The developer who created Super Mario Bros. Crossover is developing a "new" game: Super Retro Squad. Now, I think it looks like a pretty big mess (IP problems aside, besides that there no physical rewards it could probably rightfully be in the "Awful Kickstarters" GBS thread), and who knows if he can create original level design, but I thought SMBC was pretty impressive. Edit: Wow, totally forgot the link... Doom Goon fucked around with this message at 21:11 on Jun 23, 2012 |
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# ¿ Jun 23, 2012 05:15 |
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# ¿ Apr 25, 2024 18:25 |
Welp, that was fast, guess Super Retro Squad (Super Mario Bros. Crossover dev) passed its funding (barring a ton of people yanking, of course). I would guess that the lowering of the reward prices helped. There are stretch goals, too, but nothing that fantastic. Achievement system would be okay, but I don't see this hitting the new character/world (Sophia analog which he mentioned would be too difficult to code over), and maybe barring the character coding, that other type of simple non-resource intensive "crippling" in Kickstarters stretch goals annoys me anyway. Hopefully they can make good level design and team management so it'll eventually turn out well for those dauntless enough to donate.
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# ¿ Jun 25, 2012 21:24 |
Welp, Super Retro Squad hit every single one of its stretch goals. I mean, I guess $50,000 isn't that much. Also, if it implodes maybe the documentary would be entertaining.
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# ¿ Jul 18, 2012 21:32 |
Dr. Video Games 0031 posted:As the sole ironic entry. Eh? I don't know about that; isn't DLC Quest supposed to be a really bad XBLIG (and short, but it's only like 2 bucks)?
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# ¿ Sep 1, 2012 08:27 |
100 HOGS AGREE posted:I just found Sealark. The video isn't informative but the text is. Looks like a fun adventure game and the goal is only 5k.
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# ¿ Sep 16, 2012 21:24 |
Wow, I can't believe I watched that whole Grimoire video. It was... captivating. Citadel of Sorcery's NPC "living" path-system and the world generation looked pretty good, but I'm the type of guy who doesn't care if everyone acts like signposts as long as the gameplay is good . And the videos didn't show any combat or anything like that. Though, even if their MMO fails they could probably turn into a business selling out their generation engines.
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# ¿ Oct 19, 2012 12:01 |
TychoCelchuuu posted:In an exciting turn of events, just as Distance, the kickass arcade exploration racing game, and Star Citizen, the game nerds like me have been wanting for years, both decide to do AMAs on reddit, reddit goes down. HILARIOUS. I just tried out the free Nitronic Rush last night besides not being a racing fan, and I was surprised, I had a ton of fun with it! Played straight through the hardcore levels. Anyone that wants to try it and is even an little achievement junkie, watch out: there's an achievement for resetting your achievements, so do it first. Hopefully the funds to Distance will pick up. I am a bit worried about them using Unity, though (a slight case of "once bitten, twice shy", and although I hear it is a good game engine I can't think of any real AAA-quality titles built with it, and even the ones I've played tend to have a sameish feel to them, particularly the first-person and platformer ones I've tried). Also, the $5,000 dollar for a custom vehicle thing; I'd really hoped when I first heard of it that there would be vehicle modding (I mean, there's already going to be a level editor) and was hoping maybe it could be a stretch goal. The cars seem a little fat and flat, too. But besides that I'm really excited about it! Edit: Ah, they talked about vehicle customization and (immediate) car physics tweaking in that AMA. Doom Goon fucked around with this message at 05:34 on Oct 23, 2012 |
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# ¿ Oct 23, 2012 05:06 |
I said AAA-quality. I've played some of Rochard and a ton of web demos of various types, but I'll look at your link later. Thanks!
Doom Goon fucked around with this message at 05:17 on Oct 23, 2012 |
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# ¿ Oct 23, 2012 05:14 |
Is there a world map, or anything like that? Collectables? Hakkesshu, I also thought the DS Giana Sisters was really quite bad. Though I'm glad to hear that the ratings for this one have been good so far! More quality platformers is a good thing, I think. About Distance, I knew people were going to jump on that term as soon as I posted, sorry about that! I would have phrased it a different way. Let me put it another way: I've never played a game in Unity where I was surprised (or wowed) that it was built in Unity. Not yet, anyway, but it is still relatively new, especially for games with a non-indie budget, and it is targeted to budget developers. By AAA-quality I did not mean "critically", I wasn't using it as, "Oh, an A ranking is high so AAA is higher ", but as in well- or even overproduced. Maybe even enough that the game engine is highly unrecognizable. But the breadth in using Unity is different than, say, using Unreal, so maybe that's not fair to say in the first place... Regardless of all this hair-splitting, Nitronic Rush's game engine was built from scratch, so I'm just a tad worried is all.
