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SettingSun
Aug 10, 2013

RE3 is far and away my favorite RE and it is not even close. I have never been more satisfied with a game then when I downed Nemesis all 7 times on a first Hard run, getting the Assault Rifle. On top of that the gunpowder system enables a lot more replayability than it lets on, as you can specifically tailor what sort of ammo you get. HG Handgun Ammo makes pistol runs enjoyable and can stun Nemesis out of his running animation, get lots of Magnum ammo, grenade ammo of all types, you name it.

Another thing I really dig about it is that whether or not you choose to battle Nemesis each time it thematically made sense. Running makes sense because he is an unstoppable monster and you kinda want to get as far away as possible. Duking it out is also cool since the only real damage you do to him is scripted, extreme damage.

Man I could go on and on about this drat game.

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SettingSun
Aug 10, 2013

incoherent posted:

Those red zombies from REmake are insane, and a zombie busted down a door! I don't remember that.

The REmake was specifically designed to screw with people that mastered the original.

SettingSun
Aug 10, 2013

AlliedBiscuit posted:

It always bugs me a little how various NPCs get ahead of you in these games. "Bitch I had to fight a bunch of fire-breathing steel dragons to grab this stone piece from an undisturbed chest to open this door, HOW THE HELL did you get in here before me?" It's a common videogame trope, but every RE game has a lot of it.

I like to rationalize it as all the NPCs are jumping in and out of the item boxes, something our heroes NEVER think of trying.

SettingSun
Aug 10, 2013

Panzeh posted:

If you want to see dumbfuck AI try Outbreak.

This reminds me in File #2 where Desperate Times on Nightmare was practically impossible unless you strategically get the AI killed in the courtyard and use their corpses as item boxes for the siege.

Honestly, that's their only use when alive too, as mobile item boxes.

SettingSun
Aug 10, 2013

Opinion of RE6 may be low but it remains one of my favorites because Jake and Sherry's final boss is a literal fistfight over a geothermal vent where Jake can deliver a vertical suplex as a counter.

SettingSun
Aug 10, 2013

Regarding RE3, it's my favorite RE, and one of my top 10 favorite games of all time. It has a lot of mechanics going for it that are easy to disregard.

For example, dodging. It's not mentioned anywhere, but what weapon you're holding determines how easy it is. The pistol for example has a huge dodge window. This is probably the one thing going for you if you decide to tangle with Nemmy in the RPD courtyard.

The other is gunpowder. To me this gives the game unprecedented replayability. Want to do a pistol only game? Easy. Shotguns only? Done. The game subtlety encourages this by allowing special ammo creations after a certain number of mixes. This is the other thing that eases the first Nemesis fight. There's just enough powder to mix special handgun ammo before the fight. That ammo stuns him when he runs.

Nemesis himself is a great fight. He throws you curveballs in his attack patterns. Like he'll throw a quick jab as you try to outmaneuver his usual left hook. Or he'll run when you don't expect him to.

I'm gonna go start that game up again now.

Edit: I rarely see this mentioned anywhere, but if you down Nemesis all 7 possible times on a fresh new game the 7th drop isn't the Infinite Ammo case, but the assault rifle. This is the only way to get the finite ammo assault rifle on Hard Mode.

SettingSun fucked around with this message at 18:48 on Aug 12, 2016

SettingSun
Aug 10, 2013

I know RE3 so well I could probably play it blindfolded. If you down Nemesis every encounter your two "freebies" at the restaurant and top of the clock tower will both be first aid boxes, which are full. And the 7th drop everyone remembers is the infinite ammo case which you combine with any one weapon to give it infinite ammo. If you combine it with the mine launcher, it changes how it works. The mines will home in on enemies.

