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Backhand
Sep 25, 2008


It's true that 6 has just about no horror element, but I really enjoyed it anyway - it was like 5, but with more refined gameplay and substantially less annoying bullshit (one-hit kills, rampant QTEs, etc.) When Capcom added the ability to disable quicktime events for the PC version, it was like mana from heaven for me. It convinced me that maybe, just maybe, Capcom could listen to its fans from time to time. Fighting and exploring are fun, Simon Says reaction speed tests, not so much.

I also really liked Leon's campaign, or at least the first couple chapters of it. It still wasn't horror, but it was fun.

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Backhand
Sep 25, 2008


TerryLennox posted:

I would really like to play this version of RE6 that has less QTEs and instant death bullshit for running into the wrong section of the level.

If you're not being sarcastic, then yeah, the PC version with the 'disable QTEs' option went a long way towards making the game less annoying. poo poo like Hoobastank killing you instantly in the ice caves if you so much as looked at him sideways while being unexplainedly beatable in a fist fight later on, yeah, that's still retarded as hell.

If you are being sarcastic... then by way of comparison, crocodile raft. I rest my case.

Backhand
Sep 25, 2008


I kind of shudder to think at what a RE2 remake would turn Sherry into, though.

Backhand
Sep 25, 2008


Yeah, I recall reading somewhere years ago that both Jill's scenario and Chris's scenario are considered canon, despite being mutually exclusive at a few points. Capcom's official stance on the subject seems to be "just don't think about it too much."

Backhand
Sep 25, 2008


The Chronicles games are... decent, but very one-dimensional. I mean, really, how many times can you run through a game with completely pre-set enemies, equipment, and strategies? They're fun enough for what they are, I guess, but you can't expect much of them.

Backhand
Sep 25, 2008


chiasaur11 posted:

HUNK and Barry Burton.

One's death to anyone on assignment with him. The other is the STARS veteran who somehow survived piloting a helicopter and talking loudly about how much he loves his family.

It'd be great.

Holy poo poo, I would never play anything else ever again.

Backhand
Sep 25, 2008


Hey, you can't forget such timeless classics as these, either.

https://www.youtube.com/watch?v=-WOb2O3aJMs

https://www.youtube.com/watch?v=moEunC7T7b4

Backhand
Sep 25, 2008


Excels posted:

honestly i forgot what happens after you run away doing unfair QTEs for ten minutes and then blast out chunks of a giant Adaface i just stopped caring

or maybe i never cared from the start

re6 is just soulless

But... But Leon's campaign in Tall Oaks was awesome...

Though I have to admit the Carla boss battle was just... pathetic. No strategy whatsoever, just aim right at her face and pretty much hold down the trigger until she dies. Don't bother dodging, don't look for a weak point, don't waste time trying to take down the small fry that harass you. Just hold down the trigger until you win.

Backhand
Sep 25, 2008


Oh, a word of advice on Darkside Chronicles that I just can't resist: If you're doing two-player, most bosses can be stun locked by having players alternate grenades tosses. Killing Nemesis pretty much before he has a chance to do anything is absolutely hilarious.

Backhand
Sep 25, 2008


Neo Rasa posted:

Dude you had to be there, CG ZOMBIES, the backgrounds look like real life, creepy as hell for the time, it's got video game people that talk to each other just like a movie and it looks like a movie, it's gory as hell, that game had the biggest hype.

I won't lie: first time I ever saw Resident Evil 1, when it was brand new and I was just a stupid kid, it gave me nightmares for about a week. It may seem laughable now, but at the time Resident Evil was completely unlike any other game out there.

Backhand
Sep 25, 2008


SuccinctAndPunchy posted:

This explains so many of those bizarre moments I've been having with RE4 with completely idiosyncratic amounts of damage taken from different attacks and shots needed to kill things.

That is so needlessly complex and is doing nothing but getting on my nerves while playing though so I don't even understand why they'd do that.

