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Daemonite posted:This is the entire game. The entire game is literally enemies respawning right in front of and possibly behind you on a generic rocky planetside or, if you're lucky, in a generic space hallway.
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# ¿ Mar 6, 2012 08:34 |
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# ¿ Apr 23, 2024 09:40 |
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Or maybe the game really is good and you goons who are dying to hate on the game (and are already doing it by spoilering everything without seeing context) cant stand being wrong?
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# ¿ Mar 6, 2012 09:19 |
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Some more reviews: The verge 10/10 Giant Bomb 4/5 1up A
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# ¿ Mar 6, 2012 09:25 |
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I have to thank whoever posted that very good looking face + code in the previous thread, made a few tweaks and my Femshep looks awesome now. MechanicalTomPetty posted:Well the review sites are about as useful as gently caress-all, for the reasons bloodychill mentioned above. So, to the goons who've already started playing, how's the game looking so far?
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# ¿ Mar 6, 2012 11:01 |
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kri kri posted:How do I holster my weapon on PC?
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# ¿ Mar 6, 2012 16:55 |
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Seems 2 out of 3 missions for Aria are broken for me.
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# ¿ Mar 6, 2012 18:06 |
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The game is a lot harder than ME2 was on Insanity. I must have died like 30 times already, and im maybe 5 hours in. The vanguard way of life.
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# ¿ Mar 6, 2012 18:57 |
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Shadowhand00 posted:I was trying to figure out why it was taking me forever to charge.
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# ¿ Mar 6, 2012 19:10 |
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Stupid parts where there are like 5 or 6 engineers and turrets everywhere.
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# ¿ Mar 6, 2012 19:18 |
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Kronikle posted:Well, I realize the Soldier, Adept, and Engineer might have a lot of crossover, but have there actually been any companions that have fulfilled the Sentinel, Infiltrator, or Vanguard roles?
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# ¿ Mar 6, 2012 20:25 |
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13Pandora13 posted:Is it just me or are the mission dossiers really, frustratingly vague? I'm not an idiot and I had no problem getting 100% complete on ME1 and 2 but I just find identifying/completing missions to be unnecessarily complex (mostly because I have no idea where the gently caress to go).
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# ¿ Mar 6, 2012 20:29 |
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General Battuta posted:Nope, Shep actually doesn't do that if you didn't play Arrival - a group of Alliance marines handles the Alpha Relay problem instead. You can learn this from the War Assets screen.
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# ¿ Mar 6, 2012 22:39 |
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Serious Frolicking posted:Has tech armor been nerfed, then? It was really the only reason to ever play sentinel.
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# ¿ Mar 6, 2012 22:41 |
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Great Enoch posted:Does anybody know if region locking can be circumvented by proxy on origin and if they allow it as steam does?
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# ¿ Mar 6, 2012 22:44 |
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Deep Space Hitler posted:Without spoilers how much is not playing any of the me2 dlc going to effect my experience in this game. I dont feel like going back and playing them but if they're a bit part I might do it before I'm balls deep in me3
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# ¿ Mar 6, 2012 22:51 |
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That Javik is quite the rear end. I dont like him, he doesnt seem to have anything to sympathize with.
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# ¿ Mar 6, 2012 23:03 |
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Mordiceius posted:I think it comes to a point right now where that for some people, Bioware can't do anything right. I think the complaint is stupid myself, but I think the internet echo chamber is just unnecessarily loud right now.
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# ¿ Mar 7, 2012 09:54 |
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doo doo thief posted:We're in a bad place if objectively unoriginal and linear equates to a great step forward for video game storytelling.
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# ¿ Mar 7, 2012 10:14 |
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Crappy Jack posted:There's a difference between liking something or not versus claiming it's a bold step forward for an entire industry, you know.
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# ¿ Mar 7, 2012 10:18 |
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The Sharmat posted:Actually I'd say the story telling for the entire Mass Effect series has been a great step forward for video games. It's just that the story being told is unoriginal and just not all that good.
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# ¿ Mar 7, 2012 10:47 |
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WMain00 posted:I've found a bit of a problem that is annoying me with this game.
