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ImpAtom
May 24, 2007

thetrin posted:

Despite the fact that it existed only to mask load times, I miss that poo poo in newer RE games.

Was it in CV where zombies actually come through the door during a loading scene? I remember almost making GBS threads my pants at that part.

RE2. It happens on the B scenario when you're entering the police station IIRC.

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ImpAtom
May 24, 2007

Theswarms posted:

So Mercenaries 3DS question, what does improved weapon handling actually do? It's a bit vague.

Faster reloads, I believe.

ImpAtom
May 24, 2007

DO IT TO IT posted:

What's the general consensus on the 2 RE5 DLC campaigns? I mean the one with Josh and Jill and then the one that's in the mansion(?) or something. Are either of them worth picking up?

They're fun. LiN is pretty much one-and-done. DE has a bit more replay value because it is so action-oriented while LiN is more puzzles which... well, once you're done, the limited amount of randomization doesn't do much.

ImpAtom
May 24, 2007

Hey, Wesker had a friend in RE5! She was just a crazy lady and he wanted her dead.

ImpAtom
May 24, 2007

The praise for Raid Mode is all I needed to hear. Even if the main story isn't great, Raid Mode is gonna sell me on the game.

ImpAtom
May 24, 2007

Schlegel Mach posted:

I don't think the basics of CQC are going to help you much against BOWs.

Resident Evil 4 and 5 say otherwise. Chris punching a dude is like a shotgun attached to the end of his wrist.

ImpAtom
May 24, 2007

Policenaut posted:

Well I don't think CQC would work against Tyrants.

Knifegun kicks the poo poo out of Nemesis, I'm sure it can handle some puny tyrants.

ImpAtom
May 24, 2007

timeandtide posted:

Some cut dialogue from Resident Evil 5's mercs.

Everyone apparently had dialogue for duo mode, and holy poo poo Barry's CAN I TAKE THIS!!! and every single Wesker line is hilarious.

I really like to imagine these as conversations. Barry just demanding every weapon at once.

ImpAtom
May 24, 2007

OldMemes posted:

Is Resident Evil: Deadly Silence for the DS a good port? I've never played the original, and I've enjoyed a few of the DS ports of classic games like Chrono Trigger and Broken Sword - the problem is I can't find a copy for less than £40. Is it worth paying that much for it?

It's an extremely straightforward port of RE1. It has relatively little new content. If playing Re1 on the go is for you, then yes. Otherwise, no.

ImpAtom
May 24, 2007

irlZaphod posted:

Use the knife as much as you can at the start, and try not to backtrack too much. If you bring the right items with you, and go the right way, it's reasonably painless to do the whole of Claire's segment on Rockfort. It's mainly about doing things in the "right" order.

What do you have trouble with, exactly? I know it's a bit of a lovely game, I played through it for the first time a few months ago when the HD remake came out. Ammo's pretty tight at first but if you conserve it well, you can be armed to the teeth by the end. There's a few boss fights that are essentially skippable for example.

To specify: Aim the knife downwards at their legs. This makes it very easy to knock them over.

ImpAtom
May 24, 2007

Chocolate America posted:

Do speed runs get you anything in RE2?

Yes. Rocket Launcher and Gattling Gun.

ImpAtom
May 24, 2007

Chocolate America posted:

Does anyone know what Sheva's best melee attack is? Is it Throat Slit? If so that sucks because it's not easy to do consistently and it requires running behind majini which means running right into other majini a lot of the time.

Just run past them. Don't try to turn or anything, just run and mash the button once you get into Throat Slit position.

ImpAtom
May 24, 2007

An odd duck of a game indeed. It sounds like it would be a lot better as a "pick it up for cheap in a few months" game but since it's online focused there's a good chance it would basically be unplayable in a few months. Welp.

ImpAtom
May 24, 2007

Zorblack posted:

Does anyone know why the leaderboards for the mercs reunion on RE5 is like, completely filled with excella (particularly on the first map)? I really don't see anything in her loadout that shouts 800,000+ points, and it's almost all japanese players. Is this one of those crazy japanese "use the worst character to make it a challenge" type deals?

Excella has a melee move which turns her enemies into explosives and an excellent weapon set assuming you're good at not overshooting her gun. She's overall great assuming you've mastered how to use her abilities.

ImpAtom
May 24, 2007

So people play this on the X-Box, I hope? I'm trying to run through it, but it seems like everyone who plays online just dies intentionally or something.

ImpAtom
May 24, 2007

al-azad posted:

Even the shock grenade doesn't seem to do anything nor does the area of effect grow larger when you throw it in the water!

Your game may be glitching if this happens because that is demonstrably untrue. Blige missions in Raid mode are basically "spam the shock grenade as often as possible for instant kills."

ImpAtom
May 24, 2007

al-azad posted:

I toss a shock grenade into the water and the area of effect is the same as if it landed on the ground. The under-water fish monsters don't die so either I'm missing by a very wide margin or the fish monsters are invincible underwater.

