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Glad to see a thread about this here. Let me contribute a few links: Wasteland 2 official forum: http://wasteland.inxile-entertainment.com/forum/index.php RockPaperShotgun W2 Interview with Fargo: http://www.rockpapershotgun.com/2012/03/12/post-post-nuclear-roleplaying-brian-fargo-on-wasteland-2/ RPGCodex W2 Interview with Fargo: http://www.rpgcodex.net/content.php?id=8005 No Mutants Allowed W2 Interview with Fargo: http://www.nma-fallout.com/article.php?id=60856 RPGCodex W2 Interview with Michael A. Stackpole, an original Wasteland designer now working on W2: http://www.rpgcodex.net/content.php?id=8023 Megadyptes posted:In this thread we've had people talking about the C64, Apple II and DOS versions of the original game. Is there a big difference between the various editions? From playing other old games on emulators with various versions it seems that graphics and audio can vary quite a lot between them, and in the 80's the DOS versions were usually the worst. What's the definitive version of Wasteland? No significant difference between those apart from the way they look (and disk swapping, of course). The C64 colour scheme looks best to me personally, although I don't mind the IBM version either.
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# ¿ Mar 12, 2012 16:25 |
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# ¿ Apr 28, 2024 17:37 |
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Put in my $100, so excited! This bit looks particularly good to me: quote:But we’re looking ahead to what we can do if you all back this project in force. At $1.25 million, the money will go primarily into making the world bigger, adding more maps, more divergent stories and even more music. Here's hoping they make it. Quarex posted:hey CrookedB, I assume you are Crooked Bee! Yep. Quarex posted:(Oh, and CrookedB, I will add those links into the original post once the Kickstarter actually arrives and I update it) Sure. CrookedB fucked around with this message at 18:50 on Mar 13, 2012 |
# ¿ Mar 13, 2012 13:51 |
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Rocketeer Korolev posted:Does anyone know if Wasteland 1 will be included with this? Unfortunately not. EA still hold the rights to distributing Wasteland 1.
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# ¿ Mar 13, 2012 20:28 |
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Quarex posted:I saw that RPGCodex was trying to circumvent this by collecting $5,000 from its members to collectively buy the $5,000-level Kickstarter for the forums? I have no idea how their donation system is different from Amazon payments, but apparently it is We (RPG Codex staff here) use Paypal instead. We've already collected $1500 in the past 10 hours or so, so I hope we make it. Many peeps are donating twice, though, since the $5000 level tier only gives 30 digital copies and many want their cloth map. We do track individual donations, though, so we can find a way to distribute the copies (and other goodies) fairly afterwards.
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# ¿ Mar 14, 2012 07:49 |
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Scut posted:Also, does anyone know if Wasteland 2 has settled on isometric perspective, or a more classic top-down like the original? That hasn't been officially announced yet. "We will have some concepts soon", is the only thing Fargo has announced so far. Personally, I'd love it to be an updated version of Wasteland's original top down perspective, but isometric seems more likely to me (especially given the fan feedback so far).
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# ¿ Mar 14, 2012 21:16 |
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Scut posted:Arne, who's pretty well known in the indie games scene for his concept art posted a little thumbnail sheet showing how the original Wasteland monsters could be updated in a manner that keeps more of the bizarre charm of the original game. I've just tweeted it to Fargo, and he tweeted back "Cool. I love the fan art."
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# ¿ Mar 14, 2012 21:40 |
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ShankyMcStabber posted:One thing I always liked about the early EA folio releases. They stood nice on a bookshelf and could be easily identified without taking up silly amounts of space like Centauri Alliance did (look it up). I just want to say how glad I am someone brought up Centauri Alliance. It's one of my favourite CRPGs, but I rarely if ever see it mentioned anywhere. Turns out I'm not the only one who knows about that game, after all! You also mentioned Deathlord in the same post, which makes me double happy. Quarex posted:I think Centauri Alliance slipped through my "identify and track down every MS-DOS CRPG" efforts from a few years ago. There is no MS-DOS version of Centauri Alliance, as far as I'm aware. It was only released for C64 and Apple II.
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# ¿ Mar 15, 2012 06:37 |
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Upped my pledge to $265 to get an autographed Collector's Edition of the game. (Surprised this tier hasn't been sold out yet, actually.)
