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Double Fine Adventure Game Kickstarter Project! Oh god yes i think i just wet my pants a little $400,000 REACHED IN 9 HOURS WHO SAID ADVENTURE GAMES ARE DEAD BUT if you still want to pledge your $15 bux to get your preorder and documentary goodness, you still can and it is fully encouraged as Tim Schafer will do whatever he does with money to turn it into videogame gold!!!!! http://www.kickstarter.com/projects/66710809/double-fine-adventure Tim Schafer posted:WoooooooooOOOOoooOoOoooOOooo! Giant Bomb.com posted:Just days after Minecraft creator Markus Persson began talking with Double Fine Productions about funding a sequel to Psychonauts, the studio has announced something equally crazy: it’s raising funds via Kickstarter to produce an adventure game from Tim Schafer. If that article was TLDR for you ADD mofos out there - Double Fine Studio, Tim Schafer and Ron Gilbert are going to be making an adventure game - only if they can raise $400,000 via Kickstarter. Their rationale for doing this is that no self-respecting publisher would help fund a shoddy adventure game because that genre is deader than a beaten horse, so they're looking for fans of the genre to all chip in and show those fat cats that adventure games are magical! I think that this is an awesome thing that Double Fine Studios are doing, branching out to the actual fans rather than speaking with publishers who won't give any game that's not MW:COD clone a second look. If you're a huge fan of LucasArt adventure games such as Day of the Tentacle, Grim Fandango, Adventures of Monkey Island or Maniac Mansion then you will (probably) love whatever Tim Schafer puts out now since I still think he's got the same humour and attitude when making his games as he did back in the day. If you wanna get in on this poo poo, you better do it soon since it's already nearing $200,000 and I don't think it's even been up for 24 hours yet. You'll be able to get the game early AND get to watch the game being made if you can part with only $15 of your dollars. Of course, you can still donate when it has reached $400,000 but then you won't get to feel special since you didn't really contribute or whatever. The game is estimated to be out in October 2012 if it reaches the funding goal, which means 6-8 months of development videos for us!! http://www.kickstarter.com/projects/66710809/double-fine-adventure Benefits to pledging Pledge $15+ The finished game in all of its awesome glory on Steam, exclusive access to the PC Beta on Steam, access to the video series, and access the private discussion community. Pledge $30+ HD download of the documentary series with extras, Digital game soundtrack, and all previous reward tiers. Pledge $100+ Original "Double Fine Adventure" poster (suitable for framing) exclusive to the campaign, special thanks in the game’s credits, and all previous reward tiers. (posters will be shipped for free in the US, and for $10 internationally) Pledge $250+ "Double Fine Adventure" Poster autographed by Tim Schafer, Ron Gilbert, and the rest of the design team, and all previous reward tiers. Pledge $1000+ Mini portrait of YOU, painted by the game's artist, and all previous reward tiers. Pledge $5000+ Larger original painting of art used in the final game, and all previous reward tiers. Lunch with Tim Schafer and Ron Gilbert, a tour of the Double Fine offices, and all previous reward tiers. THERE ARE MORE REWARDS but we can't post them here because they're too big! For premium rewards past a $10,000 pledge, see https://www.doublefine.com Even more premium awards!!! Doublefine.com posted:Pledge $15,000 or more: SELL OFF YOUR HOUSE LIVE ON THE STREETS TIM SCHAFER 2012 Buff Baby fucked around with this message at 22:06 on Feb 9, 2012 |
# ? Feb 9, 2012 06:46 |
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# ? Mar 28, 2024 23:32 |
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They've already hit the half-way point in less than 24 hours so go them!
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# ? Feb 9, 2012 06:48 |
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JamJars posted:They've already hit the half-way point in less than 24 hours so go them! 4. It took them 4 hours. If they keep it up, they could bankroll this and Psychonauts 2 without breaking a sweat.
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# ? Feb 9, 2012 06:52 |
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We are now witnessing the birth of fully kickstarter funded game development (until someone walks off with a million or two and leaves everyone hanging)
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# ? Feb 9, 2012 06:53 |
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Beanpants posted:4. It took them 4 hours. If they keep it up, they could bankroll this and Psychonauts 2 without breaking a sweat. Every time I refresh the page it seems to go up another $1,000 or so. They should have this funded before midnight on the West Coast.
