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Parenthesis posted:Just got an update from Tangiers. I still believe in Tangiers
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# ? Jan 16, 2017 09:42 |
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# ? Apr 26, 2024 20:16 |
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I guess I'm a little late but here's my backed list: Delivered Horse World Online - I backed this for not much because I thought it was funny but apparently it exists. Heart&Slash - Pretty solid. RimWorld - Still in Early Access I think but you can play it and it's good. Obduction - Game is a great spiritual successor to the Myst series. Death Road to Canada - Kind of hilarious how much this was delayed but you never got the feeling it had been abandoned. Neverending Nightmares - Haven't actually played this. Dungeonmans - People like this game but I just can't play this style of roguelike with no auto-explore. So tedious. Our Darker Purpose - Lost interest before this was released and haven't played it. Combat Cats - This game released very quickly and was fun for a bit but basically an unremarkable phone game. HEX MMO Trading Card Game - This game is cool and good but I'm pretty much done with it at this point. It's an online TCG very similar to Magic for all the good and bad that entails. Risk of Rain - People like this game but I completely bounced off it after giving it a few honest tries. Divinity: Original Sin - I just couldn't get into this. Apparently I have to get a bunch of exp from the semi-wacky in town dialog before I'm strong enough to actually do the combat. Highly regarded though. Dreamfall Chapters: The Longest Journey - Pretty solid adventure game. Strike Suit Zero - Delivered very quickly to middling reviews but I really liked it. SolForge Digital Trading Card Game - Is being shut down and a few weeks, but it has been playable in a good state for years. I'd probably be bitter about it if I had actually bought any microtransactions. In Development Wizard of Legend - Looks to be going well. Mable & The Wood - Looks to be going well. Night In The Woods - Releasing soon, probably going to be a tumblr sensation. Stonehearth - This has been delayed massively, but you've been able to play it for awhile if you like early access and development is still active. DELVER’S DROP - Massive delays but the devs are still giving updates. Dunno if it will ever see the light of day. Torment: Tides of Numenera - Releasing soon, looks impressive at least. Happy Hell - I was skeptical of this from the start but it was cheap and I really want it to exist. The dev is still giving updates so who knows. Failed Moon Rift - Dev ghosted Unwritten: That Which Happened - I backed this back when I thought "I wonder how they'll ever turn that into a game" was intriguing and not a warning signal. Artizens - They had some playable versions, but the game was super ambitious and I don't think community interest ever really materialized after the KS. lol Kologeon - Complete bait and switch. Unsung Story: Tale of the Guardians - The pitch seems more or less abandoned in favor of some sort of competitive MP game that will never have an active community. Also massively delayed. TUG - Backed during the post Double Fine Adventure boom. This has been in development forever and I think even playable at points. It's also the official Yogventure apology consolation prize I guess? I don't know what the current state is but I still get occasional updates. Not a bad success rate, even though I've always viewed KS as a gamble rather than a pre-order. I've also backed some board games and art books which have all delivered, or are on track, albeit with the ubiquitous kickstarter delays. The Moon Monster fucked around with this message at 13:35 on Jan 16, 2017 |
# ? Jan 16, 2017 13:33 |
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The Moon Monster posted:Failed In fairness to the Unwritten team, as I remember it, didn't that one fail due to crippling medical debts, rather than developer ineptitude?
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# ? Jan 16, 2017 14:34 |
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Kickstarter up for Sundered, a procedural Metroidvania by the devs that made Jotun: https://www.kickstarter.com/projects/thunderlotus/sundered-a-horrifying-fight-for-survival-and-sanitquote:Sundered is a horrifying fight for survival and sanity, a hand-drawn epic from the creators of Jotun. It is a replayable metroidvania game where you resist or embrace ancient eldritch powers.
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# ? Jan 17, 2017 10:59 |
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Cicero posted:Kickstarter up for Sundered, a procedural Metroidvania by the devs that made Jotun: https://www.kickstarter.com/projects/thunderlotus/sundered-a-horrifying-fight-for-survival-and-sanit A procedural metroidvania sounds like the worst loving thing. Those games live by their level design.
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# ? Jan 17, 2017 11:01 |
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Well they do say it's a 'mix' of procedural and handcrafted stuff. Also, already made its asking amount. That's fast.
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# ? Jan 17, 2017 11:03 |
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Andrast posted:A procedural metroidvania sounds like the worst loving thing. Those games live by their level design. A bunch of functional setpieces with semi-randomized hallways doesn't sound like the worst thing ever, to be honest.
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# ? Jan 17, 2017 11:17 |
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Niton posted:A bunch of functional setpieces with semi-randomized hallways doesn't sound like the worst thing ever, to be honest. I loved everything about Necropolis other than exactly that. It ends up feeling samey enough that I'd rather just have it handcrafted and ending at some point. And now I'm probably going to listen to the Necropolis soundtrack all day because it's THAT good.