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# ¿ Mar 15, 2012 08:21 |
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Bart Fargo posted:Anyone know if those preview novellas are electronic or actual bound books? I don't see that specified on the rewards descriptions. I'm currently in for $50 but would consider going to $75 to get both books if they're actual books. I've asked the inXile folks to clarify that, and they said the novellas are digital for now, but they might make 'em physical: "Right now, the are digital novellas. That said, we think they would be much cooler as an actual physical book so we will be looking into the costs to manufacture these. If they're reasonable, we will go that route. Still a bit too early to tell as we haven't had a chance to check on it yet with the craziness of the last few days."
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# ¿ Mar 16, 2012 06:57 |
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Fargo may or may not be the most competent kind of producer there is, but I'm pretty sure he very much wants W2 to be a successful game. Because otherwise no way the audience will kick-start any of his future titles, and I assume he would want to make at least a couple of other titles after W2. Maybe even a W3 or a Mars-based spin-off.
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# ¿ Mar 16, 2012 09:37 |
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lonters run around posted:I salute everyone who donates WITHOUT wanting a loving statue or NPC with their name in it. I just hope it won't get too goofy!. Thanks everyone who donated $15. I doubt it's going to get too goofy. Sure, Wasteland is wackier than Fallout, but I assume the devs will implement those things so subtly that no one will even notice. Alternatively, the statues could be a well-hidden easter egg or something.
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# ¿ Mar 16, 2012 11:47 |
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Not only has it changed, but there's already 1 backer!
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# ¿ Mar 16, 2012 18:04 |
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Einstürzende Neubauten, mmm. Thanks for bringing up that band. They are indeed as post-apoc as it gets. And the W2 Kickstarter is now at >$1.3 mil!
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# ¿ Mar 18, 2012 12:41 |
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Do we have a dedicated Kickstarter thread? I haven't been able to find one, so I'll assume this is the one. It's reasonable to assume new interesting projects will start popping up now that the model has proved to be so successful. Anyway, this isn't a postapoc game, but it's a turn-based strategy RPG influenced by FFT and King of Dragon Pass so maybe someone will find it to his or her liking. The Banner Saga kickstarter is now live. It's being developed by a small team of ex-Bioware employees, and the art style is definitely far from Wasteland -- rather, it's cartoony in the manner of Eyvind Earle. Check out this interview as well if you want to know more about the team's vision for the game; I'm biased since I'm the one who took it, but I'd say it's a pretty interesting interview. Sorry if this is a bit off-topic. The Kickstarter model sure is an exciting thing. CrookedB fucked around with this message at 09:00 on Mar 19, 2012 |
# ¿ Mar 19, 2012 08:11 |
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Tarquinn posted:There actually is a dedicated The Banner Saga thread, started by one of the designers of the game, which should get more love. Hey that's cool, thanks! For some reason I was looking for a Kickstarter thread, but not for a The Banner Saga thread.
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# ¿ Mar 19, 2012 09:45 |
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Heh, it's an epidemic. Dead State, Brian Mitsoda's survival zombie RPG, is heading down the Kickstarter route as well: http://www.irontowerstudio.com/forum/index.php/topic,2482.0.html We really need a dedicated Kickstarter thread. I hope someone creates one. (Not me, though; I wouldn't be able to update the OP regularly enough.)
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# ¿ Mar 19, 2012 20:03 |
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Yet another Kickstarter. This time for FMV Sherlock Holmes adventure games. Sherlock Holmes Consulting Detective Adventure Mysteries Ex-ICOM David Marsh holds the rights to the old ICOM adventures (like Shadowgate or Deja Vu), and he's looking into bring them back. They're starting with these FMV Sherlock Holmes games (supposedly it's an update of this), going back to the uncompressed footage to make the video high quality, and if there's enough funding, they'll do new episodes. For the minimum 9$ you get all 9 games for PC/Mac DRM-free.
