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Star Guarded posted:This is really good and I relate to a lot of what's in it, as a Kickstarter dev. I have a hard time describing this thought exactly but I feel like with most of the major breakout kickstarter games it seems like people completely forget or ignore that said games had roots in kickstarter. To use an example, Hollow Knight was one of the major indie darlings of last year and everybody loves it, but I never see any mention of the fact that it was a kickstarter title, that just fell away from people's associations with the game, the same happened with A Hat in Time, Divinity Original Sin 2 and Undertale, which were also acclaimed widely. And then on the other hand when you see something like MN9 or Yooka-Laylee where their failure gets cast against crowdfunding as a whole. I just find it frustrating when people are like 'Oh, crowdfunded games suck' because that's so obviously not true at this point but the bad games get remembered as the kickstarter games while the good ones transcend that.
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# ? Jan 22, 2018 17:33 |
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# ? Apr 26, 2024 13:36 |
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All of the Harebrained Studios games have been crowdfunded, and all of them have been excellent. Also Shovel Knight, the reigning king of crowdfunded gaming success.
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# ? Jan 22, 2018 17:46 |
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Fuzz posted:All of the Harebrained Studios games have been crowdfunded, and all of them have been excellent. That roguelike they did wasn't well received iirc.
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# ? Jan 22, 2018 17:51 |
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Skoll posted:That roguelike they did wasn't well received iirc. Do you mean Necropolis? I don't think that one was Kickstarted.
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# ? Jan 22, 2018 17:54 |
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khwarezm posted:Do you mean Necropolis? I don't think that one was Kickstarted. Fair enough. I don't know for sure, I just assumed all their games were.
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# ? Jan 22, 2018 17:55 |
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OVERLOAD looks to be trucking along pretty well. The team is going to have a slight delay in order to release multiplayer at the same time as the single player instead of staggering singler player then multiplayer but their reasoning is sound. I appreciate their upfront-ness and explaining why.quote:Release Schedule I still laugh and laugh just how much they are kicking the rear end of the team (Ex-Star Citizen people) that actually got the Descent license.
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# ? Jan 22, 2018 18:09 |
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I never saw anyone say Mighty No9 or Yooka Laylee were bad because they were crowdfunded. Really the next big ask for big name crowdfunding is going to be Bloodstained which is supposed to be out sometime this year and is looking fairly certain to hit that.
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# ? Jan 22, 2018 18:11 |
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khwarezm posted:I have a hard time describing this thought exactly but I feel like with most of the major breakout kickstarter games it seems like people completely forget or ignore that said games had roots in kickstarter. I don't think it's so much the bad cancelling out the good, it's just that it turns out Kickstarter has as much success/failure rate as any other platform (same with Early Access, etc), so unless you're feeling generous, why not just wait for the safest platform to buy from?
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# ? Jan 22, 2018 21:28 |
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I don't think that crowdfunding sucks in that the people using crowdfunding are all bad people. I think that it's shortcomings fall in a number of ways. In particular the relationship between backers and devs is pretty bad and there's a general sense of toxic entitlement. There's also a number of cases where funding goals seem to have made games worse (Pillars of Eternity come to mind), created drama (Undertale is an example), or just screwed over the project entirely because of poorly thought out stretch goals. The promise of a new age of gaming replacing horrible evil publishers with You The People has clearly not materialised.
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# ? Jan 22, 2018 22:37 |
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Mandate, to me, looked impossible to achieve on those numbers from the very start. It's why I didn't back it.
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# ? Jan 22, 2018 22:49 |
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Really, it can be summed up that kickstarter aims to remove the funder and publisher layers and just have a relationship between the designers and the players. And it turns out that despite all the bad stuff, there are some reasons publishers and funders exist.
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# ? Jan 22, 2018 22:58 |
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One of the problems is that publishers never disappeared from the process. A lot of crowdfunding puts up a goal that is straight up a lie purely so they can then go to a publisher afterwards anyway. Very few kickstarted games actually went publisher-less (at least intentionally). No idea of publisher-less would have solved anything, but saying that it's been tried on any appreciable scale with crowdfunding is just wrong.
DatonKallandor fucked around with this message at 23:53 on Jan 22, 2018 |
# ? Jan 22, 2018 23:29 |
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Kickstarter has proved that devs, without oversight, are generally pretty bad at making video games. It was fine when they were playing with house money but once they become accountable to consumers over publishers suddenly devs wrote a bunch of thinkpieces about how bad and needy and overly demanding the gaming public is (which I can believe to be true) while gladly taking their money.
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# ? Jan 23, 2018 02:03 |
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njsykora posted:I never saw anyone say Mighty No9 or Yooka Laylee were bad because they were crowdfunded. Really the next big ask for big name crowdfunding is going to be Bloodstained which is supposed to be out sometime this year and is looking fairly certain to hit that. It struck me when I was looking for reviews for A Hat in Time and I noticed this video: https://www.youtube.com/watch?v=oBA5j1v1IKY&t=153s I just found it very strange that the idea that it was a kickstarter game and was thus going to be bad because it was a kickstarter game was being treated as a priori, and I've seen it elsewhere too even (including here) though I don't think there's any good reason to say crowdfunded games are somehow worse than other ones on the whole.
