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Kinetic Void will be doing a kickstarter either the end of next month, or the following. we will use it for our licencing, and marketing. Thread on the project. http://forums.somethingawful.com/showthread.php?threadid=3464522
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# ¿ Mar 20, 2012 01:01 |
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# ¿ Apr 18, 2024 12:52 |
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I think the biggest mistake that most of these indie dev groups are doing is setting their Kiststarter goal WAY to high, seriously? $200k to pay 5 guys to make that 2d episodic rpg? The project I am working on, we have 4 guys, we are going to do a Kickstarter and we are setting a goal of $10k, we need the money for software licencing, and more music in the game. We hope to have the game to a point we want to really show it and do our Kickstarter around the end of April, but we will see. as of now in pre-alpha we have some game play to show and our ship builder is functional (not fully complete yet) In case anyone missed it, here is the thread for the project http://forums.somethingawful.com/showthread.php?threadid=3464522
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# ¿ Mar 22, 2012 17:34 |
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Seashell Salesman posted:Are the tiers here going to include the game itself? I feel weird about giving money if it's not an investment and I'm also not getting a product in the end, even an interest free loan would be preferable. On yeah for sure, the kickstarter will be one of the cheapest ways of getting the game, thinking $15+ will get a copy of the game, we want to do $25 at release. We will also have some other nice tier rewards, like limited posters, and signed physical audio cds from the games audio composer Artem Bank. http://artembank.bandcamp.com/ we also want to include some way for the higher end backers to leave their mark on the game, like help us design a ship module set, or npc encounter or something along that lines. We are NOT looking for hand outs, any reasonable backer will receive something for their money. The 10k goal is literally just for our software licensing, Maya is expensive. then we need to purchase Pro Unity licenses etc. with everything we get that is over the goal, will go to making the initial release better, more ingame assets, more music etc. and a bit to help with advertising and marketing.
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# ¿ Mar 23, 2012 01:00 |
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Seashell Salesman posted:In that case I'm 100% down for another awesome indie spaceships game. great to hear! I'll be sure to keep everyone posted, if you can spread the word, the more people we got interested the better we will do!
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# ¿ Mar 23, 2012 02:02 |
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Nope not quite yet, we are planing to list it end of next month. we do have a thread on SA about it though. http://forums.somethingawful.com/showthread.php?threadid=3464522 clarification: the reason we are waiting till end of April is we are in process of adding a lot of art assets right now. the better we can make it look, the better I think we will do on KS.
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# ¿ Mar 24, 2012 01:37 |
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So im gearing up for our Kickstarter (Kinetic Void) and I've got a question, is it really necessary to have a video featuring members of the team? Do people really want to see my goony self on their computer? or would they rather see gameplay and art assets, with voice over from the members of the team? And to contribute to the previous conversation will we "kick it forward"? probably, I see no reason not to, I already back several project just because I like them and believe in indie development. If I can put a sticker on my kickstarter page and get more backers then why wouldn't I?
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# ¿ Mar 28, 2012 17:11 |
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So, we have been working on our Kickstarter layout, as mentioned, figure I will share what we are planning and try to get some feedback. It's not finished and this is the first draft. Kinetic Kickstarter
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# ¿ Mar 28, 2012 20:56 |
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Tarquinn posted:The "Notch" tier is a joke that won't see the light of the day, right? It is a joke, yes.