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# ? Jan 17, 2017 11:37 |
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Rogue Legacy is like that and seems pretty cool, except for how they decided to make things impossibly difficult for a layperson after enough game completions. Or did they fix that? Still, the game doesn't do anything new for me, and I'm not very likely to back a videogame KS in the first place.
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# ? Jan 17, 2017 11:42 |
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I wish Yacht Club would come out with another kickstarter, I want to throw more money at them.
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# ? Jan 17, 2017 12:06 |
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Cicero posted:I wish Yacht Club would come out with another kickstarter, I want to throw more money at them. They are still not done with their first kickstarter. Hive Jump is coming out of EA access this Tuesday to put that up as any kickstarter success. They actually failed their first kickstarter attempt and then went back and completely redid the artwork for a second try so curious to see how the finish product turns out.
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# ? Jan 17, 2017 15:02 |
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BexGu posted:They are still not done with their first kickstarter. How is their economic situation these days? I figure the game coming out made them some cash considering the amount of platforms it came out on but that was a while ago with lots of DLC for backers since then.
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# ? Jan 17, 2017 15:07 |
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CottonWolf posted:In fairness to the Unwritten team, as I remember it, didn't that one fail due to crippling medical debts, rather than developer ineptitude? I'm pretty sure this is true. I can't look right now, but I recall it being like that. The posts admitting defeat were so sad, I felt terrible for them.
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# ? Jan 17, 2017 18:51 |
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evilmiera posted:How is their economic situation these days? I figure the game coming out made them some cash considering the amount of platforms it came out on but that was a while ago with lots of DLC for backers since then. I'd assume decent enough, given that they're still around and they plan on working on a non-Shovel Knight related project sometime this year. Oh, and they're working as an actual publisher now (although so far they've only published one game).
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# ? Jan 17, 2017 18:58 |
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Andrast posted:A procedural metroidvania sounds like the worst loving thing. Those games live by their level design. That looks awesome, but I have yet to find a game I really enjoy that depends on procedural design. I'm glad they got funded and hope they make it though, I'll still be interested enough to check it out if they get it finished & released.
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# ? Jan 17, 2017 19:30 |
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Captain Hygiene posted:That looks awesome, but I have yet to find a game I really enjoy that depends on procedural design.
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# ? Jan 17, 2017 22:55 |
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evilmiera posted:How is their economic situation these days? I figure the game coming out made them some cash considering the amount of platforms it came out on but that was a while ago with lots of DLC for backers since then. They're still doing okay, the game has continued to sell well and they don't discount it often. They recently announced they'll be changing the pricing model when the new expansion drops - basically, they're restructuring the game into standalone episodes that new customers will have to buy individually, and they'll also be offering a complete version at a higher price (and everyone who already owns the game will be upgraded to the complete version for free).
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# ? Jan 18, 2017 00:35 |
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PaletteSwappedNinja posted:they're restructuring the game into standalone episodes that new customers will have to buy individually, and they'll also be offering a complete version at a higher price Hmm. I'm skeptical of the episodic model, but I'm really skeptical of selling the complete package at a worse price.
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# ? Jan 18, 2017 01:35 |
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Subjunctive posted:Hmm. I'm skeptical of the episodic model, but I'm really skeptical of selling the complete package at a worse price. Shovel Knight's been selling for what, 10-15$ for years? And all of the bonus campaigns - which are their own games in their own rights - have been added for free? I can't knock them for boosting the price to something reasonable after ripping themselves off for so long. Just think of buying it now as a steep discount, and you're golden.
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# ? Jan 18, 2017 01:37 |
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Subjunctive posted:Hmm. I'm skeptical of the episodic model, but I'm really skeptical of selling the complete package at a worse price. The announced Switch port will only be available under the new pricing model, so I guess that'll be the ultimate test. StrixNebulosa posted:Shovel Knight's been selling for what, 10-15$ for years? And all of the bonus campaigns - which are their own games in their own rights - have been added for free? It's not just that they weren't taking money for the extra campaign, they also couldn't get people to review/cover it and couldn't get storefronts to feature it because it was a free update and not an expansion or standalone thing - they were putting effort into content that many people didn't even see, let alone play. (They've only released one campaign so far - they have one due early this year, with another campaign and a local multiplayer mode still to come. The one major downside to the way they've handled the game is they've gone way over schedule on the extra content, but it's been worth the wait.) PaletteSwappedNinja fucked around with this message at 01:57 on Jan 18, 2017 |
# ? Jan 18, 2017 01:54 |
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Cicero posted:Have you tried Nuclear Throne? Never heard of it, but I'll look into it, thanks.
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# ? Jan 18, 2017 01:57 |
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I didn't even know there had been another campaign added after Plague Knight. I'll probably buy the Switch one, just because I never finished the original campaign and having a portable version would be cool.
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# ? Jan 18, 2017 02:55 |
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Subjunctive posted:Hmm. I'm skeptical of the episodic model, but I'm really skeptical of selling the complete package at a worse price. njsykora posted:I didn't even know there had been another campaign added after Plague Knight. Captain Hygiene posted:Never heard of it, but I'll look into it, thanks.
