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I hope one day this game exists and is good and will pay for it then.
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# ? Feb 9, 2012 07:56 |
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# ? Apr 25, 2024 00:50 |
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I wish Notch would just shut up like the fat sack of poo poo that he is. He really thinks he's something more than he is, but he's just another goofy chubby bearded game designer, and he never even bothered to finish his drat game. Shut up Notch, go away, you are not a personality or an interesting person. That video of him and his team playing minecraft kinnect was so infuriating, solely because I'm quite sure he expects people to give a poo poo about his ridiculous hatted head being on screen.
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# ? Feb 9, 2012 07:57 |
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YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people. You get the game plus a bunch of other poo poo if you back the project. You aren't paying for the privilege.
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# ? Feb 9, 2012 07:59 |
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Fonzarelli posted:I wish Notch would just shut up like the fat sack of poo poo that he is. He really thinks he's something more than he is, but he's just another goofy chubby bearded game designer, and he never even bothered to finish his drat game. Shut up Notch, go away, you are not a personality or an interesting person. I guess I missed about six months of the internet, but why do people hate Notch?
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# ? Feb 9, 2012 07:59 |
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Beanpants posted:You get the game plus a bunch of other poo poo if you back the project. You aren't paying for the privilege. To be honest I almost want to see the documentary that comes out of this more than playing the game.
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# ? Feb 9, 2012 08:01 |
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And really you're just paying up front for a beta and the retail game you'll get at release. And the community will obsessively give continual feedback/'cloud sourced' content/death threats to a large man with bad facial hair. This type of thing is entirely unprecedented.
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# ? Feb 9, 2012 08:01 |
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Mordiceius posted:I guess I missed about six months of the internet, but why do people hate Notch? It's a long story. Basically a combination of Minecraft never delivering on the things he promised, and being a dick to Yogscast when they showed up at Minecon to help promote his game.
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# ? Feb 9, 2012 08:01 |
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Mordiceius posted:I guess I missed about six months of the internet, but why do people hate Notch? Basically this http://forums.somethingawful.com/showthread.php?threadid=3450663 . He's a big prick, but loving Psychonauts 2 oh my god. I am so conflicted. More on topic, it's really awesome how fast this has blown up. Props to you, internet.
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# ? Feb 9, 2012 08:01 |
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YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people. Except if you pay $15+, then you already purchased the product! It's like a really extended pre-order basically. Except this time I get to throw my money at something I really want to happen, rather than what already has happened. And what's really cool to me (other than the game) is how open this project is. I feel like you never really get any insight into a lot of the creative processes in game making, and to have a film crew document one of my favorite game studios sounds super interesting. It's also interesting to note how Brad Muir (worker at Double Fine) talked about how he wished that video games had a shorter feedback loop compared to cooking, and the inclusion of a message board where the fans can interact and provide feedback to DF definitely seems like that's a company wide initiative to provide quicker interaction between game makers and the people who play them. also also i don't understand why people are hating on notch when he has nothing to do with this except for giving some money
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# ? Feb 9, 2012 08:04 |
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Balls. I'd love to donate, but when I try to, Amazon just says that "this functionality has been disabled on your account". Googling the problem indicates that this is an issue for some old Amazon accounts and depending on the phases of the moon they've either been able to fix it on request or just tell you to create a new account. EDIT: "Money transfer services are currently only available in the United States" Oh brilliant. EDIT 2: No wait, Amazon have a EUROPEAN Payments page too, but Kickstarter automatically directs you to the American one with no option of going to the European page. How the gently caress are Europeans paying into Kickstarter? EDIT 3: OK, anyone having my problem: "This functionality has been disabled on your account" AND you're not in the US? You have to go to Amazon.com and make a new account there, because you can't enter non-US-addresses on the Payments site itself. Then you can use that new account to complete the payment. Or you can wait for Amazon to do something about this, which apparently they aren't, according to friends who have complained about this issue to them. Shaman Tank Spec fucked around with this message at 08:48 on Feb 9, 2012 |
# ? Feb 9, 2012 08:07 |
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I'm just excited to see real economics at work. People are literally voting with their dollars. I almost wish every game company were forced to do this. Voting for a game per genre is amazing. "Would you like another generic FPS? Give us money now!" No thank you. Please die and make me some RPG's, space flight-sims, adventure games, 2-D brawlers, etc! I want all the drat game types that they seem to have stopped making back!
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# ? Feb 9, 2012 08:07 |
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YOURFRIEND posted:Why does he need money to make a game to sell for money?
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# ? Feb 9, 2012 08:08 |
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I'm not sure letting people play a beta version of this is a good idea. Isn't there a saying that goes along the lines of 'Comedy is like sausage, it's great as long as you don't see how it's made' Do you really want to see adventure game humor go through multiple iterations before it actually gets funny?
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# ? Feb 9, 2012 08:10 |
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Happily pledged. I raised $17,500 on Kickstarter to fund stardrive. Kickstarter is fuckin rad.