SettingSun
Aug 10, 2013

Using the infinite ammo case on the rocket launcher was a waste. Throw it on the magnum and explode enemies at 3x the speed. :getin:

SettingSun
Aug 10, 2013

SolidSnakesBandana posted:

I played RE3 for the first time around 2002? 2004? something like that. I'd somehow played every RE up to that point but that one, especially loving RE2. RE3 really blew me away. I was totally immersed in this PS1 game, and the only other game to do that for me was Silent Hill. Do you really only fight Nemesis 7 times? I felt like I encountered him dozens of times.

You can actually encounter Nemesis much more than 7 times, and if you run instead of fight he'll hound you through much of the game, which is awesome. Another way to put it is that there are only 7 unique windows of time that killing him will give you a drop. When I set out to get the drops I set the encounters this way:

1. The RPD courtyard.
2.When he jumps through the RPD window. You can lure him to the Branagh room and exploit a glitch and kill him easily with the knife.
3. Fry him with the restaurant explosion. He'll get up when you leave but killing him again won't get you anything else here.
4. I'm going from memory, and these next two are fuzzy. I think this is when you come back from the Sales Office, when he breaks the fire hydrant.
5. Just before you you bring all the items to the cable car (I think). Or maybe it's outside the power station.
6. Electrocute him on the Clock Tower balcony.
7. In the Clock Tower ballroom, after Jill is cured. You can drop Nemmy as Carlos but this doesn't get you anything.

You only encounter him in actual boss fights after this.

SettingSun
Aug 10, 2013

Sakurazuka posted:

Everyone's like 'you're right hand comes off lololol' but this is his legit best line.

"Saddler, you're small time."

Great comeback there, Leon.

SettingSun
Aug 10, 2013

Dino Crisis is my jam. The one thing it does really well is that it has a bunch of really in depth puzzles. It also has fully rendered environments, unlike early REs. And even the ho hum raptors you fight in the beginning of the game are vicious opponents who can take A LOT of bullets, to say nothing of the super raptors later. Funnily enough, the best way to deal with them is to avoid them like zombies.

SettingSun
Aug 10, 2013

I want a RE3 remake to be near open world; at least open enough for Nemesis to constantly stalk you. Kinda like Shadow of Mordor except you play as the Orc.

SettingSun
Aug 10, 2013

Always in be making shotgun ammo in RE3, since the enhanced SG ammo is really good, especially on Nemesis. There is only one time where you have to fight Nemesis straight up, in the Clock Tower courtyard. The last couple times are gimmicks, though melting him in the factory disposal room (which is the fun way to do that fight imo) is harder than it should be due to auto aim.

vvvvvv I can absolutely say that there are no true random items in RE3. If an item isn't in one place you've seen it, it is somewhere else. Take the RPD for example: There are shotgun shells in the Marvin room sometimes. If they are not there, they'll be behind the meeting room next to the fireplace. Some herbs might be in the hallway outside that meeting room. Else they'll be in the hallway outside the STARS room.

SettingSun fucked around with this message at 14:40 on Oct 3, 2016

SettingSun
Aug 10, 2013

Amppelix posted:

I beat it! In hindsight, I think going for the Nemesis kills made the game worse for me me first time through and I'd probably done better saving it for another playthrough when I actually know where I'll be getting resources and what I can safely use. And I was really disappointed that the last optional Nemesis fight was at the Clock Tower, because after that the game begins dumping massive amounts of ammo on your lap and I was all ready to pump it all into my friend, but then you never actually get to do that. At the trash dump it's a puzzle boss where I would assume you can't even win by just shooting, and then there's only the final boss left, and, well. I was going intoit with an inventory literally full of weapons and ammo, and then I just needed to blast it with all the rockets I had and shoot a couple of magnum rounds. How lame. What're all those ammo caches even for?!

Oh well, despite some frustrations with fighting the big man in very small spaces, fun game. I think I like RE2 a bit more, but we'll see how I feel about this one once I inevitably replay it.

Hey, I'm finally onto the games you can actually buy on steam!

RE3 is at its hardest in the beginning for exactly the reasons you stated. By the way, you can take out Nemesis in the trash dump by shooting him. He just collapses and his head falls off (haha) presumably from his acid bath in the cutscene.