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# ? Jan 18, 2017 11:05 |
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Cicero posted:It's not unprecedented; I think Minecraft and Kerbal Space Program also increased their price over time? Minecraft did, but that was a very strange development process. All of the 2009 versions before Indev 0.31 in the end of December were free. From Indev 0.31 in late 2009 to Alpha 1.0.0 at the end of June 2010, Minecraft was €5.00. Also, buying during this time period ws the first place you'd get a license that still works today From Alpha 1.0.0 to Beta 1.0 on December 20, 2010 Minecraft was €10.00 From Beta 1.0 to Minecraft PC 1.0.0's official release in mid-November 2011, Minecraft was €15.00 And the price since the official release has been €20 - as well as various prices for the console and mobile versions. For perspective on what the game was like at each stage, the free version didn't really have a crafting system. The €5 version didn't have components like Redstone and fences and bricks. The €10 version didn't have features like unique biomes across the map and the hunger system. And the €15 version didn't have a working experience system or a bunch of other things that showed up in the "release" version over time. You basically had the first paid version with barely anything in it, but correspondingly you barely paid anything for it. Shovel Knight has a ton more content in the "base package" or whatever you want to call it.
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# ? Jan 18, 2017 17:24 |
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Cicero posted:It's not unprecedented; I think Minecraft and Kerbal Space Program also increased their price over time? Mount and blade did as well. I think some other games did similar stuff. The mount and blade dev logic was that earlier releases were buggier and incomplete so they should charge less. Early purchasers were kind of paying to play test in a way so they'd eventually get the final, full version on the cheap.
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# ? Jan 18, 2017 18:20 |
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New project on Fig: Soloquote:Solo is a puzzle exploration game in which a sailor is traveling through a vast archipelago, solving puzzles, wondering about love. A personal experience both for puzzle lovers and creative indie games aficionados.
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# ? Jan 19, 2017 18:49 |
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Sure what the hell I could go for playing Windwaker again.
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# ? Jan 19, 2017 18:51 |
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Yeah, that's awesome looking, but it's kinda ruined by "you couldn't make it look just a tiny bit not like Windwaker?" constantly running through my mind.
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# ? Jan 19, 2017 19:05 |
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I'm hearing Fig platform itself just finished another round of fundraising?
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# ? Jan 19, 2017 20:06 |
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Thimbleweed Park Ransome Trailer
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# ? Jan 20, 2017 11:20 |
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Captain Hygiene posted:Yeah, that's awesome looking, but it's kinda ruined by "you couldn't make it look just a tiny bit not like Windwaker?" constantly running through my mind. Not to mention there's already a game to fill the Wind Waker on PC niche that doesn't look exactly like Wind Waker. But I suppose it's less puzzle-oriented.
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# ? Jan 21, 2017 10:37 |
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Well, my game Southern Monsters is up on Kickstarter now: https://www.kickstarter.com/projects/547126543/southern-monsters I forgot how anxiety-inducing it is to run one of these things. Off to a good start, though!
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# ? Jan 23, 2017 16:10 |
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Star Guarded posted:Well, my game Southern Monsters is up on Kickstarter now: You've got neat graphics, cats, monsters and you're a quarter of the way there. You're good. Congrats!
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# ? Jan 23, 2017 21:25 |
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Star Guarded posted:Well, my game Southern Monsters is up on Kickstarter now: quote:Will the cat be alive and safe by the end of the story? Insta-backed.
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# ? Jan 23, 2017 22:08 |
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StrixNebulosa posted:Insta-backed.
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# ? Jan 23, 2017 23:19 |
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Did anyone here play Banner Saga 2? No? Well the third and final (?) entry in the series is now up on Kickstarter https://www.kickstarter.com/projects/stoic/banner-saga-3
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# ? Jan 24, 2017 16:29 |
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Yodzilla posted:Did anyone here play Banner Saga 2? No? Well the third and final (?) entry in the series is now up on Kickstarter https://www.kickstarter.com/projects/stoic/banner-saga-3
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# ? Jan 24, 2017 16:50 |
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Star Guarded posted:Oh nice. I liked Banner Saga 1 but 2 was legit incredible. Definitely gonna back. What did they update between the two besides continuing the story? I feel like I hit a wall in 1 due to something I kinda hated about the combat system but now I can't remember exactly what.
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# ? Jan 24, 2017 16:53 |
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Was it the fact that HP determined attack power and if you killed an enemy then some other enemy would take its place in the turn order so the best strategy was to reduce an enemy to 1-2 hp then move to the next before killing them all in sequence
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# ? Jan 24, 2017 16:54 |
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# ? Apr 26, 2024 20:16 |
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Yodzilla posted:What did they update between the two besides continuing the story? I feel like I hit a wall in 1 due to something I kinda hated about the combat system but now I can't remember exactly what.
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# ? Jan 24, 2017 17:02 |