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Just pledged 100 dollars for a game I could have just as easily have paid 15 for. No regrets, looking forward to enjoying a game.
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# ¿ Mar 14, 2012 04:24 |
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# ¿ Apr 26, 2024 03:53 |
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RagingBoner posted:Widespread console or PC release (not handheld), fairly well known publisher. It had to be almost 6-7 years ago now? Maybe even longer? I'm sure I'm forgetting something. Fighting games
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# ¿ Mar 14, 2012 05:24 |
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Lurdiak posted:Lose money and have an uglier game. Cartoony graphics are the cornerstone of good-looking EGA graphics. Anything that attempted to look realistic back then came out looking just awful and pixelated. You can pretty much point to any porn game from back then and see how bad it was to try to do that. Cartoony graphics were great because things were SUPPOSED to look like they did. As long as whatever we get looks deliberate, it'll be fine. I could take a realistic or at least Doom 3 stylized Wasteland sequel, as long as they went whole hog on that style. Rayman, on the other hand, is not what I want to see in Wasteland 2. There's definitely room for middle ground, but we've come a long way from EGA, and there are more colors to choose from. I don't think there would have been quite so much hot pink in the original if they had real alternatives. Kharmakazy posted:I wonder what photo-realistic sprites would look like... Cell shaded I guess..
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# ¿ Mar 14, 2012 05:45 |
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Kharmakazy posted:Ha ha. Modern photo-realistic sprites.... not 1990 sprites... So Monty Python I mean, a photo-realistic sprite is easily captured by a camera. You've seen photo-realistic sprites before, it's the same thing with a better resolution.
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# ¿ Mar 14, 2012 05:49 |
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I would like wasteland 2 to include wasteland 1 with the paragraphs stuck into the actual game instead of having to read the manual.
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# ¿ Mar 14, 2012 19:56 |
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I really like that the average pledge is between 50 and 60 dollars, even though the minimum to get the game is 15.
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# ¿ Mar 14, 2012 22:21 |
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Quarex posted:Several people on the official forums are all JAGGED ALLIANCE 2 COMBAT ENGINE DUPLICATED and then some others like me are like "hey, we loved Jagged Alliance 2 too, but do you really want every combat to take hours to resolve in an RPG?" Hexes!
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# ¿ Mar 14, 2012 22:59 |
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Radicals posted:One of the BEST parts about buying Fallout (1/2) was the manual. I think Fallout 1 had the bigger manual; it just made games that much more interesting and fun. Now I could learn about the game when I was away from my computer! No joke and I'm a huge nerd for it but I still read my Fallout 2 manual on the toilet. Good VG manuals are my coffee table/poopreading books.
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# ¿ Mar 15, 2012 03:41 |
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poo poo, I was willing to tithe 15 dollars just to the idea of old school amazing games getting picked up and being fan-funded by these great names. If this game is bad, I still won't regret contributing to it. If my donation helps grease the wheels a little bit for something like a new classic, fan-funded Shadowrun RPG, Toejam & Earl, Star Control, or some other classic game that got completely shafted, it will have been worth it.
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# ¿ Mar 15, 2012 16:51 |
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Syntaxed posted:Oh god, an updated Shadowrun RPG I too am kind of hoping Wasteland 2 is an updated Fallout 2. I doubt there would be too many complaints if done well. For the past decade, my friends and I have had a dream of a multiplayer Shadowrun RPG (MMO if possible) with missions designed for the players to figure out their own way through, like in the old Genesis game. Go in blasting and take whatever you need by force, or be sneaky and use hacking to strategically disable the security, or some combination of those, along with some magic and body modification. PvP in the form of gang wars, and endless heists that you pull for Johnsons to fill up your credstick so you can relax and enjoy some soycaf, chummer. None of this twitch-based non-permanent FPS with no support. Instead it would require careful planning and teamwork. Could a Kickstarter campaign be the ticket for whoever owns that FASA property to test the waters and secure funding based on fan support? Maybe! I don't necessarily need a AAA high polish big budget game, I just need solid gameplay.
