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Drunken Baker posted:Didn't it have a bleed mechanic where raptors would hunt you if you didn't fix up your wounds? Like, "safe" hallways would have them opening the doors (thanks Jurassic Park) and coming after you like Sharks in for the kill?
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# ¿ Sep 16, 2016 14:42 |
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# ¿ Apr 18, 2024 23:34 |
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Sakurazuka posted:Thinking of trying a Pro run of RE4 since I've never done it, anything I can do to make it easier first time through or am I just gonna have to suck it up?
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# ¿ Sep 16, 2016 17:20 |
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Vikar Jerome posted:Apologies, have the less badass censored version with different music instead. Oh hell, not that loving OST again. Sigh... https://www.youtube.com/watch?v=0kcF7E69C6Q
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# ¿ Sep 17, 2016 21:36 |
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I'm just glad that DC DualShock wasn't my introduction to the series. When I finally got around to seeing what all the fuss was about (musically), I broke down in a laughing hysterical mess and had to stop playing once I heard Mansion Basement. Everything else in the OST up until that point had been bland and bad (with the exception of Plant 42 which probably remains the most confusingly chaotic bunch of keyboard mashing bullshit in any game ever), but that basement tune was just unbelievably horrible.
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# ¿ Sep 17, 2016 22:10 |
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And the plot twist that is Wesker's Betrayal™, which makes the whole scene sound and play out like some sort of crap attempt at a detective thriller.
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# ¿ Sep 17, 2016 22:50 |
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Revelations 2 has a weekend survivor mission at the moment which is a riot in co-op. My partner and I lucked out this time as it gave us all the difficult stages early on and once the poo poo hit the fan with enemies 20+ levels higher than us, they were mostly throwing low-tier crap at us. No bossfight with Neil either, which was a relief of sorts. Got to Floor 17 in the hour of gametime it gave us, which is probably terrible compared to Super Pro MLG players but whatever. Worth pointing out that I loving hate Scagdeads, and the tougher stages simply adore the overuse of those bastards with stat buffs. Those, and Revenants.
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# ¿ Sep 18, 2016 13:54 |
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Wanderer posted:The one bonus stage I had to flat-out give up on was the one that was set in the hallway at the very beginning of Leon's RE6 campaign, and the last enemy in it was a hasted, invisible Scagdead. There was just no way to kill it without a relatively specialized arsenal that I, of course, did not have. Oh hell, that stage. Yes, it's a total fucker if you're ill-prepared. I've had to RQ that one a few times when it crops up as a character-specific Daily Mission; in addition to that Scagdead, it frequently lobs in a buffed Rotten toward the end with the ability to buff everything around it. Great! So now I'm underpowered, low on ammo and everything here just got even more dangerous! Hasted Scagdeads though are probably the absolute worst things to deal with because of that insta-kill grab they have. Edit: There's also the stage set in the Subway area of Leon's RE6 campaign (where you'd have to avoid getting smashed by approaching trains) with a Shielded Tank Scagdead at the end. This has also been a game-ending encounter on several occasions when I'm stuck with a low-level character and limited weapons/ammo. ZogrimAteMyHamster fucked around with this message at 17:01 on Sep 18, 2016 |
# ¿ Sep 18, 2016 16:47 |
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codo27 posted:Yeah whatever, thats from Ghouls n' Ghosts. I'm sure I've mentioned it before, but if you wanna have fun, get RE1 for PC. All the audio files are just WAVs that sit right in the directory, which means you can easily record and overwrite them with your own goony nonsense. This could be a comedy goldmine, I wish I still had the video of the version we did of the opening sequence inside the mansion years ago. Zombies saying "yummy!" when they bite you and bullet sounds replaced with spoken "kablammo!" Actually have RE1 for PC. Doesn't really get along with my new system since all the transparencies seem to just be ignored (resulting in massive black boxes around most of the scenery and all the text, among other things), but playing it through a VM works wonders. And yes, the ability to replace all sounds and music caused me to make retarded stuff out of boredom for a while, although usually this meant I'd just waste an afternoon slapping in a load of (ill-fitting) Doom II sounds. Hearing the Flamethrower scream like Doom's Plasma Rifle made me never want to use the Flamethrower.
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# ¿ Sep 19, 2016 18:41 |
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Oh god, better. At least there were other sounds! Replacing every music track in RE1 with The Tim Allen Grunt would result in absolute hell.