Eh, it's meant to throttle your experience so that the game is neither so easy that you're bored, or so hard that you're endlessly frustrated. The problem is that in my personal experience, enemies are never the real threat - instant kill bullshit, or button mashing events, or QTEs are what's going to kill you, and the game will then decide that you're a loving idiot and make it easier to fight the monsters... who weren't doing jack to you, anyway.

Honestly, when they included the option to disable quicktime events entirely in the PC version of RE6, it redeemed the entire game for me just from that alone.

Backhand
Sep 25, 2008


The thing that drove me nuts about Umbra Chronicles are the semi-quicktime events, when you have to push a button prompt to dodge an enemy attack. As I recall some of the later bosses straight up spam them, and you automatically succeed if you just basically do everything at once. So some of the latter boss fights wind up consisting roughly half of their duration with you simultaneously tapping every button on the wiimote and waving it wildly. It's not very interesting.

The Darkside Chronicles, yeah. That felt a lot more polished to me, too, and the weapon upgrade mechanics felt much better - I vaguely recall something about mission performance rating governing your upgrade capability in Umbrella Chronicles and Darkside Chronicles just using a straight-up money system which was much less frustrating. UC was okay, DC was genuinely good.

Backhand
Sep 25, 2008


Rookersh posted:

Yeah, I actually really like both the models. Claire actually looks completely done with all this poo poo, and Moria looks like a scared teenager.

Off topic a bit, but Claire will be 34-35ish by Revelations 2. Has there ever been a female game protagonist older then that before? I'm halfheartedly trying to think of one, and I'm coming up blank.

I think Aya Brea was around the same age in Parasite Eve 2, though looked ridiculously young for (admittedly plot-justified) reasons. Can't think of any older, though.

Backhand
Sep 25, 2008


Geight posted:

I love the idea of an RE protagonist being actively annoyed that she's still dealing with this BOW poo poo. Everyone else is sort of casually like "yeah this is our life now" but I want to see someone that's just sick of this zombie nonsense.

Well, I only saw Degeneration once, but as I recall that was pretty much how they summed up Claire's character. If everyone else wanted to go off and fight giant pus-spewing monsters with swords for arms that was fine by her, but leave her the gently caress out of it.

Backhand
Sep 25, 2008


From what I hear, each of the campaigns was made by a completely different team, with little to no interaction between them. Hence why they feel so wildly different.

Backhand
Sep 25, 2008


Anonymous Robot posted:

Early in Leon's campaign is pretty much a sample of what we could have had with a remake of RE2 (hopefully without all the QTEs and heavily scripted segments though). The section with the other survivors was really cool and could have been amazing if it were more dynamic. Imagine what an incentive to play well it would be if you could get everyone out alive!

Personally I like the fact that you couldn't save everyone. That part of campaign felt really intense to me, and I think a big contributing factor was the fact that your fellow survivors, despite fighting furiously, were ultimately being picked off one by one with horrifying quickness. The rushed nature of the scene made it all the better: there was basically no time to grieve, or last futile attempts to save anyone's life, because poo poo was happening so fast and you absolutely had to keep moving.

But yeah, I can see how making it feel like your actions have more of an actual impact by letting you occasionally save people would be good too.

Backhand
Sep 25, 2008


As long as we get to headbutt zombies for AMERICA and mantle waist-high fences at hilariously low, awkward speeds, I am fine with whatever appearance they choose to give Barry.

Backhand
Sep 25, 2008


Resident Evil: Beach Volleyball.

T-Alexia skin is optional. American flag bikini for Barry is not.

Backhand
Sep 25, 2008


Barudak posted:

Play it on easy mode or whatever it was in three that gave you absurd firepower and double bullets and just go on a bullet fueled bender through Raccoon City.

Now that you mention it, that was one thing that always bothered me about RE3: Easy mode felt like it made more sense. Jill starts the game with a friggin' assault rifle, and a few spare magazines for it... but if you're already survived one zombie-infested hellhole by the skin of your teeth, what're the odds of you ever not insuring that you always had ready access to a small armory, ever again?