SettingSun
Aug 10, 2013

I never liked chronological runs of RE6 partly because of the tedium, as above, but mostly because the scenarios are laid out with plot setups and payoffs that get kinda ruined when you play outside of whole campaign run-throughs.

SettingSun
Aug 10, 2013

The knife in CV was outstanding. If you finished of Nosferatu with it you get a great cutscene of stabbing him in the heart.

vvvvv Here, I found video. Man, this game didn't age well.

https://www.youtube.com/watch?v=vmx9Tu5gBPY&t=100s

SettingSun fucked around with this message at 05:18 on Nov 18, 2016

SettingSun
Aug 10, 2013

Now that I think about it, I kinda want REmake 2 to be Leon/Claire co-op. I don't really mean like RE5+ games, but more like Outbreak, where each character can independently explore the police station and generally do their own thing if they need to. The minutia of that sounds troublesome, but I think it would be very cool.

SettingSun
Aug 10, 2013

Len posted:

I know right? But it's a helluva lot cheaper than Redbox. I'm still not sure how Family Video is still open, I want to hope it's because of all the old men who rent porn though.

Family Video actually has a pretty genius business strategy: Instead of doubling down on the rental service (and losing like its competitors), they are well diversified in other ventures. Primarily, they typically own the entire complex their stores are located in and rent the other spaces out to other businesses.

Now about RE7: I'm actually stunned that the reviews are so good, but the good reviews have driven me from maybe buying to definitely buying.

SettingSun
Aug 10, 2013

CJacobs posted:

Awesome RE6 gifs.

You forgot the best one:

SettingSun
Aug 10, 2013

Many a Resident Evil puzzle would be defeated by propping doors open.

Re7 was great. Really, really great. I think the last 20% kinda fizzled out, story and pacing-wise but that only slightly blemishes an otherwise return to form for the series. This is the RE3 sequel I always wanted.

SettingSun
Aug 10, 2013

Len posted:

If 0 came out one generation later it may have had two player online co-op and it would be a lot more fun for it.

It and the Outbreak games were ahead of their time. One experience I genuinely miss was playing Outbreak online. I actually managed to play all the scenarios online before the servers ultimately shut down. Not the superior File#2, though. What I wouldn't give to bring those games back.

SettingSun
Aug 10, 2013

My first RE was 3, and it was goddamn terrifying to play. Having the Nemesis jump through the station window and proceed to beat the hell out of me was legit terror.

SettingSun
Aug 10, 2013

Try not go down the FATAL rabbit hole. Everything you hear about this system is 100% true.

SettingSun
Aug 10, 2013

I remember liking Extermination all the way back when I had it on a demo disk. For its time it did a number of cool things. You could get unlimited normal ammo but how much you can carry was determined by how many magazines you had found to refill. Getting to the refill areas was dicey at some points too. There was an infection mechanic that would eventually turn you into one of the monsters if you didn't cure it. And backtracking to certain areas became radically different as the virus thing takes over the facility.

I'm gonna dig this game up and play it a bit now.

SettingSun
Aug 10, 2013

Code Veronica is so much fun because even an amateur can clean house with the knife.

SettingSun
Aug 10, 2013

GoGoGadgetChris posted:

Capcom explained why Redfield looks the way he does

- Game is photorealistic, and Old Redfield is a cartoon
- RE7 literally requires a human face with mapping software to create assets
- There is no way whatsoever to use existing art assets without recreating them from scratch, so if any other old timers show up, they're going to be portrayed by a real life model that looks kinda like them

Interesting, so now it's easier to scan a person into a game than it is to have your art team do it. How times have changed.

SettingSun
Aug 10, 2013

Give me my Outbreak Files #1/#2 with working online, Capcom.

SettingSun
Aug 10, 2013

It always amused me she made Rebecca Chambers the protagonist of the two original novels, before RE0 was released. It's like she knew Rebecca was going to fall off the face of the earth.

