Oh, and do not attempt to burn the downed zombie in the far west 2F corridor leading up to the key trap/3F. I'm not very familiar with the REmake, so I've gotta ask why not to burn that zombie.
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# ? Jun 23, 2020 08:32 |
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May be misremembering, but I think that one is already a crimson head from the start of the game and will try to eat if you get close. Well, all zombies do that, but he's better at it.
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# ? Jun 23, 2020 08:34 |
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Yeah basically that one is scripted to become a Crimson Head no matter what. I've seen some funny glitches where people managed to decapitate it and it still rises up as a headless Crimson Head though.
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# ? Jun 23, 2020 10:00 |
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Cardiovorax posted:May be misremembering, but I think that one is already a crimson head from the start of the game and will try to eat if you get close. He gets up and goes after you at a specific point. I want to say it's after you complete the key trap? But more to the point: You can't burn him. Like, you can go through the motions of it (and waste the gas to do so), but he won't be properly disposed of.
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# ? Jun 23, 2020 10:16 |
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Leavemywife posted:I'm not very familiar with the REmake, so I've gotta ask why not to burn that zombie. As others have said it’s a crimson head from the start and will rise and attack you if you attempt to burn it. It’s scripted to wake up when you run through that corridor to swap the fake key for the real one, but you can ignore it and just run straight through the door. It’s placement changes when you come back down again so you shouldn’t ever have to fight it.
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# ? Jun 23, 2020 15:52 |
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that particular crimson head is a homie too, if you stagger right he'll kill the other zombie in the hallway for you
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# ? Jun 23, 2020 15:56 |
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Well, that's kinda dumb. Why even have the zombie there before it's relevant? It'd be spookier if you were going back and there's just a face down zombie that you definitely didn't leave there.
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# ? Jun 23, 2020 16:02 |
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Foreshadowing? I mean, it's not like setting up an "oh, I have a bad feeling about this" situation is unusual for horror games, or even necessarily a bad thing.
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# ? Jun 23, 2020 16:11 |
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There’s more than one downed zombie that may or may not do anything to you. I don’t think I’ve ever seen the downed zombie outside the 1F west save room do anything. Once the hunters appear it despawns.
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# ? Jun 23, 2020 16:12 |
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Lord Ludikrous posted:There’s more than one downed zombie that may or may not do anything to you. I don’t think I’ve ever seen the downed zombie outside the 1F west save room do anything. Once the hunters appear it despawns. Yeah that zombie never rises I don't think, or if it does then it is only at a very specific point that most people likely won't see. Pretty sure that one there is just to make the player nervous about using that save room.
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# ? Jun 23, 2020 16:21 |
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There's also Forest, who will sit on his rear end on the eastern balcony until you try to take his beloved grenade launcher.
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# ? Jun 23, 2020 16:26 |
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Mr. Fortitude posted:Yeah that zombie never rises I don't think, or if it does then it is only at a very specific point that most people likely won't see. Pretty sure that one there is just to make the player nervous about using that save room. I think if the player is doing stuff as intended on a first run, it's partially also there for the player to think, huh, so I can use the fuel in here to torch zombies to kill them permanently? Huh, let me try this body right here.
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# ? Jun 23, 2020 16:29 |
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Cardiovorax posted:There's also Forest, who will sit on his rear end on the eastern balcony until you try to take his beloved grenade launcher. Unless you get Barry to show up there and Forrest will chicken out due to Barry's overwhelming dadliness.
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# ? Jun 23, 2020 16:54 |
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Lord Ludikrous posted:There’s more than one downed zombie that may or may not do anything to you. I don’t think I’ve ever seen the downed zombie outside the 1F west save room do anything. Once the hunters appear it despawns. I want to say i have seen him get up but i don't know what triggers it
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# ? Jun 23, 2020 16:56 |
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Cardiovorax posted:There's also Forest, who will sit on his rear end on the eastern balcony until you try to take his beloved grenade launcher.
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# ? Jun 23, 2020 17:02 |
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I prefer to think that it is his outrage at the gubmint taking his gun from his cold, dead hands.
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# ? Jun 23, 2020 17:05 |
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There's one zombie in the stairwell with the crows - it's the door behind Kenneth's corpse. I'm pretty sure he is meant to be the zombie that busts through the balcony door on the west side of the mansion when you go back to get the serum for Richard. He disappears from the hallway you find him in after you pick up one of the keys. They're remarkably consistent with the zombies except for that one outside the west save room.
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# ? Jun 23, 2020 17:47 |
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Leavemywife posted:Well, that's kinda dumb. Why even have the zombie there before it's relevant? It'd be spookier if you were going back and there's just a face down zombie that you definitely didn't leave there. He's the very first crimson head you meet, so until he gets up and starts running at you there's no reason to believe he's any different from the myriad other bodies littering the mansion. It's a very effective moment first time through.