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# ¿ Mar 28, 2012 21:02 |
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Occupation posted:Okay, you need to completely rewrite your intro. All of it. It reads like a bad press release crafted by a mediocre outside marketing firm you hired. I agree with some of what you say but a some I dont, I appreciate the feed back though. We never said we are near completion, we are not. I also don't see the need to "appeal to emotions" and create some kind of sob story. We are not looking for charity, its understood by pretty much everyone that Kickstarter is used for funding projects without other means of financing, publishers, loans etc. I don't see the need to pointlessly state this, I do think I will mention my support for the independent game development scene however, but a lot of what you said just simply doesn't correlate to what other successful kickstarters have done. examples are FTL, The Banner Saga, and Wasteland 2. Sure the latter two have well known industry veterans, however that is the exception not the rule, Kickstarter was not created for well established professionals to get funding. The team jokes were just stuck in while we were working together, it wasn't meant to make it into the final. We do know that the game description needs to be improved, and we are working on this. Describing our game is not the easiest thing to do, the closest I can relate it to would be concepts of X Universe with the gameplay of the space parts of Star Trek Online. I also really don't want to name drop other games to describe our project. Platform is easy enough, and somewhat implied though yes it needs to be clearly stated, It's Unity Pro so it will Mac and PC, the game play would not lend itself to mobile gaming at all. also what is not shown is our video (its not done yet) it will be an opening with me, introducing myself, a brief explanation of the game, then the it will show game footage, with voice-over for further explanation. and an ending with a thank you from me. about the $100 tier, yes its a CD and everything before it, but we are not a record studio, we do not have the logistics to produce and ship a thousand CDs, not to mention the time it would take away from development. Maybe something extra could be added to the $100 tier. again I appreciate your feedback, and some of it has given us new ideas, but I think some of your views are slightly skewed in a "this is how marketing works" kind of way that just doesn't make sense. Fayk posted:Are you guys sure you can handle (rather, want to) having no limit on the number of crew members that you'll have to populate with backers? (Unless I've misunderstood -- tier 4). Probably not an issue for a sandboxy game with names generated randomly, but thought I'd ask since other game projects on kickstarter have limited that kind of contribution sometimes. Its just a matter of adding someones name into a database that the game can pull from to name crew members, pretty trivial actually. edit: something else we are talking about doing is adding a web-based version of the ship builder that will allow anyone to build ships and launch into a test flight area. and give people a feel for the game, before they decide to back the project. LumberingTroll fucked around with this message at 22:27 on Mar 28, 2012 |
# ¿ Mar 28, 2012 22:21 |
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Occupation posted:Finally, re: the CD thing, I have no idea what your current audio setup is. I'm just speaking from experience with Kickstarter - one hundred dollars is about the limit to what your average, non Mr. Moneybags backer will spend on a project they really really like. Limiting it to 10, and therefore only a thousand bucks max, is shooting yourself in the foot. If you really cannot for whatever reason produce more than 10 CDs, that's fine, but you should really add another one hundred dollar tier reward in that case. (T-shirt, for instance.) You make a good point about the poster and CD, I will talk to Artem and see what he thinks. He is our composer after all, I think we may swap 4 and 5 around. making the poster, credits, and crew name the $100 tier, and CD the $50 tier. Also check out Artems stuff he is pretty drat talented. http://artembank.bandcamp.com/ and as mentioned before but may have been missed something else we are talking about doing is adding a web-based version of the ship builder that will allow anyone to build ships and launch into a test flight area. and give people a feel for the game, before they decide to back the project
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# ¿ Mar 28, 2012 22:49 |
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emoticon posted:No, but you need to "elevator pitch" it up, which might be what Occupation is getting at. The description is way too straightforward and boring. For example, the sentence "Increased size comes with costs" reads like a memo rather than an appeal that's supposed to get the reader excited about the project. Understood, we will look at making it read more exciting.
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# ¿ Mar 28, 2012 23:46 |
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I backed em, gives us hope for our funding, we will probably be asking for $10k because it's what we need for licensing and legal, but if we can get $69k we can pay our team to work full time until its released. oh and I have Detour, it's not a bad little casual strategy game.
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# ¿ Mar 31, 2012 14:08 |
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I backed Takedown, but I had a feeling it wouldn't make it. $200k to "prove that there is interest" is a really bad pitch.
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# ¿ Apr 1, 2012 20:02 |
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Vrikkian posted:drat it, if every single old PC game gets revitalized here I am going to run out of money. There was never a freelancer 2? and Freelancer was a Microsoft game. there are a ton of 'high-profile' projects going up, makes me unsure about our indie game getting enough notice. I will still put it up and hope that we can get enough interest.
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# ¿ Apr 5, 2012 15:01 |
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Palpek posted:Shadowrun just got funded yeah thats pretty goddamn amazing, 400k under 30 hours
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# ¿ Apr 5, 2012 16:43 |
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So it wont be going live for at least another 2.5 weeks. but id like some feedback http://www.kickstarter.com/projects/seanpollman/1298494244?token=20d8bad0 I will be meeting with a local director next week to work on our Pitch video. and our SA thread http://forums.somethingawful.com/showthread.php?threadid=3464522
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# ¿ Apr 7, 2012 04:17 |
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Count Uvula posted:Lots of weird grammar, : Thanks, this should be taken care of now.
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# ¿ Apr 7, 2012 05:51 |
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Tamba posted:The "Pre-Alpha Update 8"-video starts with yeah I noticed that, not much I can do at this point besides taking it down
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# ¿ Apr 7, 2012 16:26 |
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silfay posted:http://www.kickstarter.com/projects/343838885/nekro Their concept looks great, and I love anything randomly generated, I backed them though I feel their goal may be a little steep unless they get a lot more exposure.