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# ¿ Mar 15, 2012 20:44 |
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Tyrel Lohr posted:If Binary Systems put together a Kickstarter to produce a new Starflight game, I'd be extremely enthusiastic about it (although still probably only 50% on the Quarex meter). I wouldn't give them 100 like I gave for Wasteland 2, but I could see giving them 50 for a remake of SF1&2 combined with more stuff crammed in it. Honestly there are tons of games I would pay 15-50 dollars for, just for good remakes. Like I was saying about Shadowrun, I would pay 50 bucks in a kickstarter just for a remake of the Genesis OR SNES game, if they went as far as giving it voice acting, more plot, sidequests, that kind of thing. I think it says a lot just how much people are willing to pay for a game before they even see a preview.
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# ¿ Mar 15, 2012 23:20 |
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Vafthrudnir posted:I would pledge ridiculous amounts of money to a proper Star Control 3 kickstarter. Unfortunately no one remembers Star Control so it would still fail. I would give 100 dollars for a new Star Control type game, but I don't necessarily think it needs to be SC3. SC2 wrapped things up in my mind. What really made that game special was the characterization and the fact that things kept moving no matter what you did, and each replay had you figuring out the best way to play through 3 years in a way very similar to That Bill Murray Movie. If Toys For Bob took the same effort they put into SC2, along with their time-sensitive plot and whimsical characters, and applied it to a new IP, I'd buy it. If they felt like making it SC3, that's cool too, but that could work for any number of new stories. precision posted:I'm afraid to Google it because I just know that EA still owns that IP and won't let it go.
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# ¿ Mar 16, 2012 03:55 |
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Quarex posted:I hope this does not come to cause problems for development. I imagine Brian Fargo knows what is up, but if somehow he ends up thinking the Fallout 1/2 fans have a better idea than the Wasteland fans, then our decades-long dreams of finally making Wasteland 2 instead of Fallout would be destroyed in the name of once again not making Wasteland 2 in the name of making Fallout. I'd think it would be a pretty decent tradeoff that the fan gets a game for 15 bucks that they paid for because they support the idea, while the developer has the freedom to do whatever they want instead of having to appease whoever is funding the project. If they don't deliver something good, they probably won't get more kickstarter funding, but I like to think we'll get a much better product if we don't hamstring the dev with a bunch of requirements that aren't part of their concept. Maybe a bit of a gamble but when we're paying what we want, and you can pay as low as 15 bucks, it isn't much of a gamble.
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# ¿ Mar 16, 2012 04:15 |
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Seashell Salesman posted:Is the post-nuclear theme or the specific retro style what's most important to Fallout fans? I don't really know. I feel a lot more like FO1/2 emphasised the post-nuclear more and style less, compared to the FPS FO games. The only other principle difference is the hero versus party focus, but I don't see that being a sticking point for anyone? In FO1/2 being charismatic was a lot more interesting. About the style difference, really I think the main thing is that the new games took FO2's intro and ran with it a little too far. They could have just as easily matched the older games' tone by having less emphasis on oldies kitsch. As far as principal differences, FO1/2 were much brighter, more lively games in general with regards to the visuals. FO3 and NV had annoying color filters over the entire screen for some reason. Something FO3 really suffered from in my opinion was a lack of story happening within cities. FO2 had New Reno, NCR, the Den, Redding, Broken Hills, San Francisco, Vault City, and Gecko, all of which had quests for you to complete within the cities. FO3 was really bad about MMO-style quests to go out of town and do some dumb thing, FONV less so because of New Vegas itself, but both of them suffered from not enough genuine cities to do stuff in. For that matter, the world itself was just much smaller in the FPS games. To contrast, they did pack the world a lot more densely with explorable areas, but they were too commonly some dungeon crawl exploration and less meaningful social interaction. Personally what I'm hoping for as an old school Fallout fan is to have a lot of emphasis on social interaction and characterization. As a Wasteland fan, I just hope there are crazy robots and poo poo like that.
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# ¿ Mar 16, 2012 04:32 |
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Quarex posted:Second $2,500 tier purchased! I cannot wait to learn that all the "special artifacts" will be various anime body pillows. And they won't really be out of place either
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# ¿ Mar 17, 2012 01:49 |
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I hope I'm not the only one wishing for lots of crazy melee weapon options in Wasteland 2. I mean anyone crazy enough to use a sledgehammer against well-armed gangsters and security guards should be crazy enough to use pretty much anything from Road Rash.