Backhand
Sep 25, 2008


Momomo posted:

The thing to remember about Jill is, she's an idiot. The REmake even added in scenes where they essentially tell her the plot, and it just flies over her head.

Good point. Actually, that kind of reminds me of my favorite line in the entire series, one which is usually overlooked in favor of Jill sandwich: In the original Resident Evil, when Jill first meets Enrique in the tunnels. He points a gun at her, then realizes it's her and lowers it, disbelieving and clearly suspicious.

Enrique: Jill?
Jill: Enrique? Is it you?
Enrique: .... Yeah...?

Just the way he says it is priceless. Especially with that little pause beforehand, like "Um... you can clearly see and hear me, I'm one of your coworkers and about ten feet away, facing you. Are you retarded or something?"

Backhand
Sep 25, 2008


Renoistic posted:

I finished Leon's first chapter of RE6 and really don't like how bulletspongy the enemies are. Shooting enemies in the leg like in 4 and 5 doesn't seem to work and the only reliable way to cause staggers so far seems to be using quickshots, and often Helena just performs her normal melee attack anyway because you have to get REALLY close to get the finishers to work. The window for counters is so tiny I've only managed to pull it off accidentally.

The combat just feels sluggish to be honest. Any tips for making the fame more enjoyable?

Counters are god - they instant kill any zombie carrying a weapon, as well as the otherwise dangerous Bloodshots. (Don't bother with them against unarmed zombies or dogs, though, they're just a waste of stamina in that event.) The trick to them is to ignore the actual counter prompt and watch the enemy - you want to hit melee attack just as they begin to swing / pounce at you. If you wait for the button prompt to appear, you'll miss it almost every time. If you hit melee just before their attack connects, instead, free kill!

And yeah, against things that aren't armed zombies or Bloodshots, just headshot them for the stun and then melee. Use the stomp attack when they're down on the ground if they're still alive. Keep in mind a head stomp is always an instant kill - a body stomp just does moderate damage.

Against targets like zombified BSAA who wear body armor, have high HP, and don't use counter-able attacks, just target a vulnerable spot and let off a quick flurry of fire with a pistol, or a shotgun shell or two. While you can set up a melee instead, it's usually easier to just shoot them to death.

Backhand
Sep 25, 2008


PaletteSwappedNinja posted:

Aren't the Japanese versions (or at least whatever extended universe crap is out there) a little more explicit about Chris being gay as hell?

From what I understand, no, they never come out and say that. However, ultra-masculine behavior in Japan is treated as much more of an indication of homosexuality, so even if Chris is never outright stated to be gay, he would fit most of the stereotypes pretty well.

Backhand
Sep 25, 2008


Another good tip is to try NOT to fight lickers at medium range. Short range is fine, long range is fine. Fight them at medium and they will hit you with a nasty, NASTY leaping slash attack. Two hits from it can pretty much take you out instantly.

... I learned this the hard way by going into that late-game room with two lickers and pissing them both off at the same time.

Backhand
Sep 25, 2008


In It For The Tank posted:

It is uncanny. The passengers on the plane to China all die too, and so do the BSAA soldiers who escort him and Helena through Lanshiang.

Don't invite Leon to birthdays. And never get in a vehicle with him.

I bet Hunnigan and Leon have never actually interacted in person because she's smart enough to realize that it is a death sentence.

Not totally true! The one driver of that jeep that takes you through the death cloud not only survives, but keeps his vehicle too.

Backhand
Sep 25, 2008


Fereydun posted:

that guy comes back to have his jeep explode and kill him in the boss sequence immediately after

i have no doubt whatsoever that the jetski that leon rode off on at the end of RE4 ended up exploding somehow

Seriously? I always thought that was a different one.

Oh well, all BSAA members are interchangeable anyway. The jeep didn't explode immediately, at least.

Backhand
Sep 25, 2008


StandardVC10 posted:

In every game of RE4 I've played up to this point, I've foregone the TMP and Mine Thrower because everyone says that they aren't very useful. But the curiosity is eating away at me. I think next time I'm going to have to try them.