Then yes, something is wrong with your game. A shock grenade in the water does massive damage to underwater enemies, I'm fairly sure it's an instant-kill to anything fish-like. I just tested this myself to make sure I wasn't crazy.

ImpAtom
May 24, 2007

I want the RE plot to keep going because I enjoy seeing the crazy ways they retcon or try to fit things together or whatnot.

If they rebooted it, you would get the story of some dudes fighting zombies in the woods, possibly trying to be grim and serious instead of hilariously ridiculous. I'd rather have hilariously ridiculous.

ImpAtom
May 24, 2007

Policenaut posted:

Sony just posted their Captivate 2012 stuff in advance of the deadline. One screenshot shows the game's HUD.



They're going for a more action-based control scheme like Revelations. You can see it has a dedicated herb button and one gun/two gun swaps. I bet it plays a lot like a polished Revelations when we get it.

Not sure what the white boxes are tho'. Just a new health bar? I wonder what the smaller white boxes are then.

ImpAtom fucked around with this message at 17:02 on Apr 10, 2012

ImpAtom
May 24, 2007

Policenaut posted:

New screenshots for Resident Evil Chronicles HD


Yeah, those white boxes definitely give me a Dead Rising vibe.

Oh dur. I am an idiot. I bet the large boxes are health and the small boxes are grenades or something like that. Yeah, that makes sense.

ImpAtom
May 24, 2007

Pesmerga posted:

That was hilarious. I don't think Resident Evil 6 is going to be the same without his smarminess.

Well, his son is in the game, so it seems extremely likely he's going to show up as a flashback or clone or evil ghost or something.

ImpAtom
May 24, 2007

Policenaut posted:

I'm going with "FF7: Advent Children" full-on comeback. Like maybe the C-Virus combines with the Wesker gene and suddenly D.C Douglas emerges from the mutation!!!

Wesker Jr's genetic memory is unlocked by the C. Virus. Preparing for a tie-in game with Assassin's Creed.

(The C stands for "Crossover.")

ImpAtom fucked around with this message at 00:59 on Apr 21, 2012

ImpAtom
May 24, 2007

Trico posted:

I guess the only gameplay mechanic I hope they keep is 1. aim for specific weak point to stagger 2. run up and press prompt for massive damage

That's strangely my favourite part of the new RE games.

RE5 made that awesome with different prompts having different effects. If that is gone I'll be really sad. The RE:Revelations replacement sucked.

ImpAtom
May 24, 2007

Alteisen posted:

No it wasn't, Chuck is miles better than Frank. :colbert:

Lookit this guy. Look at his good taste.

Alteisen posted:

What replacement? It didn't have any, they just dropped their heads and you kicked them, looked especially bad with Jessica.

That is what I mean. Instead of different combos and moves with different effects, everyone just gets a single charge attack.

ImpAtom
May 24, 2007

Payndz posted:

Was that Ashley in the trailer? That voice sounded frighteningly familiar. Hopefully she'll get to wear the full suit of armour at some point, because screw protecting her all over again.

Got to love the way that these bad-rear end military and secret service heroes have ever more stupid and floppy hipster haircuts. Oh, Resident Evil...

Sherry, not Ashley. The other blond daughter of an important individual who you have to escort and eventually pull a parasite out of.

ImpAtom
May 24, 2007

timeandtide posted:

People playing it at E3 say that AI partners are much smarter in that they stay out of your way and don't use your supplies as much.

I think Revelations had partners for 90% of the game and they were fine.

The partners in Revelations were literally invincible and had infinite ammo.

ImpAtom
May 24, 2007

timeandtide posted:

See, I don't understand why Capcom didn't do that for RE5: have them invincible/infinite ammo (or at least super beefed up) for while they're AI-controlled, then if someone jumps in they turn into a regular player character.

Maybe there's some programming answer I'm not aware of.

Probably balance issues. RE5 was balanced pretty tightly and having an invincible super-partner tends to trivialize things in a bad way. Give Sheva a magnum with infinite ammo and you get a good example of it.

ImpAtom
May 24, 2007

Fraction posted:

How does the early-access stuff actually work? Would I need to outright buy DD and it come as a code or something, or could I rent the game and have access to the demo?

The code is on the back of the manual.

ImpAtom
May 24, 2007

Ran through the RE6 demo.

Leon: I just didn't enjoy this at all. Leon's Metroid: Other M-style walking at the speed of plot drove me batshit. It took for-loving-ever to get beyond the obvious foreshadowing plot point and I didn't get a good feel for how Leon's missions will play at all. I hope to go it isn't just a lot of slow-motion walking broken up by the occasional zombie attack. The zombies themselves seemed amazingly nonthreatening. I'm curious to see how they actually make them a danger. To be honest it reminded me most of Lost in Nightmare but with forced walking sequences.

