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Digital Scumbag posted:I don't think you remember how bad the second movie was. A quick rundown of scenes in which you should smash your face into a desk in lieu of watching: Uwe Boll had nothing to do with the Resident Evil films. You're thinking of Paul W.S. Anderson
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# ¿ Jan 22, 2012 18:57 |
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# ¿ Apr 19, 2024 01:54 |
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Digital Scumbag posted:I sometimes get talentless hacks confused. You know I meant Anderson, blackguy32. Sorry if I threw you off. You just said it with such conviction that you even convinced me that Boll did it.
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# ¿ Jan 22, 2012 19:02 |
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ImpAtom posted:RE2. It happens on the B scenario when you're entering the police station IIRC. It happens in both scenarios in the same place. Although I hate the loving door loading screens. I was playing it over at a friend's house and he pointed it out to me that I was watching those loading screens almost as much as I was playing the actual game. Then once I bought the DS version of Resident Evil 1 and the PC version of Resident Evil 3, they let you skip the loading screens, and my game time was much much quicker as a result. Skipping that stuff can take 45 minutes to an hour off of your game time.
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# ¿ Jan 22, 2012 21:30 |
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stratdax posted:Until the camera angle changes and you end up running in a tight circle while trying to run away from a zombie. The whole reason for the tank controls is so that forward is always the character's forward, left on the control pad is always the characer's left, and right is always right, no matter what angle you're looking at him from. Devil May Cry got around this by allowing the direction you were holding before the camera changed to move you forward, and switching it to normal the moment you let off the stick. So there are ways around it.
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# ¿ Jan 31, 2012 00:42 |
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Cardboard Fox posted:To be honest, I really enjoyed the survival aspect - limited ammunition, creepy mansion, puzzles that could kill you and the sense of isolation. 4 was a great game, but I never felt that I had to survive and I never had to really pick battles since I knew ammunition was never an issue. 5 moved even more away from the survival aspect than before. It feels like a slowed down version of Gears of War. Dont play Resident Evil Zero. The inventory poo poo is probably the worst part about that game. In fact, if they were to actually get rid of that stupid inventory system in it and added the storage boxes back in, I would probably play it again/a lot more.
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# ¿ Jan 31, 2012 23:40 |
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Alteisen posted:Bring back the item boxes, take out the stupid 2 weapon slot poo poo and take out the hookshot. Hookshot is fine once you get rid of the other 2 problems.
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# ¿ Feb 1, 2012 01:08 |
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Dino Crisis 1 is a pretty fun game but now that I think about it, I don't think I ever used my weapons in it other than a few times. It really is just so much easier to run from everything. Its also pretty crazy that there are 3 endings with one of the endings being kind of hidden. Its definitely worth a playthrough
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# ¿ Feb 3, 2012 03:43 |
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Policenaut posted:I remember being so surprised in Dino Crisis when the raptors start pulling a Nemesis and following you into rooms. Like I think that was a thing in DC1. I think so too, but I think it was only certain rooms that they did it in. Its also quite amazing how limited the game is. There are only about 4 different enemies in the entire game and there are only 3 guns. But its a fairly interesting game
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# ¿ Feb 3, 2012 03:51 |
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OldMemes posted:Is Resident Evil: Deadly Silence for the DS a good port? I've never played the original, and I've enjoyed a few of the DS ports of classic games like Chrono Trigger and Broken Sword - the problem is I can't find a copy for less than £40. Is it worth paying that much for it? Its basically Resident Evil on a handheld with a few extra features. From what I remember -There is a dedicated knife button so you always have the knife on you. -You can skip the door loading screens -There is a mode made for the DS that changes some of the puzzles to use the touch screen and mic I believe. -There is a multiplayer mode that I never touched. Overall, if you really love the original, then buy it. But I really don't think its worth paying a lot of money for it when you have already beaten it.
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# ¿ Feb 5, 2012 00:17 |
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OldMemes posted:I've actually never played a Resident Evil game before. I say go for it then. Out of all the ports of RE I have played, that one is probably the best one. Although it does lack the arrange mode from the Director's cut.
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# ¿ Feb 5, 2012 00:36 |
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OldMemes posted:Does it have the original awful voice acting? If not, that's a kind of a deal breaker for me Its the original in almost every way. So yes, it has the awful voice acting.
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# ¿ Feb 5, 2012 16:43 |
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Silhouette posted:Congratulations, you're 1/4 of the way through the game! Resident Evil 2 was a really good deal. There is a lot of game packed into those two discs.
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# ¿ Feb 5, 2012 20:12 |
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Bonaventure posted:The real problem is that Resident Evil 1-3/CV's gameplay 'fun' comes from measuring risk versus reward in terms of finite resources. Each enemy encounter is an exercise in asking yourself, "can I dodge this enemy? If I try and fail, can I spare the health item to tank past it? If I don't try to dodge it, to save health items, can I spare the ammo to kill it?" With an infinite amount of ammo, you don't have to weigh any choices, you just go 'blam,' and considering that things like 'aiming' aren't involved in the gameplay, that gets boring very quickly. There's no 'game' left over. The only enemies that you would fight without just being rooted down in one place and hitting 'aim, then fire' are Nemesis and maybe the Tyrants. Infinite ammo in RE4 or RE5 can make those games fun because part of the gameplay is simply the visceral thrill of aiming well and taking down enemies who are threats to you if you don't. In the early games, not so much. I agree with this. In fact, most of the challenge comes from finding out how you will get past the initial few zombies before the game will eventually give you shitloads of ammunition.