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# ¿ Oct 23, 2012 08:27 |
^ I'd assume not much (licensing, indie marketing), but that's a very fair question especially if it really is that early and not going towards some set, final polish.psy_wombats posted:So yeah, I think I can say it's "in motion," haha. Also, has your team, together or individually, worked on any other games? Always nice to to see some experience (especially coders) on a team. Doom Goon fucked around with this message at 02:05 on Nov 6, 2012 |
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# ¿ Nov 6, 2012 01:35 |
Shalinor posted:Eh, not really. What they were doing was doable - "edit the script the gun uses on target object" isn't really that hard. What's hard is turning that into an actual learning tool with some use beyond training the user to move objects in 3-space. Yeah, I mean, I can see how it would work, something like that juicy breakout example (press escape) or any of those coding robot battling games. Here's code for how this gun shoots a bullet, with a in real time example/tool. If you want to change how the path and accuracy works, say make it "wavy", edit this. You want to change how the mass and acceleration works, edit this. Etcetera. But, it would have to be pretty ambitious from the start.
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# ¿ Jan 11, 2013 05:33 |
Install Gentoo posted:You're expected to memorize levels. I always hated that about Sonic games. Like, your skill in a game will obviously increase if you memorize everything, but series like Mario and Mega Man are great even if it is your first time through a level. Unless you want to walk through Sonic? Oh, wait, there's both a scoring and a time system. Eh, I'll give the demo a try, maybe they'll do the usual tricks to somewhat overcome those problems.
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# ¿ Jan 16, 2013 10:26 |
Wow, pretty crazy that Sega guy's doing something else. A (talented) fan obsessed. Also, OUYA. Do a shot or whatever.NeonCowboy posted:
Hey, I thought this was pretty good! Anyone else give it a try? Not much of a "toy" game, you could compare it to To The Moon. I could definitely see how it is hard to shop, I kind of want to not say anything about it...
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# ¿ Jan 20, 2013 14:33 |
Dr. Video Games 0031 posted:I thought MegaMix was a Sonic CD hack. edit: Nm, it's a Sonic 1 hack that was ported to Sega CD. This is a video of the 3-level Sonic Fan Remix which pelikan13 (the The 90's Arcade Racer Kickstarter dev) worked on.
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# ¿ Jan 21, 2013 03:44 |
Sorry in advance for the double-post, but I think enough time's passed.Colon Semicolon posted:So Freedom Planet, another indie platformer kickstarter. Oddly, I thought the demo was pretty good. I mean, I'm the last person to talk to about True Sonic Gameplay (TM), but it seemed pretty smooth and high-energy to me, and in the demo the voice acting in-game wasn't constantly babbling or super weird. Only tripped up or got annoyed a couple times in-game, didn't really run into the "spring to spike" Sonic thing or any problems with having trouble anticipating enemies (except the snake popping up in the waterfall which seemed to like to spawn into me, and finding the flat part of the rotating spike pillars in the dojo. I thought the secondary character (the Tails/Knuckles analog or whatever) was pretty bad in comparison, though, except I found a motorcycle power-up which was pretty amusing. Sometimes it is a little hard to pick up speed (no down-zoom), but at least the demo level had a lot of exploration/platforming anyway. It's also well above funded (surprise), and it was recently posted on Greenlight, so go nuts. Oh, while I do think the stretch goals characters look pretty bad, except for some bareness to the level (desert brown) the spriting was pretty good. Reading the comments, I personally didn't have trouble with air control or especially blending. Now, that's the last I want to write about Sonic of all things...
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# ¿ Jan 21, 2013 05:22 |
Wow, Back to Bed, I remember a RPS article about that (playable!)... in May 2012 apparently. But, yeah, that video was putting me back to bed. (Seriously, though, try to fix it if you can; even the gameplay at the beginning looks really odd and quick) Edit: Oh yeah, a description might be nice. I may be a bit off-base, but I think you could describe it as a "path-blocking" puzzler with bizarre/abstract rules. Doom Goon fucked around with this message at 23:29 on Feb 19, 2013 |
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# ¿ Feb 19, 2013 23:25 |
NmareBfly posted:Maybe because they almost made it, they'll be able to cram in weather effects and moon phases. Those seem more interesting to me anyway.
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# ¿ Apr 28, 2013 07:25 |
Edit: nm, think I was thinking about this Kotaku article about Silicon Knights (read it before you think about pledging), plus I just saw there's another thread for it. I remember some fair speculation that Nintendo went way beyond just "hand-holding" as far as development.
Doom Goon fucked around with this message at 05:59 on May 4, 2013 |
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# ¿ May 4, 2013 05:55 |
Tatum Girlparts posted:Well the poop lady is involved, now I KNOW this is quality. Buttcoin You can't make this poo poo up.
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# ¿ Jun 19, 2013 02:22 |
100 HOGS AGREE posted:Undertale is all funded, not surprising. I hope it does really good Toby Fox is a cool dude. Quest For Glory II posted:Why do people keep giving American McGee money
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# ¿ Jun 25, 2013 02:54 |
Speaking of goon projects, UnderTale (Mother/Touhou/Shin Megami Tensei-esque bullet-hell RPG fantastic mess with demo) hit its $25k stretch goal (Kickstarter exclusive remixes by Coda and Flashygoodness). The next one is an alarm clock app for $32.5k. I'm hoping there'll be some in-game stretch goals next!
