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The Takedown supporters are desperate. With 5 hours left to raise another $25,000, they are spamming the comment sections of other projects.
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# ¿ Apr 1, 2012 19:43 |
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# ¿ Apr 26, 2024 15:13 |
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Christian Allen did drop by the Wasteland 2 comment section to apologize for the spammers, which was nice. Notch tweeted about Takedown an hour ago, and contributed to that final push. I'm with you on the mild disappointment. Even revamped, Takedown had a weak pitch with little to show. I'll be happy if a decent game comes of it, but even with the successful Kickstarter I'm skeptical. Rebel Blob fucked around with this message at 23:15 on Apr 1, 2012 |
# ¿ Apr 1, 2012 22:32 |
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I guess Al Lowe and Replay failed to find a backer in the last six months. They announced this game last October, including all the art assets they have up on the Kickstarter page, aside from the video. Man, I like Al Lowe, but he hasn't been relevant in a long time. Then it's a remake with not-so-great art direction and asking for half a million. I guess we'll see how far nostalgia will take you. I do like how subtle he was about the issue of piracy, enough to remind people that they probably pirated the game back in the day, without pushing guilt.
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# ¿ Apr 2, 2012 20:06 |
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the black husserl posted:Why are people making GBS threads on LSL? It's a good game and way better than Kings Quest. I dont even think yall played it.
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# ¿ Apr 2, 2012 22:21 |
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Quarex posted:I was going to do a Kickstarter for HELLO, MY NAME IS QUAREX, PLEASE GIVE ME MONEY SO I CAN SPEND IT ON THINGS I LIKE, THANKS and it was totally going to work due to Internet Irony. Then I found out there was an approval process
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# ¿ Apr 23, 2012 23:30 |
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It sounds like Dead State will be starting their Kickstarter sometime next month. They hold regular Q&A sessions in their forums, in which the lead developer says they are getting the game in shape to create a trailer from it and getting ready for a big press push alongside the Kickstarter. If you haven't heard of Dead State it is a zombie survival RPG being developed by Brian Mitsoda (who has worked for Black Isle, Troika, & Obsidian) and his wife Annie Mitsoda (who worked for Obsidian). He is probably best known for being lead writer and character designer for VtM: Bloodlines. There is a large FAQ which gives a good idea of what they are going for. Basically after a zombie apocalypse the PC is a leader of a "shelter" which they manage, from which they have to explore, scavenge, recruit and manage allies, and deal with other survivor groups. Mitsoda has said that he intends it to be a serious examination of people in the midst of a world-changing disaster.
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# ¿ Apr 24, 2012 03:31 |
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To add to the ranks of quality kickstarters, how about Left to Rot New RPG & FPS GENRE!!!! Hey, that's what the title is. Make sure to watch the video to see the game in action. If you read the description you will notice that it doesn't show any of the features talked about. Reassuringly the first thing mentioned when talking about what they need funding for is attending E3. As to plot, I couldn't put it better than the man does himself. Executive Summary posted:The story itself goes deeper than resident evils Plot. To give you an idea of the plot "A massive earthquake sweeps over the world. 80 percent of the worlds population is dead. Governments quickly lose all power. A virus has infected the world, zombie have risen from the dead. But there is a reason why the virus is actually there, and you have to uncover the truth, find a cure (after all you are a scientist) and fight your way through what remains of the governments so that the human race will survive!
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# ¿ Apr 24, 2012 15:30 |
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r1ngwthszzors posted:Wasn't Brian Mitsoda fired from Obsidian because of screwing up Alpha Protocol? There is also this blog post by Avellone on the narrative process of Alpha Protocol which has Mitsoda gone from the picture early in development.
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# ¿ Apr 24, 2012 19:35 |
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You could always pledge to Tortured Hearts safe in the knowledge that it will fail and you won't need to send them any money. You get to feel good if Kickstarting floats your boat and not actually risk any money. Then you get to feel like a jerk when the lady behind it sends you a really sweet email thanking you.
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# ¿ Apr 24, 2012 20:08 |
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The developers of Legends of Eisenwald have won me over. They've been releasing a fair number of screenshots, as well as some concept art and an music track. They also have done an interview. They elaborate more on this in the interview, but here is some of the basic info. They cite King's Bounty and Disciples as their inspirations, and that the battle system is a "rethought and improved version" of the Disciples I&II combat system. To demonstrate it in action, they plan to release a video of the combat system in the next few days. They also mention that the setting is similar to Darklands, as they describe it: the Middle Ages as the people of the time believed in.
Rebel Blob fucked around with this message at 04:05 on Apr 26, 2012 |
# ¿ Apr 26, 2012 03:33 |
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So Mythic: The Story of Gods and Men, I guess it isn't really plagiarism, but they copied The Banner Saga's tiers and rewards almost word for word.
