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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

NikkolasKing posted:

So honest question, has anybody gone and replayed RE1-3 of late? Do they actually hold up in your opinion?

I've played through the PC port of 2 recently. It's still very good and fun and holds up very well. I've also been playing a bunch of Code Veronica lately, been trying to A-rank, it also holds up reasonably well but some of the less intuitive mechanics can be a drag.

Code Veronica's camera is infinite more irritating than RE2 though, the Battle Game of CV was a pretty huge headache because of it. First person camera does not remedy the problem in this mode, it just creates a different one. Mixed bag.

I like the older style of the games and don't see anything really antiquated or obviously old-fashioned about it, just a different style.

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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

MysticalMachineGun posted:

I was playing Resi 2 only recently (Dreamcast version) and while the graphics and controls aren't much chop by today's standards,

Man, I don't get this. RE2's controls are incredibly responsive and are pretty much perfect for the style, the game's missing a strafe command and that's about it.

There's a definite learning curve involved with tank controls since they're different from standard fare but I've never felt like the controls were bad or outdated.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

blackguy32 posted:

RE4 dynamic difficulty

This explains so many of those bizarre moments I've been having with RE4 with completely idiosyncratic amounts of damage taken from different attacks and shots needed to kill things.

That is so needlessly complex and is doing nothing but getting on my nerves while playing though so I don't even understand why they'd do that.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Sakurazuka posted:

It's always the easiest for me to run out of resources though, I don't know if it's the length or having not played it as much as the others but I always start to run low on bullets and health items before the Tyrant boss.

Yeah I've got a similar problem. I end up having to save all of the gunpowder arrows and grenades for the two Tyrant fights because I can only seem to locate 30 gunpowder arrows (printer room cabinet, briefcase in bathroom and just kinda on a table in gambling room) and a handful of regular grenades on my playthroughs. Rest of it I kinda have to do with the Handgun and the MP-somenumber's to get by.

health is similarly kinda sparse but these days I just bullshit it with the infinite herb trick like a cheating douchebag with zero remorse

SolidSnakesBandana posted:

I don't think Code Veronica's length is really an issue if you take into account that you switch characters. It's just, instead of having two disks and being able to pick, you have to do them in order.

It's still like twice as long as a A/B scenario runthrough and the location progression is puzzling. Like, you beat the island and progress to the Antarctic base but then you're pulled back to the island followed by the Antarctic base again before heading to the finale. While RE2 actually goes through a proper full loop of the maps before you reset by starting a new scenario but with RE:CVX it's kinda stop'n'start and it sorta bogs the pace a little.

SuccinctAndPunchy fucked around with this message at 15:30 on Aug 22, 2014

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Mountain Lightning posted:

Getting the code to Alfred's computer requires playing around with a weird loving orb thing mounted in his weird clock and is something I never really figured out how to do either as a kid or an adult, so either you go and get a walkthrough or you brute-force it.

The directions to solve this puzzle are explicitly told to you in a file located right next to the computer in question. This really isn't a good example of RE:CV's obtuse puzzle design because the solution for this one is flat out told to you. The puzzle cube thing is very obliquely referenced I think with some manner of phrasing relating to the "other side", so you like look at the cube and find the symbol and then find the symbol on the other side of the cube and punch that poo poo in. It stands in stark contrast to the aforementioned computer puzzle because that puzzle's solution is located too close to the puzzle while the paperweight puzzle is located too loving far away from its solution so hell if I'm remembering some vague puzzle hint by the time I actually reach the room where the puzzle is in.

Figuring out how to re-enter the Biohazard room though was loving dumb and I was stuck on that poo poo for like an hour. It's not even a puzzle, the random action of looking at a painting in the room via some random monitor produces the result I want.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

abagofcheetos posted:

I found Umbrella Chronicles to be pretty boring and not that great, but the Darkside Chronicles is surprisingly fun. They are pretty much the same game, but the first one feels a bit less polished.

Just for the sake of providing a contrary opinion, I really really enjoyed Umbrella Chronicles, dumped like 20 hours into it and I still think it's one of the best lightgun games ever made but thought Darkside Chronicles was really meh and the main issue I took with Darkside was the camera was extremely jittery compared to Umbrella which made the all important critical hits way harder to land. Like seriously, look up some gameplay footage and observe how much more frantic the drat camera is in Darkside, it really killed the game for me because it no longer felt like a game of carefully placed headshots to get good scores but one of frantic slapdash button mashing.

