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Matt Cruea posted:Why do we want AI to be invincible? I honestly don't remember Sheva ever dying when she was AI. I don't know about the easier difficulties but on Professional enemies would straight up ignore AI Sheva (unless you're in one of sections where you have to defend her while she opens a door or something). I distinctly remember testing this out by barricading her outside of the house in the village and laughing when they didn't attack her at all. Makes sense though, since Pro was bullshit enough without punishing you for the AI loving up. Josh on the other hand... gently caress me did the enemies have it out for him. You couldn't heal him, so if anything hit him he died instantly and it was game over. Other than the equally bullshit Gigante fight, that's where I died the most on Pro.
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# ¿ Jun 21, 2012 07:32 |
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# ¿ Apr 20, 2024 02:17 |
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The Stamina Bar probably severely limits the feasibility of melee-only gameplay. Kick too many zombies in the head too quickly and bam, you're helpless. Especially since it's weird and finicky; sprinting doesn't reduce my stamina, but kicking a crate open does?
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# ¿ Sep 28, 2012 04:47 |
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Pickled Kittens posted:If you think RE5 was funny in any way, you need to play 4RE. It, unlike RE5, is both funny and a fun game; both qualities lacking in 5. RE5 heralded the return of Barry Burton. You are therefore wrong.
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# ¿ Oct 1, 2012 22:54 |
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theflyingorc posted:edit: Also, on second thought, what the hell was funny about RE4? TCH THAT'S A MOUTHFUL HASTA LUEGO YOUR RIGHT HAND COMES OFF? ...STORY OF MY LIFE I mean, Saddler was always laughing. Or at least chuckling smugly.
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# ¿ Oct 1, 2012 23:02 |
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The funniest thing in the world is missing the QTE in the cargo plane and letting Wesker snap Chris' neck. Thanks, Sheva.
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# ¿ Oct 2, 2012 03:22 |
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slowbeef posted:You might laugh, sure, but RE4 wasn't satire. It was a satire of American foreign policy.
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# ¿ Oct 2, 2012 04:43 |
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Man Veteran is kicking my rear end. I'm still not used to the mechanics. I do love a lot of the new death animations. I just saw Leon get his head caved in with a shovel.
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# ¿ Oct 2, 2012 23:22 |
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Ada's new VA is the worst kind of smug with none of the charm of the old one.
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# ¿ Oct 3, 2012 02:50 |
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Jesus tapdancing Christ who the gently caress in development thought the rope climbing controls were okay? e: Other than that, having a blast so far. In It For The Tank fucked around with this message at 06:27 on Oct 3, 2012 |
# ¿ Oct 3, 2012 06:21 |
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I've only played Leon's campaign so far, but from what I've seen it's definitely harder than RE4 and RE5. I played through on Veteran and generally just got my rear end handed to me. Grabs do a poo poo-ton damage and you're constantly going to get beat down by the bosses. I did. A lot. Couple that with zombies just generally being tankier and you have a definite recipe for the danger zone. I spent the entire game pretty much running around with one bar of health. It just seemed more economical to have Helena revive me every time a zombie hit me and only use one herb rather than heal to full health and waste six of them (since I was going to get hit anyway). The only problem is that some enemies (especially the Crimson Head things) liked to kill me the second the invincibility frames from the adrenaline shot wore off, before I could heal.
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# ¿ Oct 3, 2012 07:16 |
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I just started Chris' campaign and I love how constantly pissed off Chris and Piers are already.
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# ¿ Oct 4, 2012 04:02 |
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Residentevil.net never gave me my point bonus. Also, having finished Chris and Leon's campaigns so far. I'd say Leon's was (slightly) more fun but Chris had the better story. Jake's good so far too.
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# ¿ Oct 4, 2012 20:07 |
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Agent Hunt needs some kind of incentive, like skill points. Right now you get nothing out of it, save for the satisfaction of making them use a continue I guess. If I really wanted to troll players I'd just join as their partner and then intentionally fail QTEs. Spermando posted:Is there a way to kill Leon's final bosses that doesn't take ages? Not really. Most bosses in the game are wars of attrition, even when you do hit their weakpoints.
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# ¿ Oct 5, 2012 09:25 |
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Agent Hunt makes the game incredible when you're playing as Leon or Helena on Pro.
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# ¿ Oct 5, 2012 23:24 |
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So apparently Jake is supposed to be 20 years old. That means Sherry's the cradle-snatcher.
