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TheSpiritFox posted:Out with the old I'll endorse the revised version if I can still have an entry for talking about my playthroughs at length
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# ? Mar 23, 2012 15:03 |
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# ? Apr 29, 2024 00:21 |
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What he says! We can't have a thread without magimix playthrough discussion, how else will I learn to play classes other than vanguard?!
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# ? Mar 23, 2012 15:09 |
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magimix posted:I'll endorse the revised version if I can still have an entry for talking about my playthroughs at length What's done is done until someone else does it again. :Edit: Still had photoshop open, what the hell. TheSpiritFox fucked around with this message at 15:21 on Mar 23, 2012 |
# ? Mar 23, 2012 15:12 |
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There is nowhere near enough red for that to be accurate.
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# ? Mar 23, 2012 15:18 |
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Lloyd Boner posted:There is nowhere near enough red for that to be accurate. It's about on par for here. Now if we were going by the Bioware forums...I'm not sure there's enough of the right hue of red needed.
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# ? Mar 23, 2012 15:32 |
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I approve of Vanguards
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# ? Mar 23, 2012 15:33 |
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Lloyd Boner posted:There is nowhere near enough red for that to be accurate. Perhaps, but this thread feels like it'll be the one place on the Internet where I'll be able to obsess over gameplay in the context of the single-player And there will be much to discuss, because the new Insanity Engineer is shaping up *very* nicely indeed - extremely impressed with what the class has become. So much time spent experimenting with talent combos, it may as well be a weaponless run (which would be cool, because they were a weaponless Engineer in ME2).
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# ? Mar 23, 2012 15:47 |
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Oh, man. Now I'm bummed. Kelly Chambers got shot in the face, according to some refugees. I never got the option to tell her to change her name - did I have to do something else other than talk to her to get that option? I had two separate conversations with her. And after she took care of my fish for me too. And she's not even on the wall on the Normandy?! That's just terrible. I knew she didn't die until Priority: The Citadel II. I only saw Priority: The Citadel in my Journal, so I thought I was safe. Turns out there isn't actually a "II" in the mission name in the game. My inability to understand that got Kelly killed. I'm a horrible Shepard. I also had to take the Renegade option of shooting Udina. What a dick.
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# ? Mar 23, 2012 15:55 |
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Kelly is the punching bag of ME. No matter what you do, she will end up dieing horribly.
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# ? Mar 23, 2012 16:08 |
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TheSpiritFox posted:Aaaaand OP'd. Glad we have a new one, haha, thanks Fox!
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# ? Mar 23, 2012 16:19 |
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Internet Kraken posted:Kelly is the punching bag of ME. No matter what you do, she will end up dieing horribly. Nah. Everyone knows the real punching bag of ME is Khalisah Bint Sinan al-Jilani. Kelly is just the "Butt Monkey" in the TVTropes sense of the word. Paralyzed, dragged into a claustrophobic cocoon, forced to watch people liquification, if she survives she's on the run, then rounded up by husked shock troops of her former org and shot in the face. Oh, and she doesn't count as a ShepRomance, meaning she's even less of a character than Allers. OAquinas fucked around with this message at 16:26 on Mar 23, 2012 |
# ? Mar 23, 2012 16:23 |
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It's a shame all the collectible war asset stuff doesn't do anything beyond filling up a bar. I mean all the flavour text you get when you obtain a new asset is cool, but I think they really missed a trick by not making all these collectibles have a more tangible effect on your experience of the game. One of the best things about Assassin's Creed 2 was the fact that you had this town, and as you nurtured it by opening/upgrading shops, or collecting poo poo in the game, the town itself came more alive. Streets would get cleaned up, banners would appear, broken windows would get fixed, that kind of thing. It's a shame there's nothing cosmetic like that in Mass Effect 3, like even having your fleet following you around or amass by the Citadel would have made the whole process feel a lot more tangible and rewarding. Or maybe it's just that I'm a fool for spending ages in every system collecting all the war assets.
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# ? Mar 23, 2012 16:32 |
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OAquinas posted:Kelly is just the "Butt Monkey" in the TVTropes sense of the word. Paralyzed, dragged into a claustrophobic cocoon, forced to watch people liquification, if she survives she's on the run, then rounded up by husked shock troops of her former org and shot in the face. I romanced Traynor last night. That was awkward...who showers in their bra, anyway? Then I immediately called up Allers for an interview, and she hit on me. I told her to keep it professional since my Shepard is a one-woman gal and she tried to play it off.