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# ¿ Feb 7, 2012 04:58 |
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I enjoy how the flamethrower is always worthless. It's Chris's extra weapon (compared to Jill's Bazooka) yet you only get to carry it for about 1 minute. Also, it sucks in RE2. Its only good use is killing plants.
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# ¿ Feb 9, 2012 02:49 |
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I am excited for Operation Raccoon City. Im not in the "better than I thought it would be" camp, but I am actually excited to play the game. I like how they are mixing it up.
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# ¿ Feb 26, 2012 06:50 |
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I always found the whole "on-disc" arguments to be rather weak because what people are essentially saying is that as long as the developers don't put it on the disc then its ok.
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# ¿ Mar 19, 2012 01:04 |
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SpitztheGreat posted:And this right here is the general attitude taken towards REC:V. Ever since RE4 was announced I argued that Capcom was doing an intentional job at burying Code Veronica. Yes, I realize that they did re-release it on the PS2, but that always just smelled of a money grab. More seriously though, I think Capcom regretted, almost immediately, that they put the true sequel to the franchise on the DC and not the PS2. It's been a long time now, but lets not forget how heavily invested in the Dreamcast Capcom was. Yet it was a system that was doomed to die early. But they made their choice and then tried to rewrite history. REC:V was never mentioned in later games (though I haven't played 5) but RE2 is CONSTANTLY spoken about. Everything is told in relation to RE2, but REC:V is the more recent event and yet never seems to cross any character's mind. Capcom's attempt to bury the game went as far as to change the numbering of the games. RE-RE2-RE3-RE:CV-RE4 is the correct order, but it's very easy to see that over time people can become confused on where REC:V comes in the order. I think RE CV is referenced in Wesker's Report. Also, RE:CV pretty much created modern day Wesker.
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# ¿ Mar 19, 2012 20:41 |
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I remember confrontation being a piece of poo poo on release, but I do know that it got more and more playable as time went on.
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# ¿ Mar 20, 2012 21:17 |
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Nails posted:So apparently when you melee a zombie with O and then X, you do a brutal kill? I went through almost the entire game before figuring that out. I still have no idea how you're supposed to use the zombies as shields. I guess I should probably read the manual. Shield is just hold the melee button, thats it. You can also do a character unique execution by pressing melee then your ability button but your meter must be full.
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# ¿ Mar 22, 2012 05:24 |
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NESguerilla posted:ORC is to the Resident Evil games what The Resident Evil movies are to the uh, Resident Evil games. This poo poo sucks. Also, the ending is hilarious if you choose to side with Leon. Hey we have been following Umbrella the whole game! Oh, you won't pay us three times the money? Well gently caress you, we are going to destroy Umbrella! I can understand them not giving Sherri to Umbrella, but the whole "destroy Umbrella" thing was a stretch.
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# ¿ Mar 22, 2012 06:16 |
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What is everyone's loadouts? Characters that they play as? Im rolling with Lupo using the ravager assault rifle and Guns a blazin with the default pistol (Im trying to save up for the samurai edge).
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# ¿ Mar 22, 2012 16:18 |
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I just added a bunch of you as friends on Xbox. This game surprised me in that I know its got its problems, but the gameplay is just a great blend of different things that makes it interesting. That moment when you make someone bleed and all the monsters swarm them is euphoric. my GT is: Blackguy32
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# ¿ Mar 22, 2012 16:38 |
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Should we start a new thread strictly for RE:ORC stuff, or is this one fine? I was thinking we could add gamertags and PSN screennames as well as good weapon layouts and also using it to set up games and stuff. But then again, that stuff is just fine here too.
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# ¿ Mar 22, 2012 18:07 |
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Duel posted:This game is a true RE game when it comes to plot holes and sillyness, but really fun to play as an online game. Have you unlocked an ability first? Also if you are talking about the melee one then you have to press circle and then press triangle once they are staggered. Also the biggest point of idiocy in the campaign is when Umbrella leaves them for dead and pretty much actively trying to kill them. So what does your team do? They go right back to working for Umbrella in the next level.
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# ¿ Mar 24, 2012 22:45 |
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Nohman posted:It probably doesn't help that Capcom has been hemorrhaging talent like crazy over the last few years and anyone who helped make a decent old school Resident Evil game has jumped ship ages ago. Plus they've just kind of got a raging boner for getting sales numbers like Call of Duty and the like in the west but not actually having any clue how to actually manage that. Which is why we've got poo poo like Resident Evil Socom and Devil May Cry grimdark reboot. Im not going to lie, the old games were fun, but we have had like 4 of them (5 if you want to count the first Dino Crisis). Im more interested in them trying something new, which i sort of got with ORC.