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# ? Feb 9, 2012 08:12 |
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TOOT BOOT posted:I'm not sure letting people play a beta version of this is a good idea. Isn't there a saying that goes along the lines of 'Comedy is like sausage, it's great as long as you don't see how it's made' Do you really want to see adventure game humor go through multiple iterations before it actually gets funny? Fun fact. Tim Schafer actually quotes this in the video at the top of the kickstarter page.
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# ? Feb 9, 2012 08:12 |
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TOOT BOOT posted:I'm not sure letting people play a beta version of this is a good idea. Isn't there a saying that goes along the lines of 'Comedy is like sausage, it's great as long as you don't see how it's made' Do you really want to see adventure game humor go through multiple iterations before it actually gets funny? If this gets filled with reddit memes and other similar garbage it will ruin the project, the beta better only be for testing gameplay.
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# ? Feb 9, 2012 08:14 |
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Fonzarelli posted:I wish Notch would just shut up like the fat sack of poo poo that he is. He really thinks he's something more than he is, but he's just another goofy chubby bearded game designer, and he never even bothered to finish his drat game. Shut up Notch, go away, you are not a personality or an interesting person. My favorite thing about Notch is that when he donates money or funds a cult project he makes sure everyone knows it.
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# ? Feb 9, 2012 08:16 |
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I think the point of the beta will be to work out kinks with the design of the game and probably different puzzles. I doubt they're going to rely on other people to write the humor in the game.
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# ? Feb 9, 2012 08:19 |
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Parallax posted:I think the point of the beta will be to work out kinks with the design of the game and probably different puzzles. I doubt they're going to rely on other people to write the humor in the game. Goons in general seem to understand game development about as well as dogs understand quantum physics.
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# ? Feb 9, 2012 08:22 |
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YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people. The kickstarter page explains all of pretty clearly. Publishers are not funding adventure games. You fund it and you get a copy. He has made a lot of adventure games that a lot of us loved and we want another one. Simple stuff here.
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# ? Feb 9, 2012 08:31 |
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I pledged $30. I'm really interested to see how this turns out. I've not been interested in all of Double Fine's games over the past couple years, but they've always put out quality work. There are several good indie adventure games out there (most notably the ones from Wadjet Eye), but I'm extremely curious to see what an actual full budget point and click game would look like in 2012. Anyone know the budget of a game like Iron Brigade? Oh, and if anyone is doubting Double Fine's current capacity to develop a point and click game, you should check out "Host Master and the Conquest of Humor", which was a short flash game made by Tim Schafer for GDC two or three years ago. It's just a short little thing, but it's pretty clever and funny. kidcoelacanth posted:Basically this http://forums.somethingawful.com/showthread.php?threadid=3450663 . Wait, is this some elaborate meta-troll I'm missing here? The Yogscast people acted like dickbags and everyone hates Notch because of this? Hakkesshu fucked around with this message at 08:39 on Feb 9, 2012 |
# ? Feb 9, 2012 08:34 |
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Hakkesshu posted:Wait, is this some elaborate meta-troll I'm missing here? The Yogscast people acted like dickbags and everyone hates Notch because of this? What it eventually came down to is that absolutely no one came forward to say they witnessed Yogs acting badly so it appears he made the whole thing up.
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# ? Feb 9, 2012 08:46 |
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Something feels dirty about Kickstarter being used by a developer that has released games that were large enough to be advertised on TV. I mean I know there are publishers that fund projects but honestly they couldn't find a single publisher? They can't publish themselves? How little money do they make :I
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# ? Feb 9, 2012 08:49 |
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So I guess this has no publisher attached so it has no strings attached... apart from the strings of every entitled gently caress who donated money and now wants their idea in the game because god drat it they helped pay for this loving thing etc. I just hope Tim ignores them completely and makes the game he wants to make. A game by committee, particularly one created by the internet, would be The Worst Thing.
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# ? Feb 9, 2012 08:53 |
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THE AWESOME GHOST posted:Something feels dirty about Kickstarter being used by a developer that has released games that were large enough to be advertised on TV. The problem with most publishers is that unless they're Telltale, they usually don't want to make a point-and-click adventure. Most publishers won't take the risk of a new IP that isn't in a hugely popular genre. As for funding, that's just how the industry works. Yes, they probably could self-fund it, but that would put DoubleFine (And possibly some employees) in huge financial risk. Plus, lot's of people said they'd pay to see a cool new point-and-click game, time they put their money where their mouth is. Ddraig posted:So I guess this has no publisher attached so it has no strings attached... apart from the strings of every entitled gently caress who donated money and now wants their idea in the game because god drat it they helped pay for this loving thing etc. From the video it sounds like community input is probably gonna be for music, art, that kinda stuff. I really hope DF are smart enough to not let the internet call ALL the shots... Desfore fucked around with this message at 09:02 on Feb 9, 2012 |
# ? Feb 9, 2012 08:58 |
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Easy pledge. Inspired to replay Psychonauts, I wasn't in a very receptive mood last I remembered and rushed through just to finish it. e: Hey achievements this time around too! Gaph fucked around with this message at 09:04 on Feb 9, 2012 |
# ? Feb 9, 2012 09:01 |
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THE AWESOME GHOST posted:I mean I know there are publishers that fund projects but honestly they couldn't find a single publisher? They can't publish themselves? How little money do they make :I That's not the point. They probably could get the money, but don't want to, because Tim is apparently pretty fed up with the whole publisher system. They stick their fingers in, they try to eliminate all content that could possibly not appeal to any of their thousand demographics and they don't get adventure games. This allows Double Fine a way to develop a game safely and get their big fans involved, which will drum up hype, eliminate the financial risk and let them make the game they want to. There are literally no downsides except apparently some people think this is prof of them going tits up tomorrow. This is probably also a bit of a pilot program. If this works well, we might very well see a crowdsourced Psychonauts 2 and that thought is almost literally giving me wood.