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# ? Jan 23, 2018 02:25 |
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I had no idea that A Hat In Time was Kickstarted before I played it, but there were a few bits of text in there that felt sufficiently out of place that I thought they were backer rewards. Still an excellent game.
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# ? Jan 23, 2018 02:50 |
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Mr Underhill posted:Well, if that is the case, at least we have the ironic outcome of everybody and their mother vocally letting them know that their 3d effort is nowhere near as popular as the 2d bait. It would be pretty great karma if they get turned down by publishers because publishers think the new hot thing is pixel art. And as for your rant about Kickstarter developers communicating more with their backers, I totally agree. The first game I backed followed the same trajectory as too many other KS games, it started out with tons of updates containing concept art and the odd art asset, then some mumbling about having to push back the release date, only for them to stop updating all together on top of removing all their social media. It got so bad a year after they stopped responding some backers had to track down team members on LinkedIn and discovered that all their pages said they were "Former developers" and I guess the backers sent enough E-mails to them that they finally posted a final update that basically just said "We ran out of money, whoops, also no refunds" A couple other ones I backed seem to be heading that way as well, which sucks because one of them actually released a playable build on steam which had potential, but that was a couple years ago.
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# ? Jan 23, 2018 05:15 |
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In some "sign of the times" news, the monster wearing Atari's skin is trying to crowd-invest(?) a Rollercoaster Tycoon game for Switch. The game doesn't seem to have started development yet, the minimum investment is $250, and the developer earmarked for it previously put out Rollercoaster Tycoon World, which sits proudly at a "Mostly Negative" review score on Steam and a Metacritic of 43. So, you know, definitely a winner in the making.
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# ? Jan 23, 2018 22:20 |
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Getting "Mostly Negative" on Steam is pretty drat impressive. You have to be a special kind of bad to manage that.
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# ? Jan 23, 2018 22:26 |
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The Kins posted:In some "sign of the times" news, the monster wearing Atari's skin is trying to crowd-invest(?) a Rollercoaster Tycoon game for Switch. The game doesn't seem to have started development yet, the minimum investment is $250, and the developer earmarked for it previously put out Rollercoaster Tycoon World, which sits proudly at a "Mostly Negative" review score on Steam and a Metacritic of 43.
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# ? Jan 24, 2018 04:20 |
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Good Kickstarter Alert Cool fighting game Cerebrawl is looking to get money, and there's a playable training room demo to check out I've been following this one for a long while, and it's got some of the craziest and most interesting character designs I've seen in a long while. (Operator 28 is as all hell) look at this and tell me he's not the coolest. Also it's got great music too, I'd highly suggest checking the soundcloud out on the kickstarter page
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# ? Jan 24, 2018 06:37 |
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As I've said before, I could swear there's a strong correlation between 'Kickstarter games that were massively overfunded' and 'Kickstarter games that went completely to poo poo'.
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# ? Jan 24, 2018 07:27 |
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The Kins posted:In some "sign of the times" news, the monster wearing Atari's skin is trying to crowd-invest(?) a Rollercoaster Tycoon game for Switch. The game doesn't seem to have started development yet, the minimum investment is $250, and the developer earmarked for it previously put out Rollercoaster Tycoon World, which sits proudly at a "Mostly Negative" review score on Steam and a Metacritic of 43. Leaked photo from Atari HQ:
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# ? Jan 24, 2018 07:35 |
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Diabetes Forecast posted:Good Kickstarter Alert TMNT reboot lookin rad.
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# ? Jan 24, 2018 15:07 |
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Inescapable Duck posted:As I've said before, I could swear there's a strong correlation between 'Kickstarter games that were massively overfunded' and 'Kickstarter games that went completely to poo poo'. The Inescapable Duck Law of diminishing returns.
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# ? Jan 24, 2018 15:40 |
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Inescapable Duck posted:As I've said before, I could swear there's a strong correlation between 'Kickstarter games that were massively overfunded' and 'Kickstarter games that went completely to poo poo'. There were also a few that got overfunded, and while being late they basically delivered on the promises, but people overhyped them to poo poo and then reality hit and lol
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# ? Jan 24, 2018 15:42 |
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Truga posted:There were also a few that got overfunded, and while being late they basically delivered on the promises, but people overhyped them to poo poo and then reality hit and lol That's more projection. People have weird expectations, hype each other up into a spiral, then the inevitable comparison of reality and the worldview create cognitive dissonance. Then you're into the stages of grief. The ones where 'a plan' gets knocked into a cocked hat by a vast influx of money tend to react like cats in a nip factory, losing their goddamned minds and not sticking to the 'plan'. Then you had the regrettable 'development will only continue if contributions do' model of development that briefly took hold.