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# ¿ Apr 7, 2012 20:43 |
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The Dead Linger probably wont live up to most peoples expectations, people expect too much most of the time, but if they can do half of what they want, it will be worth the pledge. I enjoyed Fort Zombie because of the emphasis on survival, even though that game was awful in pretty much every way. I don't really understand all the doom-saying, if you don't want to back it then don't, there is no reason to try and persuade others not to. a $25 pledge is not much of a risk at all to most everyone, and if it pans out in any way, it will probably be worth $25 to get a copy of the game. If $25 is too much to risk blowing, then you probably need to just avoid Kickstarter all together.
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# ¿ Apr 8, 2012 20:20 |
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pretty much the same mentality as pre-order bonuses.
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# ¿ Apr 8, 2012 20:29 |
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Dead linger just got funded.
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# ¿ Apr 8, 2012 23:05 |
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Alright so as mentioned before, Kinetic Void will be having a Kickstarter 'soon' we decided to wait a little while until our Shipyard demo has a few more gameplay features in it. Our dev thread: http://forums.somethingawful.com/showthread.php?threadid=3464522 and here is a preview of the Kickstarter, http://www.kickstarter.com/projects/seanpollman/1298494244?token=c45e9787 obviously not done yet as we keep improving the game I update things. I am hoping for another week or two until we launch it, but we will see.
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# ¿ Apr 17, 2012 01:00 |
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NINbuntu 64 posted:I've been following Kinetic Void off and on for a while now and you already have a pledge from me when you go live. However, I'd probably bump "Why do you deserve my money?" to just above the gamplay section. It's a short section and you already give a rough description of the game in the intro. Thanks for the feedback on the page, and it always makes us feel good when people say they want to buy already As for the modular system, I wont pretend to know how its done, Harabeck is a wiz at C# and he built the system from scratch.
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# ¿ Apr 17, 2012 01:51 |
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Yodzilla posted:I think M3CH could be pretty neat given enough time but I'm not sure why in the video you guys found the need to say that you're planning on expanding the franchise into the strategy, RPG, and FPS genres. Why? Why bother even thinking about that when the first game barely even exists? they probably have a marketing guy on the team, I know a couple local ones and expanding brands is all they think about.
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# ¿ Apr 23, 2012 22:19 |
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I've upped my pledge for Nekro, I'd like to see them succeed but they only have 9 days left, and have another $44k to go.
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# ¿ Apr 24, 2012 21:19 |
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^^ I really dont like that they made it 'backer only' and this is something we will not be doing. Arnold of Soissons posted:It looks contrived and generic to me, except it looks like it was a rip off of like 10 years ago. by definition, all games are contrived, using this as a detractor is a bit silly. Its cool you don't like it though, different strokes and all. I appreciate what it takes to make a game (not saying you don't), and though you may thing it looks generic or a clone of another game, they have some pretty interesting unique features. LumberingTroll fucked around with this message at 05:44 on Apr 25, 2012 |
# ¿ Apr 25, 2012 05:41 |
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emoticon posted:Using this as a defense is much sillier since by definition all media since the dawn of man is contrived and derivative. Therefore I can't say something like, "Battleship looks like a generic rip off of Transformers" because by your logic it has unique features (Battleships and Liam Neeson) so it's not a clone. I suppose if you would like to argue semantics. I was not defending anything, I accept that he doesn't have the same interest. My point was saying that a game is not good because it looks like it was deliberately created is stupid, of course it was deliberately created, and everything is a 'generic ripoff' of everything else.
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# ¿ Apr 25, 2012 05:55 |
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emoticon posted:stuffs.. you are totally right, I am wrong. we can continue the conversation on kickstarter now. Occupation posted:Also it's quite a stretch to interpret the word 'generic' to mean "deliberately created". One could even say that's an outright misinterpretation of the word. It was not in reference to generic, he said contrived. the definition of which "Deliberately created rather than arising naturally or spontaneously" but it really doesn't matter, I'm going to drop it now. Occupation posted:Anyways I think Nekro looks pretty cool and I enjoy the art style, and I don't think it looks generic. I agree, and as mentioned before, I hope they make their goal. The pitch makes it sound almost like a reverse majesty. where you are the evil one causing problems in the town. I do kinda wish they had a bit more facts on the game play though, at first I thought it was a Diablo-like ARPG, but the more I looked into it, this doesn't seem to be the case.