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# ¿ Jul 4, 2013 03:25 |
So UnderTale (Mother, Touhou like game... jeez, deja vu) just posted its final stretch goal (+7k in its last week): a comic based on backer selected character(s), as well as preproduction on a new game. I noticed somebody recently bought some ads for it which is pretty cool.
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# ¿ Jul 17, 2013 07:44 |
Arnold of Soissons posted:I don't know why, you could just read the thread right here in this same subforum.
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# ¿ Jul 27, 2013 12:51 |
FuzzySlippers posted:Since it looks like all of the current footage is from the flash version he is abandoning to redo in Unity I'm surprised he didn't put up at least a small section as a playable demo. I assume playable kickstarters pretty much always do better?
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# ¿ Aug 6, 2013 08:21 |
Well, I don't know about "fine"; they eventually released it for free to try to get new blood into it, but from what I hear it is the furthest thing from easy to get into...
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# ¿ Aug 10, 2013 02:33 |
Arnold of Soissons posted:That's so weird. It sounds like he did a fantastic job with the AI, the RPS comments are full of people complaining about the PvP, when apparently they all got killed by NPCs since there is no PvP in the game. Apparently there was a thread in MMO HMO years ago but you'd need archives for it. I have a slight feeling it is just a "mock" thread, though, before the game came out maybe? I thought there might've been a newer one but I couldn't find a scrap of it.
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# ¿ Aug 10, 2013 14:06 |
skindepth posted:Update from Tyberis:
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# ¿ Oct 12, 2013 07:49 |
Overflight posted:Speak for yourself. Every time I hear that title I can't help but think "...they're making a game about the Greek economy"?
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# ¿ Nov 14, 2013 16:44 |
Read here and up. Goons being goons.
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# ¿ Jan 24, 2014 06:07 |
Pages back, but:senae posted:A better comparison for Vagante is spelunky, but dark and fantasy. I know this because there's a demo on their website and it's pretty rad. I also recently had a fairly fun time with the Titan Souls Ludum Dare prototype, though I don't know what all the commentary about the high difficulty is about. In hated, perennial "thing is like thing!" tradition I'll say it's like Zelda meets Shadow of the Collossus/Dark Souls why not. It's not a Kickstarter (it's coming out on Steam and PS4/Vita next year) but I thought I'd mention it anyway.
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# ¿ Sep 1, 2014 14:58 |
Pretty much in this case. Titan Souls is similar to Zelda:LttP graphically and in its movement system (but instead you only have bow w/ one magic arrow you can pick up or recall) but with a non-dodge roll, when you die (in 1 hit) you get send back to the warp area, and the only enemies are bosses which are highly developed as puzzles and are defeated with a single shot. Some of these things are already different in what the final will be, but while I don't quite get the media explosion it had it is still impressive it was made in 72 hours. I found it pretty fun, and there's not really an indie thread so vv I'm more interested if anyone has criticism about Vagante as the development of that is through Kickstarter and fairly open. There's a lot there to say something like "Spelunky needs to be more random! " but besides what I mentioned I found it fairly consistent in making progress. Also, I was born with a rare vision disorder where I only see 32-bits (max) and this is part of my evil "revenge" scheme on the rest of humanity. Doom Goon fucked around with this message at 16:57 on Sep 1, 2014 |
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# ¿ Sep 1, 2014 16:49 |
Dr Solway Garr posted:Y'know this started as a Lundum Dare game about a year ago. While introducing it, he straight up says "Inspirations for the gameplay were primarily, Shadow of the Colossus and Dark Souls." http://www.ludumdare.com/compo/2013/12/16/titan-souls/ Great Rumbler posted:It's cancelled. Probably because using artwork created by other people without getting their permission first is a bit of legal problem.
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# ¿ Sep 2, 2014 09:26 |
Demiurge4 posted:Hilarious. How is Rust, DayZ and 7 Days to Die doing? Edit: Oh, they're talking about it again, too. Doom Goon fucked around with this message at 04:23 on Sep 3, 2014 |
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# ¿ Sep 3, 2014 04:04 |
Wow, surprised that Vagante didn't catch on (it was posted here before on the 20th). Newest changes in the demo look good, too. Hopefully they resubmit it if it doesn't make it, it's already Greenlit.
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# ¿ Sep 15, 2014 13:54 |
Great Joe posted:
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# ¿ Dec 10, 2014 07:35 |
Great Joe posted:Even PSX games could give your character hair, a bandana, eyes, cheekbones, ears, a nose and a mouth.
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# ¿ Dec 10, 2014 13:24 |
Kibayasu posted:Developers that worked at DICE or other big companies are also probably stupid loving rich (relative to other indie developers on Kickstarter at least) and willing to put some of their own money into it.
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# ¿ Jan 7, 2015 06:22 |
Was kind of hoping for some more heavy hitters on the dev team (some of those people's past games aren't exactly promising). And no sound/music guy? I'm probably just being pessimistic.
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# ¿ Feb 4, 2015 18:43 |
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# ¿ Apr 25, 2024 18:25 |
al-azad posted:I'd argue the text limitations required old games to be more direct. Mega Man 7 (probably the longest and wordiest of the original series) ending wouldn't have had the same impact if it wasn't so blunt.
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# ¿ Aug 10, 2015 02:43 |