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# ¿ Mar 19, 2012 22:08 |
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Shadley Puffin posted:The Consulting Detective games are barely interactive and full of terrible acting from the tray-loading, pre-MPC, even older than The 7th Guest stone age. As much as I'm not a fan of the other ICOM games and their screw-you-at-every-turn game design, I think he should have started with a Shadowgate or Deja Vu revival instead. Does he really think there's that much of a market for lukewarm Holmes? Well, for what it's worth, here's a clarification (kind of, at least) that David Marsh has just posted on the RPGCodex: drmarsh posted:Hi all, thanks for posting about the games. I won't waste your time talking about why I'm making these Sherlock mysteries before my point-and-click ones (you can read that on the kickstarter site) but regardless of what happens on kickstarter, I'm going to move forward with them and then move on to Shadowgate, Deja Vu and designs for sequels that unfortunately never saw the light of day (drat you executives for making me work on SNES side scrollers!) So, we will see if the campaign gains momentum
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# ¿ Mar 19, 2012 23:19 |
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Casimir Radon posted:I was kind of tempted to throw some money at the Consulting Detective restoration kickstarter. Not because the original was particularly good, it'd just be kind of cool to see what 20 year old FMV footage could look like when it didn't get the everloving gently caress compressed out of it. But between Tim Schafer and Wasteland II I've already got $80 worth of games that haven't been made yet. Even if I did, I don't think they're going to reach their goal. Unfortunately, that does seem to be the most likely outcome. I say unfortunately not because I'm a fan of FMV adventure games (I'm not), but because David Marsh said he's got plans for remaking Shadowgate and Deja Vu and even revisiting "designs for sequels that unfortunately never saw the light of day". For that, I'd gladly donate up to $100. By the way, the Sherlock Holmes Kickstarter page has been updated with a "How to Play the Game" section for those interested. Rinkles posted:Also, Tex Murphy is next Kickstarter contender. (Drive launches May 15). A new era has begun.
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# ¿ Mar 21, 2012 06:44 |
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In W2-related news, Duck and Cover, a Fallout-focused website, has put up a thread where you can presumably ask Fargo any question you want, and he's promised to answer them all.Rinkles posted:One of the leads guys, I think it was Stackpole, was pretty adamant about the inclusion of VOs in an interview. True. Here's what he said exactly: "Brian's already noted that audio is going to be a component we'll be exploiting, and I agree strongly with that. Having an actor read text can put so much more nuance into things that it really enriches the experience. I think having text available as a back-up, or as the primary source of information in places where a voice would not be appropriate (like reading a message scratched on a jail cell wall), is a good way to go. ... The trick with text is going to be to make it engaging enough that folks will want to read it."
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# ¿ Mar 21, 2012 07:49 |
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Per NMA's twitter, "Including Kickstarter, Paypal and the NMA/Codex pledges, Wasteland 2 is now well over $1.5M." Great.
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# ¿ Mar 22, 2012 20:53 |
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An important clarification from Brian Fargo via email:Brian Fargo posted:Also important to note that [Obsidian's] contribution is purely in design. We are doing all the code here. HondaCivet posted:So is Brian working on an official update email right now or what? Not that I don't believe RPS, I just don't want to get too excited before it's official. He's already sent the following presser to a number of websites: quote:inXile to collaborate with Obsidian on the design of Wasteland 2!
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# ¿ Mar 30, 2012 18:33 |
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Speaking of other RPG Kickstarter projects, look what has just arrived to RPG Codex email:quote:Witch Girls Adventure Kickstarter EDIT. Forgot to mention it's a tabletop RPG book, not a computer RPG, and builds upon this. CrookedB fucked around with this message at 09:55 on Apr 4, 2012 |
# ¿ Apr 4, 2012 09:12 |
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Shadowrun PC turn-based RPG kick-started: http://www.kickstarter.com/projects/1613260297/shadowrun-returns CrookedB fucked around with this message at 15:35 on Apr 4, 2012 |
# ¿ Apr 4, 2012 15:13 |
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Higher resolution version of the new Desert Ranger concept art: http://www.nma-fallout.com/forum/album_page.php?pic_id=4985
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# ¿ Apr 7, 2012 19:21 |
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Not sure if I said so earlier, but I threw in $265. And we're really close to $3mil now (with Paypal). Here's hoping for the mod tools! Also, Quarex must do an LP! It's going to be great for sure.
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# ¿ Apr 17, 2012 08:50 |
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Hell yeah, mod tools!!! Thanks sassassin!!
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# ¿ Apr 17, 2012 10:52 |
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The West Wind Ninjentleman Human Folly A Vicious Pug
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# ¿ Apr 17, 2012 13:44 |
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Interestingly, No Mutants Allowed have started their own screenshot Let's Play of Wasteland: http://nma-fallout.com/article.php?id=61154 Pretty sure Quarex's will be better, though.