Played both games through with a friend and the feeling was entirely mutual. Neither is really bad though since they're similar enough, both are pretty cheap these days so you might as well just get both and see which you prefer.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

NikkolasKing posted:

Will 30FPS really loving matter?

Well, it's not a huge deal but it's pretty disappointing they can't manage a proper framerate on a game this old.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Alteisen posted:

So is damage just completely unavoidable sometimes in Darkside Chronicles or am I just bad.

It's a railshooter, they do this stuff. Both games pulled similar bullshit of incredibly brief windows between "monster on screen" and "munching on your face".

I'd argue Darkside is a pain about that pretty much the whole way through while it only got really bad in Umbrella Chronicles towards the end where they used that poo poo as a substitute for difficulty.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Jimbo Jaggins posted:

You should actually not use the TMP at all. Because it's bad.

The game seems to like showering me with ammo for the thing so I'm totally going to use it. On a note of RE4 weapons, what's the handgun everyone prefers? Red9 or Punisher? I may have sold the Punisher you get for free from the blue medallion thing in favour of the Red9 because I liked the idea of hitting harder with each shot but now I'm worried I've made a mistake.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Jimbo Jaggins posted:

The game showers you with ammo for anything you carry around. Also you should've shot all the medallions.

I did shoot all the medallions. All 15 present in the village area anyway, since they were blatantly marked on the map. No idea if more exist in the game since I've not noticed any nor have they shown up on the map since and if shooting all 15 did anything special I didn't notice.

I'm actually kinda having ammo problems in general with RE4 right now, just got past the section where I needed to protect Ashley while she turned some cranks and poo poo and it was kinda tough and really annoying and chewed through nearly all of my ammo. RE4 has been such a divided experience for me so far, I like it when it's doing giant fish fights on a boat and not when I'm dealing with a dumb escort quest where I kill lots of enemies some of whom randomly burst into bastards with significantly longer range and double hitpoints. Dying doesn't carry much penalty so it's hardly much of a bother but I still just don't really enjoy the combat.

I originally thought them randomly bursting into dickhead enemies was tied to whether or not you wanted to risk headshotting them but I swear I've shot dudes in the chest only to have their heads suddenly explode and ruin my day. Never mind that I score accidental headshots all the time with the shotgun.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

MysticalMachineGun posted:

Did you shoot the medallions in the cemetery outside the church? Not sure if you would count that in your "village area" description. I remember there being a gap between the farm and the cemetery to make you forget about the medallions in between :mad:

Yeah, the cemetery outside the church houses like three or four of them or something. It's kinda weird, I figured the blue medallion hunt would be a recurring collectible thing for me to hunt in every area but either I've become painfully blind after entering the castle or they just only existed for that part of the game, it's kinda strange to me to a collectible hunt that exists for the beginning portion of the game only.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Aces High posted:

Wait, has Biohazard always had Japanese dialogue or is that a recent thing? I thought even the originals just had English dialogue with subtitles to preserve the "American authenticity". It also sort of explained to me why the english dialogue was so bad

Yeah, it's a recent-ish thing. Dunno when exactly it started but I've got japanese copies of 1-3 and kicking around and I've seen JP CVX and all of them sport english dialogue, though I think RE1 Director's Cut had a bonus disc with some unused japanese voice acting on it.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

AradoBalanga posted:

I want to say that the Japanese dialogue in RE is a result of Marvel vs. Capcom 3, where the Capcom side had dual audio. Wesker is definitely being played by Jouji Nakata, who voiced him in MvC3.

Might be part of it but the change is even more recent than that because RE6 didn't have japanese voices until a DLC patched in it way later.

REmastered might actually be the first Resident Evil game to have full japanese audio out of the gate.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Good Citizen posted:

I've always wondered if some guy says BIOOOOHAZZARDUUUUUU~ in the japanese versions

e: don't answer this question I like not knowing

nope gently caress you you're getting an answer.

Some guy says Biohazard but it's properly pronounced English.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Mogomra posted:

I've been playing a lot of Resident Evil 2 again. There's bullshit rookie arrange mode where you start out with infinite ammo, easy, and normal mode.