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# ¿ Mar 17, 2012 16:19 |
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notZaar posted:Oh man, read the comments. This guy responds to everybody, and he can't seem to get it through his thick skull that these projects are not taking dollars away from other Kickstarter projects. If anything, this made me more likely to support other kickstarter projects, because kickstarter wasn't even a blip on my radar before Doublefine and inXile put up their names. Those two lending their names to kickstarter gives it legitimacy.
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# ¿ Mar 17, 2012 20:39 |
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I don't think it's fair to compare Fallout 3/NV to Quake in terms of being an FPS, but it is fair to compare them to Deus Ex. Though it was a great game, and had stats, and could be called an RPG in many ways, was still a first-person shooter. Fallout 3/NV could be called RPGs, but not in the same way as Fallout 1/2. At the same time, I would not call Fallout Tactics an RPG as its primary genre, because its gameplay is that of a squad-based tactical strategy game.
signalnoise fucked around with this message at 19:37 on Mar 19, 2012 |
# ¿ Mar 19, 2012 19:34 |
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Rupert Buttermilk posted:As a sound designer, you make me sad. Then again, VO aside, if the sound in a game is good, the player doesn't want it off. I turn off music when it doesn't enhance the game and really is only a distraction. I'll turn sound down so I can hear my friends over voice chat. Some game audio is so good though that I will use it as a replacement for music in other games. I seriously still play the old Fallout 1 and 2 music in the background of other games, most recently Skyrim. It never, ever gets old to me. More game audio should take that kind of direction and be just environmental enough to not just be ambient sounds, but also not actually sound quite like some tune you're going to get tired of.
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# ¿ Mar 21, 2012 15:56 |
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HondaCivet posted:In his email he suggests that anyone using Kickstarter join him in Kicking It Forward. Game studios throwing money at each other just sounds weird to me but I'm probably overthinking it. Don't think game studio, think indie developer. He's trying to foster a community for people who want games that mainstream publishers won't fund. Turn based tactical RPG lovers should all support this.
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# ¿ Mar 21, 2012 20:06 |
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So why don't these guys just play HellMOO
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# ¿ Mar 23, 2012 02:36 |
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It's kind of annoying that people are requesting to specifically be able to kill children as opposed to everything. I mean there are quest characters you can't kill in Fallout 3 iirc
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# ¿ Mar 23, 2012 22:44 |
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Rinkles posted:As much as I agree some people are overly obsessive about the point, how is that a good argument? That's just an instance of the problem. It's better to avoid those characters entirely than have them be a select few magically impervious to your attacks when it's not true of others. Did not know I was making an argument. Thought it was just an observation. The real concern is that everyone should be killable in a game, but the suggestion that's coming out is specifically that children should be killable.
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# ¿ Mar 24, 2012 03:15 |
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dvorak posted:I think it has a lot to do with how generally invisible game soundtracks are to most audiences. Let's face it, we all know this poo poo, but most people have no clue at all about game soundtracks even being a thing, or don't care. Kinda like Timbaland I guess
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# ¿ Mar 26, 2012 14:19 |
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Want my money for a Japanese RPG? Localize Ys 4 and 5. I will pay cash money
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# ¿ Mar 28, 2012 02:31 |
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I wish I could pledge additional money only on the condition they hit 2.1
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# ¿ Mar 30, 2012 17:53 |
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Ugh fine take another 50 of my dollars and this poster better be awesome
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# ¿ Mar 30, 2012 18:07 |
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I dunno I kind of prefer a simple kill self vs kill others scenario. Nice and simple. You could even make it a game-ender! (DONATE TO THIS KICKSTARTER)
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# ¿ Mar 30, 2012 18:22 |
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al-azad posted:If Obsidian is helping with Wasteland 2 then it's at least guaranteed the writing will be good. InXile should then proceed to steal the Onyx engine and reverse engineer the thing inside and out. It's the most rock solid thing Obsidian has built. I could do worse than a turn based isometric RPG in Dungeon Siege 3 with post-apoc painted all over everything. Stalin-Chan posted:Is Obsidian really all that good? I mean they made Neverwinter Nights 2 and Dungeon Siege 3. Should they really be messing with Wasteland 2? (I'm aware the CEO worked on Fallout 2) Oh also Fallout New Vegas
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# ¿ Mar 30, 2012 19:42 |
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seorin posted:I did donate more and I'm not suggesting anyone else do any differently. I just don't feel as warm and fuzzy as I want to feel when donating to Obsidian. Just imagine the sense of "I helped make that happen" if this works, Wasteland 2 is great, Obsidian gets enough money to keep going and making their poo poo happen, and then we get an opportunity 2 years from now to help Obsidian directly. If you do get that opportunity, it'll be all the better that you feel like you helped it come around. the black husserl posted:Don't forget that Tim Cain is now at Obsidian so maybe we can get some Troika in this!