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# ¿ Apr 27, 2012 19:30 |
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So in today's update on The Banner Saga, Stoic had a section on Kickstarter game projects that they like and have supported. Good news for Legends of Eisenwald, that endorsement has pumped $3,000 their way in about an hour. Which is significant in context, since that is 6% of what the Eisenwald developers have as a goal.
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# ¿ Apr 27, 2012 21:39 |
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The Legends of Eisenwald developers have posted their second update, which includes the combat video they were talking about a few days ago. https://www.youtube.com/watch?v=_CSDr4RTPZU Eisenwald Develoopers posted:Please note, our game is still in alpha, and quite a few things are missing there are no hints which makes unclear how many hits will be taken from a unit. Also, there are no visual effects for spells and low-mode shaders are used.
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# ¿ Apr 30, 2012 04:26 |
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Douche Bag posted:So they're at 28,541 and their goal is 50k with 21 days to go. What are the odds this one will succeed?
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# ¿ May 1, 2012 04:18 |
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Nekro got itself funded while no-one was looking. The developers have 3 days to raise another $10,500 for their Nekro customization stretch goal, and $40,500 for a P2P co-op mode.
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# ¿ May 1, 2012 05:03 |
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I guess you could see it that way. I lean more towards flailing around for something that will raise them more than $300,000 in a week's time. It isn't charitable, but their Kickstarter has been a mess from the beginning. As I see it announcing the PC/Mac version was a desperation move after their Kickstarter had stalled for over a week. Maybe I'm overly harsh, but I don't see much reason to support Republique. Especially since it is another project based around giving them money up-front to prove there is an interest for their game when they approach big investors, I strongly dislike this type of Kickstarter. They have committed themselves to what they call a AAA game with mo-cap and top-tier voice actors, and is going to be backed mostly by investors. Personally I see it as a waste of my money, let the investors they plan to work with anyway pay their costs, or maybe they could have tried something less ambitious for their first time out.
Rebel Blob fucked around with this message at 20:25 on May 3, 2012 |
# ¿ May 3, 2012 20:14 |
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Man, it hasn't been all that long and new Kickstarter projects seem to be getting zero coverage. I just stumbled upon Skyjacker browsing Kickstarter, which seems like something that might have gotten more attention not too long ago. At least they have a nice looking gameplay video. Too bad the pitch is bizarre and poorly written, even accounting for the fact that English is probably not the first language of the writer.
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# ¿ May 7, 2012 09:59 |
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I guess that answers if people have burned out on Kickstarter yet, Carmeggedon has raised $50,000 in the first 4 hours. Things really slowed down in the past few weeks, but it looks like a big name will still do it. In other news, the Two Guys from Andromeda have just launched their SpaceVenture Kickstarter. They are pretty vague about the game they will create, but their pitch says they will release a demo for every $100,000 raised.
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# ¿ May 8, 2012 20:24 |
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Kickstarting games seems to be all or nothing. Any big game project that makes a significant part of its goal seems to be inevitably funded before the end, we haven't had a big failure yet. The failed projects are the ones that never go anywhere in the first place. Takedown, Nekro, and Republique have all managed to pull it off after looking like they were going to fall short.Arnold of Soissons posted:Eisenwald is sitting pretty at 90% with 10 days to go. I'm hoping they'll do a new video to promote the final week.
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# ¿ May 11, 2012 19:05 |
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Alexander Dergay has been really nice through the whole thing, he responds to just about everyone in the comments for Eisenwald. Though he seems to be mildly frustrated at the lack of coverage, I know some people went out of their way to give him help putting together a good press packet and he has made himself available for interviews. Doesn't help to have Rock, Paper, Shotgun shamelessly shilling for Republique when it won't even cover smaller projects like Moebius, Nekro, and Grim Dawn until they get funded. We'll see if Legends of Eisenwald rates a mention now that it is successful, since it obviously didn't make a RPS writer hard like Republique did.
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# ¿ May 12, 2012 23:12 |
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nessin posted:RPS made it clear their policy on Kickstarter is to write about the ones they feel like writing about. Rebel Blob fucked around with this message at 00:26 on May 13, 2012 |
# ¿ May 13, 2012 00:23 |
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If you were hoping to see the Legend of Eisenwald developers back in their costumes, you are in luck! https://www.youtube.com/watch?v=eqVtErsOwCo They've decided to leave the order of the stretch goals up to their supporters, there is a survey for backers where you can pick the three goals you think most important. There is another post that more fully explains each goal and how the voting system works.
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# ¿ May 14, 2012 02:20 |
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Quarex posted:full disclosure: I am Brian Fargo You better watch it, someone might get cute and give you a Faran Brygo avatar. Rebel Blob fucked around with this message at 03:00 on May 14, 2012 |
# ¿ May 14, 2012 02:57 |
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Legends of Eisenwald have a new update with some numbers that are interesting if you are still getting a sense of how much money projects really get at the end of the day. The total pledged was $83,577, but between failed payments and fees the actual funding the developers received was $75,047.