The TMP makes for great extra firepower against early bosses or minibosses that you don't want to get too close to. That's about it though; the shotgun handles crowds and the magnum takes care of the later bosses. But for a brief window early on, the TMP is quite useful - just not ever really required.

Backhand
Sep 25, 2008


Wanderer posted:

News Bot stuff

Perhaps so, but I would argue that if Japan didn't write Barry in the vein of a lovably cheesy 80s action movie hero, then Japan did it wrong, original creators or no.

Backhand
Sep 25, 2008


I kinda hated RE5. I still have PTSD about endless, endless, endless instant-kill quicktime events. I honestly think the game could be ten times better just by their exclusion alone, but they're so ingrained into every portion of the game that Capcom would never do it.

A shame; when they included just such an option for RE6 on the PC, it instantly improved my impression of the game.

Backhand fucked around with this message at 20:14 on Mar 27, 2015

Backhand
Sep 25, 2008


The first time I played Jake's campaign I picked him since he's the default, and then when I re-did the game in coop my partner specifically requested to be Sherry for... some reason (I think the idea of Jake's hand-to-hand techniques intimidated him? I dunno). Anyway, as a result I've never actually seen what Sherry DOES while Jake is having his little fistfight over the lava. Something about a crane which may or may not help Jake, but is that all? Seems disappointing.

And I still like RE6 better than 5, just because it has less instant-death bullshit. If they ever went back and modded RE5 with the 'disable all QTEs' option they put in RE6, I'd probably adore it. Though I think it will always kind of bother me how your guns never really mean much in RE5 boss fights; between flamethrowers, incinerator chambers, knife QTEs, special plot-device rocket launchers, vehicle-mounted miniguns, and satellite lasers, it seems like your firepower is always mostly useless at the time when it should matter the most.

Backhand
Sep 25, 2008


So I just started playing Revelations 2 today, and I had a question. If it sounds more like a complaint... well, it sort-of is.

In the big battle after using the gear key / puzzle... what the hell am I even supposed to do about it? There's too many enemies and not enough ammo to fight head-on, I can't pry open the exit door before they're all over me, and the spinny death trap things randomly lock into place and block off the exits once you start the event. After a couple of deaths I did notice the flamethrower and how to turn it on and block the entrance, but it barely even seems to faze them.... and how the hell was I supposed to know about that on the first attempt, anyway? It's not pointed out at all, and even if you blitz the drat thing, they're on you virtually the instant you can activate it.

Pretty drat frustrating to have died a few times in a row already, to the very beginning of a scenario.

Backhand
Sep 25, 2008


I got through it eventually, but was completely out of ammo and stuck doing stick-and-move with the knife purely as a distraction, taking a few hits in the process. It didn't feel good at all, though.

Barry's follow-up was a joke by comparison.

Backhand
Sep 25, 2008


Oh my God, the partner AI in Revelations 2 is Sheva all over again. I cannot do anything as Moira; if a monster shows up and I do anything other than shoot it immediately, Claire invariably stands around like a loving idiot and takes a sledgehammer or pipe wrench to the face. It's just... why did they set up a game mechanic for cooperative stunning and combo attacks, if your partner is so stupid that actually trying to use them is setting yourself up for damage?

Backhand
Sep 25, 2008


Sivek posted:

As Moira, stun everything with the flashlight, and then either bash them to death or let Claire run up and knock them down and then bash them to death. This works for almost everything in the game. Don't be afraid to wait for the stun effect to kick in, as it might seem like an ironhead or whatever is closing in and will hit you but you'll almost always end up stunning them before they do. I don't think I shot more than a handful of enemies in the game as Claire. I found the partner AI to a complete non-issue. Just play as the non-shooting character primarily, especially in the Claire chapters when Moira can basically solo them. Natalia is much less useful since bricks are limited and phase into nothingness on any type of transitions.

