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Saoshyant posted:Stop Everything Holy poo poo!! Instantly donated.
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# ¿ Apr 4, 2012 20:16 |
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# ¿ Apr 25, 2024 04:39 |
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Shalinor posted:Sportsfriends made it, with a bit of room to spare. It's still got five hours, but I doubt that will add much. Man yeah that was a nail biter. I wasn't able to give some because I'm severly lacking in money right now, but hopefully I can purchase it later when its released.
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# ¿ Dec 10, 2012 16:26 |
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I'm not surprised at the spike for the Project GODUS, especially with a bunch of the interviews with Molyneux where he talks about how worried he is, it was to be expected. I saw the prototype and I honestly thought it looked boring and wouldn't give him any money because I hated almost all the recent stuff he has made.
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# ¿ Dec 19, 2012 09:33 |
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I think he should have never gone to Kickstarter to begin with, it just seems like KS is not the right move for something like this when the company is in peril. I do wonder though that with a bunch of these kickstarters for Adventure games and RPGs if publishers are taking a note of it. Its obvious it won't sell CoD level of sales, but its proven that there really is a market for these games.
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# ¿ Jan 19, 2013 05:11 |
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RentACop posted:I don't understand it, Kaiju is a real word! It's like that "Scrolls" nonsense all over again Except the only thing different is that they aren't challenging Wizards to a Quake 3 match. gently caress remember that?
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# ¿ Mar 22, 2013 02:35 |
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Al! posted:In a weird way, I think it's kind of smart not to over promise on stretch goals or reward tiers for a game that is in the earliest stages of development. Doublefine obviously has a fanbase that is willing to say "hey you want a game fine here's 20 bucks" on basically nothing. They certainly have hooked me for life and even their worst game, the Cave, was at least trying something different enough for me to not feel bad for a second buying it (most of the bad parts of it can be traced back to Deathspank's Ron Gilbert anyway). So maybe it's not such a bad prospect to not be beholden to people who need to have certain demands met before they'd even think of flinging 20 dollars their way. Personally, I haven't backed a lot of Kickstarters lately because they've felt like such a twisted complex of reward tiers that they actually feel like more of a risky bet to me. I guess I like the "here's my company, here's my idea" approach rather than what feels to me like trying to game the Kickstarter system. Yeah pretty much this. You could see how over promising stuff has lead to some mediocre stuff like that iOS star command game. You can also see in the Broken Age documentary when they hit problems early on because they had a much bigger scope once they got more money and ran into some financial problems. Its good that they scoped out the game already and I have faith in Brad Muir, he's a good designer (seriously Iron Brigade was one of my favorite games this generation).
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# ¿ Jun 5, 2013 02:54 |
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illiniguy01 posted:This should be worrying to people who backed their second game. They didn't even really say what it was. It was pretty much "We are going to make a game, we don't really know what it is going to be, but give us lots of money". I wouldn't be too worried because its a team led by Brad Muir and he did a good job with Trenched/Iron Brigade. I think he has a solid idea on how to budget the game with the given amount of money he's got.
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# ¿ Jul 3, 2013 02:15 |
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MinionOfCthulhu posted:Man is it depressing that we have to get a spiritual successor to Mega Man instead of, y'know, another real Mega Man game. Megaman's 25th anniversary was Capcom giving away a fanmade game. There will probably not be a new Megaman in a long time.
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# ¿ Sep 1, 2013 02:51 |
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ImpAtom posted:Actually, if Inafune is making a NotMegaMan, it's pretty likely Capcom will rush one out to compensate. I'll honestly take a bet this won't happen!
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# ¿ Sep 1, 2013 02:54 |
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ImpAtom posted:Sounds good. If Mighty 09 comes out and we don't have a new Mega Man project of some sort at least announced, I'll get you platinum or something. We'll both lose if I win though because it'll be Double Helix Presents: Mega Man. Oh no...............I didn't think about this!