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# ¿ Jun 5, 2012 18:16 |
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The Dead State Kickstarter just went up. Edit: Goddamnit. Anyway, I'm working on an OP for a Dead State thread.
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# ¿ Jun 5, 2012 22:55 |
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Forgot to mention it, the Dead State devs also released this trailer alongside the Kickstarter. https://www.youtube.com/watch?v=rMl-_9J1gtg If you are wondering about Yellow Rose of Texas, the game is set in a fictional town in central Texas. Rebel Blob fucked around with this message at 23:55 on Jun 5, 2012 |
# ¿ Jun 5, 2012 23:53 |
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Okay, started a Dead State thread. Feel free to tell me how it could be improved.
Rebel Blob fucked around with this message at 01:14 on Jun 6, 2012 |
# ¿ Jun 6, 2012 01:11 |
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I thought I should present one small bit of Brian Mitsoda's writing credentials.
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# ¿ Jun 6, 2012 02:08 |
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BobTheJanitor posted:If anyone's curious about how Yogventures is doing since their Kickstarter finished, they're showing the game at E3 and they put up a video about it.
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# ¿ Jun 7, 2012 20:41 |
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Dragonrah posted:I'd love to give a lot more, but the whole thing is just sort of disappointing and underwhelming.
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# ¿ Jun 9, 2012 08:37 |
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To elaborate on what is going on with Dead State, today's update adds two new tiers with physical rewards. A bullet USB keychain at $85 and a collector's edition box set at $250 that comes with a ton of stuff (DVD game copy/music CD/shirt/USB keychain/signed "Making Of" book/paper manual/prints of in-game material/signed thank-you letter/2 extra digital copies). I think Brian is a little too focused on the details, if the first stretch goal something along the lines of "Help us hire our artist full-time and he'll be able to create more assets for the game!" it might be a better pitch.
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# ¿ Jun 12, 2012 10:01 |
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Magical Zero posted:They should make hiring the guy who made the character portraits for Age of Decadence a stretch goal. You can see some of them as avatars on the Irontower forum, they're seriously fantastic. The new physical tiers seem to have jogged Dead State into a higher gear today. They've pulled in twice the money today as yesterday, and the average donation has jumped up $40 to about $62 per pledge.
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# ¿ Jun 13, 2012 01:24 |
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If anyone is interested there is a pretty good interview with the Dead State developers on RPGCodex. It has Brian, Annie, and Oscar from the development team, project lead, designer/writer, and lead artist respectively.
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# ¿ Jun 17, 2012 22:35 |
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ekuNNN posted:They're not at their goal yet! why won't you take my filthy European paypal-using money, Kickstarter?
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# ¿ Jun 18, 2012 04:35 |
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Dead State is doing well, they are on track to reach their funding goal in two or three days. They just had another interview, this time with PC Gamer. Something interesting from there, post-release Brian plans to add modifiers for when you start a new game. Two options he talks about in the interview is a modifier to remove antibiotics (which manage zombie infection) or another that would give you full control over your group in combat.
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# ¿ Jun 20, 2012 20:33 |
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I feel rude intruding into the fartjar chat, but Stoic has received their physical prizes for The Banner Sage and going to be shipping them out soon. They have a new update up on Kickstarter and a video that shows off the chaos of managing thousands of prizes on your own. They also have this breakdown of how that $732,000 they raised is being used.Stoic posted:
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# ¿ Jun 21, 2012 07:15 |
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Dead State reached their goal today. They also posted their full list of stretch goals:quote:$180k Weapon Pack Rebel Blob fucked around with this message at 20:06 on Jun 22, 2012 |
# ¿ Jun 22, 2012 20:04 |
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PayingForTheView posted:Is there going to be a thread now that this has been funded? Brian Mitsoda just did an audio interview with Just Press Start, it starts out pretty awkwardly but it smooths out pretty quickly.
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# ¿ Jun 23, 2012 03:43 |
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Dead State just hit their first stretch goal at $180,000, that was pretty quick and there are still 9 days left. While it is the unexciting weapons pack, Brian did clarify that hitting this goal allows DoubleBear to hire a model artist full-time. I don't know if anyone cares, but it looks like the 3 extra weapons chosen from a poll are going to be a crash axe, nail-gun, and a taser or cattle prod (they are only 1 vote apart right now). My guess is that the Dead State kickstarter will hit the $260,000 stretch goal by the end. Though if the developers figure out a more attractive tier in the $25-$50 range and entice people to upgrade they could knock it out of the park. At least the $210,000 stretch goal is pretty much certain given the history of the kickstarter.
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# ¿ Jun 26, 2012 03:57 |
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# ¿ Apr 26, 2024 15:13 |
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If you have a Reddit account and have questions about Dead State there will be an Ask Me Anything soon at 5-8 PST tonight. Brian Mitsoda and Oscar Velzi, lead artist on Dead State, will be answering what comes up. Edit: It's live. Rebel Blob fucked around with this message at 00:41 on Jun 29, 2012 |
# ¿ Jun 28, 2012 23:34 |