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signalnoise
Mar 7, 2008

i was told my old av was distracting
There's a middle ground between this Baldur's Gate 3 and Star Control 3 talk and it's called Spelljammer which is what everyone deserves

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signalnoise
Mar 7, 2008

i was told my old av was distracting
Leisure Suit Larry is awesome and for a full reimagining of 1-7 it's well worth the investment especially if you never played them. It's unrepentant no-brow humor and if you're too good for it, shame on you.


That said I do think it's a little unreasonable that you have to pledge 500 loving dollars to get the hardcover version of the art book.



VVVVVVVVV

In this case yes shame on you

signalnoise fucked around with this message at 22:11 on Apr 2, 2012

signalnoise
Mar 7, 2008

i was told my old av was distracting
Honestly they really are asking too much for what they're offering. If they were going ahead with LSL1-3 I could see giving a lot more of a poo poo but LSL1 has a VGA version already. I would love to see all of them redone but it ain't happening.

signalnoise
Mar 7, 2008

i was told my old av was distracting

Toadsniff posted:

This would have been a good opportunity to finally release 4. Unless of course they intentionally skipped it as a joke? Still confused about that one.

Al Lowe said he would never make a LSL4. Sooooooo....

signalnoise
Mar 7, 2008

i was told my old av was distracting

Toadsniff posted:

Man I am with you all the way, I like the look of the EGA games just fine, remaking these games is just not the right thing to do and will probably end up hurting these series. Does this mean they will remake LSL6/7 and SQ6? All those games look great even today, why remake them? I can't speak for everyone but I'm pretty sure this is not what the fans want from the return of classic Sierra devs.

I'd be fine with it, if only it had LSL 2 and 3. Those are ridiculously dated.

I really just can't fathom how they think people will want to pay this for only LSL 1.

signalnoise
Mar 7, 2008

i was told my old av was distracting
Christ, they really gotta start spacing these out.

signalnoise
Mar 7, 2008

i was told my old av was distracting
DAY MADE

signalnoise
Mar 7, 2008

i was told my old av was distracting
Your Civilization has entered a Golden Age!

signalnoise
Mar 7, 2008

i was told my old av was distracting
I really really hope that the fact that the Shadowrun game will be developed on Moai for Android and iOS will not dilute what the PC game could (should) be.

signalnoise
Mar 7, 2008

i was told my old av was distracting

nessin posted:

Just saw this linked in the RPS article about Shadowrun, in case anyone else wants to part with more cash:

http://www.kickstarter.com/projects/732317316/starlight-inceptiontm

I read this as "Starflight" at first and really got my hopes up for a second argh

signalnoise
Mar 7, 2008

i was told my old av was distracting

Sporadic posted:

The thing that pisses me off about Leisure Suit Larry HD is that they could do it for much, much cheaper if they would pull back on what they want to accomplish. There's no real reason why they need to do professional voiceover work (or any voiceover work, just keep it text only) or orchestra sound or a ton of ports right out the gate.

Update the graphics, have Al Lowe come up with some new content if he wants to and get it out.

It sucks even more since they said in the description that they are planning to redo the entire series and maybe even come up with a new game but you know they are never going to get past the first one.

The orchestra thing is what kills it for me. Part of the appeal of LSL is the chintsyness about it. They'd go a lot further with a jazz quartet. Al Lowe himself is a loving saxophone player anyway. He could do that himself.

signalnoise fucked around with this message at 22:19 on Apr 5, 2012

signalnoise
Mar 7, 2008

i was told my old av was distracting
Yeah man, I'm not some Carl Hiaasen, I'm up there with Dan Brown

signalnoise
Mar 7, 2008

i was told my old av was distracting
It's not a charity, it's a gambling operation. You wager the pledge amount and in return you get a bunch of stuff (maybe), and the quality of the stuff is unknown. It's assumed that the house always wins, so you're playing it for fun (as you should at any casino). You should not go in on it assured you've made a good purchase, nor should you be super pissed when things don't turn out the way you wanted. The odds are currently unknown. I'm hoping the horses I've picked turn out to be winners.

signalnoise
Mar 7, 2008

i was told my old av was distracting
Kickstarter audience making better decisions than big name publishers by not giving Peter Molyneux money

signalnoise
Mar 7, 2008

i was told my old av was distracting
What's the over-under on Stonehearth being something I can play with my wife

signalnoise
Mar 7, 2008

i was told my old av was distracting
Decided to back Massive Chalice when I saw that they're focusing on making the game replayable. Random poo poo happening? Yes, I'll take one for 20 dollar

signalnoise
Mar 7, 2008

i was told my old av was distracting

BenRGamer posted:

I took a look at Massive Chalice, to be honest, from the description, it more reminds me of the Elemental series than FFT and XCom.

Civ style turn-based strategy game with tactical turn-based combat? That's pretty much Elemental's concept, though there are still plenty of differences between them, I'd be willing to bet it's closer to that than anything FFT.