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# ¿ Sep 19, 2016 19:13 |
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A man can only see his team-mates get destroyed by virus-related abominations so many times before his mind snaps. He's been through a lot...Ryoga posted:All music is now the dual shock edition mansion basement music.
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# ¿ Sep 19, 2016 22:40 |
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blackguy32 posted:Which way do you take at the fork? Do you fight the Ganados or El Gigante?
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# ¿ Sep 20, 2016 14:32 |
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Raxivace posted:I always run around to use that key anyways because I have a broken brain.
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# ¿ Sep 20, 2016 19:32 |
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StandardVC10 posted:How do you do both?
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# ¿ Sep 21, 2016 01:40 |
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Tried so many times to dunk both Gigantes at once using various stun methods to keep one of them on the trapdoor while leading the other over it, never seems to happen. As pointed out, only one at a time seems to be able to occupy the space over the lava trap, despite there apparently being more than enough room for both.Raxivace posted:RE6 Mercs is so much fun, holy poo poo. Speaking of RE6 Mercs (specifically No Mercy, I suppose), am I the only one who things Urban Chaos -- despite being the first level -- actually becomes the most difficult during the closing stages? Everything just goes to loving hell with dogs and Bloodshots and Whoppers spawning everywhere and I invariably get swarmed by all this and more, turning it into less of a massacre and more a desperate race to just survive. Even in Duo we get swamped, regardless of firepower.
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# ¿ Sep 21, 2016 10:51 |
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Rocket Launcher is better saved for Salazar, in my opinion. Verdugo's a piece of poo poo, yes, but he can't suddenly OHK you, unlike Salazar. Although of course buying another RL is perfectly fine too
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# ¿ Sep 21, 2016 14:50 |
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MinibarMatchman posted:somehow replace Mr. X encounters for Scenario B with Nemesis.
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# ¿ Sep 21, 2016 18:14 |
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No, not like that! Besides, I can't pilot helicopters. But why would you (or anyone) want to replace Mr. X though?! What insanity comes next? Remove Jill's hat?
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# ¿ Sep 21, 2016 18:58 |
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I wouldn't worry about that, I played the ever-loving gently caress out of the original prior to REmake's release and if anything I think it made me appreciate all the subtle differences and bigger changes to the game constantly throwing me for a loop even more. I can only expect the same level of care & attention and whatnot to be applied to RE2 Remake, so naturally I'm just playing RE2 whenever the hell I feel like it.
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# ¿ Sep 21, 2016 20:14 |
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It's actually a far more important moment than you may think!
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# ¿ Sep 22, 2016 23:08 |
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Yep, ODZ screwing up the save like that is one of the few things REmake actually got wrong with the extra content. And playing 'Real Survival' mode makes me appreciate magic interlinked item boxes all the more. Holy poo poo I've never had to plan so much and still run around in so many circles for so few items, and I still end up forgetting something somewhere along the line. FFFFFUUUUUUUUCK.
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# ¿ Sep 23, 2016 00:47 |
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blackguy32 posted:But gently caress you Forrest for hiding behind the cupboard in that small rear end room. blackguy32 posted:I like how they didn't change the flamethrower at all to not be a piece of poo poo. Mogomra posted:I never bothered with invisible enemies though... ZogrimAteMyHamster fucked around with this message at 10:27 on Sep 23, 2016 |
# ¿ Sep 23, 2016 10:24 |
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Alteisen posted:Bolt action is best rifle.
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# ¿ Sep 24, 2016 12:28 |
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Amppelix posted:Or in other words, if I did the good end with Chris would it be just the same thing again when I do it with Jill? I like the game a lot but I don't want to replay it that many times, at least not yet. Amppelix posted:Is the save I got after beating the game any different from just starting a new game? It doesn't seem to be. Standard/Original and Training modes however will not give you a Colt Python to play with no matter what. Instead you get the 'Special Key' on completing the game (regardless of ending), but the RL unlock remains the same as in Advanced/Arrange. Instead of replaying Advanced/Arrange as Jill, you might have more fun playing Standard/Original instead. Item & monster shuffles and all that jazz, so it'll be a bit different at least in that regard. Serious Frolicking posted:semi-auto is definitely better for regenerators, but there are only a few of those to begin with so that is kind of a non-issue.