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# ¿ Sep 1, 2013 03:12 |
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Yes
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# ¿ Sep 2, 2013 21:51 |
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No Gravitas posted:Can someone explain what is the fuss about that Mighty #9 game? There was a couple of Megaman games in development a few years back and then Capcom cancelled them because I guess they believed they were not going to do well at all. Inafune then shortly left Capcom and criticized them and Japanese game development as he started up his own studio. This kickstarter is significant because we are finally going to get a new megaman game from Inafune which people have been wanting for a long time. Capcom isn't going to make one any time soon so people are very excited.
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# ¿ Sep 4, 2013 04:05 |
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Dr. Video Games 0031 posted:A little bit of revenge, maybe. But really it was about Inafune promising to deliver a product Megaman fans aren't confident Capcom will ever provide them again. The fans want their fix, Capcom doesn't seem like they'll ever provide that again, on top of pissing them off with some really poorly handled PR surrounding MML3 and its cancellation. They also cancelled Inafune's Mega man project at the time, Mega Man Universe, as well.
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# ¿ Sep 4, 2013 08:00 |
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100 HOGS AGREE posted:I still haven't downloaded or watched a single part of the Doublefine documentary. Maybe I should get on that. Oh man you should, its loving fantastic.
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# ¿ Sep 5, 2013 20:45 |
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diadem posted:The target audience for the game itself is people who enjoy deep tactics games. The webcomics and artists (from hellboy, final fantasy, gundam, zelda, etc) are there because people don't care about gameplay if we don't have shiny art. The game itself's biggest thing going for it is its gameplay, but without a hook people won't give it enough of a chance to care. Arguably Tim Buckley's art isn't even that good in my opinion. And this forum pretty much hates him. Good luck with your game friend.
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# ¿ Sep 19, 2013 15:00 |
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Great Rumbler posted:CLANG bites the dust: I'm still surprised people believed in this. The idea was pretty loving dumb since you were going to need peripherals and we all know how those work. Pretty much funded just because Gabe was in the video.
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# ¿ Sep 20, 2013 00:27 |
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Falcon2001 posted:Hey whoa what the gently caress? I think that's a little beyond the pale there. Them contracting him for a single card art doesn't make them in any way accomplices to his lovely previous behavior. Seriously, what the gently caress, man? It doesn't but a lot of people just don't want to support him, especially people from something awful. I'm kinda shocked the guy came in here to say they got him considering just how much people hate the guy.
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# ¿ Sep 20, 2013 03:51 |
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Yonic Symbolism posted:Hey did you guys mention that Gigi from cucumber quest is doing the background art for shantae? Just found that out now, kind funny to just find that out right after the buckley incident. Yeah that pretty much made kickstart it because I think she owns and Shantae is pretty cool as well.
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# ¿ Sep 21, 2013 04:35 |
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I'm surprisingly really enjoying risky's revenge on my iPhone. It's probably way better on my 3ds but man it's solid. I can't wait for the new 3ds one and now this one. Shantae owns.
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# ¿ Sep 23, 2013 23:31 |
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RottenK posted:This demo is great, why isn't this kickstarter doing well Honestly I think its the art style. It just looks very generic to me.
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# ¿ Sep 24, 2013 15:49 |
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Talked to the programmer for Hyper Light Drifter (dude is also making his own game: Samurai Gunn) and he's really positive they're going to get the game done and that he's also really excited about it. I wouldn't worry much honestly unless something INSANE happens.
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# ¿ Sep 27, 2013 02:17 |
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Shalinor posted:Woah woah hold the loving phone. Hyper Light Drifter and Samurai Gunn are being made by the same programmer? Yup, Samurai Gunn is loving amazing and while I was already sold on this kickstarter it just made the whole project look even better. Seriously its gonna own.
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# ¿ Sep 27, 2013 03:03 |
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No Gravitas posted:I had no idea what Samurai Gunn is. The video is boring to me and I don't like the concept. Samurai Gunn is just a really fun (up to) 4 player multiplayer game. Its quick and fast and its just so much fun you have no idea what you're saying. I played it at Fantastic Arcade here in Austin last weekend and I stopped giving a poo poo about the other games they had there because it was so drat good. Its definitely not boring at all.
