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Besson
Apr 20, 2006

To the sun's savage brightness he exposed the dark and secret surface of his retinas, so that by burning the memory of vengeance might be preserved, and never perish.
Gamers are weird. On one hand, they bemoan the lack of originality in video games.Yet, when something like this happens, people demand that we get a new DotT or Grim Fandango.

The old games are fine as they are. If we wanted Tim to just do sequels, we would never have had some of the great games he made in the most recent era of his career.

Plus, Double Fine rocks at creating worlds and characters. The more universes they create, the better.

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Besson
Apr 20, 2006

To the sun's savage brightness he exposed the dark and secret surface of his retinas, so that by burning the memory of vengeance might be preserved, and never perish.
We are at a point where one of the most creative people in the industry has free reign and you want him to make a sequel? The guy who has made more funny, charming, unique and vivid worlds than anybody else? You guys really don't want to see what he can do?

Come on.

Besson
Apr 20, 2006

To the sun's savage brightness he exposed the dark and secret surface of his retinas, so that by burning the memory of vengeance might be preserved, and never perish.

Jewel posted:


Edit: Plus the fact that you have infinite opportunity to make unique worlds inside of Psychonauts 2, which is why it's such a great game concept. With today's technology that can be built on extremely well.
I'll give you that. While I would prefer a completely new IP from him and his talented team, I agree a Psychonauts sequel wouldn't be a simple retread.

Besson
Apr 20, 2006

To the sun's savage brightness he exposed the dark and secret surface of his retinas, so that by burning the memory of vengeance might be preserved, and never perish.
This video is worth it for the documentary alone. My pledge was initially just for the game, but that Gilbert/Schafer conversation was so fun and interesting that I am really glad I ended up going the $30 tier.

Besson
Apr 20, 2006

To the sun's savage brightness he exposed the dark and secret surface of his retinas, so that by burning the memory of vengeance might be preserved, and never perish.
Really happy I got the HD version of the documentary. Schafer is cool as hell for knowing that a game development documentary would be worth shooting.

Also interesting to see how candid they were about publishers. That cancelled project must have left them pretty bitter.

Besson
Apr 20, 2006

To the sun's savage brightness he exposed the dark and secret surface of his retinas, so that by burning the memory of vengeance might be preserved, and never perish.
They are doing some motion camera horseshit for the PS4 launch. It was announced today.

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Besson
Apr 20, 2006

To the sun's savage brightness he exposed the dark and secret surface of his retinas, so that by burning the memory of vengeance might be preserved, and never perish.
That wasn't a judgement on the product, just that I don't own consoles and I am bitter that I am not playing it.

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