Is there anyway to unlock a hard mode, or an arrange game mode without infinite ammo weapons? I can just not use the stuff you start out with, but the question still stands.

E: I think the REmake spoiled me with the unlockable hard mode, One Dangerous Zombie, and invisible enemies.

I know the PC version has an unlockable Hard mode. I don't think it has anything beyond that, though. Dreamcast Nightmare Mode and PC Hard Mode are IIRC exactly the same thing.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Awesome Welles posted:

IIRC they were planning to do this but opted instead to give us The Darkside Chronicles (or Umbrella, can't remember).

Thanks Capcom! :thumbsup:

but those games were awesome

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Awesome Welles posted:

If I have the choice between an RE2 remake done in the style of the first one and a god drat light gun game, I'm going to go with the remake.

They're probably among the better games in the light-gun genre though. I know that doesn't sound like high praise, but I wasn't expecting much from them and was pretty thoroughly surprised and impressed with Umbrella Chronicles and ended up dumping like 25 hours into the thing. Not so much Darkside but whatever.

I mean, you clearly prefer a classic RE style over a light gun game and I usually would as well, but I can't say I was disappointed with what I ended up with.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Trick Question posted:

I think RE 4-6 are really loving great, but I've got basically no experience with the classic series; I think I played a bit of zero. Is RE1 HD still worth it without any nostalgia? I don't particularly care if it's scary, just if it's a well-designed, fun game; spookiness would just be a bonus.

RE1 HD is widely considered by many to be the best of the classic Resident Evil's. Not by me, mind you. But yes, it's a really good game without any amount of nostalgia, I'd say pick it up.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Len posted:

You mean you guys don't intentionally shoot each other? Or go "here got you a present" and throw a zombie at someone? Yeah...boring friends.

There's better games for even that and frankly saying a game shines if you don't actually play it properly and just kill each other is a wee bit stupid.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Len posted:

Playing games properly isn't always fun though. Left 4 Dead would have stopped being a thing we played years ago if we still played the "right" way.

The difference here is that once you're done having your fun screwing around murdering each other (which is fun but I seriously doubt it's amusing enough for the entire length of the game) Left 4 Dead actually has a really good and solid game leftover to actually play through and I'm not sure where you get the idea it wouldn't be a thing if people played it right. It's fine if you enjoyed the game and all but god is this defense of it with the qualifier that anyone who didn't enjoy the game is merely "boring" is mad dumb, almost every single co-op shooter has friendly fire if you really consider that a serious selling point and a fair few of them have way better actual game bits than Operation Raccoon City does.

as for which game lets you chuck zombies at each other but better I'm going with Dead Rising 2 because actual sheer anarchy and loving around is one of the things that game facilitates really well and is also a sandbox game so that is at least part of the point. The game is also good outside of loving around. There's at least a couple hundred different ways to chuck zombies at people!

SuccinctAndPunchy fucked around with this message at 17:25 on Jan 22, 2015

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Super Ninja Fish posted:

I'm surprised to see many are playing REmake with the new controls. Doesn't that make it a lot less scarier? It did for me when I tried them out. The zombies were too easy to dodge. It was also a bit annoying moving from one screen to the other using those controls with the fixed camera angles.

I'm surprised people can even work those controls considering they poo poo the bed when the camera angle changes. Guess it depends on what you're used to since I've actually grown fond of tank controls.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Solomonic posted:

you can in fact do this

1) Talk to Barry (hope this is not Chris's blood, etc)
2) Go back out to Wesker, he'll send you back
3) Try to go back to Wesker again, Barry will stop you
4) Go over towards Barry

It was even in both versions of the game

Still learning new stuff about this game despite it being nearly 20 years old, drat.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

blackguy32 posted:

Im convinced that if RE fans had their way, we would still be using tank controls with fixed camera angles. So many are so resistant to change.

yes fans of a series whose games included those things as core tenants of their design would generally advocate for their continued usage because that is the style they have shown to like. In other news, water is wet.

I still don't think there's anything inherently wrong with tank controls although fixed camera angles generally causes more issues than its worth.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

blackguy32 posted:

Or maybe fans of a series can realize things have evolved. In fact, pre-rendered backgrounds and fixed camera angles haven't been a thing since RE3. But sure, lets go back to tank controls and fixed camera angles because that is the way it always has been and will always have to be.