Yeah, I get that. It isn't so bad if I have good positioning. The problem comes when I get surprised and wind up in a spot I don't like. A good example would be in the factory just a couple hours ago; I wound up in close quarters with an exploder. I decided I was a little too close for comfort, and I should back off a bit before flashlighting the thing to death, so I turned around and ran back about ten feet. Turning around, I saw... that Claire had not moved at all, and was standing right next to the monster just kind of calmly staring at it. She then promptly took an explosion to the face. A few minutes later, the same thing happened with an Ironhead.

Claire's AI just seems to kind of... blank when it gets close enough to an enemy.

Backhand
Sep 25, 2008


... Huh. I just started Raid Mode today, expecting something along the lines of Mercenaries from previous installments. Maybe it is like that at higher levels, but wow, does it start you out with baby stuff. I played the first four levels and they were putting me to sleep, with no option of immediately upgrading to something harder.

Backhand
Sep 25, 2008


Huh. I'm surprised to hear the Rev2 hate; I actually really enjoyed it - The campaign, anyway.To me it seemed to strike the perfect balance between agile shootymans and classic RE horror-ish settings, never going as stupidly, insultingly over the top as RE5 or RE6 but still being unbelievably corny and dumb in that lovable Resident Evil way. The villain and the setting both felt very appropriate, and I quite enjoyed the characterization of our leads - Claire's "sick of this poo poo" attitude was both amusing and relatable, and anyone who doesn't like Barry has no soul. Moira felt like a typical bratty teenager, swinging wildly back and forth from terrified to trying to impress everyone with how tough she was, but in doing so she felt pretty realistic.

I mean, Rev2 definitely didn't break the mold. It was nothing revolutionary and took no real chances. But it was a very solidly put together little game, not doing anything new but doing everything it DID tackle very competently.

Backhand
Sep 25, 2008


Yeah. It's pretty useless. Charge mostly is too; ammo efficiency is important, but the enemies where you generally want more bang for your buck are bosses, where raw damage briefly takes a backseat to overall DPS and your rate of fire is more important than making every bullet count. It's not useful for small fry either, since taking them out is more about precision targeting of weak points than the actual numbers. It can be decent on magnums though, where ammo really IS that rare.

Backhand
Sep 25, 2008


Levantine posted:

I'd love a co-op style RE2 game in the vein of Leon's campaign from RE6, but I'm one of the few who doesn't care much about the "horror" aspect and more about the fun aspect. RE6 was a blast to actually play, despite its issues.

Agreed. The game definitely had its issues, and lots of parts that were just plain bad, but it could occassionally be pretty drat fun. I loved almost all of Tall Oaks and the Cathedral. Most of Chris's campaign felt.... honestly pretty horribly un-RE-ish, but still fun despite itself.

Jake's campaign was just a little too silly and Hollywood-action-movie for my liking, but still had its moments.

Backhand
Sep 25, 2008


Especially knowing what she knows about Umbrella, and how close at hand they are. Honestly, I always kind of thought Easy mode was more realistic in that regard. Of course someone who survived the Spencer Mansion is going to have a loving arsenal within arm's reach at all times.

Backhand
Sep 25, 2008


Fereydun posted:

co-op during that section when the game first came out was so great
you just laid there while the other guy was goin nuts tryin to dodge everything

Don't you have to stand up the one time to shoot those explosive barrels blocking the path?

Other than that, though, yeah. Just take a breather.

Lunethex posted:

I'm glad you modded Helena out of that sequence.

Makes me wonder: Who's the worse partner, Helena or Steve? I think Sheva gets a pass because it was more her AI that was horrific than the character herself.

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Backhand
Sep 25, 2008


Aw, I kinda liked Carlos. He was incompetent, annoying, panicky, and had a horribly inconsistent accent, but he was kinda goofy-cute in his earnestness. He was a dork, but he never actively got in the way like Helena or Steve. Also, it doesn't hurt that the one time he started getting genuinely angsty, Jill slapped the poo poo out of him, and that was glorious.

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