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# ¿ Mar 7, 2012 15:49 |
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WMain00 posted:Yes! And also the turian general in the commons, whose name I've forgot.
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# ¿ Mar 7, 2012 15:57 |
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white house negro posted:I think this breaks if you leave the citadel before you finish it.
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# ¿ Mar 7, 2012 16:27 |
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GreenBuckanneer posted:How do you modify the coelesed.ini is there an editor somewhere? http://wenchy.net/me3-coalesced-utility
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# ¿ Mar 7, 2012 18:00 |
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I really love it that you can walk in on Garrus or Liara and they are having a little conversation with someone else. And all the little talks all around the citadel and such. Makes the world feel much more alive.
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# ¿ Mar 8, 2012 07:54 |
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Nephilm posted:Who the gently caress gives a poo poo about that? We're talking about the dialogue wheel allowing player characterization - it was one of the big selling points of the original, carried on to the sequel, and it performed its function well regardless of its actual plot impact. Now for ME3 Bioware decided to go the Metal Gear Solid route with long cutscene where you have little to no chance of characterization.
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# ¿ Mar 8, 2012 08:02 |
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Romes128 posted:The AI seems a lot better than ME2. I'm getting grenades thrown at me while being outflanked. Although I get the occasional guy standing up out of cover for no reason.
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# ¿ Mar 8, 2012 09:13 |
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Dan Didio posted:Tell her to change her identity the first time you see her.
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# ¿ Mar 8, 2012 11:44 |
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Archer2338 posted:What the hell is with the council? Since it's not a real spoiler thing: Why the hell is Udina still the human counselor? I made Anderson the counselor in ME1, so why is Udina the one on the council now? nuncle jimbo posted:Do we know how to change the FOV on PC yet?
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# ¿ Mar 8, 2012 14:48 |
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SyRauk posted:"Would have liked to run tests on the seashells."
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# ¿ Mar 8, 2012 14:55 |
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What i meant was that a completely black line is not really helpful because it can be about the first hour of the game or the ending. So it would be nice if it was "On Tuchanka <blablabla>".
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# ¿ Mar 8, 2012 15:07 |
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nwin posted:
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# ¿ Mar 8, 2012 15:38 |
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Dick Trauma posted:I gave up and rebuilt my Shepard since importing doesn't work as advertised. The first forty minutes I played was pretty disappointing: Keep playing, the beginning is the weakest part (well, except for maybe the end, but i havent seen it yet).
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# ¿ Mar 8, 2012 15:45 |
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Rageaholic Monkey posted:To remind you that ultimately you're fighting to save Earth and not all these other planets? vv
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# ¿ Mar 8, 2012 23:00 |
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Rincewind posted:I just beat the game. I had already warmed up to the ending in spoiler form, but the execution of it was amazing. I guess this is going to be like the BSG ending all over again, where I repeatedly get into internet arguments about how no, really, this ending really is the culmination of themes explored throughout the rest of the series. And i say this as someone who liked the BSG ending.
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# ¿ Mar 10, 2012 12:27 |
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My ending is Vanguard Shepard pushing the Reaper selfdestruct button and settling on some planet, having lots of little blue biotic children who will grow up to charge mechs and headbutt krogans around the universe. Much better than what we got.
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# ¿ Mar 10, 2012 12:31 |
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Extra Smooth Balls posted:This, only Shep and Garrus fly off into the sunset to help rebuild the galaxy and snipe bad guys.
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# ¿ Mar 10, 2012 12:34 |
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Drake Bate posted:Okay, this is now my head cannon
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# ¿ Mar 10, 2012 14:38 |
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Zoolooman posted:They didn't focus group it, I imagine. It's an example of the developers expecting one thing from their game and the audience expecting another. For the devs, the main theme was sacrifice. A lot of background choices mirror that theme. They tried to tailor the experience towards it.
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# ¿ Mar 10, 2012 17:19 |
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# ¿ Apr 23, 2024 09:40 |
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Blind Sally posted:A collection of particularly choice user review comments from the Mass Effect 3 Metacritic "bomb": http://trendygamers.com/2012/03/10/mass-effect-3-metacritics-helpful-user-reviews/
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# ¿ Mar 10, 2012 19:15 |