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# ¿ Sep 24, 2016 14:21 |
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Chris is borderline retarded in the original game. Fair enough, not everyone would be able to solve the piano puzzle (I certainly can't play fluently enough and have no ability at all to read sheet music, so I'd be stuck in the mansion forever), but then some of the other puzzles are simple enough for anyone to solve yet Mr. Redfield is still stumped and just stands there, all "durrrrrr" and unable to do anything. Basic arithmetic in particular defeats him! Then of course we get wonderful exchanges between him and Rebecca, such as: "It's me, Chris..." "Is that YOU, Rebecca?" This man is effectively (but not officially) Alpha Team's second-in-command, by the way.
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# ¿ Sep 25, 2016 15:32 |
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HATECUBE posted:Any tips on how to deal with the first encounter? I kind of remember your not supposed to get too far away from him, run past on his right and just doot him with the pistol instead of the shotgun. Something like that. Keep him close enough so that he doesn't burst into a mad dash and start weaving your head into the concrete, basically. Never been too good at fighting Nemesis, so that's about all I can 'recommend' for such ideas. You could run away back out the main gate and lure him down to the metal door at the opposite end of the road where he apparently gets stuck on a frequent basis (primitive pathfinding!), but I'm not being held responsible if you get a tentacle through the head for it.
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# ¿ Sep 25, 2016 17:28 |
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Emblem? You mean the Unicorn Medal? Use it by the statue in the main hall to get the first of many keys. The use for the red jewels will be really obvious once you start accessing other areas of the RPD.
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# ¿ Sep 25, 2016 20:59 |
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This thread inspired me to try another run through RE3 with idiotic self-imposed challenge stuff (I don't know why I thought no handgun/shotgun without enhanced ammo was a good idea). Twenty minutes in and... Well, maybe I'll try that one again when I'm a bit closer to sober.
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# ¿ Sep 25, 2016 23:07 |
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RE2 is generally considered to be the easiest of the classics by a long shot; ammo is plentiful, health placement is generously spaced, monsters (especially zombies) frequently like to stagger (or equivalent) after being hit and most of the time there is a decent "power weapon" (or at least ammo for it) conveniently placed shortly before each boss battle. Compare to RE1, RE3 or CV where you can often be sent up poo poo creek without a paddle, almost on a whim! Also the earliest healing item I recall in RE2 is a Green Herb just outside the RPD in one of the plant tubs by the underpass. If there's anything before that then I've never needed it Spiffster posted:That means... NO weapons other then the knife until RCPD. It's doable but have fun with that. ZogrimAteMyHamster fucked around with this message at 00:24 on Sep 26, 2016 |
# ¿ Sep 26, 2016 00:19 |
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Amppelix posted:It's probably because I played Jill's arrange first, but I found Chris' normal to be practically a cakewalk. (Also, it's a bit late now, but the zombies are just mere one-shot cannon fodder to the Shotgun in RE1; just blast 'em in the gut and watch their heads pop like over-ripe watermelons.) Amppelix posted:I just got past the sewers HATECUBE posted:Oh neat, thanks for the tip. What about having 10 slots and getting nemesis drops? Spiffster posted:did anyone else hoard there Gunpowder in 3? I saved all my gunpowder to make as much Freeze/Mag rounds as possible and got quite untouchable by the end of the game (Nemesis at the beginning was an utter terror though )
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# ¿ Sep 26, 2016 16:56 |
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I actually prefer Claire's weaponset over Leon's by quite a bit. Leon does have an objectively easier set to handle with very obvious purposes for each weapon, but the relative safety of such a clear-cut and conventional arsenal is just so much less exciting to use compared to Claire's collection of wonderful toys. Besides, who doesn't like pinning crows to the wall with 8-inch bolts, or making a pack of dogs disintegrate with a cluster of high-explosives?Amppelix posted:Do unlocks cross scenarios in RE2? I'd kinda like to jump into Claire A/Leon B, but I really want to strut my new fancy costumes while doing so
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# ¿ Sep 27, 2016 16:01 |
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If Ada's campaign stayed without the "wedged-in as a compromise" co-op possibility, I honestly wouldn't have batted a loving eyelid outside of an initial "oh, right" on seeing that there was no co-op option. I mean it's Ada for Christ's sake; canonically she's always operated solo (albeit conveniently running into Leon almost every time in the process (and in turn this results in her violating her mission orders at some point, one way or another)), so it makes perfect sense to not have a co-op mode. But of course not everyone who bought RE6 even knew who the gently caress Ada was at the time so complaints and whining about her not having co-op was inevitable All that being said, 'Agent' is a bit of a giggle and still some welcome extra firepower in No Hope, even if he can't open doors or really do anything outside of shoot things and teleport around when Ada makes progress. marshmallow creep posted:I was not aware RE3 ever came out on PC. ZogrimAteMyHamster fucked around with this message at 22:31 on Sep 27, 2016 |
# ¿ Sep 27, 2016 22:28 |
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Oh for gently caress's sake. RE3 (PC) decided to ruin my latest run with dumb self-imposed challenge (an attempt at no-saving on Hard*) by suddenly and inexplicably crashing during Carlos' segment in the hospital. Up until that point everything was going pretty wonderfully, too. Got the key to Room 402 (Sickroom Key), left the Data Room and... and... ... ...sigh. That's about an hour or so down the loving toilet. *"That doesn't seem very challenging!", some of you may be thinking. And you're right, except that in my case, it's a pretty stupid idea to go around not saving when playing a game with so many pseudo-random elements, since I have the absolute worst luck in the world with this stuff. ManOfTheYear posted:Welp started re2 dualschock edition on emulator, got to the police station an saw first lich, then died, apparently the first green herb was behind it? Any tips for the game? Is there a quick turn or any other features besides shooting/runnin/walking? But no, there isn't a Quickturn action in RE2, outside of using Autoaim to spin around quickly to shoot something behind you. Which character are you using?