SettingSun
Aug 10, 2013

For me if it's not literally REmake 2 then it's an abject failure.

SettingSun
Aug 10, 2013

I read up on the strike and it appears to boil down to a single word: residuals. The actors believe since the industry has grown so much and is projected to keep doing so, it should adopt some of the terms from the other entertainment industries. The companies are like no way, you don't contribute even a half of a percent of what goes into a game unlike tv or movies (also, profits), so here we are.

SettingSun
Aug 10, 2013

Agoat posted:

My first RE1 run was Chris on the remake.

gently caress it was tough.

I used to get anxious about playing as Chris because as Jill I tended to utilize the old glitch in the GC version which netted you infinite grenade launcher rounds.

SettingSun
Aug 10, 2013

Dino Crisis is goddamn great. Unlike RE the puzzles here were actual puzzles you had to work through. I remember actually having a notebook handy to write all the puzzle stuff down to work out.

My fondest memory of demo discs was one from Playstation magazine that had a demo for it. It also has a Klonoa demo. That disc ruled. The highlight of the demo was part of it was the second fight with the T-Rex. This was before I really got into horror games and it was absolutely terrifying.

SettingSun fucked around with this message at 17:09 on Jan 18, 2018

SettingSun
Aug 10, 2013

Vakal posted:

New Mercenaries game featuring 20 mercs that are all just Barry wearing the other character's outfits.

Reminds me of one of the least talked about parts of Outbreak Files #1 and 2: Every character could wear a myriad of alternate skins. One set of them was an over-sized colored stick figure for everyone.

SettingSun
Aug 10, 2013

Suddenly this is my most anticipated game revealed so far. It is everything I'd hoped. Of course, we'll see if these promises hold up when release approaches but I'm feeling very positive about it.

SettingSun
Aug 10, 2013

Raxivace posted:

I've seen people actually praise the dodge system in RE3, and I have no idea what they saw in it. :psyduck:

RE3 is my favorite in the series by a large margin, and I can say first hand that once you figure out how the dodge system actually works it is reliable and useful. I used to practice on Nemesis in the RPD courtyard. Basically, if you have your weapon out and try to fire when an attack is about to connect, you'd dodge, but not if you're in your weapon's firing animation. So the handgun was the best for dodging and the shotgun was one of the worst.

Edit: It wasn't actually useful for dodging zombies though, since their attack animation is like one frame. You can absolutely clown Nemesis though with a bit of practice.

SettingSun fucked around with this message at 16:19 on Jun 15, 2018

SettingSun
Aug 10, 2013

Who you playing as? Jill definitely has an easier time of it. The other good piece of advice I have is that it is much better for you if you avoid enemies and don't kill them, so you don't have to worry about them coming back as Crimson Heads. Though Jill can just fry 'em with flame rounds. Back on the GC I used the old infinite ammo glitch to get 255 rounds and just punk the whole game.

SettingSun
Aug 10, 2013

I'm in a similar boat about RE2, actually. It had built in cheat codes and I've never played it without them. Thinking about doing so really stresses me out. And I've done New Game All Nemesis Kills in RE3 more than once.

SettingSun
Aug 10, 2013

The Kins posted:

Still set sometime around 1998, so the setting isn't "modernized".

Was this something they had to clarify? The exact time that RE2 takes place is well known: September 29th, 1998. Departing from that continuity would have a lot of implications about what Capcom was doing to the series as a whole.

SettingSun
Aug 10, 2013

sponges posted:

I’m playing 6 for the first time and it sucks so far. I started with Chris’ chapter and it’s just the worst. Are the other chapters better?

Chris' campaign is undoubtedly the weakest. For me it's Leon -> Jake -> Ada -> Chris. I think Chris' last chapter is pretty good though.

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SettingSun
Aug 10, 2013

I will remember RE6 favorably for a long time because during his final boss fight Jake can deliver a vertical suplex to the final boss.

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