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hellocruelworld
Feb 28, 2003

Dude, I See God!
I'm not quite understanding the "$15 is a lost sale" thing. Considering that's probably around how much the game would be priced anyway, couldn't those $15 purchases be simply considered pre-orders?

*Donated $30 here, I had to resist the urge to give more.

hellocruelworld fucked around with this message at 05:00 on Feb 10, 2012

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hellocruelworld
Feb 28, 2003

Dude, I See God!
God, this thing is at over $1,134,000 and still going? What do you all think this thing will top out at?

Seriously I think this is amazing and I am very excited about this project. I hope they spend more on the game than documentary though.

hellocruelworld
Feb 28, 2003

Dude, I See God!

Irish Taxi Driver posted:

Under 2 mil, betting the 1.6 to 1.8 mil range.

I'm going to go out on a limb and say I think that the upcoming media hype is going to get them to 2.5 mil. People are still donating at a pretty high rate. The donations increased by another $9,000 since my last post. I don't expect this success to be repeated anytime soon however.

hellocruelworld
Feb 28, 2003

Dude, I See God!

Gaph posted:

With another 31 days to go?

To be fair to the previous poster, you have to expect a decline at some point. I think he is low-balling however.

hellocruelworld
Feb 28, 2003

Dude, I See God!

Francois Kofko posted:

lmao if you think a kickstarter could get enough money for psychonauts 2


I don't think a kickstarter could get enough money to fund all of psychonauts 2, but it could possibly bring in enough money to partially fund it I think.

hellocruelworld fucked around with this message at 20:30 on Feb 11, 2012

hellocruelworld
Feb 28, 2003

Dude, I See God!
I think the assumption that Psychonauts 2 would not be a profitable game is a bad one. The general consensus appears to be that the first game bombed mainly because of some bad luck - terrible promotion and a terrible publisher. I'm sure the fact that it didn't come out until a year later in Europe doesn't help either. I think the gaming press would also cover Psychonauts 2 a lot more than they did the first one due to all the hype. Don't get me wrong, I agree with everyone that Psychonauts 2 is a risky project, but I also think it is a project that has the potential to be a surprise hit. Anyways, Tim needs to do more video updates as the rate of funding increased when he gave a video update on the project.

I also think that a Psychonauts 2 kickstarter would eclipse the adventure game project significantly, possibly to the tune of %6.5 million. If Tim can do over $2 million for a game in a nearly dead genre, than a game that is much more accessible with a cult fan base can attract some serious cash, and I think enough for it to be a less risky option for an investor.

hellocruelworld
Feb 28, 2003

Dude, I See God!

TheHock posted:

I'm really nervous about the multi-platform thing, because going to 11 billion platforms is what really destroyed the quality of TellTale's games, but so long as it's just computers, iOS, and Android, I have a lot more faith in the DoubleFine team to get it done right.

I think the decline of TellTale's games has more to do with them going overboard, expanding too rapidly, and biting off more than they could chew. I don't think the ports had much to do with it.

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hellocruelworld
Feb 28, 2003

Dude, I See God!

maxnmona posted:

I've had the second Tales of Monkey Island episode half-finished on my computer for like a year now. Just never had the impulse to keep going. Like everything Telltale, it is perfectly competent but kind of empty and never that funny or entertaining or memorable.

I almost did the same thing, but the game gets much better starting with ep 3.

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