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# ¿ Oct 6, 2012 05:53 |
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charismaslover posted:Anyone have any tips for how to rack up points in mercenaries? I want to rack up skill points for infinite ammo but I'm absolutely terrible Here's how to succeed in Mercs: - Find all the time bonuses at the starts of the round. - Melee mooks. - Keep the combo going at any cost. - Remember that using a healing item refills your stamina. That's all. Killing an enemy with melee gives you an extra time bonus (5 seconds for melee, 7 seconds for a coup-de-grace, 10 seconds for a counter). If you get a good rhythm going, you'll pretty much double your time. Watch videos on youtube to see the optimal path to follow at the start of the round to get the time bonuses. Make sure to grab any healing items on the way, so that you can quickly restore your stamina if you need to.
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# ¿ Oct 6, 2012 22:12 |
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Rageaholic Monkey posted:Oh loving Christ, a "try to avoid drowning while finding the exit" swimming section? Awesome Reminds me of Metal Gear Solid 2. "Colonel, I've got Emma Emmerich here. We managed to avoid drowning! " Hold L2/Left trigger to activate the path finder. Tap X/A while pressing forward on the left stick. Congrats, the path finder will do all the steering for you, drastically reducing the frustration.
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# ¿ Oct 7, 2012 04:53 |
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I just want to reiterate what others have said: if you're playing Chris' campaign by yourself, then you should play as Piers. Not only is it a stronger narrative, since you develop Chris from a third person perspective with a player surrogate, but you also get to see some awesome set-pieces that you miss when you're controlling Chris. For example, at one point you chase someone who slams a locked door in your face. Playing as Chris, you just walk up to the door and open it. Playing as Piers, you see Chris go nuts and bash the lock to pieces with the butt of his gun. Like others have said, being the best pal of haunted, alcoholic veteran Chris is the far superior story.
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# ¿ Oct 7, 2012 06:54 |
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ImpAtom posted:S-ranking stages unlocks stuff. So far as I can tell, you don't need to get an S rank to unlock anything. A ranks unlock the character's alternative costume and a B rank on each of the three stages unlocks Helena, Piers and Sherry. You unlock Carla by unlocking all the other characters' costumes (so by getting an A rank with every character). In It For The Tank fucked around with this message at 18:43 on Oct 7, 2012 |
# ¿ Oct 7, 2012 18:36 |
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Billy's dead. From a file on Rebecca's desk in the N64 version of Resident Evil 2: quote:#File 09/16 Yes, Billy "Koen". To Capcom, he's dead. But in-universe he's out there living the American dream.
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# ¿ Oct 8, 2012 06:41 |
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Thievery posted:PS Billy's not dead, Rebecca faked his death so he could get his freedom. That's all the file's for. What do you think I meant by "living the American dream"? Of course he's alive, he's probably earning fat stacks with Carlos and Barry somewhere. Or he was actually Mr. X. Whatever.
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# ¿ Oct 8, 2012 08:40 |
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I'm pretty sure the Slambulance counts as a gently caress you to players who try to rush forward.
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# ¿ Oct 9, 2012 03:59 |
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Checkpoints are where you respawn when you die. Savepoints are where you can quit and continue from.
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# ¿ Oct 10, 2012 07:06 |
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Len posted:What's a good way to grind skill points if you're bad at mercenaries? Play Chris' fifth chapter until you finish the pressurization room and kill all the chrysalids that spawn from the conveyor belts. Move to the next area and then start again. You can earn 20,000 every 7 minutes doing it.
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# ¿ Oct 11, 2012 02:47 |
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I thought the partner system for Ada just meant they would let her participate in the story intersections.
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# ¿ Oct 11, 2012 03:48 |
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Really, the ideal strategy in Mercs is to counter enemies' attacks, so weapon load outs aren't really important. One character is as good as another as long as a player knows how to handle the bosses and can counter reliably.
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# ¿ Oct 11, 2012 07:29 |
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Solomonic posted:Have they said who Ada's co-op partner is going to be after the update? I'm just going to irrationally hold out hope for Hunk until shown otherwise. Tofu.
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# ¿ Oct 13, 2012 20:11 |
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GUI posted:The game files say he was a regular guy who tried the C-Virus on himself. Ustanak is actually Wesker and no one will ever convince me otherwise. The file can be read that way too if you assume it was written by a post lava-dunk Wesker.
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# ¿ Oct 14, 2012 02:56 |
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Oxxidation posted:Why the gently caress would that make it harder He's talking about his penis.
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# ¿ Oct 14, 2012 04:35 |
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Son Ryo posted:... It's usually a waste of ammo and not worth it since you don't get anything for doing it. However, Sherry can do it easily since the chrysalids are susceptible to electricity.