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# ? Feb 9, 2012 06:54 |
There are already 15 $1,000 pledges, 3 $5,000 pledges and a $10k pledge
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# ? Feb 9, 2012 06:56 |
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citizenlowell posted:Every time I refresh the page it seems to go up another $1,000 or so. They should have this funded before midnight on the West Coast. It is actually a really relaxing way to spend an afternoon - an auto-refresher on their Kickstarter page. They must be going nuts over at the Double Fine offices.
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# ? Feb 9, 2012 06:57 |
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Stacking was garbage so I'm a bit vary.
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# ? Feb 9, 2012 06:58 |
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Tim Schafer wants to make you a game. Pledge it all. I already dropped money on this, it's gonna be interesting to see how a big-name developer handles this new pledging model for game funding.
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# ? Feb 9, 2012 07:01 |
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I hope they fake everyone out and make Brutal Legend 2 with that money because, gently caress the haters, I really loved Brutal Legend. In other news, I'm starting a Kickstarter to fund Star Control 4, Alpha Centauri 2, Darklands 2 and Planescape: Torment 2. Who's in?
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# ? Feb 9, 2012 07:01 |
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Wow, I donated about 2 hours ago and it was around $100k, it's doubled since then. Just for kicks, I just spent a few minutes refreshing the page. It's getting a donation about every 5 seconds or so, and pulling in about $1000 a minute. I've got a crazy idea that they're not going to have to worry about hitting that $400k goal.
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# ? Feb 9, 2012 07:02 |
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Scholastic Book Fairs - the true future of AAA title fundraising. This is pretty hilarious that not only did they do this, but that it worked. Good for them.
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# ? Feb 9, 2012 07:02 |
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They'll get like $40,000,000 and make a whole goddamn franchise.
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# ? Feb 9, 2012 07:04 |
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I tried to donate some money, but Amazon says that the functionality for payments has been disabled on my account. I also can't edit my account settings; this apparently isn't uncommon from the looks of a quick google search.
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# ? Feb 9, 2012 07:05 |
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quakster posted:Stacking was garbage so I'm a bit vary. This is going to be an authentic point and click adventure game, rather than them trying out new stuff with games like Stacking or Costume Quest. If you do not believe that Tim Schafer and Ron Gilbert can make an amazing adventure that will not disappoint, you have lost all hope in the genre already. I want to believe that an amazing point and click story-driven adventure can still be made in this day and age!
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# ? Feb 9, 2012 07:07 |
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Someone wanna tell Notch he can appear in a Double Fine game for some of his beard grooming cash?
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# ? Feb 9, 2012 07:08 |
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And the rate this is going, they'll have double what they asked for by the end of the week. And thats the best news I've ever heard, Double Fine being pumped full of cash money by fans and Notch is the greatest thing that could have happened to this industry.
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# ? Feb 9, 2012 07:08 |
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Seems like DoubleFines been in trouble for a while. Psychonauts only did good way after release, plus recently they have been completely dependent on publishers. Hopefully this project will allow their creativity flow without them being worried about complete bankruptcy.
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# ? Feb 9, 2012 07:16 |
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Double Fine is awesome and this project is awesome. Even if the game doesn't turn out amazing, this stuff is at least super interesting and I can't wait to see how it goes.
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# ? Feb 9, 2012 07:20 |
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jvempire posted:Seems like DoubleFines been in trouble for a while. Psychonauts only did good way after release, plus recently they have been completely dependent on publishers. Hopefully this project will allow their creativity flow without them being worried about complete bankruptcy. I don't think Double Fine is in particularly dire straits, and the things you describe are kind of the story for most developers. Psychonauts was many years ago, so any financial blowback from that has long since passed. There is a lot of overhead with a development studio that prohibits going out on a limb and self financing a game completely, especially one that doesn't have a "wide appeal." This is true across the board for dev studios that aren't just a few guys making iPhone games in their house. I think it's more likely exactly what they said: a desire to make a game that doesn't have to make compromises to a publisher.
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# ? Feb 9, 2012 07:24 |
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A new Tim Schafer/Ron Gilbert adventure game and Psychonauts 2... I never thought this day would come.
