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Urdnot Fire posted:Yeah, that is one Kickstarter game I wish they were thinking of iOS for. Yeah, it does look like something that would be great on the go. I sent the guy/girl running it a message asking whether they'd consider iOS as a stretch goal, so I'll let you know what they say if they get back to me. EDIT: They said it's pretty much not going to happen: clairvoire posted:Hello! Seems like a pretty reasonable reason not to do one. CottonWolf fucked around with this message at 16:47 on Sep 17, 2012 |
# ¿ Sep 17, 2012 14:20 |
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# ¿ Mar 28, 2024 19:36 |
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Any game that lets backers design a level is a game I immediately don't want to play.
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# ¿ Oct 17, 2012 06:32 |
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Urdnot Fire posted:You don't want all the levels to be filled with ponies and Homestuck trolls? You make a convincing argument, but I'll pass.
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# ¿ Oct 17, 2012 07:02 |
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Mr.48 posted:To be honest, their tablet demo version does look pretty awesome. Its just that their rewards dont seem to be particularly appealing. Yeah, I'm conflicted. It's pretty much my perfect aesthetic (look at that three eyed oni! ), but I really wish it wasn't a free to play game and none of the rewards really appeal. I'll probably throw them a couple of dollars to support the concept.
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# ¿ Jan 5, 2013 10:43 |
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Install Gentoo posted:Typing of the Dead owns of course, but it also doesn't purport to teach you how to fight infected hordes. What? All that time in Club Sega... wasted? In fairness to the Code Hero backers, I can imagine that a FPS used to teach the very basics of coding could actually work. It just seems like the guy they gave their money to was either woefully inept or a snake oil salesman.
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# ¿ Jan 10, 2013 00:38 |
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I think reading that broke my brain... So, what I'm getting is that they've essentially rebuilt the game from the ground up in the time since November?
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# ¿ Jan 23, 2013 00:59 |
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For the people who backed the Banner Saga (and even those who didn't), they've recently put up a massive update on their website. It's well worth a read. Seems like things are going well.
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# ¿ Feb 1, 2013 15:56 |
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the black husserl posted:So The Banner Saga came out today for backers and I'm hugely disappointed. I have never played a game with such stifling microtransactions, it takes money to do anything and upgrading units is a horrible grind. That's only the weird free to play game. The actual game isn't out until the summer, and I presume that will have no microtransactions.
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# ¿ Feb 20, 2013 19:01 |
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elf help book posted:Have the SkullGirls people stated why they chose IndieGogo over Kickstarter? Klepek just put an article on Giantbomb which says that: Patrick Klepek posted:One way Lab Zero Games hoped to curb its monetary stress in the days ahead was launching through Indiegogo, not Kickstarter. On Kickstarter, projects have to wait weeks after funding closes before it actually shows up in a bank account. Indiegogo also takes less of a cut. On Indiegogo, that money starts coming in after hitting the goal.
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# ¿ Feb 28, 2013 00:14 |
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Mojo Jojo posted:Even the most cynical view would see this as a good thing though, as it means that there's extra cash floating around to ensure Wasteland 2 happens. They've already said that it's an entirely separate pot. No money from this is going to Wasteland, and vice versa.
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# ¿ Mar 6, 2013 21:20 |
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fermun posted:2 goons did this spreadsheet to track Project Eternity.
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# ¿ Mar 6, 2013 23:05 |
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Rinkles posted:Won't anyone think of those poor overlooked medium to long haired men? Don't worry, JRPG villains have got you covered.
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# ¿ Mar 9, 2013 03:08 |
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He's definitely going to be able to afford Symphony No. 2 as well.
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# ¿ Mar 15, 2013 00:51 |
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Al Baron posted:Dead State has just put up a video that shows off some scavenging and combat. It looks pretty good. They could do with some fog of war though, those zombies just popping in as you see them looks slightly ridiculous. EDIT: Oh, and while I'm nitpicking, decibels do not work like that. CottonWolf fucked around with this message at 14:41 on Mar 15, 2013 |
# ¿ Mar 15, 2013 14:35 |
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Basic Chunnel posted:Really it seems like Kickstarter's been a miracle for George Ziets and Mark Morgan more than anyone else. Don't think they had much else going on. That fact is criminal in itself. Someone should hire them permanently!
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# ¿ Mar 22, 2013 22:01 |
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The Retronauts team have announced their stretch goals. Hugs for everyone!Retronauts posted:As you may have gathered, we were caught a bit off-guard by the speed with which we hit our goal. In fact, we had pegged $20,000 for our first theoretical stretch milestone, but we're already well past that point. So we've bumped it up to $24,000, because what's the fun in a slam dunk? Oh, wait, we're almost at 24K. Oh well. Looks like we're in it for weekly shows, then, because you see, our first goal is precisely that. They all seem pretty reasonable.