Ffffffffffffucccckkkkkkkkkk

That would really suck man

signalnoise
Mar 7, 2008

i was told my old av was distracting
I basically backed Massive Chalice based on "roguelike tactical" but we'll see how that goes. It's definitely my biggest straight up gamble on kickstarter so far, and for that they got the minimum pledge to make the game.

signalnoise
Mar 7, 2008

i was told my old av was distracting
This isn't in the Gaming section but maybe it should have been so it'd get more people needlessly throwing their money at it

http://www.kickstarter.com/projects/451428293/ultraslickpowder-most-sliding-material-that-mankin?ref=category

Powdered teflon for your mouse

signalnoise
Mar 7, 2008

i was told my old av was distracting

Infinitum posted:

Soul Saga - A JRPG inspired by Playstation Classics

Looks interesting. Wish there was a gameplay video.

Man, I went in all expecting to hate it and then I saw the in-game art. I really like that style, wish I still liked JRPGs.

signalnoise
Mar 7, 2008

i was told my old av was distracting

Wendell posted:

Dang, those designs are so derivative. Moogles, Robo, Garland, and the main dude from Final Fantasy Tactics Advance all make slightly altered cameos apparently.

At least they've got an original design in the background of their logo

signalnoise
Mar 7, 2008

i was told my old av was distracting

MinionOfCthulhu posted:

I know you're joking, but man.


It's cool man, FF totally uses a circular gradient instead of a vertical gradient

signalnoise
Mar 7, 2008

i was told my old av was distracting
So this is pretty rad



https://www.kickstarter.com/projects/731983185/hotline-miami-jacket-figure?ref=category

I'm in for some pins and a preorder anyway

Didn't see this posted in the past like 10 pages or so but maybe I'm blind

signalnoise
Mar 7, 2008

i was told my old av was distracting
If you don't think Phantasy Star 3 is one of the best soundtracks in gaming you probably just don't appreciate music. Genesis owns

signalnoise
Mar 7, 2008

i was told my old av was distracting

Zereth posted:

:raise:

Did you mean 4?

No, 3. Phantasy Star 3: Baroque Electronic Fart Symphony

signalnoise
Mar 7, 2008

i was told my old av was distracting

neongrey posted:

Eeeeh it's got some dogs in there.

https://www.youtube.com/watch?v=wi0XlYM8abM

On the other hand, when it's good it's pretty good.
https://www.youtube.com/watch?v=buGiHOq93L0

I mean it's a memorable soundtrack but I wouldn't call it the best in the series (and I'm a big PS3 apologist), let alone the system.

Lots of good stuff in the series, though...

https://www.youtube.com/watch?v=EbEC9Br-lSU
https://www.youtube.com/watch?v=iMkYVu6AFOc
https://www.youtube.com/watch?v=pYBaL3dPZ9g
https://www.youtube.com/watch?v=QSChzoS9T38

I'm sorry I guess I should have made it obvious that I was being sarcastic, I didn't think anyone would take me seriously when I said PS3 had good music. That poo poo sounds like a chainsaw orchestra.

signalnoise
Mar 7, 2008

i was told my old av was distracting
All you really gotta do to get me on board with Genesis music is Toejam & Earl anyway

signalnoise
Mar 7, 2008

i was told my old av was distracting
There is nothing special about Peter Molyneux as a game designer. ANYONE can come up with poo poo that they couldn't possibly deliver.

signalnoise
Mar 7, 2008

i was told my old av was distracting

RightClickSaveAs posted:

That seems insane, publishers still need convincing that big names like him bringing back hugely popular franchises isn't something people just throw money at? All they should have to do is look at every single big Kickstarter from the last two years.

This one's on track to pass up the current highest single video game Kickstarter (Torment at $4.1 million)

Sex sells
Gore sells
Nostalgia? Who cares- a bad publisher

For real though Kickstarter is an amazing PR platform AND risk aversion tool so even if a publisher knows their game will sell it's worth using

signalnoise
Mar 7, 2008

i was told my old av was distracting

DoctorTristan posted:

So one more nail in the coffin of video game crowdfunding?

You think this train is slowing down? Good one


If anyone still gets pissed off at kickstarter, just consider it Kanai's Cube, and engaging with the creator of whatever ks you backed is about as fruitful as arguing with Zoltan Kulle. Any time you want to simulate the experience of using kickstarter, just play Diablo 3.

signalnoise fucked around with this message at 01:00 on Jan 2, 2017

signalnoise
Mar 7, 2008

i was told my old av was distracting

DoctorTristan posted:

Off the top of my head I can't think of any indie gaming kick starters that funded for 6 figures, which was happening all over the place 3-4 years ago. (I'm ignoring psychonauts 2 and wasteland 3 because). Of ones that have funded recently we tend to see totals in the 20-40k range, which is not going to be enough to fund development of any kind of quality product and is only going to lead to yet more backer disaffection and less funding in future.

I'd like to see a total spending on kickstarter video gaming monthly, because it seems to me like we're not getting the huge numbers we used to, but we're getting more kickstarters.