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# ? Mar 23, 2012 16:37 |
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Crows Turn Off posted:Well, she doesn't have to die, if you can get her to change her identity. I never got that prompt, though, so I think you needed to do something else to get it to show up. Yeah, and then she will either commit suicide after you yell at her or live to see the citadel fall under Reaper control and experience the horror of the collector invasion all over again. There is no happy ending for Kelly
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# ? Mar 23, 2012 16:46 |
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Crows Turn Off posted:Oh, man. Now I'm bummed. Kelly Chambers got shot in the face, according to some refugees. I never got the option to tell her to change her name - did I have to do something else other than talk to her to get that option? I had two separate conversations with her. And after she took care of my fish for me too. And she's not even on the wall on the Normandy?! That's just terrible. You did the right thing. A bullet in the head is the best thing for Kelly, really. The other options are to be so cruel to her she kills herself, because your approval is literally the only thing she has left in her life. If you romance her, you're a monster. "Romancing" Kelly in ME3 consists of a quickie in a rusty metal storage container. It's probably hot, stinks like blood from all the rust, and has space rats in it. She was probably picking slivers of metal out of her rear end when the husks came for her. That's right. That's what happens to Kelly if you 'save' her. She gets to live to experience her worst nightmare all over again. She does obviously have the ability to kill herself, so I hope she blows her brains out when the first husks arrived, instead of being paralyzed by fear. If that happens, the hideous, deformed corpses that were once men will drag her down into the depths of the Citadel and subject her to the horrors of the Collector base all over again. Maybe they put her on a Dragon's Tooth, make her sit there screaming, waiting for her turn, knowing there's no escape. Maybe she's in that pile of bodies when you first go up the beam. Lying there, still alive, covered in gore and filth, weighed down by the dead bodies of her new friends that she was trying to help. Feebly clawing at your boot as you limp by, croaking your name though you can't hear her. That's what happens to Kelly if you 'save' her. Her worst nightmare happens again, and this time the hero doesn't come to save her. It's best if you let the Cerberus troops shoot her in the head. She won't really feel it or see it coming, and she'll die with the last shred of pride and hope she has intact, rather than enduring the depredations of the Reapers. Bioware doesn't care about Kelly.
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# ? Mar 23, 2012 17:00 |
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The Grumbles posted:It's a shame all the collectible war asset stuff doesn't do anything beyond filling up a bar. I mean all the flavour text you get when you obtain a new asset is cool, but I think they really missed a trick by not making all these collectibles have a more tangible effect on your experience of the game. One of the best things about Assassin's Creed 2 was the fact that you had this town, and as you nurtured it by opening/upgrading shops, or collecting poo poo in the game, the town itself came more alive. Streets would get cleaned up, banners would appear, broken windows would get fixed, that kind of thing. It's a shame there's nothing cosmetic like that in Mass Effect 3, like even having your fleet following you around or amass by the Citadel would have made the whole process feel a lot more tangible and rewarding. I agree, but since I haven't played very far into it yet, I really just have one concern since the ending is apparently so bad. In Fable 3 you spend most of the game doing exactly the same thing as Shephard does; uniting several factions to fight a common threat in a giant apocalyptic battle. Except you never actually see that battle. Or any of your forces. Or anything at all to indicate that you did anything. You just fight some dudes in the street. ME3 doesn't do that, I hope.
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# ? Mar 23, 2012 17:01 |
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To answer that vaguely (but still implicitly spoilery) you definitely see the battle (and fight in it), and there are some changes shown based on what you did and who you recruited for the fight. But not many, and it ultimately doesn't mean much.
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# ? Mar 23, 2012 17:04 |
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Ambiguatron posted:You did the right thing. A bullet in the head is the best thing for Kelly, really. The other options are to be so cruel to her she kills herself, because your approval is literally the only thing she has left in her life. If you romance her, you're a monster. "Romancing" Kelly in ME3 consists of a quickie in a rusty metal storage container. It's probably hot, stinks like blood from all the rust, and has space rats in it. She was probably picking slivers of metal out of her rear end when the husks came for her. I'm actually glad Kelly didn't show up in my previous ME3 run (I'd saved her from the Collector Base, but she didn't show up in my game at all, presumably because I didn't invite her up for dinner), because thats all just too drat depressing! (Vividly written though, I give you props for that )
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# ? Mar 23, 2012 17:07 |
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Ambiguatron posted:You did the right thing. A bullet in the head is the best thing for Kelly, really. The other options are to be so cruel to her she kills herself, because your approval is literally the only thing she has left in her life. If you romance her, you're a monster. "Romancing" Kelly in ME3 consists of a quickie in a rusty metal storage container. It's probably hot, stinks like blood from all the rust, and has space rats in it. She was probably picking slivers of metal out of her rear end when the husks came for her. In my play through she left the citadel with Captain Bailey before anything bad happened to either of them. No I can't prove it but it happened okay.
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# ? Mar 23, 2012 17:09 |
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Dr. Red Ranger posted:ME3 doesn't do that, I hope. The only answer I have to this is resounding laughter because it really is exactly what happens.
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# ? Mar 23, 2012 17:09 |
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I think I need to play through again, but I'm not sure I can really muster up the effort when a LP will do the same thing. I didn't like the Citadel much in ME2 so I stacked all my Citadel based activity until I absolutely had to go there for Priority: Citadel.... and at that point I think I missed a lot of opportunities to talk to people, at least that's what I'm starting to pick up from the thread. Oh well.
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# ? Mar 23, 2012 17:11 |
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magimix posted:
She doesn't appear if you didn't do the conversations with her. I think you have to get to the having dinner stage. I'll never import a save that will bring her to the Citadel. I can buy new fish.