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# ¿ Mar 25, 2012 04:11 |
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ApexAftermath posted:How far in is this? I think it happens at the end of level 5? Its right after the level where you face the two tyrants. Your team is pissed that Umbrella left them to die, and then in the next mission, you just forget about the whole thing to go destroy evidence in Birkin's lab. Also, anyone on Xbox down to play some versus later? What would be better for versus? The ravager or the mob special? Also its just so much easier to let Leon live because he is a dick to fight against.
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# ¿ Mar 25, 2012 21:43 |
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Policenaut posted:Mob Special. One of the big deals I find in Versus is that I run out of ammo fast in a clip at the worst times, and a lot of cases you end up in close range with enemies, so being able to shoot longer and have more spread helps out. Plus if you've got Lupo, you can increase reload speeds by 100% and activate infinite ammo so you can just unload. Yeah, but that ending afterwards is just brutal.
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# ¿ Mar 25, 2012 21:53 |
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Radish posted:Just curious but what's the best load out for Beltway? Sticky grenades don't seem to do much damage and the mines don't feel very useful when you have to place them and run back and wait for enemies to run over them. I don't know but Beltway's skills all seem to be pretty useless.
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# ¿ Mar 27, 2012 00:16 |
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Revitalized posted:Also applies to enemy players, as I unfortunately found out I think. If you hold the melee button like you are taking a zombie shield to a Spec Ops, you will hold them at gun point. You can then either pretty the fire button to execute them or press the melee button again to knock them out.
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# ¿ Mar 27, 2012 06:16 |
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Revitalized posted:ah so I must have held the button instead of mashing it at some point. Is there a point to knocking them out as opposed to executing them? I got knocked out once and just got back up and shot the dude while he was distracted. Different classes have different specific melee kills. Four eyes I think sticks a control pheromone grenade in them. I think Spectre punches them with a flash grenade. I still haven't figured out what Lupo's does except for knock down everyone around you. And from what I can tell, there is no reason at all to just knock them out.
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# ¿ Mar 27, 2012 06:26 |
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joneswt posted:Yes, it kills and infects them at the same time. Four Eyes is seriously the best character. Specter is a close second. I would say this, but I think she is pretty average when playing against actual players, while Lupo is almost overpowered thanks to her Super Soldier skill.
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# ¿ Mar 27, 2012 19:48 |
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The more and more I play, the more I hate the versus mode. There are some serious balance issues that need to be addressed.
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# ¿ Mar 29, 2012 06:13 |
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Revitalized posted:Gameplay tip: Knocked down by Shotgun fire, shoulder charges or Hunters? Rapidly press A on X360 (X on PS3) to get up faster! Its not, but I noticed it when I was playing through single player, I just wasn't sure.
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# ¿ Mar 31, 2012 06:00 |
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Kilometers Davis posted:What's the best version of RE4 at this point? I'm guessing the 360 version? Wii version. Better aiming.
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# ¿ Apr 5, 2012 21:05 |
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Revitalized posted:Not going to lie, I thoroughly enjoyed my experience with Operation Raccoon City, despite the glitches and balance issues. I still enjoy it, but I desperately want them to fix versus, because it would be fun if it wasn't so drat broken.
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# ¿ Apr 6, 2012 03:45 |
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Policenaut posted:I'm going with "FF7: Advent Children" full-on comeback. Like maybe the C-Virus combines with the Wesker gene and suddenly D.C Douglas emerges from the mutation!!! Not gonna lie. I will be pretty pissed off if they do this. They have already done it once before, and the more and more you do it the more trite and lovely it gets. Capcom did the same thing for Megaman with Zero and the series never really has been the same since. Just kill him off and move on.
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# ¿ Apr 23, 2012 22:09 |
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SolidRed posted:Get ready to be mad then because unless we all think Capcom is going to make Ada the main villain of RE6 I think we're in Wesker town. Whether it's Alex, some kind of Weskers son blood/c virus recreation by Ada or Ada's clone I'd bet my bottom dollar on Wesker being in RE6. RE:CV is actually one of the easiest in the series thanks to the godly knife.
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# ¿ Apr 24, 2012 01:22 |
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SolidRed posted:Maybe I'm just bad at the game but it wasn't as easy to just kill zombies with only the knife as goons said it would be. Generally the knife would be used after shooting the zombie down onto the ground since attempting to abuse the knife strategy just led to taking damage too many times in a row. If you can judge the distance right, you can do it pretty reliably. Also, past a certain point, you have more than enough ammo to just blast through everything.
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# ¿ Apr 24, 2012 01:56 |
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The versus mode isn't bad persay, it's just horribly balanced to hell and back. I like the premise, but I don't like the execution.
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# ¿ May 19, 2012 19:53 |
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# ¿ Apr 19, 2024 01:54 |
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The Coop is a blast and I wish it was longer. But the versus mode, which is what I think most people were excited over before release ended up sucking horribly. I mean, they nerfed induce infection? That was one of the things that didn't really need a nerf since if you have a competent team with a medic, it was harmless. Super Soldier and Painkiller are the most overpowered skill in the game. Its pretty much those two classes duking it out using Juggernaut shotguns.
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# ¿ May 20, 2012 17:19 |