As for nothing inherently being wrong with tank controls, the human body does not work that way.

Thing is, fans of the series in this case have realised things have evolved and that's ok. I just thinking pointing out the blinding obvious like "Fans of a series like the style that it presented for a couple of decades" like it's some kind of great tragedy or failure is a bit arrogant. Like, no poo poo.

also it's a video game the gently caress does the human body have to do with it, true RE never really had a fantastic implementation of the control scheme (I think the absolute best tank controls to exist in a video game are Silent Hill 3's) but I still don't buy there's anything inherently wrong with the method other than having a bit of a steep learning curve. It's just a different style that caters to a game with different goals and a different atmosphere. I mean, there's the fact that RE4 is the most lauded of the action-bit of the series despite that game still actually having sorta tank-controls and probably the worst implementation of that third-person control scheme of the series, every successive game in the series got better at the controls and yet RE4 is still probably the most liked so I don't buy that tank controls were some great anachronism holding the series back from greatness.

And to be honest, I don't think RE really evolved. I think it just changed, went in a new direction completely after REMake was their final refinement of the original formula. Nothing wrong with that I guess, they tried a thing and it paid off. More power to them, even I sometimes enjoy this new style since Revelations is pretty cool. But true I am not massively fond of the fact that this style of game completely replaced actual survival horror because I don't feel like this is an evolution of that style so much as just a completely different style with completely different intentions and not an actual replacement or evolution of the genre. I think both have a place but I don't think one can be called an evolution of the other.

great holy moly walls of text

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Len posted:

A no save run of anything just sounds like a bad idea.

There's an achievement for it, you see.

blackguy32 posted:

Do you walk like a tank in real life? Or is your body much more versatile in its movements?

I will spend an entire day confined to REMake style movement if you spend an entire day mimicking RE4 movement.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

SolidSnakesBandana posted:

These movement schemes are practically identical. The biggest difference is that RE4 did away with fixed camera angles and added melee moves. It wasn't until RE5 that they tweaked it more, finally allowing you to shoot and move at the same time.

I always think its hilarious when people knock tank controls and then cite Resident Evil 4 as if it doesn't have tank controls.

yeah I didn't think that one through properly since RE4 controlling mostly the same was like half of my original point

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Geight posted:

Yeah I remember a lot of people saying the game was just ahead of its time. If it had voice chat and the usual console/steamworks matchmaking stuff, we'd be golden.

I've said that in the past and I firmly stand by it, I think Outbreak HD Remaster or whatever would be an excellent chance to finally bring that game into the era it so badly wanted to exist in in the first place.

Policenaut posted:

Outbreak's general mechanics were pretty cool and balanced around 4-player co-op, the problem being that around 2/3rds of the people playing the game would never be in a situation where they could take advantage of playing cooperatively with other people and the remaining third who did had no way of properly communicating with one another.

I'm nigh on certain the lack of voice chat or whatever was intentional (I remember reading something to that effect) to force players to communicate with those lovely ad-libs and gestures for the sake of "atmosphere" and "mood". This was a terrible idea but nowadays I could just be all like "well gently caress that poo poo" and hop on Skype with my buddies and communicate that way and have a grand ol' time.

i have actually played outbreak online before with total strangers and its a very very mixed bag because of the complete inability to communicate, I've gotten frustrated a lot from not being able to discern the intentions of a teammate.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

limited posted:

But with talk of microtransactions linked to respawns, and a Dragon's Dogma F2P MMO, I'm getting a distinct feeling that Capcom might need some new bedlinen. It's starting to poo poo the bed.

Between this and the episodic thing I can't help but be very wary of Revelations 2. I don't think I was ever excited enough to pre-order but I'm definitely regarding it with a suspicious eye now.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Azran posted:

Should I get the Chronicles HD Collection for the PS3 if I don't have any light guns?

Also I'd love to see it on the PC.

The Chronicles games I maintain are some of the best lightgun games ever made and I recommend them whole heartedly. Not sure about the PS3 port since I played the Wii version which intrinsically has a light-gun analog.

The game seems like it'd be kinda....hard with a controller.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Smirking_Serpent posted:

There are also a few parts – most notably the closing-walls puzzle – where the new controls really gently caress you over.