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# ? Jun 23, 2020 18:50 |
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Toaster Beef posted:He's the very first crimson head you meet, so until he gets up and starts running at you there's no reason to believe he's any different from the myriad other bodies littering the mansion. It's a very effective moment first time through. Oh, that makes more sense! I really need to go play the Remake again. It's been a very long time.
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# ? Jun 23, 2020 19:28 |
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Scalding Coffee posted:He never got up when I took his weapon. It turns out, you need to fully explore the area to make him wake up. Yeah you have to head down to where the herbs are around the corner and that triggers him. Not worth it in my opinion, without a defensive item you’ll likely take a hit that requires use of the herbs you just took.
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# ? Jun 23, 2020 19:34 |
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Cardiovorax posted:There's also Forest, who will sit on his rear end on the eastern balcony until you try to take his beloved grenade launcher. Yeah, Forrest only appears when "One Tough Zombie" mode is active. An AFAIK once it's active, it can't be turned off.
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# ? Jun 24, 2020 00:12 |
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Grimthwacker posted:Yeah, Forrest only appears when "One Tough Zombie" mode is active. An AFAIK once it's active, it can't be turned off.
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# ? Jun 24, 2020 00:13 |
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on the subject of shambling zombies that cannot be stopped without destroying everything, lowtax did a bad https://forums.somethingawful.com/showthread.php?threadid=3928980 Not sure if there is a RE Discord? Either way, heads up, site is in for some cool times
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# ? Jun 24, 2020 11:32 |
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Convex posted:on the subject of shambling zombies that cannot be stopped without destroying everything, lowtax did a bad If all this does get shut down I just wanted to say this is one of the best threads in the internet.
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# ? Jun 24, 2020 14:31 |
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Convex posted:on the subject of shambling zombies that cannot be stopped without destroying everything, lowtax did a bad My gut instinct is starting to tell me that every single person secretly sucks. The only people I'm aware of that don't suck are Patrick Stewart and Danny DeVito.
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# ? Jun 24, 2020 14:41 |
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Convex posted:on the subject of shambling zombies that cannot be stopped without destroying everything, lowtax did a bad "So long, SA." E: Please someone make an RE Discord, this is one of the best drat threads on the forum
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# ? Jun 24, 2020 17:49 |
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It's been a blast posting with you goons. gently caress Lowtax.
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# ? Jun 24, 2020 19:47 |
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At first https://www.youtube.com/watch?v=YN1vhv0PV1s The horror...the carnage...the loss of life.... But then https://www.youtube.com/watch?v=UmOm5KyreRk Everything is fine. Let's just chill among the hundreds of thousands of corpses.
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# ? Jun 26, 2020 15:51 |
Given that it has been a long time, was there any mention of Wesker between Re1 and his appearance in CV?
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# ? Jun 26, 2020 16:01 |
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In files, I suppose, but only as leader of STARS. As far as I know he pretty much just dropped off the face of the Earth until CV otherwise. It's why the reveal was played up so hard.
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# ? Jun 26, 2020 16:07 |
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I'd like to see a side game that goes into more detail into the original Odd Couple from Resident Evil 0... I am of course referring to best buds Wesker and Birkin
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# ? Jun 26, 2020 16:24 |
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SolidSnakesBandana posted:I'd like to see a side game that goes into more detail into the original Odd Couple from Resident Evil 0... I am of course referring to best buds Wesker and Birkin This kinda relates to the "is there anything that talks about Wesker?" question because I remember back when I was a huge, huge RE nerd and read all the translated stuff I could find (and there's a lot. Japan takes their RE plot very seriously) there were thee things called Wesker's Report 1 and 2. Wesker's Report 2 I think it was goes into great detail about his history with Birkin as well as a lot of other stuff related to development of monsters, the G-Virus, etc.. This i all post-CV as far as I can recall.... It's been a long time. I pretty much checked out of the RE franchise with RE5.
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# ? Jun 26, 2020 16:33 |
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umbrella chronicles' meta story is basically wesker lounging around like a super villain reminiscing about what he was doing during every game in the series that got him to his dr doom throne
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# ? Jun 26, 2020 17:15 |
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# ? Apr 19, 2024 20:40 |
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I remember thinking way back when I first played RE4 that Wesker was actually operating from inside that spy satellite they focus on in his appearance in that game. It was my first RE game but I was like why wouldn't this guy have a super villain space station, he just seemed like that sort of dude.
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# ? Jun 26, 2020 17:21 |