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# ? Mar 23, 2012 17:11 |
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So I was bored and made a variation:
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# ? Mar 23, 2012 17:15 |
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You have to buy new fish in Mass Effect 3, anyways. I guess the ones you had were contraband Cerberus fish, so they had to be detained and questioned.
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# ? Mar 23, 2012 17:15 |
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Darko posted:For that scene, right? Because I'm like 80% Renegade in this game with options and 90 or so in the others, and I could pick the Paragon or Renegade choice with each prompt. You have to pick each and every paragon option, or the renegade option each time. If you miss any of them, you can't pick the last conversation option.
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# ? Mar 23, 2012 17:16 |
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I did as many side missions as possible before the Tuchanka priority one. It felt like the quality of the game was building up through that whole mission, and although the multiple brutes section was giving my Sentinel fits it was ultimately enjoyable. That sequence with the thresher maw taking down the reaper was chock full of I'm still a little bummed at my squad options, even with the addition of Javik. No krogans? No Jack?
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# ? Mar 23, 2012 17:19 |
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I liked that the whole deal about time-sensitive missions had the opposite effect intended, I ended up delaying all the "PRIORITY URGENT DANGER" missions under the reasoning that there's no way they'd let the story missions expire
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# ? Mar 23, 2012 17:22 |
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Phylodox posted:You have to buy new fish in Mass Effect 3, anyways. I guess the ones you had were contraband Cerberus fish, so they had to be detained and questioned. No, the fish are dead, and she keeps them in a box and pretends it's an aquarium. She pulls them out and lays them out on the table in her rusty box and pretends she's having dinner with you again. This time, you don't throw her away like she's useless after using her. Then reality comes crashing back down. Bioware doesn't care about Kelly Chambers.
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# ? Mar 23, 2012 17:24 |
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Phylodox posted:You have to buy new fish in Mass Effect 3, anyways. I guess the ones you had were contraband Cerberus fish, so they had to be detained and questioned. Also, I think my permanent squad is Javik and Garrus. There's no reason to use anyone else.
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# ? Mar 23, 2012 17:24 |
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Crows Turn Off posted:You can buy more fish, though, even a bad-rear end jellyfish from the Hanar homeworld. That was a baby hanar, you kidnapping, racist son of a bitch!
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# ? Mar 23, 2012 17:25 |
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Crows Turn Off posted:Also, I think my permanent squad is Javik and Garrus. There's no reason to use anyone else. There is good dialog with other characters!
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# ? Mar 23, 2012 17:26 |
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Phylodox posted:That was a baby hanar, you kidnapping, racist son of a bitch! If you hadn't bought it, it would be left on the Citadel to die. Maybe after the game is over, Javik takes it. . Haha, just kidding, it probably hits the windshield of the Normandy when it crashes.
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# ? Mar 23, 2012 17:26 |
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I have been replaying ME1 and ever since that ANN twitter I am nice to Emily Wong. I don't want her to get me wong when I explain her things, She get the wong impression and make the news about me have the wong impact.
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# ? Mar 23, 2012 17:32 |
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Speaking of fish, does anyone know what the NG+ email from one of the fish is about? It's mentioned in the guide.
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# ? Mar 23, 2012 17:34 |
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NihilCredo posted:So I was bored and made a variation: The hell? This isn't anywhere near corre- oh, you're one of those infiltrators. A real infiltrator carries a claymore and kills stuff up close and personal
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# ? Mar 23, 2012 17:35 |
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Houdini posted:Speaking of fish, does anyone know what the NG+ email from one of the fish is about? It's mentioned in the guide. The true secret ending. The Illium skaldfish was behind it all along.
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# ? Mar 23, 2012 17:37 |
TheSpiritFox posted:In with the new It's so accurate! Dumb question that occurred to me while on the shitter. The Reapers have a hell of a lot of ground forces, but seem to create them from the races they are purging. This means that the shock troops from the previous Reaper invasion must have been left behind when they returned to dark space. What happened to all the left over indoctrinated creatures? Surely if they "died" then archaeologists would have discovered the remains or something.
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# ? Mar 23, 2012 17:41 |
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Radio Paranoia posted:It's so accurate! I assumed they got mulched for food or fuel or that when the reapers leave they disintegrate everything they used.
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# ? Mar 23, 2012 17:44 |
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Count Choculitis posted:Aaaaand OP'd. Glad we have a new one, haha, thanks Fox! My name is spelled wrong Ambiguatron posted:You did the right thing. A bullet in the head is the best thing for Kelly, really. The other options are to be so cruel to her she kills herself, because your approval is literally the only thing she has left in her life. If you romance her, you're a monster. "Romancing" Kelly in ME3 consists of a quickie in a rusty metal storage container. It's probably hot, stinks like blood from all the rust, and has space rats in it. She was probably picking slivers of metal out of her rear end when the husks came for her. This is actually what the game implies happens. You aren't exaggerating or making this up. I can't help but think there was absolutely no thought put into that whole segment, because there's no way they wanted to say things like that happened.
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# ? Mar 23, 2012 17:59 |
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# ? Apr 29, 2024 00:21 |
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Maybe one of the Bioware writers just really hates chirpy redheads.
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# ? Mar 23, 2012 18:08 |