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# ¿ Apr 25, 2012 06:54 |
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Milfay posted:It looks like Republique finally gave in and are making PC and Mac versions. I'm happy it looked like one of the few cool projects that wouldn't meet its goal now I think donations will really pickup. They still need to update the faq though. they would have been a lot better off doing it as a computer based game anyway, now I'm not sure I'd want to back them for fear of if being a ios to pc port (oh god the horror) It seems pretty clear they don't understand demographics.
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# ¿ Apr 26, 2012 23:10 |
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BiggerJ posted:Check the Updates tab - the games will still be released. Nekro quote:If the kickstarter does not go through Nekro cannot happen. This is the unfortunate reality of the situation. We will not be restarting the kickstarter for a lesser amount and the game will not be coming out 'one way or another' as many seem to think.
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# ¿ Apr 28, 2012 06:03 |
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Someone should pledge a dollar and post in the comment sections, if it doesn't go through, you dont get charged a buck. I would, but my Kickstarter is about to go live...
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# ¿ Apr 28, 2012 23:00 |
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^^Alan Smithee posted:there's still about 42 days left. I'm confident it won't make it but if it did I would feel soooo dirty (plus minimum is 5 bucks) No, that's the minimum for a reward tier, you can always pledge a minimum of $1, just click the green button at the top. The only reason I put a $1 reward tier in mine is because NO ONE realizes this :|
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# ¿ Apr 28, 2012 23:07 |
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Quodio Stotes posted:How much effort do you have to put into starting a kickstarter? I have a funny idea that I am going to set the goal at $100 and I will follow through with my promise to completion. Well, for us, obviously the info on the game, the video, sign up on Kickstarter, need an amazon account, then have to link a checking account to amazon payments - must be verified. and then you are able to submit it to Kickstarter for approval, and you cant submit before at all. after its approved, you can pick a time for it to go 'live'. You would think that needing to link a legitimate checking account to it would be enough to deter fraud. and ya videos aren't required, just recommended.
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# ¿ Apr 29, 2012 01:06 |
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100 HOGS AGREE posted:Oh, and you have to live in America, right? Pretty sure that's a thing. Yup, have to be either American, or Canadian. not because of Kickstarter, its because of Amazon Payments.
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# ¿ Apr 29, 2012 01:18 |
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Al! posted:I think theres also a mentality of "we raised 80,000, we can all quit our jobs and work on the game now!" which leads to not having any money to invest in the game when that money comes up short in actual development. totally depends on what the team is capable of, outside of software licensing there isn't much else to spend money on besides salary, unless you plan to outsource assets. If your team is not capable of doing 90% of the project on your own, you probably shouldn't be doing a kickstarter anyway. For example, the only thing we are outsourcing on Kinetic Void is our audio, and we already have a musician that is working on it. LumberingTroll fucked around with this message at 05:38 on Apr 30, 2012 |
# ¿ Apr 30, 2012 05:35 |
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^ that is a good point. though there is a lot that can be done for free, but requires a lot of time.emoticon posted:This naively assumes that the team can perfectly deliver work of an expected quality exactly on schedule. If it were that easy, real games by real professionals would never get delayed. That doesn't change the fact that the only thing left to pay would be salary, it would just be for longer, and or to more people. In that sense if not planned accordingly funds could dry up, especially if people were being paid too much from the kickstarter funds. It doesn't 'naively assume' anything. Obviously projects get delayed, that doesn't mean that they run and outsource all their assets.
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# ¿ Apr 30, 2012 13:44 |
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We have a new thread, and our Kickstarter is now live. http://forums.somethingawful.com/showthread.php?threadid=3482187&pagenumber=1#lastpost http://kck.st/KniuPR I would greatly appreciate a sticky in games.
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# ¿ May 1, 2012 02:10 |
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NINbuntu 64 posted:About loving time. I'll toss you some money in May. Hey, we had a list of features we wanted in the demo before we kicked it off, I appreciate anything you can pledge! also just purchased 4 banner slots on SA. common goons! LumberingTroll fucked around with this message at 03:50 on May 1, 2012 |
# ¿ May 1, 2012 02:50 |
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# ¿ Apr 18, 2024 12:52 |
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octoroon posted:You should probably PM one of the mods with a politely-worded request. Already done! Didn't want to spam all of them, and I know they check here as well.
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# ¿ May 1, 2012 04:49 |