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# ¿ Mar 24, 2013 17:55 |
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Urdnot Fire posted:74k is more backers than most projects outside of DFA, too. It was basically the same number as pledged for Eternity. It'd be interesting to see how much overlap there was between the two groups, I suspect that they'd be essentially the same. Perhaps 73-74k is just the limit of people willing to pledge for a fantasy CRPG two years out.
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# ¿ Apr 6, 2013 12:12 |
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ReV VAdAUL posted:Any others? The Guns of Icarus Online people are apparently on their third. Though, as far as I can tell, they always started their next one after the previous game had been released. CottonWolf fucked around with this message at 17:55 on Apr 6, 2013 |
# ¿ Apr 6, 2013 17:52 |
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Orzo posted:Procedurally generated. Metroid. These two things just don't mix. I think you're being overly picky. The first thing I thought of when I saw that game was Castlevania. They're not saying 'This is not-Metroid Metroid', they're saying 'This is Metroid-like'. And look at it, it absolutely is. Of course it has some differences, and I would probably have gone with 'Castlevania-like', but yeah, either seems like a totally fair description.
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# ¿ Apr 13, 2013 20:24 |
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Orzo posted:What do you mean 'look at it, it absolutely is?' That's not much of an argument and I totally disagree that it looks anything like Metroid. And it's not like I'm picking out some lone sentence halfway through their pitch; it is literally the only game they compare it to in their main statement at the top of the page! Haha. Fair point, I guess I was just expecting people to see what I see when looking at it, what I was specifically talking about was this. Personally, I can't think of anything but Metroid when I see it. But the fact that the main character uses a sword, damage numbers pop up, and it's on a 2D plane (edit: obviously they're both on a 2D plane) is much more Castlevania feeling. CottonWolf fucked around with this message at 21:12 on Apr 13, 2013 |
# ¿ Apr 13, 2013 21:08 |
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I don't know. It definitely still feels Metroid(or Castlevania)-like to me. It seems to have all the hallmarks of those games apart from the planned progression. And I'd say that definitely makes it a Metroidvania, and by proxy, Metroid-like. But ultimately, we're really just arguing about semantics. It is what it is. And sorry if I came across a bit confrontational, Orzo, I wasn't meaning to be!
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# ¿ Apr 13, 2013 21:16 |
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grrarg posted:The multi-player going towards a dead end? Yeah, maybe since it is only about the combat. Most backers don't care about that though, judging by the backlash at how long it took them to switch focus from the multi-player. Plus they're saying there'll be more classes than there are in Factions in the single player game. Viking mages and more upgrade routes, as I remember. So even the combat will be 'deeper'.
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# ¿ Apr 17, 2013 19:07 |
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RottenK posted:I'm not paying until they allow me to side with That was my first thought, which probably means I won't be pledging, because it certainly seems like they're into fighting the good capitalist fight. But I just want to enable Cuba 2, dammit! Perhaps they'll have a Red Alert-esque second campaign as a stretch goal if they get that far, but I'm not holding out much hope.
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# ¿ Apr 26, 2013 09:52 |
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Apparently, there's going to be a successor to River City Ransom coming to an unnamed croundfunding site at some point this summer. The nostalgia train chugs on.
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# ¿ Apr 28, 2013 19:28 |
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Yodzilla posted:So...ex-Silcon Knights people? I'm guessing Denis Dyack isn't involved. I hope not... I love Eternal Darkness, but no way is my money going anywhere near this project if Dyack has his hands on it.
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# ¿ May 3, 2013 19:13 |
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Unormal posted:Government science grants and military funding should move to a kickstarter model. There's already this for science funding. I have no idea how successful it has been though.
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# ¿ May 27, 2013 08:48 |
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The new Banner Saga update just came out. This is definitely the thing that's made me most excited about the game since the kickstarter ended. It sounds like they really get it.
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# ¿ May 29, 2013 21:05 |
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Saoshyant posted:I said that because they were making it sound like the most unique idea to ever hit gaming. And all of it aside the aging has been done by a game that came out last year. I don't know that they're really selling it as this incredible new idea, I got the impression that they're attempting to sell it as something new for them as a studio. They straight up say it was inspired by things like Fire Emblem, FFT and XCOM in the text.
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# ¿ May 30, 2013 18:41 |
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Dr. Video Games 0031 posted:Yeah, some people seem cold on some of their stuff, others love it, and it's rarely the same people for each game, it seems. I personally really enjoyed Iron Brigade, and the lead designer Brad Muir is just an incredibly enjoyable person worth backing. And while this game's genre isn't dead or anything, I love tactical turn based games and this one seems real neat. Yeah. I thought I was tapped out on Kickstarter, but this really is my kind of game, and I'm willing to go in on the lowest tier to just support Muir. Edit: Bobo the Red posted:Massive Chalice seems like it has a way worse set of reward tiers than Broken Age. The game is more expensive, there are less tiers below $100, the 100 dollar reward is worse.... Presumably it's because they seriously underfunded themselves with Broken Age, and they don't want to make the same mistake again.