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# ¿ Sep 27, 2013 03:10 |
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Cicero posted:Samurai Gunn is definitely great but it didn't seem better to me than Towerfall or Eggnogg. In fact I think I actually prefer those two over Gunn. Gunn has excellent controls but felt a bit simplistic. But maybe it's just because I only got to play a couple matches. I played both Towerfall and Gunn last weekend and Towerfall to me seemed fun but just felt a bit too slow for me. It was fun, but I loved the fast action of Samurai Gunn more. There's a whole lot more depth to the game that it looks (jump then swipe up to get a jump boost is one example).
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# ¿ Sep 27, 2013 06:28 |
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Snix posted:To be fair, Conerstone's combat looks pretty similar to that of the Souls games. I'd say it's free to use that comparison. Yeah its a pretty good description they have on their page. Its honestly exactly what I thought when I saw it.
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# ¿ Sep 27, 2013 06:39 |
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Shalinor posted:Did it get a big nod somewhere? That's a heck of a surge to come out of nowhere - did one of the giant Kickstarters give them a strong mention, maybe? Giantbomb and Destructoid linked to it. Giantbomb also had the guy on their morning show talk about the game this week.
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# ¿ Sep 28, 2013 22:43 |
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I hope he finished Neverending Nightmares in a reasonable timeframe and not like retro grade which took forever to come out.
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# ¿ Sep 30, 2013 09:03 |
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A Fancy 400 lbs posted:All MOBAs are complete trash. Most games I can figure out why people like them even if I don't like them personally. The only reason I can think of for MOBAs is because it gives them an excuse to rage like a coked out manchild, because it sure as hell isn't the gameplay being fun. Yeah I really do wonder why they're the most played games in the world. UGH!
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# ¿ Oct 3, 2013 17:23 |
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Wendell posted:Oh, only $19,800 on a $6,000 goal. They probably saw those pretty cool sprites on the kickstarter page and thought HELL YEAH.
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# ¿ Dec 21, 2013 18:05 |
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WHAT. YES
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# ¿ Jan 13, 2014 19:35 |
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Dehry posted:Why did I just back this? I don't even know what it is. Because you are a good man. I just saw this kickstarter and backed the gently caress out of it. La Mulana is so good.
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# ¿ Jan 21, 2014 10:03 |
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Harlock posted:I'm so glad I backed Chroma Squad. Here's a blog post showing all the abilities of the Lead character class. When is this supposed to be out? I loved Knights of Pen and Paper but forgot to spend on this kickstarter back when it was up.
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# ¿ Feb 12, 2014 01:38 |
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Zeether posted:Slowbeef just tweeted about this: https://www.kickstarter.com/projects/iqioi/blackmore-a-steampunk-adventure-game I'm kinda iffy on this because Snatcher at least to me seemed more like a Kojima joint. I also don't really care about a steampunk aesthetic.
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# ¿ Feb 12, 2014 01:46 |
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Yodzilla posted:Amplitude at just over halfway to its funding goal with 4 days left, don't think I have a good feeling about that. John Drake answers some good questions about the reasoning behind some common questions on the VinnyVania: Simon's Quest - Part 01 Giant Bomb video. Premium content only but I think almost all of the answers he gives are on the Kickstarter FAQ. They hosed up by making it ps3 and ps4 only. A pc version would have probably gotten a lot more people to donate.
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# ¿ May 19, 2014 04:51 |
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Yodzilla posted:Drake claims in that video that Sony owns more than just the name Amplitude and that if they released it elsewhere they'd have to change fundamental Amplitude gameplay systems. That sounds kinda weird I'll admit but maybe there really is something legal going on there. And he is right, an established name does carry some weight. Enough to make up what ports would bring in? Who knows really I guess. I mean the name does carry a lot of weight but not enough just to have it have locked to consoles. Especially one that doesn't really have a large player base.
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# ¿ May 19, 2014 05:10 |
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# ¿ Apr 25, 2024 04:39 |
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PaletteSwappedNinja posted:Here it is, the Project Rap Rabbit you were all hoping to see: HahahahhahahahahahahahahHhHhaha wooooowwwwww this is loving bad
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# ¿ Jun 9, 2017 16:24 |