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# ? Feb 9, 2012 07:27 |
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redmercer posted:Someone wanna tell Notch he can appear in a Double Fine game for some of his beard grooming cash? According to Twitter, he was the one who ponied up $10k.
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# ? Feb 9, 2012 07:28 |
It was obviously Notch holding Tim to the fact they're still going to talk Psychonauts 2 funding. If this suddenly made me realize there is a god, would any of you blame me?
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# ? Feb 9, 2012 07:35 |
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mutata posted:According to Twitter, he was the one who ponied up $10k. Notch said that while he donated the 10k, he didn't take the lunch. He opted just for a painting.
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# ? Feb 9, 2012 07:36 |
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loving finally. I knew there was a way for point and clicks to survive!
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# ? Feb 9, 2012 07:37 |
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Mordiceius posted:Notch said that while he donated the 10k, he didn't take the lunch. He opted just for a painting. I hope it was some Saudi prince who just happens to really love Full Throttle.
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# ? Feb 9, 2012 07:39 |
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Threw in my 15 bucks. Might throw in some more after taxes. Can you name one cause more important than a new Tim Schafer adventure? I thought not!
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# ? Feb 9, 2012 07:41 |
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Donated as soon as I heard. If this is a success it might encourage other developers to take the risk.
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# ? Feb 9, 2012 07:42 |
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Beanpants posted:I don't think Double Fine is in particularly dire straits, and the things you describe are kind of the story for most developers. Psychonauts was many years ago, so any financial blowback from that has long since passed. There is a lot of overhead with a development studio that prohibits going out on a limb and self financing a game completely, especially one that doesn't have a "wide appeal." This is true across the board for dev studios that aren't just a few guys making iPhone games in their house. I think it's more likely exactly what they said: a desire to make a game that doesn't have to make compromises to a publisher.
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# ? Feb 9, 2012 07:43 |
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Why does he need money to make a game to sell for money?
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# ? Feb 9, 2012 07:45 |
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YOURFRIEND posted:Why does he need money to make a game to sell for money? Because you need the money to make the game in the first place in order to get the money
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# ? Feb 9, 2012 07:46 |
Neutron Bandit posted:Donated as soon as I heard. When this is a success it might encourage other developers to take the risk. Fixed that for you, considering we're already rapidly encroaching on the 75% milestone and most of the Western world is asleep.
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# ? Feb 9, 2012 07:47 |
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Gutcruncher posted:Because you need the money to make the game in the first place in order to get the money How do other people get money to make their games then? I don't think every game developer begs people. I mean this guy is just coasting off goodwill from all these old games he made I guess. Psychonauts is a good game, but not as incredible as people make it out to be due to nostalgia and I just think it's kind of dumb that people are going to blindly throw money at the guy to make a game they might maybe like. Costume Quest is the only other game I've ever played from his studio and it's utterly terrible. Like it's just really weird to pay someone for the privilege of purchasing their product. YOURFRIEND fucked around with this message at 07:51 on Feb 9, 2012 |
# ? Feb 9, 2012 07:48 |
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YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people. Because they get publishers to invest in the project. Tim Schafer knows that they wouldn't be able to get publishers to invest into an adventure game. Plus, when publishers invest, you have to play by their rules.
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# ? Feb 9, 2012 07:50 |
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YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people. They usually make games people buy. Investors tend to like that.
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# ? Feb 9, 2012 07:50 |
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YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people. They're given an advance by the publisher.
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# ? Feb 9, 2012 07:50 |
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TOOT BOOT posted:They're given an advance by the publisher. Which tends to have strings attached. One or two. Or three. Or four.
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# ? Feb 9, 2012 07:51 |
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Thanks for this post. I am happy to give now to receive awesome later!
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# ? Feb 9, 2012 07:53 |
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I wish I was rich, I'd kill a man to go bowling with Tim Schafer so we could drink beer and talk about what a masterpiece Grim Fandango was. They certainly have my 15 though.
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# ? Feb 9, 2012 07:54 |
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# ? Mar 28, 2024 23:32 |
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YOURFRIEND posted:How do other people get money to make their games then? I don't think every game developer begs people.
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# ? Feb 9, 2012 07:56 |