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# ¿ Apr 17, 2012 19:41 |
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Speaking of buckles and other accessories... InXile and J!NX to Create Clothing and Accessories Line Based on Wasteland 2 quote:Newport Beach, CA - September 25, 2012 - InXile Entertainment today announced an exclusive clothing and accessories line with the premier name in gaming and geek clothing. J!NX creates the clothing for the biggest franchises in the industry such as World of Warcraft, Minecraft, League of Legends and Portal 2. http://www.gamebanshee.com/news/109563-inxile-and-jnx-to-create-clothing-and-accessories-line-based-on-wasteland-2.html
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# ¿ Sep 25, 2012 19:32 |
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So it looks like Brian Fargo has other, even more ambitious plans besides Wasteland 2. The latest scoop is, he has acquired the Torment (as in Planescape: Torment) IP recently: http://www.rpgcodex.net/article.php?id=8650; http://www.gamebanshee.com/news/110214-brian-fargo-acquires-torment-ip-rights-spiritual-successor-in-the-works.html The gist of this is that Planescape and Torment are two different trademarks. The former has been discontinued by Wizards of the Coast, but the latter has been grabbed by Fargo. So it'll be a spiritual successor to Torment rather than a direct sequel. So what do we know at this point? It is known that this project is still in its very early stage. It is known that Colin McComb, Chris Avellone's second on Planescape: Torment, is involved. It is also rumored that the core of the writing team will consist more of book writers rather than pure game designers, which may be controversial. It isn't known in what role Chris Avellone might be involved, if any. And that's pretty much it.
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# ¿ Dec 2, 2012 17:26 |
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Speaking of which... http://www.indiegogo.com/SaveInterplay quote:Save Interplay
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# ¿ Dec 21, 2012 09:57 |
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Great stuff. Funnily, the feature that has me excited the most is the keyword-based dialogue system and the ability to type in keywords using the parser. Ideally it should allow for a lot more flexibility than dialogue trees, provided they can implement it right.
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# ¿ Feb 9, 2013 16:28 |
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Torment: Tides of Numenera official website is now up: https://torment.inxile-entertainment.com/, and InXile also wants you to create a community account to comment/vote on the possible pledge rewards: https://torment.uservoice.com/forums/194182-pledge-rewards I think we might need a separate Torment 2 thread soon, if anyone's up for making such a thread.
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# ¿ Feb 20, 2013 17:38 |
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New update and prison level video: https://www.youtube.com/watch?v=sdmGthYqTbo
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# ¿ Aug 28, 2013 16:04 |
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I am disappointed that RPG Codex hasn't been mentioned yet whereas NMA and DaC have. Clearly we need to step up our game. As for the W2 delay, as one who is supposed to get access to the beta I am okay with that. I say let them polish the build before they release it; that way we backers can actually focus our attention on the content and not the stupid bugs.
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# ¿ Nov 1, 2013 21:39 |
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NihilCredo posted:Are there any cheat codes? I've wandered around a couple areas and I've decided I really don't care for the 1980s RPG gameplay, but I'd still like to see how the game unfolds and get familiar with the setting. You could just edit the data with a hex editor: http://wasteland.wikispaces.com/Character+Data. That's generally the way cheating works for the older games.
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# ¿ Nov 10, 2013 12:54 |
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BN, you should use [ timg ] instead of [ img ] when linking pics. Also the red numbers next to the green bar are barely readable, at least in that screenshot. (Just nitpicking, of course.)
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# ¿ Nov 22, 2013 17:35 |
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Some impressions from an RPG Codex user who took part in the closed beta test of the game:quote:Full disclosure: I started playing Wasteland 2 about two weeks ago, and there have been about six or seven patches since then; the game has seen really big improvements even in the span of those two weeks. Up to now I've provided inXile with 4 documents' worth of feedback totaling about 60 pages and 12,000 words, and was probably responsible for delaying the beta by another week or two, as well as for the premature hair loss of several employees (sorry). quote:Generally speaking, maps are pretty open; they all have multiple paths/routes that intersect with each other (both indoor and outdoor). Some of those paths are gated by skill use or sub-objectives. There is one huge town map that is very open; the other two major locations are a bit more linear and "dungeon crawly", but, well, it makes sense in context of those locations. Overall it's a very good balance and I have no complaints.
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# ¿ Dec 11, 2013 21:56 |
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# ¿ Apr 28, 2024 17:37 |
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NOT PAUL LAYTON posted:Another really irksome thing which strongarms your party composition is the way dialogue skills work--only the character you had selected at the moment of a dialogue prompt is able to use dialogue skills in conversation, even though you appear to be able to switch out the character who's talking by clicking on their portrait. As a result, the only way to use persuasion is to put all the persuasion skills on one character, and then make sure that you're always controlling that character while moving around, lest a surprise encounter trigger your idiot bruiser while he's leading the charge. Again, I hope this is a bug, since the ability to switch characters by clicking the conversation portrait would imply to me that they meant it to work more elegantly than it does. That's a known bug, from what I've heard.
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# ¿ Dec 15, 2013 00:42 |