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# ? Jan 24, 2018 16:06 |
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Ahaha that site has some real top-tier startup bullshit. My favourite has to be this one: The iPhone of condoms, prevent infections* and enhance sensation** by gluing a literal loving bandaid to your bellend *Will do absolutely gently caress all to prevent STIs ** Sensation of ‘that feeling when you rip off a bandaid, but on your dick’
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# ? Jan 24, 2018 17:10 |
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Phoenix Point that was funded on Figg is sounding pretty neat. They even confirmed an alpha and release date: https://phoenixpoint.info/blog/2018/1/22/julians-live-question-and-answer-session-on-facebook-live
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# ? Jan 24, 2018 18:51 |
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Skoll posted:Phoenix Point that was funded on Figg is sounding pretty neat. They even confirmed an alpha and release date: quote:We are releasing at the end of the year. We will probably also have an Early Access release. We will also be releasing a pre-alpha version to our Luxury Digital Edition pre-orders and backers at the end of March, possibly the beginning of April. Hey, pretty cool - and sooner than I expected. I mean, it's a given that there will be a delay in here, but still, cool! e: I'm an idiot, the original pitch had it out at Q4 2018, my brain somehow translated that to 2019. StrixNebulosa fucked around with this message at 18:58 on Jan 24, 2018 |
# ? Jan 24, 2018 18:55 |
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Fangz posted:I generally read going silent as the sign of depressive spiral really. yeah scale was silent for along time and then we got an update that said he hired a team and a pr manager that was going to be doing all the updates from now on which was kind of what the gently caress because how does he still have money from the kickstarter to hire a team and a pr manager
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# ? Jan 24, 2018 19:08 |
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I really wish I had chosen to invest in Phoenix Point.
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# ? Jan 24, 2018 19:29 |
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Diabetes Forecast posted:Good Kickstarter Alert http://www.cerebrawl.in/roster This roster is pretty loving awesome.
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# ? Jan 24, 2018 20:03 |
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Fuzz posted:I really wish I had chosen to invest in Phoenix Point. You can still pre-order it.
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# ? Jan 24, 2018 20:08 |
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Lick! The! Whisk! posted:Kickstarter has proved that devs, without oversight, are generally pretty bad at making video games. Not really. I'd argue that what it does is show that A. making games is a lot harder that most people without industry experience realize and B. certain beloved industry auteurs aren't as talented as they like to make out.
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# ? Jan 24, 2018 22:22 |
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Kickstarter games are just like any other start-up business, most go broke and disappear within a year or so. Most people don't realize how much money things are actually going to cost and game kickstarters are historically bad at asking for a reasonable amount of money and time.
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# ? Jan 24, 2018 23:15 |
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even then there's cases of overfunding and still not delivered. as with that one online rpg that got like a million and just got canceled, if you gave me the money these guys got i'd just buckle down and spend most of my free time getting em done. there's omori which got 200k and had a delivery date of may 2015 https://www.kickstarter.com/projects/omocat/omori/ and that one fishing pixel game that got 50k plus on a 5k ask or something like that and had to be canceled. i just can't fathom how some of these don't get made.
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# ? Jan 24, 2018 23:31 |
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Groovelord Neato posted:and that one fishing pixel game that got 50k plus on a 5k ask or something like that and had to be canceled. i just can't fathom how some of these don't get made. The fact that game development kickstarter asks are too low is now endemic to the ecosystem, sadly. Even if a developer can predict that they need several hundred thousand dollars to actually finish their game, I don't blame them for asking for a lower amount to get some support rather than none.
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# ? Jan 25, 2018 00:21 |
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Groovelord Neato posted:even then there's cases of overfunding and still not delivered. as with that one online rpg that got like a million and just got canceled, if you gave me the money these guys got i'd just buckle down and spend most of my free time getting em done. Just the other day I was like "Is it time for my yearly post in the Kickstarter thread 'hey what's that Japanese Earthbound thing with a theme song sung in Japanese by people who are obviously not Japanese.'"
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# ? Jan 25, 2018 00:39 |
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FreeKillB posted:A 5k ask is ludricrous when one considers the costs of actually making a game, even in the cheapest scenario of a one-developer passion project where you don't need to buy any supplies or licenses. An amount like 50k is enough to scrape by for a one- or two-person team (ie to cover living and other expenses for an actual period of time), but only if your project is properly scoped and doesn't run into any unforeseen difficulties. i'd assume that when you set up a kickstarter, if you were smart, you wouldn't quit your day job and your meager ask is strictly for contracting expenses. at least that's how i would do it
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# ? Jan 25, 2018 00:54 |
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# ? Apr 26, 2024 13:36 |
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every once in a while i remember octopus city blues and i am simultaneously sad and glad that i did not back it
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# ? Jan 25, 2018 01:19 |