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# ¿ Mar 30, 2012 19:50 |
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The best thing I think Kickstarter really brings is the ability to pay what you want for a game and get more out of it if you do. Some people want the collector's edition, some don't, and some can only afford to spend 15 bucks or so. Some people can afford much more, and it all balances out to about 40-50 bucks a person. So long as the project looks good, I think it's a shame to cut out everyone who can't afford a game but would buy it if only it weren't 59.99.
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# ¿ Mar 31, 2012 13:57 |
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Hakkesshu posted:This whole all-star team consisting of the people who made Fallout and Planescape Torment working together to make an old-school RPG without any publisher interference is almost too good to be true. Something that happens once a generation. It's the PC equivalent of Chrono Trigger. Not to jynx it, but when Sakaguchi, Toriyama, and Uematsu got back together for the first time since Chrono Trigger, the result was Blue Dragon.
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# ¿ Mar 31, 2012 14:48 |
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Dissapointed Owl posted:Which was a lot of fun and full of character I suppose that's fair given this whole thread is a testament to diff'rent strokes being for diff'rent folks
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# ¿ Mar 31, 2012 15:09 |
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More people should be willing to spend 150 for an unsigned poster
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# ¿ Mar 31, 2012 16:13 |
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There are loads of good turn based isometric RPGs out there, but the problem, I'd say, is getting past the fact that they're old. I would really just hate to see someone put off because they're dealing with an ancient interface and like 800x600 resolution. There are fan patches of course, but then you're going through using fan patches. If you do brave the waters and really get into it though, and you really haven't played any turn based isometric RPGs, you have a world of amazing games out there to catch up on when you feel like it.
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# ¿ Mar 31, 2012 21:39 |
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Urdnot Fire posted:Well I certainly didn't love AP for its combat system If you're willing to look past bad combat for a great story, Arcanum is 3 dollars right now at gog.com. It's steampunk from before steampunk was a fad, and you can really be whatever kind of dude you want, morally speaking. Fallout 1 and Fallout 2 are all of 6 bucks each, so they're more expensive, but they have better combat. They are going to be much more representative of the kind of game you're going to get with Wasteland 2, supposedly. If you want to try out the best combat that turn based isometric can give you, in my opinion that is going to be Jagged Alliance 2 (also 6 dollars I think, that or 10) with the 1.13 fan patch. That one is about mercenaries liberating a latin american country. I'd just warn you that JA2 requires much more of your attention with the combat, as it is a squad tactics game. It also has a lot less of the funky moral stuff, as there is really a clear goal. There's also the Baldur's Gate games and Planescape, but they are actually real time with pausing, though the combat resolves like a turn based game.
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# ¿ Mar 31, 2012 22:04 |
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Tufty posted:The game you're looking for is Grim Dawn, not Wasteland 2. Thanks for this, I hadn't heard of Grim Dawn
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# ¿ Apr 1, 2012 15:32 |
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Chas McGill posted:What modern engines really work well with a fixed isometric perspective, anyway? Gamebryo
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# ¿ Apr 2, 2012 11:09 |
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How many accolades in a fanfare
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# ¿ Apr 2, 2012 20:50 |
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# ¿ Apr 26, 2024 03:53 |
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Quarex posted:Word is bond. Steel Battallion was 200 bucks, straight up.
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# ¿ Apr 3, 2012 01:21 |