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# ¿ Sep 28, 2016 21:14 |
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Lucky you, Leon is the easier of the two characters if you're a beginner. Anyway! First tip: get the Shotgun from Kendo after the zombies bite his face off. Shoot them down first if you have to though, since there's no point in taking heavy damage so early on. Second tip: don't use the Shotgun AT ALL until you encounter the Licker. There's enough handgun ammo scattered around the route to the RPD to mow down anything that gets in the way. That's about it, really, at least for the early game (I know, it's a real in-depth guide!). As long as you bother searching rooms properly, RE2 becomes incredibly generous with health/ammo supplies once you get to the RPD. I still wouldn't get too happy with the Shotgun on mere zombies until later on, though.
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# ¿ Sep 28, 2016 21:44 |
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Nah, not everything, just a few items here and there. Most things are in plain sight really, you just have to roam around each room fully for the camera angle to change and show you where some stuff is.blackguy32 posted:You could just save and then quit and delete your save if you die.
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# ¿ Sep 28, 2016 21:58 |
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ManOfTheYear posted:So what's the general opinion on rev2? Realized I own it and haven't beaten it, played it to episode 3 with a friend but we lost our interest, mainly because player two won't get to shoot anything. Is it fun to play it alone?
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# ¿ Sep 29, 2016 12:11 |
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Drunken Baker posted:MATALO! GET THE PITCHFORKS! Drunken Baker posted:Only thing I didn't like was levelling multiple characters to unlock their skills for other characters.
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# ¿ Sep 29, 2016 14:04 |
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Backhand posted:Emphasis on 'gets in the way.' Once you make it to the RPD, you never ever have to go back out into the streets again (in fact, you aren't able to) so you should definitely dodge as many zoms as you can - once you're past any given zombie in the streets, you never have to worry about that particular zombie again. Maybe I phrased my point poorly, because near enough everything in the game after the gun shop gets in my way; really, you can just mow 'em all down on route to the RPD without suffering for it at all Edit: Unrelated, but here's what happens if I try playing RE1 on PC: Transparency appears to have hosed itself into not behaving as intended! ZogrimAteMyHamster fucked around with this message at 17:52 on Sep 29, 2016 |
# ¿ Sep 29, 2016 17:14 |
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catlord posted:Are you using a wrapper of some kind, like DGVoodoo? If not, try one, that might help. Anyway, started a fresh run of RE4 on Professional, and Del Lago has to be the biggest load of RNG poo poo in the game.
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# ¿ Sep 30, 2016 18:31 |
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In that case I just have the absolute worst loving luck with avoiding his turnarounds then.
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# ¿ Sep 30, 2016 18:45 |
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# ¿ Apr 18, 2024 23:34 |
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So just after finding Ashley I'm lugging all this crap around and clearly playing too conservatively even by Professional standards: (Note: Grenades are a total waste of space most of the time.) And then by the time I get to Salazar's castle (just after laughing at the Spanish drunk-driver behind the wheel of the truck), I'm left with this piddling amount because of Bitores "Damage Sponge" Mendez and his incredible ability to not loving die even after a sound beating: Admittedly I've barely upgraded my weapons outside of increased capacity (because I'm not keeping any of these throughout) but holy loving poo poo he sure took his time accepting defeat.
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# ¿ Oct 1, 2016 23:36 |