I watch a fair bit of people speedrun REmaster on Twitch, and from what I remember most of them stick to the old controls – although they might jump to the new controls a few times for quick turns. They're definitely nice for new players, but I wouldn't say they break the game or anything. You also lose the ability to back up, which is pretty important for luring zombies into making lunges.

It is mostly to do with the fact a certain speedrunning trick known as "stair skating" just doesn't work with the new controls at all.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Lurdiak posted:

If internet speed runs have taught me anything, acting cautious and smart in an RE game makes it much harder. It's like they're designed to created difficulty based on your natural instincts in a tense/horror situation. Go in guns blazing and ignore everything you possibly can and you'll break the games.

This is honestly true of most survival horror games I've played. Rushing headlong into danger like a jackass proves remarkably effective in games of this nature.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

SolidSnakesBandana posted:

And, incidentally, Super Chris.

Yeah what the gently caress doesn't he like boat up to the side of a cliff face and then just loving drag his rear end up it?

It's only just occurred to me how ridiculous that is because you mentioned it.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
I didn't know the episode thing meant I could just buy into the first episode of the game for five quid just to see if I like it. I can get behind that. And apparently the whole game is a reasonable twenty quid? I guess the catch is all the Day 1 DLC but still, good show Capcom.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
So, what's the verdict on the PC port? I've been holding off on putting down cash because I've been reading a lot here and on the Steam forums about how unoptimised it is and various odd crashes and bugs n poo poo.

Still worth picking up or is waiting for some patching advised?

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Ibram Gaunt posted:

Oh, I thought it was always off the table and people were just mad about it. That's more understandable.

It's partially already coded into the game, just disabled and not properly implemented in the PC port for seemingly no real reason.

also i don't get co-op not being fun on a monitor, you seen modern monitors? They're fuckin big.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
Jesus christ all of you complaining about framerate problems at least you can get the loving game to work.

for some stupid reason the game launches by default in fullscreen 800x600 and I found out you cannot change the settings before the game starts because some loving genius forgot to include an options menu on the actual main menu. So I try and skip the opening cutscene to fix this stupidity. Game crashes. This repeats a couple more times until I basically realise skipping the opening crashes the game always. I have no idea why.

finally I just sit through the entire opening cutscene and the game actually doesn't crash and loads in, only now can I access the options menu and change the resolution to an appropriate one. The game crashed on changing the settings. On rebooting it at least remembered my settings but apparently forgot I actually started the loving game and now I can't get back in to try different settings about without having to sit through the entire loving opening again.

this is an utterly terrible pc port and I'm probably not buying any future episodes, what a loving disaster. Whose loving ridiculous idea was it to not have the options menu be accessible until you actually manage to get into the game. This is poo poo I need to change beforehand, not after, especially if your game is going to boot into a ridiculously unusable resolution that nobody wants.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Sir Tonk posted:

Shoulda got it on xbone. :cool:

I finally got the game to actually boot and load into the campaign and not run at a stupid resolution. Even though I experienced like four more crashes in the process.

and then the framerate is so bad the game is borderline unplayable anyway. No sir, there is no winning with this turd. 4/10 pc port not even loving trying

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

poptart_fairy posted:

These all sound like pretty standard TPS things to me nowadays.

It's like The Last Of Us was fairly stock or something.

like I don't mean to poo poo on the game (okay I do a little bit) but it's very hard to claim something draws inspiration from Last of Us when it has no unique elements to very obviously signposted "We were inspired by this", Rev2 is another TPS with a lot of the standard TPS mechanics.

SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.
Was about to post singing the praises of the new patch and how the game is now actually playable for me but apparently the combination of auto-save and bloom lighting conspired to take the game from Fine then to stuttery slow Caution and then finally to crash to desktop Danger.

points for effort I guess but the port's still a wee bit buggy as well as still having loving ridiculous load times

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SuccinctAndPunchy
Mar 29, 2013

People are supposed to get hurt by things. It's fucked up to not. It's not good for you.

Crowetron posted:

If that stuff is true, the Japanese version must be awful because Barry being the corniest dad to ever dadjoke and Claire being completely sick of all this zombie bullshit are easily the two best things about this plot.

I've tried playing with the Japanese dub and it really is just kinda too dry compared to how over the top the English dialogue is. Moira suffers pretty heavily imo.

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