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# ¿ May 30, 2013 19:05 |
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cheetah7071 posted:A cross between Fire Emblem and King of Dragon Pass where you get to do selective breeding Eugenics is quite possibly the best game idea I've ever heard of in my entire life. The concept strongly reminds me of Agarest: Generations of War but without the dating sim elements. It was basically FFT with a story that spanned over several generations where you play the previous characters' children. (That said, it was a terrible game. Don't play it.)
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# ¿ May 30, 2013 20:07 |
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emoticon posted:It kind of reminds me of that goon kickstarter game that was not that great (banner something?) Banner Saga? It's not out yet. Later this year. The free to play thing they put out last year ruffled some feathers though, yeah.
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# ¿ May 30, 2013 20:16 |
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Accordion Man posted:Yeah I backed it for $20, but the fact that's it been several days and we still don't have a sizable update explaining the game some more isn't very good on DF's part. If they've not given me anything more concrete by the end of the week, I'm probably going to pull my pledge. Whether or not it's true, it just makes it look like they have no actual plans and are completely unprepared.
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# ¿ Jun 3, 2013 20:19 |
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grrarg posted:Welp Massive Chalice hit the goal without doing another update. Hopefully they'll release more information today. Yep. From the comments: Double Fine posted:Woah! We just woke and it looks like we made it past the goal in the night! AMAZING! Thank you all for your support and trust! It's incredibly humbling! We'll have an update today! ! It just remains to see how much information they're willing to give.
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# ¿ Jun 4, 2013 18:24 |
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Here's that Massive Chalice update people were waiting for: https://www.youtube.com/watch?v=LD9d7tgR0Yk Brad, I like you, I really do. But you're making it hard for me to give you money here. I see what they're going for, but I think that trying to make a virtue of the looseness of the idea they're pitching is a risky move and I'd go as far as to say that the whole 'no stretch goals' thing is a bad idea. What's worse is that I'm sympathetic to the reasoning behind it. If I'm funding a game because I like the concept, I don't want to tie the hands of the creators, but I have a horrible feeling that without tangible goals they'll just end up getting less money overall.
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# ¿ Jun 4, 2013 21:13 |
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I would say that it wouldn't work as a pitch, but thus far it's worked at as a pitch to the tune of close to $800,000, so what do I know?
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# ¿ Jun 4, 2013 21:47 |
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Basic Chunnel posted:Of the 14 different things that Brutal Legend tried to be, "strategy game" was by far the weakest. But Brutal Legend was a faux-RTS, not a turn based game. I imagine that means it's not directly comparable. I agree that that stupid RTS stuff completely ruined all my enjoyment of Brutal Legend when they brought it in though...
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# ¿ Jun 5, 2013 07:02 |
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If they're that worried, just make it so everyone can have children with each other. This is a world of immortal kings, in comparision, two people of the same sex having a child together is an insignificant change from real life. They could obfuscate the process so all the homophobes in the audience don't have to worry about catching the gays. I think there could in an interesting game made about medieval politics where you have to force people into political marriages against their will for the good of the kingdom, as part of it, but that sounds like a far too dark a concept for this game.
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# ¿ Jun 6, 2013 16:39 |
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Krabkolash posted:Note that this is flexible funding, so wait until its funded if you're at all interested. Otherwise you're just throwing money away if it doesn't get funded. Yeah. Had they have been fixed funding they'd already have my money, I love KoF, but with flexible no way am I giving any money to them until their over the goal. It would be interesting to see some stats to see if flexible funding projects make less, I strongly suspect they do.
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# ¿ Jun 28, 2013 14:14 |
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Saoshyant posted:Yatagarasu has been on a lull for a good while now. I thought that after the success of Skullgirls and the fact the Yatagarasu guys are listening to feedback (they decided that the community was right about licensing GGPO instead of trying to re-invent the wheel) would have meant faster funding than this. Speaking of Yatagarasu, I hadn't noticed until I went back to the page that one of the backgrounds prominently features a giant tongue being impaled by a nail. That's... weird.
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# ¿ Jul 18, 2013 06:49 |
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# ¿ Mar 28, 2024 19:36 |
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Here's the press release for Project Phoenix. I bolded the only important part.The Marketing Department posted:Players will follow the story of the amnesiac angel, Ruffles, who has landed in the world of Azuregard and encounters the troubled Templar, Marcus Stern. Together with the elven princess Sylrianah, who is reserved but curious to see the world beyond the forest, and Zarum the Lost, a battlemage with his own internal conflicts , they form an unlikely bond. These four heroes must discover their place in a world brought to war by misunderstanding and ignorance, and perhaps ultimately even save it from itself. One of the main characters is an angel called Ruffles.
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# ¿ Aug 9, 2013 07:19 |