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# ? Feb 9, 2012 09:03 |
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Der Shovel posted:This is probably also a bit of a pilot program. If this works well, we might very well see a crowdsourced Psychonauts 2 and that thought is almost literally giving me wood. You are aware of what a certain Markus Persson is arranging, right?
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# ? Feb 9, 2012 09:05 |
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BiggerJ posted:You are aware of what a certain Markus Persson is arranging, right? I am aware of what a certain Markus Persson said on Twitter but I'm not getting "excited" until we see something more concrete.
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# ? Feb 9, 2012 09:06 |
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Well there we go, $300k in 6 hours or so. I'm going to bed, bet it'll be at least $500k by the time I get up in another 6 hours or so.
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# ? Feb 9, 2012 09:08 |
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It's still going up like a grand a minute. Also I am so down for another point and click game, the last one I've played recently (other than the monkey island re-releases out of desperation) was Mechanarium, a fantastic little game. I'd kill for the rest of the LOOM series.
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# ? Feb 9, 2012 09:15 |
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I honestly expected it would take more than ~6500 investors to raise $300,000 this is going to be very interesting.
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# ? Feb 9, 2012 09:15 |
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I think this is an extremely smart move - few studios have the fan klout and historical pedigree of Double Fine and this is basically the dream project of someone who liked adventure games in the 90s. It's an actual reprisal of the same creative energies that created Monkey Island (minus Dave Grossman/Steve Purcell), which is one of the most beloved PC games of all time. Assuming this actually happens (and it most likely will, given the speed of these donations), there is literally no downside. Well, unless it turns out to be poo poo. They're not screwing anyone; you will get the game that you willingly paid for and it's a serious boon for them as a developer since they can circumvent that whole nightmarish publisher/developer relationship that has screwed them over heavily in the past (see: Brütal Legend). They already have the funding, they have nothing to lose and thus everyone is happy. Again, unless it's poo poo. But the fact that people are willing to give them the benefit of the doubt is telling, and they have the chance to make good on that creatively without any bonds or restrictions, which is something that very few developers get the chance to do. Hakkesshu fucked around with this message at 09:18 on Feb 9, 2012 |
# ? Feb 9, 2012 09:15 |
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Mordiceius posted:I guess I missed about six months of the internet, but why do people hate Notch? Because he's successful, and has such, stopped being cool for nerds to like.
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# ? Feb 9, 2012 09:24 |
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They are already at $300,000. That's crazy. I hope they crack a million. That would be kick as.
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# ? Feb 9, 2012 09:33 |
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Dr Pepper posted:Because he's successful, and has such, stopped being cool for nerds to like. No it's really not that, he was passive aggressive and brought up an argument he had with supporters over twitter instead of confronting them which is basically the actions of a middle schooler
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# ? Feb 9, 2012 09:39 |
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I have a question for anyone in the game industry: When they make this game, will it even matter if it sells outside of the Kickstarter investors? They have no obligation to show a high return to a publisher/venture capitalist and the budget already includes salaries.
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# ? Feb 9, 2012 09:43 |
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It would be awesome to see a mechanic where the price of the game at the end of this all drops according to how much they get in advance.
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# ? Feb 9, 2012 09:44 |
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Neutron Bandit posted:I have a question for anyone in the game industry: When they make this game, will it even matter if it sells outside of the Kickstarter investors? They have no obligation to show a high return to a publisher/venture capitalist and the budget already includes salaries. They can (and probably will) funnel profits in to their next game's budget, so it's not entirely necessary to make more than the dev cost of this game, but it'll probably help them sleep at night after Brutal Legend.
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# ? Feb 9, 2012 09:52 |
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# ? Apr 25, 2024 00:50 |
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If nothing else, this acts as a pretty good counterpoint about PC gamers just being a bunch of pirates. $60 for a by the numbers buggy FPS, "Meh, I don't know." $15 for a new Tim Schafer Point and click game, "loving sold."
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# ? Feb 9, 2012 10:21 |