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# ¿ Oct 14, 2012 06:49 |
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Hell Diver posted:Got to the last co-op segment with Leon as Ada and had to watch the other guy fail to climb the cable for a few minutes before I sent him a mercy message that he needed to hold both buttons down. I recently played this segment as Leon with someone else playing as Helena. I've gotten the technique down so it's not a problem anymore but the guy I was playing with was falling off literally every other second. Every time Helena falls, a little cutscene plays of Leon catching her and letting her climb back up. I could manage maybe a half meter ascent before he would fall again. It took so long.
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# ¿ Oct 14, 2012 09:08 |
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Azran posted:Any feedback on skills? Which ones are useless? I guess the Zombie/J'avo bonus damage are, since you could easily just go for extra weapon damage in general. The best skills are: Breakout Item Drop Increase Stamina Bar Increase Field Medic (if you play by yourself) Everything is just fluff, but these four are invaluable. Lone Wolf is supposed to help you get the "kill an enemy while dying and then stand up without help" trophy.
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# ¿ Oct 14, 2012 22:46 |
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Jake and Sherry have the best dynamic in the game and they own. Their campaign does have the most uh... new gameplay mechanics? I guess? Capcom kinda threw a little bit of everything into it. I think it was great though. Play as Jake and melee everything.
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# ¿ Oct 17, 2012 07:55 |
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OldMemes posted:How old is Barry at this point in the RE timeline anyway? Wasn't he the oldest member of STARS, and the first game was set in 1998, I think? Barry was born in 1960, so he'd be 52 or 53 in RE6.
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# ¿ Oct 19, 2012 02:29 |
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Azran posted:Shame it's random, though. Nope, you can engineer whatever combo you like. Activate the Haos simulation cutscene and then activate the elevators' power. The AI partners will go stand in front of their respective levers. All you need to do is walk in front of one of the AI and pull the lever and you'll guaranteed to share the elevator with whoever is standing next to them. For example: You're Chris. You turn on the elevators power. Jake and Sherry run to one side, Piers will sort of stay where he is since he always chooses last. If you wanted to share the elevator with Sherry, you just need to run to where Jake is and pull his lever. Sherry will automatically ready up and Jake will run to the other side of the room with Piers.
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# ¿ Oct 19, 2012 06:59 |
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People actually watched the credits?
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# ¿ Oct 22, 2012 08:10 |
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Of the top of my head, these are bosses and how many times you fight them. Leon: Booby-Monster: Fought twice (though to be fair, it's not the same one) Giant Fish: Fought three times (once in QTE, once on the shore as Helena, once in the clutch moment during the slip and slide) Ustanak: Fought once Simmons: Fought six times (Beast on Train, T-Rex, Beast on Roof, Zombie Chow, Fly, Injured Fly) Chris: Giant BOWs: Fought three times (twice in Estonia, once on the freighter in Harrier) Helicopter: Fought twice (once on the roof, once on the docks) Snake: Fought twice (once normally, once with the high voltage) Haos: Fought twice (once normally, once with Pikapiers) Jake: Ustanak: Fought six times (in Estonia, on the plane, in the mines, in the streets, in the lava dungeon, on the cargo elevator) Giant BOWs: Fought twice (you take on two of them) Helicopter: Fought twice Ubstivo: Fought three times (in the streets, on the docks, on the barge) Ada: Ubstivo: Fought three times (on the train tracks, snipe on the docks, snipe on the barge) Carla: Fought once remarkably Helicopter: Fought once Simmons: Fought twice (T Rex, Beast on Roof)
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# ¿ Oct 22, 2012 09:03 |
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Wanderer posted:I'm not sure he's actually "super" at all. He's good in a fight, but he's been a professional mercenary since he was fifteen, so that's to be expected. I don't immediately recall him doing anything that's more overtly superhuman than, say, Leon. His punches can stagger Ustanak more consistently than a shotgun blast.
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# ¿ Oct 24, 2012 07:07 |
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Wanderer posted:Leon can deliver a roundhouse kick capable of liquifying a human skull. The C virus weakens the bone structure to make it more malleable and allow the J'avo or Zombie to adapt more readily to trauma. Checkmate.
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# ¿ Oct 24, 2012 07:46 |
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# ¿ Apr 20, 2024 02:17 |
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I can't stop laughing at the spliced dialogue for Leon's video. "Get in contact with Krauser." "KRAUSER!?"
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# ¿ Oct 26, 2012 04:05 |