Also, Bloodstained hit 5 million in 2015, along with 7-figure games Shenmue 3 and Yooka-Laylee and BattleTech. Or is that not "indie"?

signalnoise fucked around with this message at 02:21 on Jan 2, 2017

signalnoise
Mar 7, 2008

i was told my old av was distracting

Neopie posted:

Bloof stained and Yooka layer were both headed by old industry people. Battle tech maybe?

Jordan Weisman's been in the game a long time, but are you really gonna spell doom for kickstarter because underfunded projects run by people with no project management experience are failing? So what if it ends up being the platform for industry legends with no backing? It still serves the purpose of delivering production money to people who wouldn't have got it otherwise.

signalnoise
Mar 7, 2008

i was told my old av was distracting

Asimo posted:

For every breakway Undertale style success there's at least a dozen different Sealarks or Churbles or some other project that looked vaguely competent but quickly crashed and burned.

So you're saying it's caught up to the mainstream

signalnoise
Mar 7, 2008

i was told my old av was distracting
I'm kinda disappointed looking at these lists and not seeing River City Ransom Underground. That poo poo was supposed to be released like 3 years ago

signalnoise
Mar 7, 2008

i was told my old av was distracting

OtspIII posted:

I'm enjoying it fairly well so far, having more or less just done the tutorial and about 10 minutes of the real game. It'd probably be a little better if I was playing coop, though.

It feels very much like it is what it promised to be--the combat's a little stiff, but fairly loyal to my extremely vague memory of how RCR felt originally, and special moves seem to liven things up a bit.

The combat is stiff because you haven't bought special attack books. The game loving owns.

Alien Rope Burn posted:

A lot of it so far is "do you realllly want a sequel to River City Ransom", because while the flow of combat is greatly improved and the animation is very strong, it also carries baggage from the original and doesn't explain much as you're playing it. We'll see how it goes as I get in more time with it. I'm rather enjoying it, but it doesn't do too much to make itself approachable.

I feel like the game is an extension of the original. I think that this is where the game is supposed to have gone. However, if you don't have any memory of RCR, say you're some 16 year old kid who just picked up a cheap game you might feel something's missing. If you are a crazy RCR diehard like RCR is in your top games of all time, you'll loving love it, but it's kind of a shame it won't be competing with Shovel Knight on platform selection.

signalnoise fucked around with this message at 14:56 on Feb 28, 2017

signalnoise
Mar 7, 2008

i was told my old av was distracting

Alien Rope Burn posted:

Yeah, it very much pulls off a feel of returning to River City after 20 years away.

It's a wonderful feeling knowing that we finally arrived in 19XX, 20 years after 19XX.

signalnoise
Mar 7, 2008

i was told my old av was distracting

The Cheshire Cat posted:

Unrelated to Cthulhu talk - is there a thread for River City Ransom: Underground? I've been playing it lately and it's decent but it seems like for all the hype nobody is really talking about it.

I have been playing it and it's great and for people who complain about kiting it's like they never played RCR before. The way to play RCRU is to be fuckin relentless

signalnoise
Mar 7, 2008

i was told my old av was distracting

Alien Rope Burn posted:

Yeah, having gotten into the late-game with a max level Bruno and I find it more useful to maneuver around and footsie until I get a hit confirm, and a basic Punch > Throat Cut > Poison Mist is enough to take down most normal foes. Using Frog Splash allows me to reposition and get all the enemies on one side of me when I need it. I use Back Elbow to hit people when they're down when I get the chance.

However, right now I'm in the endgame and the enemies at that point seem designed to be intentionally infuriating and I've just put the game down and I'm not sure when I'll get back to it. It's frustrating because I'm so close to the end but some of the final enemies are so massively irritating it just seems like a waste to spend my daily stress budget on it.

Well there's poo poo to know like, you can jumpkick backwards. So what you can do with someone who's backing up is running jump past them and kick them in the back of the head as you come down. It's your basic street fighter style cross-up. Also a running jump attack lets you do a running attack when you land. So you can do running jump attack into slide. This is classic RCR, just expanded. They kited in RCR too, and they blocked all over the place. So you have to get an angle in to attack from, hit for stun, and then manhandle them. Running around also helps to get them bunched up or separated depending on how you like to fight.

signalnoise fucked around with this message at 18:02 on Mar 15, 2017

signalnoise
Mar 7, 2008

i was told my old av was distracting

Roadie posted:

That's not "punk"

"punk" is not a generic word for "like modern/scifi technology but with a different aesthetic"

You don't see the class warfare in this? tsk tsk

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signalnoise
Mar 7, 2008

i was told my old av was distracting
My experience with T:Numenera so far is that everything is a resource dump. This includes combat. Where a combat-focused character will find a more difficult time with non-combat activities, a character that isn't focused on combat will have a more difficult time with combat. Effort is finite, and unlike other games, combat isn't something you just wade through. Unavoidable combat in this game is the same from a resource perspective as unavoidable puzzles.

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