Chris: It was... okay. It was basically Desperate Escape made into a full-length mode. Very action-oriented. Despite the cover system, it feels like the best way to play Chris is to run at enemies and punch their faces in while bullets bounce off his seemingly kevlar-reinforced skin. Out of curiosity I forced myself to die here and noticed two cool things: Your partner will revive you if you're downed or so it seems, and there are special death animations. A Ganado (or whatever) jumped on Chris, held him down, and unloaded his gun into his face.

Jake:This was the most fun of the lot, honestly. It's just a boss fight against a Nemesis-alike baddie but it felt the closest to RE4/RE5 style gameplay. I was glad to see that context-sensitive attacks are back in addition to always-available melee attacks. Exact same way as in RE4/RE5: Go for the head or knee, hit melee button while stunned. Seeing Sherry Birkin dropkick a guy is incredibly bizarre.

It was fun, although it felt weird. It was like three different games running off the same engine, and I kinda suspect that's going to bite it in the rear end. I have trouble seeing people enjoy Jake AND Leon AND Chris. A lot of the mechanics felt weird. The new health system feels needlessly convoluted and the stamina bar feels so friendly that I'm not really sure it is much of a limitation to meleeing the hell out of everything.

ImpAtom
May 24, 2007

I feel like there's no chance the final story isn't going to involve Jake going Super Weskerjin and fistfighting a Perfect Tyrant or something.

ImpAtom
May 24, 2007

Policenaut posted:

I'm shocked Capcom let that happen again. The same thing happened with RE5's demo.

It happens with demos for almost everything. Companies are extremely lazy about how they create the demos. Mass Effect 3 got its entire drat plot leaked if I recall.

ImpAtom
May 24, 2007

quote:

Resident Evil 6 will let players experience survival horror from a different perspective. Detailed in Famitsu this week, the game has a new "Agent Hunt" mode which lets you play as a creature out to attack the main characters.

Different from the series' Mercenaries mode, Agent Hunt is integrated into the main game. Once you've cleared the game, you'll be able to set an option to open some stages to Agent Hunt play. This will allow other players to play as the creatures in certain stages. When another player has entered the stage as a creature, you'll be alerted, although you won't be told which creature is human controlled.

Multiple creatures can team up to attack a single player, using voice chat to communicate and strategize.

Sounds like a reasonably neat concept, depending on how it is pulled off. Sort of like L4D Versus Mode but moreso.

ImpAtom
May 24, 2007

Leon's campaign so far is the only one I really didn't enjoy at all and that could easily have been a case of Bad Demo. Chris' stuff was weird but reasonably fun and Wesker Jr's stuff was a lot of fun. I suspect I'm going to enjoy RE6 even if it's not a good "Resident Evil" game.

Agent Hunt sounds fun as hell to me.

ImpAtom
May 24, 2007

Leyburn posted:

I'd really like to know how weapon upgrades are going to be handled in this game. If they're bringing back the merchant they're being awfully shy about it.

You found what appeared to be this game's version of coins in the demo. It's probably going to be related to that, and similar to RE5's method.

ImpAtom
May 24, 2007

I think Chris would work better if Sheva reacted more to things. He'd be a great straight man with a more vocal partner.

ImpAtom
May 24, 2007


Sneaking Around Get through the aircraft carrier's bridge area without being noticed.

Flying Ace Pilot the VTOL without getting a scratch on it.

Uuuuuuuuuugh. A stealth mission? Really? I hope that is better than it sounds. Likewise not too sure about the vehicle section...

ImpAtom
May 24, 2007

Resident Evil: The Mercenaries 3DS had equippable and levelable skills. I assume it's going to be pretty functionally similar to that.

ImpAtom
May 24, 2007

Wanderer posted:

They don't even have to resurrect him. He's got a little brother named Alex running around, and there are at least eleven others that they could pull out of their asses.

I like to think that at least one of the as-yet-unseen Wesker Children is a dead ringer for Albert but is actually a pretty nice guy. Goes to church, has a couple of kids, still very much in love with his first wife, is a really big They Might Be Giants fan. Teaches biology at a private school somewhere and has to continually convince his bros that no, it's not a clever plan to conduct tests on the students.

That sounds like it would end with the poor guy accidentally running across Chris Redfield and getting punched in the face before he could explain that he was just trying to deliver cupcakes to orphans.

ImpAtom
May 24, 2007

Leyburn posted:

I'm having a ton of fun revisiting The Mercenaries Reunion to get myself in the mood for RE6 being released. Anyone got any tips?

When I'm playing the first map as Josh I can get to around 100 enemies routed, but the time always runs out. I'm collecting as many of the time bonuses as possible and using melee attacks as often as I can (suplexes, elbow drops, power kicks... I loving love playing as Josh), but I always run out of time.

Keep moving around the map, don't stay in one place for too long. You want to trigger enemy spawns as often as possible.

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ImpAtom
May 24, 2007

blackguy32 posted:

There is a much easier way to deal with the crocodile than just shooting at it in RE2.

Just keep this quote in mind.

"Smile, you son of a bitch."

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